mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
360 lines
8.4 KiB
Lua
360 lines
8.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PANEL = {}
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AccessorFunc( PANEL, "m_strModelName", "ModelName" )
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AccessorFunc( PANEL, "m_iSkin", "SkinID" )
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AccessorFunc( PANEL, "m_strBodyGroups", "BodyGroup" )
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AccessorFunc( PANEL, "m_strIconName", "IconName" )
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function PANEL:Init()
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self:SetDoubleClickingEnabled( false )
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self:SetText( "" )
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self.Icon = vgui.Create( "ModelImage", self )
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self.Icon:SetMouseInputEnabled( false )
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self.Icon:SetKeyboardInputEnabled( false )
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self:SetSize( 64, 64 )
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self.m_strBodyGroups = "000000000"
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self.OverlayFade = 0
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end
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function PANEL:DoRightClick()
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local pCanvas = self:GetSelectionCanvas()
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if ( IsValid( pCanvas ) && pCanvas:NumSelectedChildren() > 0 && self:IsSelected() ) then
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return hook.Run( "SpawnlistOpenGenericMenu", pCanvas )
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end
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self:OpenMenu()
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end
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function PANEL:DoClick()
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end
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function PANEL:OpenMenu()
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end
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function PANEL:Paint( w, h )
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-- Do not draw the default background
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end
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function PANEL:Think()
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self.OverlayFade = math.Clamp( self.OverlayFade - RealFrameTime() * 640 * 2, 0, 255 )
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if ( dragndrop.IsDragging() or !self:IsHovered() ) then return end
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self.OverlayFade = math.Clamp( self.OverlayFade + RealFrameTime() * 640 * 8, 0, 255 )
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end
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local border = 4
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local border_w = 5
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local matHover = Material( "gui/sm_hover.png", "nocull" )
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local boxHover = GWEN.CreateTextureBorder( border, border, 64 - border * 2, 64 - border * 2, border_w, border_w, border_w, border_w, matHover )
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function PANEL:PaintOver( w, h )
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if ( self.OverlayFade > 0 ) then
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boxHover( 0, 0, w, h, Color( 255, 255, 255, self.OverlayFade ) )
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end
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self:DrawSelections()
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end
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function PANEL:PerformLayout()
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if ( self:IsDown() && !self.Dragging ) then
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self.Icon:StretchToParent( 6, 6, 6, 6 )
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else
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self.Icon:StretchToParent( 0, 0, 0, 0 )
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end
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end
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function PANEL:OnSizeChanged( newW, newH )
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self.Icon:SetSize( newW, newH )
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end
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function PANEL:SetSpawnIcon( name )
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self.m_strIconName = name
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self.Icon:SetSpawnIcon( name )
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end
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function PANEL:SetBodyGroup( k, v )
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if ( k < 0 ) then return end
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if ( k > 9 ) then return end
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if ( v < 0 ) then return end
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if ( v > 9 ) then return end
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self.m_strBodyGroups = self.m_strBodyGroups:SetChar( k + 1, v )
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end
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function PANEL:SetModel( mdl, iSkin, BodyGroups )
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if ( !mdl ) then debug.Trace() return end
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self:SetModelName( mdl )
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self:SetSkinID( iSkin or 0 )
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if ( tostring( BodyGroups ):len() != 9 ) then
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BodyGroups = "000000000"
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end
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self.m_strBodyGroups = BodyGroups
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self.Icon:SetModel( mdl, iSkin, BodyGroups )
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if ( iSkin && iSkin > 0 ) then
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self:SetTooltip( Format( "%s (Skin %i)", mdl, iSkin + 1 ) )
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else
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self:SetTooltip( Format( "%s", mdl ) )
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end
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end
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function PANEL:RebuildSpawnIcon()
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self.Icon:RebuildSpawnIcon()
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end
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function PANEL:RebuildSpawnIconEx( t )
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self.Icon:RebuildSpawnIconEx( t )
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end
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function PANEL:ToTable( bigtable )
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local tab = {}
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tab.type = "model"
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tab.model = self:GetModelName()
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if ( self:GetSkinID() != 0 ) then
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tab.skin = self:GetSkinID()
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end
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if ( self:GetBodyGroup() != "000000000" ) then
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tab.body = "B" .. self:GetBodyGroup()
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end
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if ( self:GetWide() != 64 ) then
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tab.wide = self:GetWide()
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end
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if ( self:GetTall() != 64 ) then
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tab.tall = self:GetTall()
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end
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table.insert( bigtable, tab )
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end
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function PANEL:Copy()
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local copy = vgui.Create( "SpawnIcon", self:GetParent() )
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copy:SetModel( self:GetModelName(), self:GetSkinID() )
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copy:CopyBase( self )
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copy.DoClick = self.DoClick
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copy.OpenMenu = self.OpenMenu
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return copy
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end
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-- Icon has been editied, they changed the skin
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-- what should we do?
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function PANEL:SkinChanged( i )
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-- This is called from Icon Editor. Mark the spawnlist as changed. Ideally this would check for GetTriggerSpawnlistChange on the parent
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hook.Run( "SpawnlistContentChanged" )
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-- Change the skin, and change the model
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-- this way we can edit the spawnmenu....
