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wnsrc/gamemodes/darkrp/schema/sh_voices.lua
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2024-08-04 22:55:00 +03:00

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
Schema.voices.Add("Combine", ",", ",", "npc/metropolice/vo/_comma.wav", true)
Schema.voices.Add("Combine", "ZERO", "Zero", "npc/metropolice/vo/zero.wav", true)
Schema.voices.Add("Combine", "UN", "Un", "npc/metropolice/vo/one.wav", true)
Schema.voices.Add("Combine", "DEUX", "Deux", "npc/metropolice/vo/two.wav", true)
Schema.voices.Add("Combine", "TROIS", "Trois", "npc/metropolice/vo/three.wav", true)
Schema.voices.Add("Combine", "QUATRE", "Quatre", "npc/metropolice/vo/four.wav", true)
Schema.voices.Add("Combine", "CINQ", "Cinq", "npc/metropolice/vo/cinq.wav", true)
Schema.voices.Add("Combine", "SIX", "Six", "npc/metropolice/vo/six.wav", true)
Schema.voices.Add("Combine", "SEPT", "Sept", "npc/metropolice/vo/seven.wav", true)
Schema.voices.Add("Combine", "HUIT", "Huit", "npc/metropolice/vo/eight.wav", true)
Schema.voices.Add("Combine", "NEUF", "Neuf", "npc/metropolice/vo/nine.wav", true)
Schema.voices.Add("Combine", "DIX", "Dix", "npc/metropolice/vo/ten.wav", true)
Schema.voices.Add("Combine", "ONZE", "Onze", "npc/metropolice/vo/eleven.wav", true)
Schema.voices.Add("Combine", "DOUZE", "Douze", "npc/metropolice/vo/twelve.wav", true)
Schema.voices.Add("Combine", "TREIZE", "Treize", "npc/metropolice/vo/thirteen.wav", true)
Schema.voices.Add("Combine", "QUATORZE", "Quatorze", "npc/metropolice/vo/fourteen.wav", true)
Schema.voices.Add("Combine", "QUINZE", "Quinze", "npc/metropolice/vo/fifteen.wav", true)
Schema.voices.Add("Combine", "SEIZE", "Seize", "npc/metropolice/vo/sixteen.wav", true)
Schema.voices.Add("Combine", "DIX-SEPT", "Dix-sept", "npc/metropolice/vo/seventeen.wav", true)
Schema.voices.Add("Combine", "DIX-HUIT", "Dix-huit", "npc/metropolice/vo/eighteen.wav", true)
Schema.voices.Add("Combine", "DIX-NEUF", "Dix-neuf", "npc/metropolice/vo/nineteen.wav", true)
Schema.voices.Add("Combine", "VINGT", "Vingt", "npc/metropolice/vo/twenty.wav", true)
Schema.voices.Add("Combine", "TRENTE", "Trente", "npc/metropolice/vo/thirty.wav", true)
Schema.voices.Add("Combine", "QUARANTE", "Quarante", "npc/metropolice/vo/fourty.wav", true)
Schema.voices.Add("Combine", "CINQUANTE", "Cinquante", "npc/metropolice/vo/fifty.wav", true)
Schema.voices.Add("Combine", "SOIXANTE", "Soixante", "npc/metropolice/vo/sixty.wav", true)
Schema.voices.Add("Combine", "SOIXANTE-DIX", "Soixante-dix", "npc/metropolice/vo/seventy.wav", true)
Schema.voices.Add("Combine", "QUATRE-VINGT", "Quatre Vingt", "npc/metropolice/vo/eighty.wav", true)
Schema.voices.Add("Combine", "QUATRE-VINGT-DIX", "Quatre-vingt-dix", "npc/metropolice/vo/ninety.wav", true)
Schema.voices.Add("Combine", "CENT", "Cent", "npc/metropolice/vo/onehundred.wav", true)
Schema.voices.Add("Combine", "DEUX CENTS", "Deux cents", "npc/metropolice/vo/twohundred.wav", true)
Schema.voices.Add("Combine", "TROIS CENTS", "Trois Cents", "npc/metropolice/vo/threehundred.wav", true)
Schema.voices.Add("Combine", "0", "0", "npc/combine_soldier/vo/zero.wav", true)
Schema.voices.Add("Combine", "1", "1", "npc/combine_soldier/vo/one.wav", true)
Schema.voices.Add("Combine", "2", "2", "npc/combine_soldier/vo/two.wav", true)
Schema.voices.Add("Combine", "3", "3", "npc/combine_soldier/vo/three.wav", true)
Schema.voices.Add("Combine", "4", "4", "npc/combine_soldier/vo/four.wav", true)
Schema.voices.Add("Combine", "5", "5", "npc/combine_soldier/vo/five.wav", true)
Schema.voices.Add("Combine", "6", "6", "npc/combine_soldier/vo/six.wav", true)
Schema.voices.Add("Combine", "7", "7", "npc/combine_soldier/vo/seven.wav", true)
Schema.voices.Add("Combine", "8", "8", "npc/combine_soldier/vo/eight.wav", true)
Schema.voices.Add("Combine", "9", "9", "npc/combine_soldier/vo/niner.wav", true)
Schema.voices.Add("Combine", "10", "10.", "npc/combine_soldier/vo/ten.wav", true)
Schema.voices.Add("Combine", "11", "11.", "npc/combine_soldier/vo/eleven.wav", true)
Schema.voices.Add("Combine", "12", "12.", "npc/combine_soldier/vo/twelve.wav", true)
Schema.voices.Add("Combine", "13", "13", "npc/combine_soldier/vo/thirteen.wav", true)
Schema.voices.Add("Combine", "14", "14", "npc/combine_soldier/vo/fourteen.wav", true)
Schema.voices.Add("Combine", "15", "15", "npc/combine_soldier/vo/fifteen.wav", true)
Schema.voices.Add("Combine", "16", "16", "npc/combine_soldier/vo/sixteen.wav", true)
Schema.voices.Add("Combine", "17", "17", "npc/combine_soldier/vo/seventeen.wav", true)
Schema.voices.Add("Combine", "18", "18", "npc/combine_soldier/vo/eighteen.wav", true)
Schema.voices.Add("Combine", "19", "19", "npc/combine_soldier/vo/nineteen.wav", true)
Schema.voices.Add("Combine", "20", "20", "npc/combine_soldier/vo/twenty.wav", true)
Schema.voices.Add("Combine", "30", "30", "npc/combine_soldier/vo/thirty.wav", true)
Schema.voices.Add("Combine", "40", "40", "npc/combine_soldier/vo/fourty.wav", true)
Schema.voices.Add("Combine", "50", "50", "npc/combine_soldier/vo/fifty.wav", true)
Schema.voices.Add("Combine", "60", "60", "npc/combine_soldier/vo/sixty.wav", true)
Schema.voices.Add("Combine", "70", "70", "npc/combine_soldier/vo/seventy.wav", true)
Schema.voices.Add("Combine", "80", "80", "npc/combine_soldier/vo/eighty.wav", true)
Schema.voices.Add("Combine", "90", "90", "npc/combine_soldier/vo/ninety.wav", true)
Schema.voices.Add("Combine", "100", "100", "npc/combine_soldier/vo/onehundred.wav", true)
Schema.voices.Add("Combine", "200", "200", "npc/combine_soldier/vo/twohundred.wav", true)
Schema.voices.Add("Combine", "300", "300", "npc/combine_soldier/vo/threehundred.wav", true)
Schema.voices.Add("Civil Protection", "10-0 CHASSE", "10-0, 10-0; viscérateur en chasse!.", "npc/metropolice/vo/tenzerovisceratorishunting.wav", true)
Schema.voices.Add("Civil Protection", "10-103 MARQUAGE", "Possible 10-103, alerte unité de marquage.", "npc/metropolice/vo/possible10-103alerttagunits.wav", true)
Schema.voices.Add("Civil Protection", "10-14 DEVOIR", "Maintien 10-14 pour code 4", "npc/metropolice/vo/holdingon10-14duty.wav", true)
Schema.voices.Add("Civil Protection", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav", true)
Schema.voices.Add("Civil Protection", "10-25 SUSPECT", "Toutes les unités, signalez tout suspect 10-25.", "npc/metropolice/vo/unitreportinwith10-25suspect.wav", true)
