mirror of
https://github.com/lifestorm/wnsrc.git
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124 lines
2.7 KiB
Lua
124 lines
2.7 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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//SWEP.base = "weapon_base"
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AddCSLuaFile()
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SWEP.ViewModel = "models/weapons/c_arms_citizen.mdl"
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SWEP.WorldModel = "models/weapons/w_combine_sniper.mdl"
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SWEP.Primary.ClipSize = 1
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SWEP.Primary.DefaultClip = 1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "AR2"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.Spawnable=true
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SWEP.AdminSpawnable=true
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SWEP.PrintName="Pulse Sniper Rifle"
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SWEP.Category = "Pill Pack Weapons"
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SWEP.Slot=3
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SWEP.pill_attachment = "anim_attachment_RH"
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SWEP.pill_offset = Vector(20,0,5)
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SWEP.pill_angle = Angle(0,180,0)
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function SWEP:SetupDataTables()
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self:NetworkVar("Bool",0,"Scoped")
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end
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function SWEP:Initialize()
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self:SetHoldType("ar2")
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end
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function SWEP:PrimaryAttack()
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if ( !self:CanPrimaryAttack() ) then return end
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local bullet = {}
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bullet.Num = 1
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bullet.Src = self.Owner:GetShootPos()
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bullet.Dir = self.Owner:GetAimVector()
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//bullet.Spread = Vector(.001 ,.001, 0)
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bullet.Tracer = 1
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bullet.TracerName = "AirboatGunHeavyTracer"
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bullet.Force = 5
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bullet.Damage = 50
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self:ShootEffects()
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self.Owner:FireBullets(bullet)
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self:EmitSound("npc/sniper/sniper1.wav")
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self:EmitSound("npc/sniper/echo1.wav")
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self:TakePrimaryAmmo(1)
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//self:SetNextPrimaryFire( CurTime() + .5)
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end
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function SWEP:SecondaryAttack()
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//if !IsFirstTimePredicted() then return end
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self:SetScoped(!self:GetScoped())
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if self:GetScoped() then
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local effectdata = EffectData()
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effectdata:SetEntity(self)
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util.Effect("sniper_lazer",effectdata,true,true)
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end
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end
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function SWEP:Reload()
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if self.ReloadingTime and CurTime() <= self.ReloadingTime then return end
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if ( self:Clip1() < self.Primary.ClipSize and self.Owner:GetAmmoCount( self.Primary.Ammo ) > 0 ) then
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self:EmitSound("npc/sniper/reload1.wav")
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self:DefaultReload(ACT_VM_RELOAD)
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self.ReloadingTime = CurTime() + 1.5
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self:SetNextPrimaryFire(CurTime() + 1.5)
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end
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end
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function SWEP:TranslateFOV( fov )
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if self:GetScoped() then
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return 15
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end
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return fov
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end
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function SWEP:AdjustMouseSensitivity()
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if self:GetScoped() then
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return .1
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end
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return 1
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end
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function SWEP:Holster()
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self:SetScoped(false)
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return true
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end
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/*local lazerMat = Material("cable/xbeam")
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function SWEP:PillDraw()
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//print("AHHH")
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print(self:GetScoped())
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//if self:GetScoped() then
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//print("NIG")
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local color = Color(90, 240, 255)
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render.SetMaterial(lazerMat)
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render.DrawBeam(self.Owner:EyePos(),self.Owner:GetEyeTrace().HitPos,2,0,0,color)
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//print("RWJ")
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//end
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end*/ |