mirror of
https://github.com/lifestorm/wnsrc.git
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162 lines
4.2 KiB
Lua
162 lines
4.2 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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include("shared.lua")
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ENT.mat = Material( "sprites/animglow02" )
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ENT.mat2 = Material( "effects/simfphys_armed/spark" )
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function ENT:Initialize()
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self.Materials = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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self.OldPos = self:GetPos()
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self.emitter = ParticleEmitter(self.OldPos, false )
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end
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function ENT:Draw()
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if not self.Dir or not self.Size or not self.Len then return end
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if self.Size > 5 then return end
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local pos = self:GetPos()
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render.SetMaterial( self.mat2 )
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render.DrawBeam( pos + self.Dir * self.Len, self.OldPos - self.Dir * self.Len, self.Size * 5, 1, 0, Color( 255, 255, 255, 255 ) )
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end
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function ENT:Think()
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local pos = self:GetPos()
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if pos ~= self.OldPos then
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self:doFX( pos, self.OldPos )
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self.OldPos = pos
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end
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return true
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end
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function ENT:doFX( newpos, oldpos )
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if not self.emitter then return end
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local Sub = (newpos - oldpos)
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local Dir = Sub:GetNormalized()
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local Len = Sub:Length()
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self.Len = Len
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self.Dir = Dir
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self.Size = self:GetSize()
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for i = 1, Len, 15 do
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local pos = oldpos + Dir * i
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local particle = self.emitter:Add( self.Materials[math.random(1, table.Count(self.Materials) )], pos )
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if particle then
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particle:SetGravity( Vector(0,0,100) + VectorRand() * 50 )
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particle:SetVelocity( -Dir * 500 )
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particle:SetAirResistance( 600 )
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particle:SetDieTime( math.Rand(0.1,0.5) )
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particle:SetStartAlpha( 80 )
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particle:SetStartSize( (math.Rand(6,12) / 20) * self.Size )
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particle:SetEndSize( (math.Rand(20,30) / 20) * self.Size )
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particle:SetRoll( math.Rand( -1, 1 ) )
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particle:SetColor( 120,120,120 )
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particle:SetCollide( false )
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end
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if self.Size > 5 then
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local particle = self.emitter:Add( self.mat, pos )
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if particle then
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particle:SetVelocity( -Dir * 300 + self:GetVelocity())
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particle:SetDieTime( 0.1 )
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particle:SetAirResistance( 0 )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( self.Size )
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particle:SetEndSize( 0 )
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particle:SetRoll( math.Rand(-1,1) )
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particle:SetColor( 255,255,255 )
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particle:SetGravity( Vector( 0, 0, 0 ) )
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particle:SetCollide( false )
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end
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end
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end
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end
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function ENT:OnRemove()
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if self.emitter then
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self.emitter:Finish()
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end
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end
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function ENT:Explosion( pos )
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if not self.emitter then return end
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for i = 0,60 do
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local particle = self.emitter:Add( self.Materials[math.random(1,table.Count( self.Materials ))], pos )
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if particle then
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particle:SetVelocity( VectorRand() * 600 )
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particle:SetDieTime( math.Rand(4,6) )
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particle:SetAirResistance( math.Rand(200,600) )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( math.Rand(10,30) )
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particle:SetEndSize( math.Rand(80,120) )
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particle:SetRoll( math.Rand(-1,1) )
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particle:SetColor( 50,50,50 )
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particle:SetGravity( Vector( 0, 0, 100 ) )
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particle:SetCollide( false )
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end
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end
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for i = 0, 40 do
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local particle = self.emitter:Add( "sprites/flamelet"..math.random(1,5), pos )
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if particle then
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particle:SetVelocity( VectorRand() * 500 )
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particle:SetDieTime( 0.14 )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( 10 )
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particle:SetEndSize( math.Rand(30,60) )
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particle:SetEndAlpha( 100 )
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particle:SetRoll( math.Rand( -1, 1 ) )
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particle:SetColor( 200,150,150 )
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particle:SetCollide( false )
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end
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end
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local dlight = DynamicLight( math.random(0,9999) )
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if dlight then
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dlight.pos = pos
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dlight.r = 255
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dlight.g = 180
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dlight.b = 100
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dlight.brightness = 8
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dlight.Decay = 2000
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dlight.Size = 200
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dlight.DieTime = CurTime() + 0.1
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end
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end |