Schema.voices.Add("Civil Protection", "10-30 REPOND", "J'ai mon 10-30 dans 10-20, répondant au code deux.", "npc/metropolice/vo/ihave10-30my10-20responding.wav", true)
Schema.voices.Add("Civil Protection", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav", true)
Schema.voices.Add("Civil Protection", "10-8 ATTENTE", "10-8, en attente", "npc/metropolice/vo/ten8standingby.wav", true)
Schema.voices.Add("Civil Protection", "10-8", "Unité en service; 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav", true)
Schema.voices.Add("Civil Protection", "10-91D COMPTE", "10-91d nombre de mort?.", "npc/metropolice/vo/ten91dcountis.wav", true)
Schema.voices.Add("Civil Protection", "10-97 GOA", "10-97; le suspect a disparu.", "npc/metropolice/vo/ten97suspectisgoa.wav", true)
Schema.voices.Add("Civil Protection", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav", true)
Schema.voices.Add("Civil Protection", "10-99", "Agent à terre, je suis 10-99! 10-99!", "npc/metropolice/vo/officerdowniam10-99.wav", true)
Schema.voices.Add("Civil Protection", "11-44", "Rentrez ce 11-44, on nettoie tout.", "npc/metropolice/vo/get11-44inboundcleaningup.wav", true)
Schema.voices.Add("Civil Protection", "11-99 RENFORTS", "11-99, agent appelle renfort!", "npc/metropolice/vo/11-99officerneedsassistance.wav", true)
Schema.voices.Add("Civil Protection", "34S DANS", "Unités restez vigilantes, on a un 34-S dans..", "npc/metropolice/vo/allunitsbol34sat.wav", true)
Schema.voices.Add("Civil Protection", "404", "Zone 404.", "npc/metropolice/vo/404zone.wav", true)
Schema.voices.Add("Civil Protection", "408 EMPLACEMENT", "408 cet emplacement.", "npc/metropolice/vo/ivegot408hereatlocation.wav", true)
Schema.voices.Add("Civil Protection", "415B", "Quatre-Quinze B.", "npc/metropolice/vo/is415b.wav", true)
Schema.voices.Add("Civil Protection", "603", "603, entrée interdite", "npc/metropolice/vo/unlawfulentry603.wav", true)
Schema.voices.Add("Civil Protection", "63", "63, intrusion criminelle.", "npc/metropolice/vo/criminaltrespass63.wav", true)
Schema.voices.Add("Civil Protection", "UNE GRENADE", "C'est une grenade!", "npc/metropolice/vo/thatsagrenade.wav", true)
Schema.voices.Add("Civil Protection", "VISUEL", "Passage en mode visuel.", "npc/metropolice/vo/acquiringonvisual.wav", true)
Schema.voices.Add("Civil Protection", "ADMINISTREZ", "Administrez.", "npc/metropolice/vo/administer.wav", true)
Schema.voices.Add("Civil Protection", "CAA", "Confirmation d'attaque armée sur le suspect, 10-0.", "npc/metropolice/vo/confirmadw.wav", true)
Schema.voices.Add("Civil Protection", "Affirmatif", "Affirmatif.", "npc/metropolice/vo/affirmative.wav", true)
Schema.voices.Add("Civil Protection", "Affirmatif2", "Affirmatif.", "npc/metropolice/vo/affirmative2.wav", true)
Schema.voices.Add("Civil Protection", "AIR 505", "Besoin patrouille aérienne, sujet 505.", "npc/metropolice/vo/airwatchsubjectis505.wav", true)
Schema.voices.Add("Civil Protection", "AIR TAG", "10-107, envoyez patrouille aérienne pour attaque.", "npc/metropolice/vo/gota10-107sendairwatch.wav", true)
Schema.voices.Add("Transhuman Arm", "ALERT", "Alert one!", "npc/combine_soldier/vo/alert1.wav", true)
Schema.voices.Add("Civil Protection", "UNITES RENTREZ", "A toutes les unités, rentrez!", "npc/metropolice/vo/allunitsmovein.wav", true)
Schema.voices.Add("Civil Protection", "AMPUTEZ", "Amputez", "npc/metropolice/vo/amputate.wav", true)
Schema.voices.Add("Transhuman Arm", "ANTI CITIZEN ONE", "Anti-Citizen One.", "npc/combine_soldier/vo/anticitizenone.wav", true)
Schema.voices.Add("Civil Protection", "ANTI-CITOYEN", "Anti-Citoyen.", "npc/metropolice/vo/anticitizen.wav", true)
Schema.voices.Add("Transhuman Arm", "APEX", "APEX.", "npc/combine_soldier/vo/apex.wav", true)
Schema.voices.Add("Civil Protection", "Appliquez", "Appliquez.", "npc/metropolice/vo/apply.wav", true)
Schema.voices.Add("Civil Protection", "UNITES STOP", "Toutes les unités au arrêt", "npc/metropolice/vo/movetoarrestpositions.wav", true)
Schema.voices.Add("Civil Protection", "ASSAUT SECURISE", "Point d'attaque sécurisé, avancez!", "npc/metropolice/vo/assaultpointsecureadvance.wav", true)
Schema.voices.Add("Civil Protection", "POSTE DE CONTROLE", "Au poste de contrôle", "npc/metropolice/vo/atcheckpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "AT CODE", "Is at code.", "npc/combine_soldier/vo/isatcode.wav", true)
Schema.voices.Add("Civil Protection", "AU RAPPORT", "Unités de protection sur place, au rapport.", "npc/metropolice/vo/ptatlocationreport.wav", true)
Schema.voices.Add("Transhuman Arm", "BACK UP", "Back up!", "vo/trainyard/ba_backup.wav", true)
Schema.voices.Add("Civil Protection", "RECULEZ", "RECULEZ!", "npc/metropolice/vo/backup.wav", true)
Schema.voices.Add("Transhuman Arm", "BEARING", "Bearing.", "npc/combine_soldier/vo/bearing.wav", true)
Schema.voices.Add("Civil Protection", "Biotic", "Spécimen étranger en vue.", "npc/metropolice/vo/outlandbioticinhere.wav", true)
Schema.voices.Add("Transhuman Arm", "BLADE", "BLADE.", "npc/combine_soldier/vo/blade.wav", true)
Schema.voices.Add("Civil Protection", "SAIGNE", "Le suspect est gravement blessé.", "npc/metropolice/vo/suspectisbleeding.wav", true)
Schema.voices.Add("Civil Protection", "BIP", "Regardez le bip sur l'écran de stabilisation.", "npc/metropolice/vo/catchthatbliponstabilization.wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER", "Quartier tient bon.", "npc/metropolice/vo/blockisholdingcohesive.wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER2", "Quartier!.", "npc/metropolice/vo/block.wav", true)
Schema.voices.Add("Transhuman Arm", "BODYPACK", "Bodypack holding!", "npc/combine_soldier/vo/bodypackholding.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243", "PC, envoyez patrouilles aériennes pour repérer ; 243.", "npc/metropolice/vo/cpbolforthat243.wav", true)
Schema.voices.Add("Transhuman Arm", "BOOMER", "Boomer.", "npc/combine_soldier/vo/boomer.wav", true)
Schema.voices.Add("Transhuman Arm", "BOUNCER", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav", true)
Schema.voices.Add("Civil Protection", "DEBUSQUEZ", "Débusquez-le!", "npc/metropolice/vo/breakhiscover.wav", true)
