mirror of
https://github.com/lifestorm/wnsrc.git
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110 lines
3.1 KiB
Lua
110 lines
3.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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ENT.DefaultModel = Model("models/weapons/w_eq_fraggrenade.mdl")
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ENT.Damage = 100
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ENT.Delay = 3
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function ENT:Initialize()
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local mdl = self:GetModel()
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if not mdl or mdl == "" or mdl == "models/error.mdl" then
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self:SetModel(self.DefaultModel)
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end
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:Wake()
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end
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self:SetFriction(self.Delay)
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self.killtime = CurTime() + self.Delay
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self:DrawShadow(true)
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if not self.Inflictor and self:GetOwner():IsValid() and self:GetOwner():GetActiveWeapon():IsValid() then
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self.Inflictor = self:GetOwner():GetActiveWeapon()
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end
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end
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function ENT:Think()
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if self.killtime < CurTime() then
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self:Explode()
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return false
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end
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self:NextThink(CurTime())
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return true
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end
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ENT.ExplosionSound = "BaseExplosionEffect.Sound"
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function ENT:DoExplosionEffect()
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local effectdata = EffectData()
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effectdata:SetOrigin(self:GetPos())
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util.Effect("HelicopterMegaBomb", effectdata)
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util.Effect("Explosion", effectdata)
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self:EmitSoundNet(self.ExplosionSound)
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end
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function ENT:Explode()
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if not IsValid(self.Inflictor) then
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self.Inflictor = self
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end
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self.Damage = self.mydamage or self.Damage
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local dmg = DamageInfo()
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dmg:SetInflictor(self.Inflictor)
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dmg:SetAttacker(IsValid(self:GetOwner()) and self:GetOwner() or self)
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dmg:SetDamage(self.Damage)
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dmg:SetDamageType(bit.bor(DMG_BLAST, DMG_AIRBOAT))
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util.BlastDamageInfo(dmg, self:GetPos(), math.pow( self.Damage / 100, 0.75) * 200)
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util.ScreenShake(self:GetPos(), self.Damage * 20, 255, self.Damage / 200, math.pow(self.Damage / 100, 0.75) * 400)
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self:DoExplosionEffect()
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self:Remove()
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end |