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55 lines
1.5 KiB
Lua
55 lines
1.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "base_entity"
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ENT.Type = "ai"
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ENT.PrintName = "Base SNPC"
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ENT.Author = ""
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ENT.Contact = ""
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ENT.Purpose = ""
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ENT.Instructions = ""
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ENT.AutomaticFrameAdvance = false
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--[[---------------------------------------------------------
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Name: OnRemove
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Desc: Called just before entity is deleted
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-----------------------------------------------------------]]
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function ENT:OnRemove()
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end
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--[[---------------------------------------------------------
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Name: PhysicsCollide
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Desc: Called when physics collides. The table contains
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data on the collision
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-----------------------------------------------------------]]
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function ENT:PhysicsCollide( data, physobj )
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end
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--[[---------------------------------------------------------
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Name: PhysicsUpdate
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Desc: Called to update the physics .. or something.
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-----------------------------------------------------------]]
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function ENT:PhysicsUpdate( physobj )
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end
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--[[---------------------------------------------------------
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Name: SetAutomaticFrameAdvance
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Desc: If you're not using animation you should turn this
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off - it will save lots of bandwidth.
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-----------------------------------------------------------]]
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function ENT:SetAutomaticFrameAdvance( bUsingAnim )
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self.AutomaticFrameAdvance = bUsingAnim
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end
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