Schema.voices.Add("Civil Protection", "CANAL", "Canal.", "npc/metropolice/vo/canal.wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER CANAL", "Quatier du canal.", "npc/metropolice/vo/canalblock.wav", true)
Schema.voices.Add("Civil Protection", "CAUTERISER", "Cautérisez.", "npc/metropolice/vo/cauterize.wav", true)
Schema.voices.Add("Civil Protection", "COMPTAGE", "Vérifiez comptage.", "npc/metropolice/vo/checkformiscount.wav", true)
Schema.voices.Add("Civil Protection", "POINT DE CONTROLE.", "Rendez vous au poste de contrôle désigné.", "npc/metropolice/vo/proceedtocheckpoints.wav", true)
Schema.voices.Add("Civil Protection", "TRAVAUX CITOYEN", "Signal citoyen contraint à conscription volontaire pour intérêt général ; détail T94-322.", "npc/metropolice/vo/citizensummoned.wav", true)
Schema.voices.Add("Civil Protection", "CITOYEN", "Citoyen.", "npc/metropolice/vo/citizen.wav", true)
Schema.voices.Add("Civil Protection", "NETTOYAGE QUARTIER", "Classifiez le sujet comme décédé, quartier prêt pour nettoyage.", "npc/metropolice/vo/classifyasdbthisblockready.wav", true)
Schema.voices.Add("Transhuman Arm", "CLEANED", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav", true)
Schema.voices.Add("Transhuman Arm", "CLEANUP", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav", true)
Schema.voices.Add("Civil Protection", "RAS", "Rien en vue, code 100.", "npc/metropolice/vo/clearandcode100.wav", true)
Schema.voices.Add("Civil Protection", "SUR LE SUSPECT", "Toutes les unités sur le suspect!.", "npc/metropolice/vo/allunitscloseonsuspect.wav", true)
Schema.voices.Add("Transhuman Arm", "CLOSING", "Closing.", "npc/combine_soldier/vo/closing.wav", true)
Schema.voices.Add("Transhuman Arm", "CLOSING2", "Closing.", "npc/combine_soldier/vo/closing2.wav", true)
Schema.voices.Add("Civil Protection", "CODE 100", "Code cent.", "npc/metropolice/vo/code100.wav", true)
Schema.voices.Add("Civil Protection", "CODE 2", "A toutes les unités code deux!", "npc/metropolice/vo/allunitscode2.wav", true)
Schema.voices.Add("Civil Protection", "CODE 3", "Agent a terre! Toutes les unités code 3 pour mon 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav", true)
Schema.voices.Add("Civil Protection", "CODE 7", "Code sept.", "npc/metropolice/vo/code7.wav", true)
Schema.voices.Add("Civil Protection", "Avec moi citoyen!", "Toi citoyen, vient avec moi!", "vo/trainyard/ba_youcomewith.wav", true)
Schema.voices.Add("Civil Protection", "CONDAMNEE", "Zone condamnée.", "npc/metropolice/vo/condemnedzone.wav", true)
Schema.voices.Add("Civil Protection", "CONTACT 243", "Contact avec suspect 243, mon 10-20 est..", "npc/metropolice/vo/contactwith243suspect.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT CONFIRM", "Contact confirmed!", "npc/combine_soldier/vo/contactconfim.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT CONFIRM2", "Contact confirmed, prosecuting!", "npc/combine_soldier/vo/contactconfirmprosecuting.wav", true)
Schema.voices.Add("Civil Protection", "CONTACT PRIORIORITE", "Contact avec priorité deux.", "npc/metropolice/vo/contactwithpriority2.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT", "Contact!", "npc/combine_soldier/vo/contact.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTAIN PROCEED", "Containment Proceeding.", "npc/combine_soldier/vo/containmentproceeding.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTAINED", "Contained.", "npc/combine_soldier/vo/contained.wav", true)
Schema.voices.Add("Civil Protection", "CONTROLE 100", "Contrôle à cent pourcents sur cet emplacement, aucun signe du 647E.", "npc/metropolice/vo/control100percent.wav", true)
Schema.voices.Add("Civil Protection", "ZONE CONTROLE", "Zone de controle.", "npc/metropolice/vo/controlsection.wav", true)
Schema.voices.Add("Civil Protection", "RAPPROCHEMENT", "Rapprochement.", "npc/metropolice/vo/converging.wav", true)
Schema.voices.Add("Transhuman Arm", "COPY THAT", "Copy that.", "npc/combine_soldier/vo/copythat.wav", true)
Schema.voices.Add("Transhuman Arm", "COVER ME", "Cover me.", "npc/combine_soldier/vo/coverme.wav", true)
Schema.voices.Add("Transhuman Arm", "COVER", "Cover.", "npc/combine_soldier/vo/coverhurt.wav", true)
Schema.voices.Add("Civil Protection", "PC COMPROMIS", "PC compromise, rétablissez.", "npc/metropolice/vo/cpiscompromised.wav", true)
Schema.voices.Add("Civil Protection", "PC ETABLIT", "PC, nous devons rétablir le périmètre dans..", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav", true)
Schema.voices.Add("Civil Protection", "PC DEPASSES", "PC dépassés, nous perdons le contrôle!", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav", true)
Schema.voices.Add("Transhuman Arm", "DAGGER", "DAGGER.", "npc/combine_soldier/vo/dagger.wav", true)
Schema.voices.Add("Transhuman Arm", "DASH", "DASH.", "npc/combine_soldier/vo/dash.wav", true)
Schema.voices.Add("Civil Protection", "NB MORT", "Nombre de mort est..", "npc/metropolice/vo/dbcountis.wav", true)
Schema.voices.Add("Civil Protection", "DEFENSEUR", "Défenseur.", "npc/metropolice/vo/defender.wav", true)
Schema.voices.Add("Transhuman Arm", "DEGREES", "Degrees.", "npc/combine_soldier/vo/degrees.wav", true)
Schema.voices.Add("Transhuman Arm", "DELIVERED", "Delivered.", "npc/combine_soldier/vo/delivered", true)
Schema.voices.Add("Civil Protection", "DESERVICED AREA", "Zone désinfectée.", "npc/metropolice/vo/deservicedarea.wav", true)
Schema.voices.Add("Civil Protection", "DESIGNE SUSPECT", "Désignez suspect comme...", "npc/metropolice/vo/designatesuspectas.wav", true)
Schema.voices.Add("Transhuman Arm", "DESIGNATE TARGET", "Designate target as.", "npc/combine_soldier/vo/designatetargetas.wav", true)
Schema.voices.Add("Civil Protection", "DESTRUISE SA COUVERTURE", "Détruisez sa couverture!", "npc/metropolice/vo/destroythatcover.wav", true)
Schema.voices.Add("Civil Protection", "DISLOQUER L'OBSTACLE", "Tirez pour disloquer l'obstacle!", "npc/metropolice/vo/firetodislocateinterpose.wav", true)
Schema.voices.Add("Civil Protection", "DEMONTAGE", "Démontage du point d'attache.", "npc/metropolice/vo/dismountinghardpoint.wav", true)
Schema.voices.Add("Civil Protection", "DISP APB", "DISPED mise a jour de l'écran APB", "npc/metropolice/vo/dispupdatingapb.wav", true)
Schema.voices.Add("Transhuman Arm", "DISPLACE", "Displace!", "npc/combine_soldier/vo/displace.wav", true)
