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wnsrc/lua/entities/obj_vj_hlrof_gw_biotoxin.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

73 lines
3.2 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Gene Worm Biotoxin"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Gene Worm Biotoxin"
local LangName = "obj_vj_hlrof_gw_biotoxin"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/spitball_large.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 20 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_ACID -- Damage type
ENT.DelayedRemove = 1.5 -- Change this to a number greater than 0 to delay the removal of the entity
ENT.SoundTbl_OnCollide = {}
ENT.SoundTbl_Idle = {}
-- Custom
ENT.Track_Enemy = NULL
ENT.Track_TrackTime = 0
ENT.Track_OrgPosition = Vector(0, 0, 0)
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:SetMass(1)
phys:SetBuoyancyRatio(0)
phys:EnableDrag(false)
phys:EnableGravity(false)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetNoDraw(true)
ParticleEffectAttach("vj_hlr_geneworm_spit", PATTACH_ABSORIGIN_FOLLOW, self, 0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnThink()
if CurTime() > self.Track_TrackTime then return end
if IsValid(self.Track_Enemy) then
if self.Track_Enemy:GetPos():Distance(self.Track_OrgPosition) > 500 then return end -- If enemy moves to far from org position, then stop tracking
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter(), 2000))
end
end
end