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wnsrc/lua/entities/tfa_ammo_base.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

243 lines
6.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "AmmoBase"
ENT.Category = "TFA Ammunition"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.Class = ""
ENT.MyModel = "models/props_junk/popcan01a.mdl"
ENT.ImpactSound = "Default.ImpactSoft"
ENT.AmmoCount = 100
ENT.AmmoType = "357"
ENT.TextPosition = Vector(-2.5, -3.3, 4)
ENT.TextAngles = Vector(48, -90, 0)
ENT.TextColor = Color(240, 35, 35, 255)
ENT.DrawText = false
ENT.ShouldDrawShadow = true
ENT.ImpactSound = "Default.ImpactSoft"
ENT.DamageThreshold = 80
ENT.ExplosionOffset = Vector(0, 0, 10)
ENT.Damage = 30
ENT.TextOffX = 30
ENT.TextOffY = -20
ENT.TextScale = 1
if SERVER then
AddCSLuaFile()
function ENT:SpawnFunction(ply, tr, classname)
if (not tr.Hit) then return end
local pos = tr.HitPos + tr.HitNormal * 4
local ent = ents.Create(classname)
ent:SetPos(pos)
ent:Spawn()
ent:Activate()
ent.Class = classname
ent.Spawner = ply
return ent
end
function ENT:Initialize()
local model = self.MyModel
self.Class = self:GetClass()
self:SetModel(model)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:DrawShadow(self.ShouldDrawShadow)
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:SetUseType(SIMPLE_USE)
self:SetHealth(self.DamageThreshold)
self:SetNW2Bool("ShouldRemove", false)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
end
function ENT:PhysicsCollide(data, physobj)
if (data.Speed > 60 and data.DeltaTime > 0.2) then
self:EmitSound(self.ImpactSound)
end
end
function ENT:Use(activator, caller)
if IsValid(activator) and activator:IsPlayer() then
activator:GiveAmmo(self.AmmoCount, self.AmmoType)
self:SetNW2Bool("ShouldRemove", true)
end
end
local bul = {}
local randvec = Vector(0, 0, 0)
bul.Tracer = 3
bul.Num = 1
bul.TracerName = "Tracer"
bul.Spread = Vector(0, 0, 0)
local cv_dc = GetConVar("sv_tfa_ammo_detonation_chain")
local cv_dm = GetConVar("sv_tfa_ammo_detonation_mode")
function ENT:OnTakeDamage(dmginfo)
if not IsValid(self) then return end
local at = dmginfo:GetInflictor()
local shouldtakedamage = true
if IsValid(at) then
local base = at.Base
if (base and string.find(base, "tfa_ammo_base")) or string.find(at:GetClass(), "tfa_ammo_") and not cv_dc:GetBool() then
shouldtakedamage = false
end
end
if dmginfo:GetDamage() < 1 then
shouldtakedamage = false
end
self.Attacker = at
if shouldtakedamage then
self:SetHealth(self:Health() - dmginfo:GetDamage())
end
self:EmitSound(self.ImpactSound)
local phy = self:GetPhysicsObject()
if IsValid(phy) then
local f = dmginfo:GetDamageForce()
local p = dmginfo:GetDamagePosition()
if f and p then
phy:ApplyForceOffset(f / 4, p)
end
end
end
function ENT:Think()
if self:GetNW2Bool("ShouldRemove", false) then
self:Remove()
return false
end
if not cv_dc:GetBool() then return true end
if self:Health() <= 0 then
self:EmitSound(self.ImpactSound)
local adm = cv_dm:GetInt()
bul.AmmoType = self.AmmoType
bul.Damage = self.Damage
bul.Force = math.Max(self.Damage / 25, 0.1)
bul.Attacker = self
if IsValid(self.Attacker) then
bul.Attacker = self.Attacker
end
local upang = self:GetAngles():Up()
bul.Dir = upang + randvec * 0.75
local numbuls = math.random(math.Round(self.AmmoCount * 0.25), math.Round(self.AmmoCount * 0.75))
local i = 1
if adm == 2 then
bul.Damage = bul.Damage / 2
end
bul.Dir = (upang + randvec * 0.75):GetNormalized()
bul.Src = self:GetPos()
self:FireBullets(bul)
if adm ~= 1 then
while i <= math.Clamp(numbuls, 1, 35) do
randvec.x = math.Rand(-1, 1)
randvec.y = math.Rand(-1, 1)
randvec.z = math.Rand(-1, 1)
bul.Dir = (upang + randvec * 0.75):GetNormalized()
bul.Src = self:GetPos()
self:FireBullets(bul)
i = i + 1
end
end
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetMagnitude(0.1)
effectdata:SetScale(0.5)
if adm == 1 then
bul.Damage = bul.Damage * 3 / 4
end
if adm > 0 then
util.BlastDamage(bul.Attacker, bul.Attacker, bul.Src, (bul.Damage * 6 + 128) / 2, bul.Damage * 2)
util.Effect("Explosion", effectdata)
end
if adm ~= 1 then
util.Effect("cball_explode", effectdata)
end
self:SetNW2Bool("ShouldRemove", true)
end
end
end
if CLIENT then
function ENT:Initialize()
self.Class = self:GetClass()
end
function ENT:Draw()
self:DrawModel()
if self.TextPosition and self.TextAngles and self.DrawText then
local pos = self:GetPos() + (self:GetUp() * self.TextPosition.z) + (self:GetRight() * self.TextPosition.x) + (self:GetForward() * self.TextPosition.y)
local ang = self:GetAngles()
ang:RotateAroundAxis(ang:Right(), self.TextAngles.x)
ang:RotateAroundAxis(ang:Up(), self.TextAngles.y)
ang:RotateAroundAxis(ang:Forward(), self.TextAngles.z)
if not self.Text then
self.Text = string.upper(self.AmmoType)
end
cam.Start3D2D(pos, ang, .07 * self.TextScale)
draw.SimpleText(self.Text, "DermaLarge", self.TextOffX, self.TextOffY, self.TextColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
cam.End3D2D()
end
end
end