Schema.voices.Add("Civil Protection", "Distribution", "Quartier de distribution.", "npc/metropolice/vo/distributionblock.wav", true)
Schema.voices.Add("Civil Protection", "DOCUMENTER", "Documenter.", "npc/metropolice/vo/document.wav", true)
Schema.voices.Add("Civil Protection", "PAS UN GESTE", "Pas un geste!", "npc/metropolice/vo/dontmove.wav", true)
Schema.voices.Add("Transhuman Arm", "ENGAGING", "Engaging.", "npc/combine_soldier/vo/engaging.wav", true)
Schema.voices.Add("Transhuman Arm", "ESCAPEE", "Priority two escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav", true)
Schema.voices.Add("Civil Protection", "ROMPER", "Rompez, créez une nouvelle PC.", "npc/metropolice/vo/establishnewcp.wav", true)
Schema.voices.Add("Civil Protection", "MORT", "Mort.", "npc/metropolice/vo/expired.wav", true)
Schema.voices.Add("Civil Protection", "EXPOSER CIBLE", "Tirer pour exposer la cible !", "npc/metropolice/vo/firingtoexposetarget.wav", true)
Schema.voices.Add("Civil Protection", "JUREDICTION EXTERNE", "Jurédiction externe.", "npc/metropolice/vo/externaljurisdiction.wav", true)
Schema.voices.Add("Transhuman Arm", "EXTRACTOR AWAY", "Extractor away!", "npc/combine_soldier/vo/extractoraway.wav", true)
Schema.voices.Add("Transhuman Arm", "EXTRACTOR LIVE", "Extractor is live!", "npc/combine_soldier/vo/extractorislive.wav", true)
Schema.voices.Add("Transhuman Arm", "FIELD PROMOTED", "is field promoted to LEADER-1, holding.", "npc/combine_soldier/vo/isfieldpromoted.wav", true)
Schema.voices.Add("Transhuman Arm", "FINAL BACKUP", "Is final team unit backup.", "npc/combine_soldier/vo/isfinalteamunitbackup.wav", true)
Schema.voices.Add("Civil Protection", "VERDICT FINAL", "Verdict final prononcé.", "npc/metropolice/vo/finalverdictadministered.wav", true)
Schema.voices.Add("Civil Protection", "DERNIER AVERTISSEMENT", "Dernier avertissement !", "npc/metropolice/vo/finalwarning.wav", true)
Schema.voices.Add("Civil Protection", "PREMIER AVERTISSEMENT", "Premier avertissement, dégagez !", "npc/metropolice/vo/firstwarningmove.wav", true)
Schema.voices.Add("Transhuman Arm", "FIST", "FIST.", "npc/combine_soldier/vo/fist.wav", true)
Schema.voices.Add("Transhuman Arm", "FIX SIGHT LINES", "Fix sight lines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav", true)
Schema.voices.Add("Transhuman Arm", "FLARE DOWN", "Flare down.", "npc/combine_soldier/vo/flaredown.wav", true)
Schema.voices.Add("Transhuman Arm", "FLASH FLASH FLASH", "Five, four, three, two, one, flash flash flash!", "npc/combine_soldier/vo/flashflashflash.wav", true)
Schema.voices.Add("Transhuman Arm", "FLASH", "FLASH.", "npc/combine_soldier/vo/flash.wav", true)
Schema.voices.Add("Transhuman Arm", "FLATLINE", "Flatline.", "npc/combine_soldier/vo/flatline.wav", true)
Schema.voices.Add("Transhuman Arm", "FLUSH", "Flush.", "npc/combine_soldier/vo/flush.wav", true)
Schema.voices.Add("Civil Protection", "NECROTIQUES LIBRES", "J'ai des nécrotiques libres!", "npc/metropolice/vo/freenecrotics.wav", true)
Schema.voices.Add("Transhuman Arm", "FULL ACTIVE", "Full active.", "npc/combine_soldier/vo/fullactive.wav", true)
Schema.voices.Add("Transhuman Arm", "FULL RESPONSE", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav", true)
Schema.voices.Add("Civil Protection", "A TERRE", "A terre!", "npc/metropolice/vo/getdown.wav", true)
Schema.voices.Add("Civil Protection", "ENTREZ", "Entrez ici.", "vo/trainyard/ba_inhere01.wav", true)
Schema.voices.Add("Civil Protection", "ENTREZ2", "Entrez!", "vo/trainyard/ba_getin.wav", true)
Schema.voices.Add("Civil Protection", "SORTEZ", "Sortez d'ici!", "npc/metropolice/vo/getoutofhere.wav", true)
Schema.voices.Add("Civil Protection", "TOUJOURS 647E", "J'ai toujours ce 647E en surveillance locale.", "npc/metropolice/vo/stillgetting647e.wav", true)
Schema.voices.Add("Transhuman Arm", "GHOST", "GHOST.", "npc/combine_soldier/vo/ghost.wav", true)
Schema.voices.Add("Transhuman Arm", "GO ACTIVE", "Go active, intercept!", "npc/combine_soldier/vo/goactiveintercept.wav", true)
Schema.voices.Add("Civil Protection", "REPETEZ", "UP, répétez.", "npc/metropolice/vo/ptgoagain.wav", true)
Schema.voices.Add("Civil Protection", "ALLEZ", "Allez!", "vo/trainyard/ba_goon.wav", true)
Schema.voices.Add("Transhuman Arm", "GO SHARP", "Go sharp!", "npc/combine_soldier/vo/gosharp.wav", true)
Schema.voices.Add("Transhuman Arm", "GO SHARP2", "Go sharp, go sharp!", "npc/combine_soldier/vo/gosharpgosharp.wav", true)
Schema.voices.Add("Civil Protection", "COUVREZ MOI", "J'entre, couvrez-moi!", "npc/metropolice/vo/covermegoingin.wav", true)
Schema.voices.Add("Civil Protection", "ON A UN MORT", "On a un mort ici, annulez ce 11-42.", "npc/metropolice/vo/wegotadbherecancel10-102.wav", true)
Schema.voices.Add("Civil Protection", "JE L'AI ENCORE", "Je l'ai encore, suspect 10-20 dans..", "npc/metropolice/vo/gothimagainsuspect10-20at.wav", true)
Schema.voices.Add("Transhuman Arm", "GOT HIM NOW", "Affirmative we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav", true)
Schema.voices.Add("Civil Protection", "JE L'AI", "Je l'ai!", "npc/metropolice/shooter02.wav", true)
Schema.voices.Add("Civil Protection", "COMPLICE", "J'ai un complice ici.", "npc/metropolice/vo/gotoneaccomplicehere.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT UN", "Suspect un est ici.", "npc/metropolice/vo/gotsuspect1here.wav", true)
Schema.voices.Add("Civil Protection", "GRENADE", "Grenade!", "npc/metropolice/vo/grenade.wav", true)
Schema.voices.Add("Transhuman Arm", "GRID", "GRID.", "npc/combine_soldier/vo/grid.wav", true)
Schema.voices.Add("Transhuman Arm", "HAMMER", "HAMMER.", "npc/combine_soldier/vo/hammer.wav", true)
Schema.voices.Add("Civil Protection", "MAINS EN", "Mains en l'air!", "npc/metropolice/deploy01.wav", true)
Schema.voices.Add("Civil Protection", "MAINS", "Mains.", "npc/metropolice/deploy04.wav", true)
Schema.voices.Add("Transhuman Arm", "HARDEN POSITION", "Harden that position.", "npc/combine_soldier/vo/hardenthatposition.wav", true)
Schema.voices.Add("Civil Protection", "POINT D'ATTACHE", "Au point d'attache, prêt à incriminer.", "npc/metropolice/vo/isathardpointreadytoprosecute.wav", true)
Schema.voices.Add("Civil Protection", "RECHERCHE ATTACHE", "Recherche point d'attache.", "npc/metropolice/vo/hardpointscanning.wav", true)
Schema.voices.Add("Civil Protection", "UN 10-108", "On a un 10-108.", "npc/metropolice/vo/wehavea10-108.wav", true)
