mirror of
https://github.com/lifestorm/wnsrc.git
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121 lines
2.6 KiB
Lua
121 lines
2.6 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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local matDisc = Material( "widgets/disc.png", "nocull alphatest smooth mips" )
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local matDiscAlpha = Material( "widgets/disc.png", "nocull smooth mips" )
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DEFINE_BASECLASS( "widget_arrow" )
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--
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-- Set our dimensions etc
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--
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function ENT:Initialize()
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BaseClass.Initialize( self )
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if ( SERVER ) then
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self:SetSize( 16 )
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end
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end
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function ENT:PressedShouldDraw( widget ) return widget == self end
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function ENT:OverlayRender()
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local fwd = self:GetAngles():Forward()
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local size = self:GetSize()
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local c = self:GetColor()
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if ( !self:IsHovered() && !self:IsPressed() ) then
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c.r = c.r * 0.5
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c.g = c.g * 0.5
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c.b = c.b * 0.5
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end
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local ang = self:GetAngles().roll - 90
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render.DepthRange( 0, 0.01 )
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render.SetMaterial( matDiscAlpha )
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render.DrawQuadEasy( self:GetPos(), fwd, size, size, Color( c.r, c.g, c.b, c.a * 0.2 ), ang )
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render.DepthRange( 0, 1 )
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render.SetMaterial( matDisc )
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render.DrawQuadEasy( self:GetPos(), fwd, size, size, Color( c.r, c.g, c.b, c.a ), ang )
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render.DepthRange( 0, 1 )
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end
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function ENT:TestCollision( startpos, delta, isbox, extents )
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if ( isbox ) then return end
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if ( !widgets.Tracing ) then return end
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local fwd = self:GetAngles():Forward()
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local size = self:GetSize() * 0.5
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local hitpos = util.IntersectRayWithPlane( startpos, delta:GetNormal(), self:GetPos(), fwd )
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if ( !hitpos ) then return end
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local dist = self:GetPos():Distance( hitpos )
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if ( dist > size ) then return end
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if ( dist < size * 0.9 ) then return end
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--debugoverlay.Cross( hitpos, 0.5, 60 )
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local fraction = ( hitpos - startpos ):Length() / delta:Length()
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return {
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HitPos = hitpos,
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Fraction = fraction * self:GetPriority()
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}
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end
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function ENT:DragThink( pl, mv, dist )
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local d = dist.x * -1
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self:ArrowDragged( pl, mv, d )
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end
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function ENT:ArrowDragged( pl, mv, dist )
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-- MsgN( dist )
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end
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function ENT:GetGrabPos( Pos, Forward )
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local fwd = Forward
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local eye = Pos
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local arrowdir = self:GetAngles():Forward()
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local planepos = self:GetPos()
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--local planenrm = ( eye - planepos ):GetNormal()
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local hitpos = util.IntersectRayWithPlane( eye, fwd, planepos, arrowdir )
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if ( !hitpos ) then return end
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-- The whole circle should be 360
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hitpos = self:WorldToLocal( hitpos )
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hitpos:Normalize()
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local angle = math.atan2( hitpos.y, hitpos.z ) + math.pi
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angle = math.deg( angle ) * -1
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return arrowdir * angle
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end
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