Files
wnsrc/lua/effects/lvs_tracer_missile.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

139 lines
3.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
EFFECT.MatBeam = Material( "effects/lvs_base/spark" )
EFFECT.MatSprite = Material( "sprites/light_glow02_add" )
EFFECT.MatSmoke = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local pos = data:GetOrigin()
local dir = data:GetNormal()
self.ID = data:GetMaterialIndex()
self:SetRenderBoundsWS( pos, pos + dir * 50000 )
self.emitter = ParticleEmitter( pos, false )
self.OldPos = pos
self.Dir = dir
end
function EFFECT:doFX( pos, curpos )
if not IsValid( self.emitter ) then return end
local particle = self.emitter:Add( self.MatSmoke[ math.random(1, #self.MatSmoke ) ], pos )
if particle then
particle:SetGravity( Vector(0,0,100) + VectorRand() * 50 )
particle:SetVelocity( -self.Dir * 200 )
particle:SetAirResistance( 600 )
particle:SetDieTime( math.Rand(1.5,2) )
particle:SetStartAlpha( 50 )
particle:SetStartSize( 20 )
particle:SetEndSize( 60 )
particle:SetRoll( math.Rand( -1, 1 ) )
particle:SetRollDelta( math.Rand( -1, 1 ) )
particle:SetColor(40,40,40)
particle:SetCollide( false )
end
local particle = self.emitter:Add( "particles/flamelet"..math.random(1,5), pos )
if particle then
particle:SetVelocity( -self.Dir * math.Rand(250,800) + self.Dir * 7000 )
particle:SetDieTime( math.Rand(0.2,0.4) )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 8 )
particle:SetEndSize( 1 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 0 ) )
particle:SetCollide( false )
end
local particle = self.emitter:Add( "particles/flamelet"..math.random(1,5), curpos )
if particle then
particle:SetVelocity( -self.Dir * 200 + VectorRand() * 50 )
particle:SetDieTime( 0.25 )
particle:SetAirResistance( 600 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 6 )
particle:SetEndSize( 2 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 0 ) )
particle:SetCollide( false )
end
end
function EFFECT:Think()
if not LVS:GetBullet( self.ID ) then
if self.emitter then
self.emitter:Finish()
end
return false
end
if not self.emitter then return true end
local T = CurTime()
if (self.nextDFX or 0) <= T then
self.nextDFX = T + 0.02
local bullet = LVS:GetBullet( self.ID )
local Pos = bullet:GetPos()
local Sub = self.OldPos - Pos
local Dist = Sub:Length()
local Dir = Sub:GetNormalized()
for i = 0, Dist, 45 do
local cur_pos = self.OldPos + Dir * i
self:doFX( cur_pos, Pos )
end
self.OldPos = Pos
end
return true
end
function EFFECT:Render()
local bullet = LVS:GetBullet( self.ID )
local pos = bullet:GetPos()
render.SetMaterial( self.MatSprite )
render.DrawSprite( pos, 100, 100, Color( 255, 200, 150, 255 ) )
end