Schema.voices.Add("Transhuman Arm", "HEAVY RESISTANCE", "Overwatch advise, we have heavy resistance.", "npc/combine_soldier/vo/heavyresistance.wav", true)
Schema.voices.Add("Transhuman Arm", "HELIX", "HELIX.", "npc/combine_soldier/vo/helix.wav", true)
Schema.voices.Add("Civil Protection", "AIDE", "A l'aide!", "npc/metropolice/vo/help.wav", true)
Schema.voices.Add("Civil Protection", "HERO", "HERO.", "npc/metropolice/vo/hero.wav", true)
Schema.voices.Add("Civil Protection", "PARTI 148", "Parti 148.", "npc/metropolice/vo/hesgone148.wav", true)
Schema.voices.Add("Civil Protection", "A MOI", "Il est à moi.", "npc/metropolice/shooter03.wav", true)
Schema.voices.Add("Civil Protection", "HAUTE PRIORITÉ", "Région haute-priorité.", "npc/metropolice/vo/highpriorityregion.wav", true)
Schema.voices.Add("Civil Protection", "ARRETEZ", "Arrêtez tout de suite!", "npc/metropolice/vo/holditrightthere.wav", true)
Schema.voices.Add("Civil Protection", "GARDEZ POSITION", "Équipes de Protection, gardez position.", "npc/metropolice/vo/holdthisposition.wav", true)
Schema.voices.Add("Civil Protection", "STOP", "Stop!", "npc/metropolice/vo/holdit.wav", true)
Schema.voices.Add("Transhuman Arm", "HOLDING AT CODE", "Is holding at code.", "npc/combine_soldier/vo/isholdingatcode.wav", true)
Schema.voices.Add("Transhuman Arm", "HOTPOINT", "Call hotpoint!", "npc/combine_soldier/vo/callhotpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "HUNTER", "HUNTER.", "npc/combine_soldier/vo/hunter.wav", true)
Schema.voices.Add("Transhuman Arm", "HURRICANE", "HURRICANE.", "npc/combine_soldier/vo/hurricane.wav", true)
Schema.voices.Add("Transhuman Arm", "HVT", "Overwatch confirm, HVT contained.", "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav", true)
Schema.voices.Add("Civil Protection", "DEMANDE 10-78", "Expéditeur, demande 10-78, agent en danger!", "npc/metropolice/vo/dispatchineed10-78.wav", true)
Schema.voices.Add("Civil Protection", "CIRCULEZ3", "J'ai dit circulez.", "npc/metropolice/vo/isaidmovealong.wav", true)
Schema.voices.Add("Civil Protection", "CIRCULEZ", "Circulez!", "vo/trainyard/ba_move01.wav", true)
Schema.voices.Add("Civil Protection", "JE LE VOIS", "Affirmatif, je le vois.", "npc/metropolice/shooter05.wav", true)
Schema.voices.Add("Transhuman Arm", "ICE", "ICE.", "npc/combine_soldier/vo/ice.wav", true)
Schema.voices.Add("Civil Protection", "EN PLACE", "En place.", "npc/metropolice/vo/inposition.wav", true)
Schema.voices.Add("Transhuman Arm", "INBOUND", "Inbound.", "npc/combine_soldier/vo/inbound.wav", true)
Schema.voices.Add("Civil Protection", "ZONE INDUSTRIELLE", "Zone industrielle.", "npc/metropolice/vo/industrialzone.wav", true)
Schema.voices.Add("Civil Protection", "INFECTION", "Infection.", "npc/metropolice/vo/infection.wav", true)
Schema.voices.Add("Transhuman Arm", "INFESTATION ZONE", "We are in an infestation zone.", "npc/combine_soldier/vo/weareinaninfestationzone.wav", true)
Schema.voices.Add("Civil Protection", "INFECTE", "Zone infectée.", "npc/metropolice/vo/infestedzone.wav", true)
Schema.voices.Add("Civil Protection", "INJECTEZ", "Injectez!", "npc/metropolice/vo/inject.wav", true)
Schema.voices.Add("Civil Protection", "INOCULEZ", "Inoculez.", "npc/metropolice/vo/innoculate.wav", true)
Schema.voices.Add("Civil Protection", "INTERVENEZ", "Intervenez.", "npc/metropolice/vo/intercede.wav", true)
Schema.voices.Add("Civil Protection", "ENCLENCHEZ", "Enclenchez.", "npc/metropolice/vo/interlock.wav", true)
Schema.voices.Add("Civil Protection", "ENQUETEZ", "Enquêtez.", "npc/metropolice/vo/investigate.wav", true)
Schema.voices.Add("Civil Protection", "ENQUETE 10-103", "Enquête sur 10-103.", "npc/metropolice/vo/investigating10-103.wav", true)
Schema.voices.Add("Transhuman Arm", "ION", "ION.", "npc/combine_soldier/vo/ion.wav", true)
Schema.voices.Add("Civil Protection", "10-108", "10-108.", "npc/metropolice/vo/is10-108.wav", true)
Schema.voices.Add("Civil Protection", "UNITE 10-8", "Unité 10-8 en attente.", "npc/metropolice/vo/unitis10-8standingby.wav", true)
Schema.voices.Add("Civil Protection", "APPROCHE SUSPECT", "...s'approche du suspect.", "npc/metropolice/vo/isclosingonsuspect.wav", true)
Schema.voices.Add("Civil Protection", "TOUCHE", "Touché!", "npc/metropolice/vo/isdown.wav", true)
Schema.voices.Add("Civil Protection", "APPROCHE", "Approche.", "npc/metropolice/vo/ismovingin.wav", true)
Schema.voices.Add("Civil Protection", "PASSIF", "Passif.", "npc/metropolice/vo/ispassive.wav", true)
Schema.voices.Add("Civil Protection", "PRET A PARTIR", "Prêt à partir.", "npc/metropolice/vo/isreadytogo.wav", true)
Schema.voices.Add("Civil Protection", "ISOLEZ", "Isolez!", "npc/metropolice/vo/isolate.wav", true)
Schema.voices.Add("Transhuman Arm", "JET", "JET.", "npc/combine_soldier/vo/jet.wav", true)
Schema.voices.Add("Transhuman Arm", "JUDGE", "JUDGE.", "npc/combine_soldier/vo/judge.wav", true)
Schema.voices.Add("Civil Protection", "JUGEMENT", "Suspect prêt à recevoir jugement civil!", "npc/metropolice/vo/prepareforjudgement.wav", true)
Schema.voices.Add("Civil Protection", "JURIDICTION", "Juridiction de stabilisation.", "npc/metropolice/vo/stabilizationjurisdiction.wav", true)
Schema.voices.Add("Civil Protection", "JURY", "JURY.", "npc/metropolice/vo/jury.wav", true)
Schema.voices.Add("Civil Protection", "CONTINUEZ", "Continuez!", "npc/metropolice/vo/keepmoving.wav", true)
Schema.voices.Add("Transhuman Arm", "KILO", "Kilo.", "npc/combine_soldier/vo/kilo.wav", true)
Schema.voices.Add("Civil Protection", "ROI", "Roi.", "npc/metropolice/vo/king.wav", true)
Schema.voices.Add("Civil Protection", "APERCU DERNIERE FOIS", "Caché; Aperçu la dernière fois à..", "npc/metropolice/vo/hidinglastseenatrange.wav", true)
Schema.voices.Add("Transhuman Arm", "LEADER", "LEADER.", "npc/combine_soldier/vo/leader.wav", true)
Schema.voices.Add("Civil Protection", "NIVEAU 3", "Contrevenant de niveau trois signalé.", "npc/metropolice/vo/level3civilprivacyviolator.wav", true)
Schema.voices.Add("Civil Protection", "LIGNE", "LIGNE.", "npc/metropolice/vo/line.wav", true)
Schema.voices.Add("Civil Protection", "EMPLACEMENT", "Emplacement?", "npc/metropolice/vo/location.wav", true)
Schema.voices.Add("Civil Protection", "GARDEZ POSITION", "Toutes unités, gardez position!", "npc/metropolice/vo/lockyourposition.wav", true)
