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wnsrc/lua/entities/arccw_ammo_smg1_grenade_large.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

58 lines
1.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Base = "arccw_ammo"
ENT.PrintName = "Rifle Grenade Box"
ENT.Category = "ArcCW - Ammo"
ENT.Spawnable = true
ENT.Model = "models/items/arccw/riflegrenade_ammo.mdl"
ENT.Health = 70
ENT.AmmoType = "smg1_grenade"
ENT.AmmoCount = 5
ENT.DetonationDamage = 100 -- Per-round damage
ENT.DetonationRadius = 300
function ENT:DetonateRound(attacker)
local nade = ents.Create("arccw_gl_ammodet")
nade:SetPos(self:GetPos())
local v = self:GetUp():Angle() + AngleRand(-60, 60)
nade:SetAngles(v)
nade:Spawn()
nade:GetPhysicsObject():AddVelocity(self:GetVelocity() + self:GetForward() * math.random(2000, 3000))
nade:SetOwner(attacker or self.Burner)
self.AmmoCount = self.AmmoCount - 1
self:GetPhysicsObject():AddVelocity(VectorRand() * math.random(5, 10) * self:GetPhysicsObject():GetMass())
self:GetPhysicsObject():AddAngleVelocity(VectorRand() * math.random(60, 300))
self:EmitSound("weapons/ar2/ar2_altfire.wav", 80, 150)
end
function ENT:Detonate(wet, attacker)
if wet then
for i = 1, math.random(1, 3) do
self:DetonateRound(attacker)
end
end
local e = EffectData()
e:SetOrigin(self:GetPos())
util.Effect("Explosion", e)
util.BlastDamage(self, attacker, self:GetPos(), self.DetonationRadius, self.DetonationDamage * (wet and 1 or 2))
self:Remove()
end