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self:SetSkinID( i )
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self:SetModel( self:GetModelName(), self:GetSkinID(), self:GetBodyGroup() )
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end
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function PANEL:BodyGroupChanged( k, v )
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-- This is called from Icon Editor. Mark the spawnlist as changed. Ideally this would check for GetTriggerSpawnlistChange on the parent
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hook.Run( "SpawnlistContentChanged" )
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self:SetBodyGroup( k, v )
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self:SetModel( self:GetModelName(), self:GetSkinID(), self:GetBodyGroup() )
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end
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-- A little hack to prevent code duplication
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function PANEL:InternalAddResizeMenu( menu, callback, label )
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local submenu_r, submenu_r_option = menu:AddSubMenu( label or "#spawnmenu.menu.resize", function() end )
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submenu_r_option:SetIcon( "icon16/arrow_out.png" )
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-- Generate the sizes
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local function AddSizeOption( submenu, w, h, curW, curH )
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local p = submenu:AddOption( w .. " x " .. h, function() callback( w, h ) end )
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if ( w == ( curW or 64 ) && h == ( curH or 64 ) ) then p:SetIcon( "icon16/accept.png" ) end
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end
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local sizes = { 64, 128, 256, 512 }
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for id, size in pairs( sizes ) do
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for _, size2 in pairs( sizes ) do
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AddSizeOption( submenu_r, size, size2, self:GetWide(), self:GetTall() )
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end
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if ( id <= #sizes - 1 ) then
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submenu_r:AddSpacer()
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end
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end
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end
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vgui.Register( "SpawnIcon", PANEL, "DButton" )
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--
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-- Action on creating a model from the spawnlist
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--
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spawnmenu.AddContentType( "model", function( container, obj )
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local icon = vgui.Create( "SpawnIcon", container )
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if ( obj.body ) then
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obj.body = string.Trim( tostring( obj.body ), "B" )
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end
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if ( obj.wide ) then
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icon:SetWide( obj.wide )
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end
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if ( obj.tall ) then
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icon:SetTall( obj.tall )
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end
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icon:InvalidateLayout( true )
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icon:SetModel( obj.model, obj.skin or 0, obj.body )
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icon:SetTooltip( string.Replace( string.GetFileFromFilename( obj.model ), ".mdl", "" ) )
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icon.DoClick = function( s )
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surface.PlaySound( "ui/buttonclickrelease.wav" )
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RunConsoleCommand( "gm_spawn", s:GetModelName(), s:GetSkinID() or 0, s:GetBodyGroup() or "" )
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end
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icon.OpenMenu = function( pnl )
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-- Use the containter that we are dragged onto, not the one we were created on
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if ( pnl:GetParent() && pnl:GetParent().ContentContainer ) then
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container = pnl:GetParent().ContentContainer
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end
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local menu = DermaMenu()
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menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( string.gsub( obj.model, "\\", "/" ) ) end ):SetIcon( "icon16/page_copy.png" )
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menu:AddOption( "#spawnmenu.menu.spawn_with_toolgun", function()
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RunConsoleCommand( "gmod_tool", "creator" )
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RunConsoleCommand( "creator_type", "4" )
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RunConsoleCommand( "creator_name", obj.model )
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end ):SetIcon( "icon16/brick_add.png" )
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local submenu, submenu_opt = menu:AddSubMenu( "#spawnmenu.menu.rerender", function()
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if ( IsValid( pnl ) ) then pnl:RebuildSpawnIcon() end
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end )
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submenu_opt:SetIcon( "icon16/picture_save.png" )
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submenu:AddOption( "#spawnmenu.menu.rerender_this", function()
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if ( IsValid( pnl ) ) then pnl:RebuildSpawnIcon() end
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end ):SetIcon( "icon16/picture.png" )
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submenu:AddOption( "#spawnmenu.menu.rerender_all", function()
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if ( IsValid( container ) ) then container:RebuildAll() end
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end ):SetIcon( "icon16/pictures.png" )
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menu:AddOption( "#spawnmenu.menu.edit_icon", function()
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if ( !IsValid( pnl ) ) then return end
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local editor = vgui.Create( "IconEditor" )
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editor:SetIcon( pnl )
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editor:Refresh()
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editor:MakePopup()
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editor:Center()
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end ):SetIcon( "icon16/pencil.png" )
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-- Do not allow removal/size changes from read only panels
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if ( IsValid( pnl:GetParent() ) && pnl:GetParent().GetReadOnly && pnl:GetParent():GetReadOnly() ) then menu:Open() return end
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pnl:InternalAddResizeMenu( menu, function( w, h )
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if ( !IsValid( pnl ) ) then return end
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pnl:SetSize( w, h )
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pnl:InvalidateLayout( true )
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container:OnModified()
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container:Layout()
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pnl:SetModel( obj.model, obj.skin or 0, obj.body )
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end )
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menu:AddSpacer()
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menu:AddOption( "#spawnmenu.menu.delete", function()
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if ( !IsValid( pnl ) ) then return end
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pnl:Remove()
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hook.Run( "SpawnlistContentChanged" )
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end ):SetIcon( "icon16/bin_closed.png" )
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menu:Open()
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end
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icon:InvalidateLayout( true )
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if ( IsValid( container ) ) then
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container:Add( icon )
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end
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--[[
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if ( iSkin != 0 ) then return end
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local iSkinCount = NumModelSkins( strModel )
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if ( iSkinCount <= 1 ) then return end
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for i=1, iSkinCount-1, 1 do
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self:AddModel( strModel, i )
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end
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]]
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return icon
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end )
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