Schema.voices.Add("Civil Protection", "BLOQUEZ", "Bloquez!", "npc/metropolice/vo/lock.wav", true)
Schema.voices.Add("Civil Protection", "ATTENTION", "Attention!", "npc/metropolice/vo/lookout.wav", true)
Schema.voices.Add("Civil Protection", "PARASITES", "Parasites en liberté.", "npc/metropolice/vo/looseparasitics.wav", true)
Schema.voices.Add("Transhuman Arm", "LOST CONTACT", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav", true)
Schema.voices.Add("Civil Protection", "DIMINUTION", "Diminution des verdicts, retour aux abris!", "npc/metropolice/vo/runninglowonverdicts.wav", true)
Schema.voices.Add("Civil Protection", "REFUS TEST LOYAUTE", "J'ai un refus d'obtempérer au test de loyauté, 10-103M possible.", "npc/metropolice/vo/loyaltycheckfailure.wav", true)
Schema.voices.Add("Civil Protection", "TEST LOYAUTE", "Ok, nous allons faire un test de loyauté 243, station 30 10-22, terminé.", "npc/metropolice/vo/standardloyaltycheck.wav", true)
Schema.voices.Add("Transhuman Arm", "MACE", "MACE.", "npc/combine_soldier/vo/mace.wav", true)
Schema.voices.Add("Civil Protection", "GARDEZ PC", "A toutes les Unités, gardez cette PC.", "npc/metropolice/vo/allunitsmaintainthiscp.wav", true)
Schema.voices.Add("Civil Protection", "REFUS OBTEMPERER", "Refus d'obtempérer en cours.", "npc/metropolice/vo/issuingmalcompliantcitation.wav", true)
Schema.voices.Add("Civil Protection", "REBELLE 10-107", "Rebelle 10-107 dans mon 10-20, prêt à incriminer.", "npc/metropolice/vo/malcompliant10107my1020.wav", true)
Schema.voices.Add("Civil Protection", "HOSTILE", "Hostile.", "npc/metropolice/vo/malignant.wav", true)
Schema.voices.Add("Civil Protection", "ECRAN APB", "Un individu correspond à l'écran APB.", "npc/metropolice/vo/matchonapblikeness.wav", true)
Schema.voices.Add("Transhuman Arm", "METERS", "Meters.", "npc/combine_soldier/vo/meters.wav", true)
Schema.voices.Add("Civil Protection", "COUPS MINEURS", "Coups mineurs, incrimination en cours.", "npc/metropolice/vo/minorhitscontinuing.wav", true)
Schema.voices.Add("Transhuman Arm", "MOTION CHECK", "Motion check, all radials!", "npc/combine_soldier/vo/motioncheckallradials.wav", true)
Schema.voices.Add("Civil Protection", "Circulez2", "Circulez!", "npc/metropolice/vo/movealong.wav", true)
Schema.voices.Add("Civil Protection", "RECULEZ2", "Reculez tout de suite!", "npc/metropolice/vo/movebackrightnow.wav", true)
Schema.voices.Add("Transhuman Arm", "MOVE IN", "Move in!", "npc/combine_soldier/vo/movein.wav", true)
Schema.voices.Add("Civil Protection", "AVANCEZ1", "Avancez!", "npc/metropolice/vo/moveit.wav", true)
Schema.voices.Add("Civil Protection", "AVANCEZ2", "Avancez!", "npc/metropolice/vo/moveit2.wav", true)
Schema.voices.Add("Civil Protection", "BOUGEZ", "Bougez!", "npc/metropolice/vo/move.wav", true)
Schema.voices.Add("Civil Protection", "AUX ABRIS", "Aux abris!", "npc/metropolice/vo/movingtocover.wav", true)
Schema.voices.Add("Civil Protection", "POINT D'ATTACHE", "Au point d'attache.", "npc/metropolice/vo/movingtohardpoint.wav", true)
Schema.voices.Add("Civil Protection", "NECROTIQUES", "Nécrotiques.", "npc/metropolice/vo/necrotics.wav", true)
Schema.voices.Add("Civil Protection", "11-99 AGENT", "11-99, agent appelle renforts!", "npc/metropolice/vo/officerneedsassistance.wav", true)
Schema.voices.Add("Civil Protection", "AUCUN 647", "Aucun 647 ni 10-107 en vue.", "npc/metropolice/vo/clearno647no10-107.wav", true)
Schema.voices.Add("Civil Protection", "AUCUN CONTACT", "Aucun contact!", "npc/metropolice/vo/nocontact.wav", true)
Schema.voices.Add("Civil Protection", "CA VA", "Non, ça va.", "vo/trainyard/ba_noimgood.wav", true)
Schema.voices.Add("Transhuman Arm", "NO MOVEMENT", "Has negative movement.", "npc/combine_soldier/vo/hasnegativemovement.wav", true)
Schema.voices.Add("Transhuman Arm", "NO VISCON", "No viscon.", "npc/combine_soldier/vo/noviscon.wav", true)
Schema.voices.Add("Civil Protection", "AUCUNE PRNI", "Aucune PRNI pour l'instant.", "npc/metropolice/vo/novisualonupi.wav", true)
Schema.voices.Add("Transhuman Arm", "NOMAD", "NOMAD.", "npc/combine_soldier/vo/nomad.wav", true)
Schema.voices.Add("Civil Protection", "NONCITOYEN", "Noncitoyen.", "npc/metropolice/vo/noncitizen.wav", true)
Schema.voices.Add("Civil Protection", "NON CONTROLE", "Zone non-contrôlée.", "npc/metropolice/vo/nonpatrolregion.wav", true)
Schema.voices.Add("Civil Protection", "AUCUN VIROME", "Aucun virôme marqué.", "npc/metropolice/vo/non-taggedviromeshere.wav", true)
Schema.voices.Add("Transhuman Arm", "NOT SECURE", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav", true)
Schema.voices.Add("Transhuman Arm", "NOVA", "NOVA.", "npc/combine_soldier/vo/nova.wav", true)
Schema.voices.Add("Civil Protection", "MAINTENANT PARTEZ", "Maintenant partez!", "npc/metropolice/vo/nowgetoutofhere.wav", true)
Schema.voices.Add("Civil Protection", "MAINTENANT", "Maintenant.", "vo/trainyard/ba_thatbeer01.wav", true)
Schema.voices.Add("Transhuman Arm", "ONE DOWN", "One down.", "npc/combine_soldier/vo/onedown.wav", true)
Schema.voices.Add("Transhuman Arm", "OUTBREAK SWARM", "Swarm outbreak in sector.", "npc/combine_soldier/vo/swarmoutbreakinsector.wav", true)
Schema.voices.Add("Civil Protection", "ALERTE", "Alerte!", "npc/metropolice/vo/outbreak.wav", true)
Schema.voices.Add("Transhuman Arm", "OVERWATCH", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav", true)
Schema.voices.Add("Civil Protection", "PACIFICATION", "Pacification.", "npc/metropolice/vo/pacifying.wav", true)
Schema.voices.Add("Transhuman Arm", "PARASITES", "We have free parasites.", "npc/combine_soldier/vo/wehavefreeparasites.wav", true)
Schema.voices.Add("Transhuman Arm", "PARASITICS", "Call contact: parasitics.", "npc/combine_soldier/vo/callcontactparasitics.wav", true)
Schema.voices.Add("Civil Protection", "PATROUILLE", "Patrouille.", "npc/metropolice/vo/patrol.wav", true)
Schema.voices.Add("Transhuman Arm", "PHANTOM", "PHANTOM.", "npc/combine_soldier/vo/phantom.wav", true)
Schema.voices.Add("Civil Protection", "647E", "Quelqu'un d'autre détecte un 647E?", "npc/metropolice/vo/anyonepickup647e.wav", true)
Schema.voices.Add("Civil Protection", "EN PLACE", "En place au point d'attache.", "npc/metropolice/vo/inpositionathardpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "POSITION CLEAR", "Report all positions clear.", "npc/combine_soldier/vo/reportallpositionsclear.wav", true)
