mirror of
https://github.com/lifestorm/wnsrc.git
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136 lines
3.7 KiB
Lua
136 lines
3.7 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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FACTION.name = "Ministère de L'économie"
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FACTION.description = "A representative of the Union's paramilitary.."
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FACTION.color = Color(207, 182, 42)
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FACTION.isDefault = false
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-- Char Create Stuff
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FACTION.noBackground = true
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FACTION.factionImage = "materials/willardnetworks/faction_imgs/cityadmin.png"
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FACTION.selectImage = "materials/willardnetworks/charselect/citizen2.png"
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FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/office.png"
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-- Scoreboard stuff
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FACTION.isGloballyRecognized = false
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FACTION.separateUnknownTab = true
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-- Gameplay stuff
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FACTION.humanVoices = true
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FACTION.allowForcefieldPassage = true
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FACTION.allowCIDCreator = true
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FACTION.allowDatafile = true
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FACTION.allowComputerLoginOverride = true
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FACTION.allowUseGroupLock = true
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FACTION.allowEnableRations = true
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FACTION.allowCombineDoors = true
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FACTION.allowCombineLock = true
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FACTION.canHearRequests = true
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FACTION.noSmuggler = true
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FACTION.isCombineFaction = false
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FACTION.canSeeWaypoints = true
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FACTION.canAddWaypoints = true
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FACTION.allowKickDoor = true
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FACTION.idInspectionText = "Ministère de L'économie"
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-- Tables
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FACTION.models = {
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female = {
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"models/willardnetworks/citizens/female_01.mdl",
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"models/willardnetworks/citizens/female_02.mdl",
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"models/willardnetworks/citizens/female_03.mdl",
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"models/willardnetworks/citizens/female_04.mdl",
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"models/willardnetworks/citizens/female_06.mdl",
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"models/willardnetworks/citizens/female_05.mdl"
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};
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male = {
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"models/willardnetworks/citizens/male_01.mdl",
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"models/willardnetworks/citizens/male_02.mdl",
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"models/willardnetworks/citizens/male_03.mdl",
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"models/willardnetworks/citizens/male_04.mdl",
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"models/willardnetworks/citizens/male_05.mdl",
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"models/willardnetworks/citizens/male_06.mdl",
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"models/willardnetworks/citizens/male_07.mdl",
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"models/willardnetworks/citizens/male_08.mdl",
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"models/willardnetworks/citizens/male_09.mdl",
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"models/willardnetworks/citizens/male_10.mdl"
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};
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};
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FACTION.npcRelations = {
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["npc_combine_camera"] = D_LI,
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["npc_turret_ceiling"] = D_LI,
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["npc_cscanner"] = D_LI,
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["npc_manhack"] = D_LI,
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["npc_rollermine"] = D_LI,
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["npc_clawscanner"] = D_LI,
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["npc_turret_floor"] = D_LI,
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["npc_metropolice"] = D_LI,
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["npc_combinedropship"] = D_LI,
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["CombineElite"] = D_LI,
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["npc_combinegunship"] = D_LI,
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["npc_combine_s"] = D_LI,
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["npc_hunter"] = D_LI,
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["npc_helicopter"] = D_LI,
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["CombinePrison"] = D_LI,
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["PrisonShotgunner"] = D_LI,
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["ShotgunSoldier"] = D_LI,
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["npc_stalker"] = D_LI,
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["npc_strider"] = D_LI,
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}
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FACTION.radioChannels = {"haa", "ucmr", "utc",}
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-- Functions
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function FACTION:OnCharacterCreated(client, character)
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character:CreateIDCard()
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-- Give clothing chosen upon char creation
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local inventory = character:GetInventory()
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inventory:Add("pda", 1)
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-- Give clothing chosen upon char creation
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local chosenClothes = character:GetData("chosenClothes")
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if (istable(chosenClothes) and !table.IsEmpty(chosenClothes)) then
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if chosenClothes.torso then
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inventory:Add(chosenClothes.torso, 1)
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end
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if chosenClothes.legs then
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inventory:Add(chosenClothes.legs, 1)
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end
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if chosenClothes.shoes then
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inventory:Add(chosenClothes.shoes, 1)
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end
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if chosenClothes["8"] then
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inventory:Add("glasses", 1)
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end
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character:SetData("equipBgClothes", true)
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end
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character:SetData("chosenClothes", nil)
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end
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function FACTION:OnTransferred(character)
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local genericData = character:GetGenericdata()
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genericData.combine = true
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character:SetGenericdata(genericData)
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end
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FACTION_ME = FACTION.index
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