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wnsrc/gamemodes/darkrp/plugins/sv_npcrelations.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

106 lines
3.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
PLUGIN.name = "NPC Faction Relations"
PLUGIN.author = "Gr4Ss"
PLUGIN.description = "Set relations between NPC's and factions."
PLUGIN.defaultRelations = PLUGIN.defaultRelations or {}
function PLUGIN:GetHookCallPriority(hook)
if (hook == "OnPlayerCombineSuitChange") then
return 900
end
end
function PLUGIN:GetClientTeam(client)
return client:GetNetVar("combineSuitType", 0) != 0 and client:GetNetVar("combineSuitType") or client:Team()
end
function PLUGIN:OnEntityCreated(entity)
if (entity:IsNPC()) then
local class = entity:GetClass()
if (!self.defaultRelations[class]) then
timer.Simple(1, function()
if (!IsValid(entity)) then return end
local players = player.GetAll()
for _, v in ipairs(players) do
if (IsValid(v)) then
self.defaultRelations[class] = entity:Disposition(v)
break
end
end
for _, v in ipairs(players) do
local team = self:GetClientTeam(v)
local faction = ix.faction.Get(team)
if (faction and faction.npcRelations and faction.npcRelations[class]) then
entity:AddEntityRelationship(v, faction.npcRelations[class], 99)
end
end
end)
else
local players = player.GetAll()
for _, v in ipairs(players) do
local team = self:GetClientTeam(v)
local faction = ix.faction.Get(team)
if (faction and faction.npcRelations and faction.npcRelations[class]) then
entity:AddEntityRelationship(v, faction.npcRelations[class], 99)
end
end
end
end
end
function PLUGIN:PlayerInitialSpawn(client)
local entities = ents.GetAll()
for i = 1, #entities do
if (entities[i]:IsNPC()) then
self.defaultRelations[entities[i]:GetClass()] = entities[i]:Disposition(client)
end
end
end
function PLUGIN:PlayerLoadedCharacter(client, character)
local team = self:GetClientTeam(client)
local faction = ix.faction.Get(team)
local entities = ents.GetAll()
for i = 1, #entities do
if (entities[i]:IsNPC()) then
local class = entities[i]:GetClass()
if (faction.npcRelations and faction.npcRelations[class]) then
entities[i]:AddEntityRelationship(client, faction.npcRelations[class], 99)
elseif (self.defaultRelations[class]) then
entities[i]:AddEntityRelationship(client, self.defaultRelations[class], 99)
end
end
end
end
function PLUGIN:OnPlayerCombineSuitChange(client, bEquipped, bActive, suit, bLoadout)
local team = self:GetClientTeam(client)
local faction = ix.faction.Get(team)
if (!faction) then return end
local entities = ents.GetAll()
for i = 1, #entities do
if (entities[i]:IsNPC()) then
local class = entities[i]:GetClass()
if (faction.npcRelations and faction.npcRelations[class]) then
entities[i]:AddEntityRelationship(client, faction.npcRelations[class], 99)
elseif (self.defaultRelations[class]) then
entities[i]:AddEntityRelationship(client, self.defaultRelations[class], 99)
end
end
end
end