Schema.voices.Add("Civil Protection", "PARE A CERNER", "Paré à cerner.", "npc/metropolice/vo/positiontocontain.wav", true)
Schema.voices.Add("Civil Protection", "POTENTIEL 404", "Potentiel 404.", "npc/metropolice/vo/possible404here.wav", true)
Schema.voices.Add("Civil Protection", "POTENTIEL 647E", "Potentiel 647E, demanque marque aérienne.", "npc/metropolice/vo/possible647erequestairwatch.wav", true)
Schema.voices.Add("Civil Protection", "COMPLICES POTENTIELS", "Des complices potentiels ont été aperçus.", "npc/metropolice/vo/reportsightingsaccomplices.wav", true)
Schema.voices.Add("Transhuman Arm", "POSSIBLE HOSTILES", "Overwatch, reports possible hostiles.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav", true)
Schema.voices.Add("Civil Protection", "POTENTIEL NIVEAU 3", "Potentiel contrevenant de niveau 3.", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav", true)
Schema.voices.Add("Transhuman Arm", "PREP CONTACT", "Prep for contact.", "npc/combine_soldier/vo/prepforcontact.wav", true)
Schema.voices.Add("Civil Protection", "PREPAREZ POUR 10-15", "Préparez pour 10-15.", "npc/metropolice/vo/preparefor1015.wav", true)
Schema.voices.Add("Civil Protection", "PRET A JUGER", "Prêt à juger le 10-107, soyez avertis.", "npc/metropolice/vo/preparingtojudge10-107.wav", true)
Schema.voices.Add("Civil Protection", "PRESERVEZ", "Préservez.", "npc/metropolice/vo/preserve.wav", true)
Schema.voices.Add("Civil Protection", "FAITES PRESSION", "Faites pression.", "npc/metropolice/vo/pressure.wav", true)
Schema.voices.Add("Civil Protection", "PRIORITE 1", "Confirmez priorité 1.", "npc/metropolice/vo/confirmpriority1sighted.wav", true)
Schema.voices.Add("Civil Protection", "PRIORITE 2", "Anti-Citoyen de priorité 2.", "npc/metropolice/vo/priority2anticitizenhere.wav", true)
Schema.voices.Add("Transhuman Arm", "PRIORITY OBJECTIVE", "Priority One objective.", "npc/combine_soldier/vo/priority1objective.wav", true)
Schema.voices.Add("Civil Protection", "PRIVACY", "Yeah, I'm gonna need me some privacy for this!", "vo/trainyard/ba_privacy.wav", true)
Schema.voices.Add("Civil Protection", "PRET A POURSUIVRE", "Prêt à poursuivre Citoyen rebelle, dernier avertissement.", "npc/metropolice/vo/readytoprosecutefinalwarning.wav", true)
Schema.voices.Add("Civil Protection", "POURSUIVEZ", "Poursuivez.", "npc/metropolice/vo/prosecute.wav", true)
Schema.voices.Add("Transhuman Arm", "PROSECUTING", "Prosecuting.", "npc/combine_soldier/vo/prosecuting.wav", true)
Schema.voices.Add("Civil Protection", "PROTECTION", "Protection complète.", "npc/metropolice/vo/protectioncomplete.wav", true)
Schema.voices.Add("Civil Protection", "VITE", "Vite.", "npc/metropolice/vo/quick.wav", true)
Schema.voices.Add("Transhuman Arm", "QUICKSAND", "QUICKSAND.", "npc/combine_soldier/vo/quicksand.wav", true)
Schema.voices.Add("Transhuman Arm", "RANGE", "Range.", "npc/combine_soldier/vo/range.wav", true)
Schema.voices.Add("Transhuman Arm", "RANGER", "RANGER.", "npc/combine_soldier/vo/ranger.wav", true)
Schema.voices.Add("Transhuman Arm", "RAZOR", "RAZOR.", "npc/combine_soldier/vo/razor.wav", true)
Schema.voices.Add("Civil Protection", "PRET AMPUTER", "Prêt à emputer.", "npc/metropolice/vo/readytoamputate.wav", true)
Schema.voices.Add("Transhuman Arm", "READY CHARGES", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav", true)
Schema.voices.Add("Transhuman Arm", "READY EXTRACTORS", "Ready extractors.", "npc/combine_soldier/vo/readyextractors", true)
Schema.voices.Add("Civil Protection", "PRET JUGER", "Prêt à juger.", "npc/metropolice/vo/readytojudge.wav", true)
Schema.voices.Add("Civil Protection", "PRET POURSUIVRE", "Prêt à poursuivre.", "npc/metropolice/vo/readytoprosecute.wav", true)
Schema.voices.Add("Transhuman Arm", "READY WEAPONS", "Ready weapons.", "npc/combine_soldier/vo/readyweapons.wav", true)
Schema.voices.Add("Transhuman Arm", "READY WEAPONS2", "Ready weapons hostiles inbound.", "npc/combine_soldier/vo/readyweaponshostilesinbound.wav", true)
Schema.voices.Add("Transhuman Arm", "REAPER", "REAPER.", "npc/combine_soldier/vo/reaper.wav", true)
Schema.voices.Add("Civil Protection", "EQUIPES DE RENFORT", "Équipes de renfort, code trois.", "npc/metropolice/vo/reinforcementteamscode3.wav", true)
Schema.voices.Add("Transhuman Arm", "REPORT ALL RADIALS", "Report all radials free.", "npc/combine_soldier/vo/reportallradialsfree.wav", true)
Schema.voices.Add("Civil Protection", "RAPPORT", "PC demande les positions de toutes les unités.", "npc/metropolice/vo/cprequestsallunitsreportin.wav", true)
Schema.voices.Add("Civil Protection", "LOCALISEZ", "A toutes les unités, localisez suspect.", "npc/metropolice/vo/allunitsreportlocationsuspect.wav", true)
Schema.voices.Add("Civil Protection", "PC AU RAPPORT", "Unités PC locales au rapport.", "npc/metropolice/vo/localcptreportstatus.wav", true)
Schema.voices.Add("Transhuman Arm", "REPORTING CLEAR", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav", true)
Schema.voices.Add("Civil Protection", "REAFFECTE", "Zone réaffectée.", "npc/metropolice/vo/repurposedarea.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST MEDICAL", "Request medical!", "npc/combine_soldier/vo/requestmedical.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST REINFORCEMENT", "Overwatch, request reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST RESERVE", "Overwatch, request reserve activation.", "npc/combine_soldier/vo/requestreserveactivation.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST SKYSHIELD", "Overwatch, request SKYSHIELD.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST STIMDOSE", "Request stim-dose!", "npc/combine_soldier/vo/requeststimdose.wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER RESIDENTIEL", "Quartier résidentiel.", "npc/metropolice/vo/residentialblock.wav", true)
Schema.voices.Add("Civil Protection", "OBEIR CODE TROIS", "A toutes les unités sur place, obéissez code 3.", "npc/metropolice/vo/allunitsrespondcode3.wav", true)
Schema.voices.Add("Civil Protection", "ECOUTE", "A l'écoute.", "npc/metropolice/vo/responding2.wav", true)
Schema.voices.Add("Civil Protection", "INTERDIRE", "Interdire.", "npc/metropolice/vo/restrict.wav", true)
Schema.voices.Add("Civil Protection", "ZONE INTERDITE", "Zone interdite.", "npc/metropolice/vo/restrictedblock.wav", true)
