mirror of
https://github.com/lifestorm/wnsrc.git
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114 lines
5.4 KiB
Lua
114 lines
5.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Tank Shell"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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ENT.VJ_IsDetectableDanger = true
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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local Name = "Tank Shell"
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local LangName = "obj_vj_tank_shell"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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function ENT:Think()
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/*if self:IsValid() then
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self.Emitter = ParticleEmitter(self:GetPos())
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self.SmokeEffect1 = self.Emitter:Add("particles/flamelet2",self:GetPos() +self:GetForward()*-7)
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self.SmokeEffect1:SetVelocity(self:GetForward() *math.Rand(0, -50) +Vector(math.Rand(5, -5), math.Rand(5, -5), math.Rand(5, -5)) +self:GetVelocity())
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self.SmokeEffect1:SetDieTime(0.2)
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self.SmokeEffect1:SetStartAlpha(100)
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self.SmokeEffect1:SetEndAlpha(0)
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self.SmokeEffect1:SetStartSize(10)
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self.SmokeEffect1:SetEndSize(1)
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self.SmokeEffect1:SetRoll(math.Rand(-0.2,0.2))
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self.SmokeEffect1:SetAirResistance(200)
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self.Emitter:Finish()
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end*/
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/weapons/w_missile_launch.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 250 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 110 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_BLAST -- Damage type
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ENT.RadiusDamageForce = 90 -- Put the force amount it should apply | false = Don't apply any force
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ENT.DecalTbl_DeathDecals = {"Scorch"}
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ENT.SoundTbl_Idle = {"weapons/rpg/rocket1.wav"}
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ENT.SoundTbl_OnCollide = {"ambient/explosions/explode_8.wav"}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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//util.SpriteTrail(self, 0, Color(90,90,90,255), false, 10, 1, 3, 1/(15+1)*0.5, "trails/smoke.vmt")
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ParticleEffectAttach("vj_rpg1_fulltrail", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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ParticleEffectAttach("vj_rpg2_fulltrail", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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//ParticleEffectAttach("vj_rpg2_smoke2", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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//ParticleEffectAttach("rocket_smoke", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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//ParticleEffectAttach("smoke_burning_engine_01", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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/*self.StartLight1 = ents.Create("light_dynamic")
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self.StartLight1:SetKeyValue("brightness", "1")
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self.StartLight1:SetKeyValue("distance", "200")
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self.StartLight1:SetLocalPos(self:GetPos())
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self.StartLight1:SetLocalAngles( self:GetAngles() )
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self.StartLight1:Fire("Color", "255 150 0")
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self.StartLight1:SetParent(self)
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self.StartLight1:Spawn()
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self.StartLight1:Activate()
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self.StartLight1:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(self.StartLight1)*/
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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local defAngle = Angle(0, 0, 0)
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--
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function ENT:DeathEffects(data, phys)
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util.ScreenShake(data.HitPos, 16, 200, 1, 3000)
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ParticleEffect("vj_explosion3", self:GetPos(), defAngle, nil)
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local effectData = EffectData()
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effectData:SetOrigin(data.HitPos)
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//effectData:SetScale(500)
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//util.Effect("HelicopterMegaBomb", effectData)
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//util.Effect("ThumperDust", effectData)
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util.Effect("Explosion", effectData)
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//util.Effect("VJ_Small_Explosion1", effectData)
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local expLight = ents.Create("light_dynamic")
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expLight:SetKeyValue("brightness", "4")
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expLight:SetKeyValue("distance", "300")
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expLight:SetLocalPos(data.HitPos)
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expLight:SetLocalAngles(self:GetAngles())
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expLight:Fire("Color", "255 150 0")
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expLight:SetParent(self)
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expLight:Spawn()
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expLight:Activate()
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expLight:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(expLight)
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end |