Files
wnsrc/lua/entities/sent_vj_ply_spawnpoint.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

77 lines
2.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
ENT.Base = "base_gmodentity"
ENT.Type = "anim"
ENT.PrintName = "Player Spawnpoint"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose = "Sets the spawnpoint for all the players in the map!"
ENT.Instructions = "Don't change anything."
ENT.Category = "VJ Base"
ENT.Spawnable = true
ENT.AdminOnly = true
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
function ENT:Draw()
self:DrawModel()
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Active = true -- Is this spawnpoint active?
local colorGreen = Color(0, 255, 0)
local colorRed = Color(255, 0, 0)
local sdActivated = Sound("hl1/fvox/activated.wav")
local sdDeactivated = Sound("hl1/fvox/deactivated.wav")
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Initialize()
self:SetModel("models/props_junk/sawblade001a.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
if phys and IsValid(phys) then
phys:Wake()
end
self:SetColor(colorGreen)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Use(activator, caller)
if activator:IsPlayer() && activator:IsAdmin() then
if (self.Active == true) then
self.Active = false
self:EmitSound(sdDeactivated, 70, 100)
self:SetColor(colorRed)
activator:PrintMessage(HUD_PRINTTALK, "#vjbase.print.plyspawnpoint.deactivated")
else
self.Active = true
self:EmitSound(sdActivated, 70, 100)
self:SetColor(colorGreen)
activator:PrintMessage(HUD_PRINTTALK, "#vjbase.print.plyspawnpoint.activated")
end
end
end