Files
wnsrc/lua/effects/simfphys_tracer_hit.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

97 lines
2.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
--DO NOT EDIT OR REUPLOAD THIS FILE
function EFFECT:Init( data )
self.Pos = data:GetOrigin()
self.mat = Material( "sprites/light_glow02_add" )
self.LifeTime = 0.2
self.DieTime = CurTime() + self.LifeTime
self:Spark( self.Pos )
end
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Spark( pos )
local emitter = ParticleEmitter( pos, false )
for i = 0, 10 do
local particle = emitter:Add( "sprites/rico1", pos )
local vel = VectorRand() * 500
if particle then
particle:SetVelocity( vel )
particle:SetAngles( vel:Angle() + Angle(0,90,0) )
particle:SetDieTime( math.Rand(0.05,0.1) )
particle:SetStartAlpha( math.Rand( 200, 255 ) )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(3,6) )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-100,100) )
particle:SetRollDelta( math.Rand(-100,100) )
particle:SetColor( 255, 255, 255 )
particle:SetAirResistance( 0 )
end
end
for i = 0,20 do
local particle = emitter:Add( Materials[math.random(1,table.Count( Materials ))],pos )
local rCol = 255
if particle then
particle:SetVelocity( VectorRand() * math.Rand(50,100) )
particle:SetDieTime( math.Rand(0.05,0.2) )
particle:SetAirResistance( math.Rand(50,100) )
particle:SetStartAlpha( 20 )
particle:SetStartSize( 2 )
particle:SetEndSize( math.Rand(5,10) )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( rCol,rCol,rCol )
particle:SetGravity( VectorRand() * 200 + Vector(0,0,200) )
particle:SetCollide( false )
end
end
emitter:Finish()
end
function EFFECT:Think()
if self.DieTime < CurTime() then return false end
return true
end
function EFFECT:Render()
end