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wnsrc/lua/entities/tfbow_arrow/shared.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

279 lines
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Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
ENT.Type = "anim"
ENT.PrintName = "TFBow Arrow"
ENT.Author = "TheForgottenArchitect"
ENT.Contact = "Don't"
ENT.Purpose = "Arrow Entity"
ENT.Instructions = "Spawn this with a velocity, get rich"
local function GetBoneCenter(ent, bone)
local bonechildren = ent:GetChildBones(bone)
if #bonechildren <= 0 then
return ent:GetBonePosition(bone)
else
local bonepos = ent:GetBonePosition(bone)
local tmppos = bonepos
if tmppos then
for i = 1, #bonechildren do
local childpos = ent:GetBonePosition(bonechildren[i])
if childpos then
tmppos = (tmppos + childpos) / 2
end
end
else
return ent:GetPos()
end
return tmppos
end
end
function ENT:GetClosestBonePos(ent, pos)
local i, count, dist, ppos, cbone
i = 1
count = ent:GetBoneCount()
cbone = 0
dist = 99999999
ppos = ent:GetPos()
while (i < count) do
local bonepos = GetBoneCenter(ent, i)
if bonepos:Distance(pos) < dist then
dist = bonepos:Distance(pos)
cbone = i
ppos = bonepos
end
i = i + 1
end
return ppos, cbone
end
local cv_al = GetConVar("sv_tfa_arrow_lifetime")
local cv_ht = GetConVar("host_timescale")
function ENT:Initialize()
if SERVER then
if not IsValid(self.myowner) then
self.myowner = self:GetOwner()
if not IsValid(self.myowner) then
self.myowner = self
end
end
timer.Simple(0, function()
if self.model then
self:SetModel(self.model)
end
end)
if cv_al:GetInt() ~= -1 then
timer.Simple( cv_al:GetFloat() + 5, function()
if IsValid(self) then
self:Remove()
end
end)
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
if self.velocity then
phys:SetVelocityInstantaneous(self.velocity)
end
phys:EnableCollisions(false)
self:StartMotionController()
self:PhysicsUpdate(phys, 0.1 * cv_ht:GetFloat() )
end
end
self:SetNW2Vector("lastpos", self:GetPos())
if not self.mydamage then
self.mydamage = 60
end
if not self.gun then
if IsValid(self:GetOwner()) and self:GetOwner():IsPlayer() then
self:UpdateGun()
else
timer.Simple(0, function()
if IsValid(self) and IsValid(self:GetOwner()) and self:GetOwner():IsPlayer() then
self:UpdateGun()
end
end)
end
end
end
function ENT:UpdateGun()
local wep = self:GetOwner():GetActiveWeapon()
if IsValid(wep) then
self.gun = wep:GetClass()
end
end
local wl,tracedata,tr
local cv_fm = GetConVar("sv_tfa_force_multiplier")
function ENT:HitCB(a,b,c)
c:SetDamageType(bit.bor(DMG_NEVERGIB, DMG_CLUB))
if IsValid(self) and IsValid(self:GetOwner()) then
if b.HitWorld then
local arrowstuck = ents.Create("tfbow_arrow_stuck")
arrowstuck:SetModel(self:GetModel())
arrowstuck.gun = self.gun
arrowstuck:SetPos(tr.HitPos)
local phys = self:GetPhysicsObject()
arrowstuck:SetAngles((phys:GetVelocity()):Angle())
arrowstuck:Spawn()
else
if IsValid(b.Entity) then
if (not b.Entity:IsWorld()) then
local arrowstuck = ents.Create("tfbow_arrow_stuck_clientside")
arrowstuck:SetModel(self:GetModel())
arrowstuck:SetPos(tr.HitPos)
local ang = self:GetAngles()
arrowstuck.gun = self.gun
arrowstuck:SetAngles(ang)
arrowstuck.targent = tr.Entity
arrowstuck.targphysbone = tr.PhysicsBone
arrowstuck:Spawn()
else
local arrowstuck = ents.Create("tfbow_arrow_stuck")
arrowstuck:SetModel(self:GetModel())
arrowstuck.gun = self.gun
arrowstuck:SetPos(tr.HitPos)
arrowstuck:SetAngles(self:GetAngles())
arrowstuck:Spawn()
end
end
end
self:Remove()
elseif IsValid(self) then
self:Remove()
end
end
function ENT:Think()
wl = self:WaterLevel()
if not self.prevwaterlevel then
self.prevwaterlevel = wl
end
if self.prevwaterlevel ~= wl and wl - self.prevwaterlevel >= 1 then
--print(wl)
local ef = EffectData()
ef:SetOrigin(self:GetPos())
util.Effect("watersplash", ef)
end
self.prevwaterlevel = wl
if wl >= 2 then
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocity(phys:GetVelocity() * math.sqrt(9 / 10))
end
end
tracedata = {}
tracedata.start = self:GetNW2Vector("lastpos", self:GetPos())
tracedata.endpos = self:GetPos()
tracedata.mask = MASK_SOLID
tracedata.filter = {self.myowner, self:GetOwner(), self}
tr = util.TraceLine(tracedata)
--self:SetAngles((((tracedata.endpos-tracedata.start):GetNormalized()+self:GetAngles():Forward())/2):Angle())
if (tr.Hit and tr.Fraction < 1 and tr.Fraction > 0) then
debugoverlay.Line(tracedata.start, tr.HitPos, 10, Color(255, 0, 0, 255), true)
debugoverlay.Cross(tr.HitPos, 5, 10, Color(255, 0, 0, 255), true)
if SERVER then
--[[
local bul ={}
bul.Attacker=self:GetOwner() and self:GetOwner() or self:GetOwner()
bul.Spread=vector_origin
bul.Src=tracedata.start
bul.Force=self.mydamage*0.25*GetConVarNumber("sv_tfbow_force_multiplier",1)
bul.Damage=self.mydamage
bul.Tracer = 0 -- Show a tracer on every x bullets
bul.TracerName = "None"
bul.Dir=((tr.HitPos-bul.Src):GetNormalized())
bul.Attacker:FireBullets( bul )
]]
--
local bul = {}
bul.Attacker = self:GetOwner() and self:GetOwner() or self:GetOwner()
bul.Spread = vector_origin
bul.Src = tracedata.start
bul.Force = self.mydamage * 0.25 * cv_fm:GetFloat()
bul.Damage = self.mydamage
bul.Tracer = 0 -- Show a tracer on every x bullets
bul.TracerName = "None"
bul.Dir = (tr.HitPos - bul.Src):GetNormalized()
bul.Callback = function(a, b, c)
self:HitCB(a,b,c)
end
bul.Attacker:FireBullets(bul)
end
return
end
self:SetNW2Vector("lastpos", self:GetPos())
end