Schema.voices.Add("Civil Protection", "DERNIERE RESTRICTION", "Zone dernière restriction.", "npc/metropolice/vo/terminalrestrictionzone.wav", true)
Schema.voices.Add("Transhuman Arm", "RIPCORD 2", "Ripcord, ripcord.", "npc/combine_soldier/vo/ripcordripcord.wav", true)
Schema.voices.Add("Transhuman Arm", "RIPCORD", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav", true)
Schema.voices.Add("Civil Protection", "ENTENDU", "Entendu.", "npc/metropolice/vo/rodgerthat.wav", true)
Schema.voices.Add("Civil Protection", "LAMINEUR", "Lamineur.", "npc/metropolice/vo/roller.wav", true)
Schema.voices.Add("Civil Protection", "CODE SACRIFICE", "Toutes les unités sacrifice code un, maintenez cette PC.", "npc/metropolice/vo/sacrificecode1maintaincp.wav", true)
Schema.voices.Add("Transhuman Arm", "SAVAGE", "SAVAGE.", "npc/combine_soldier/vo/savage.wav", true)
Schema.voices.Add("Civil Protection", "CHERCHEZ", "Cherchez.", "npc/metropolice/vo/search.wav", true)
Schema.voices.Add("Civil Protection", "RECHERCHE SUSPECT", "Recherche du suspect, aucun status.", "npc/metropolice/vo/searchingforsuspect.wav", true)
Schema.voices.Add("Civil Protection", "AVERTISSEMENT2", "Deuxième avertissement.", "npc/metropolice/vo/thisisyoursecondwarning.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR CONTROL", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR OVERRUN", "Overwatch, sector overrun! Repeat, sector overrun!", "npc/combine_soldier/vo/overwatchsectoroverrun.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR SECURE", "Sector is secure, no viscon.", "npc/combine_soldier/vo/sectorissecurenovison.wav", true)
Schema.voices.Add("Transhuman Arm", "SECURE", "Secure.", "npc/combine_soldier/vo/secure.wav", true)
Schema.voices.Add("Civil Protection", "SENTENCE", "Sentence prononcée.", "npc/metropolice/vo/sentencedelivered.wav", true)
Schema.voices.Add("Civil Protection", "SERVEZ", "Servez.", "npc/metropolice/vo/serve.wav", true)
Schema.voices.Add("Civil Protection", "MERDE", "Merde!", "npc/metropolice/vo/shit.wav", true)
Schema.voices.Add("Civil Protection", "COUPS DE FEU", "Coups de feu, ennemis hostiles ici.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOCIDE", "Sociocide.", "npc/metropolice/vo/sociocide.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOSTABLE", "Tout est sociostable ici.", "npc/metropolice/vo/wearesociostablethislocation.wav", true)
Schema.voices.Add("Transhuman Arm", "STANDING BY", "Standing by.", "npc/combine_soldier/vo/standingby].wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER DE LA GARE", "Quartier de la gare.", "npc/metropolice/vo/stationblock.wav", true)
Schema.voices.Add("Transhuman Arm", "STAY ALERT", "Stay alert, report sight line.", "npc/combine_soldier/vo/stayalertreportsightlines.wav", true)
Schema.voices.Add("Civil Protection", "STERILISEZ", "Sterilisez", "npc/metropolice/vo/sterilize.wav", true)
Schema.voices.Add("Civil Protection", "CROSSE", "Crosse", "npc/metropolice/vo/stick.wav", true)
Schema.voices.Add("Civil Protection", "RUISSELLEMENT", "Toutes les unités, suspect dans le système de ruissellement à..", "npc/metropolice/vo/suspectinstormrunoff.wav", true)
Schema.voices.Add("Civil Protection", "SUJET 505", "Sujet 505.", "npc/metropolice/vo/subjectis505.wav", true)
Schema.voices.Add("Civil Protection", "ULTRA RAPIDE", "Appel à toutes les unités, le sujet est ultra rapide.", "npc/metropolice/vo/subjectisnowhighspeed.wav", true)
Schema.voices.Add("Civil Protection", "SUJET", "Sujet.", "npc/metropolice/vo/subject.wav", true)
Schema.voices.Add("Transhuman Arm", "SUPPRESSING", "Suppressing.", "npc/combine_soldier/vo/suppressing.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT 11-6", "Suspect 11-6, mon 10-20 est...", "npc/metropolice/vo/suspect11-6my1020is.wav", true)
Schema.voices.Add("Civil Protection", "INTRUSION SUSPECTE", "Expecte rapport intrusion suspecte à cet endroit.", "npc/metropolice/vo/dispreportssuspectincursion.wav", true)
Schema.voices.Add("Civil Protection", "SE TROUVE", "Le suspect se trouve maintenant dans...", "npc/metropolice/vo/supsecthasmovednowto.wav", true)
Schema.voices.Add("Civil Protection", "CANAUX INTERDITS", "Suspect dans canaux interdits à..", "npc/metropolice/vo/suspectusingrestrictedcanals.wav", true)
Schema.voices.Add("Civil Protection", "SUSPENDEZ", "Suspendez.", "npc/metropolice/vo/suspend.wav", true)
Schema.voices.Add("Civil Protection", "RECHERCHE DU SUSPECT", "Recherche du suspect.", "npc/metropolice/vo/sweepingforsuspect.wav", true)
Schema.voices.Add("Civil Protection", "MARQUEZ 10-91D", "Marquez 10-91d.", "npc/metropolice/vo/tag10-91d.wav", true)
Schema.voices.Add("Civil Protection", "MARQUEZ INSECTE", "Marquez un insecte.", "npc/metropolice/vo/tagonebug.wav", true)
Schema.voices.Add("Civil Protection", "MARQUEZ NECROTIQUE", "Marquez un nécrotique.", "npc/metropolice/vo/tagonenecrotic.wav", true)
Schema.voices.Add("Civil Protection", "MARQUEZ PARASITE", "Marquez un parasite.", "npc/metropolice/vo/tagoneparasitic.wav", true)
Schema.voices.Add("Civil Protection", "JETTE UN OEIL", "Je jette un oeil.", "npc/metropolice/vo/goingtotakealook.wav", true)
Schema.voices.Add("Civil Protection", "AUX ABRIS", "Aux abris.", "npc/metropolice/vo/takecover.wav", true)
Schema.voices.Add("Civil Protection", "TAKE HIM DOWN", "Take him down!", "npc/metropolice/takedown.wav", true)
Schema.voices.Add("Civil Protection", "CAPTEUR", "Capteur.", "npc/metropolice/vo/tap.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET 1", "Call contact: suspect target one.", "npc/combine_soldier/vo/callcontacttarget1.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET COMPROMISED", "Target compromised, move in.", "npc/combine_soldier/vo/targetcompromisedmovein.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET CONTACT AT", "Target contact at..", "npc/combine_soldier/vo/targetcontactat.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET MY RADIAL", "Target my radial!", "npc/combine_soldier/vo/targetmyradial.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET STERILIZED", "Overwatch, target one sterilized.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav", true)
Schema.voices.Add("Civil Protection", "EQUIPE AVANCEZ", "Équipe en place, avancez!", "npc/metropolice/vo/teaminpositionadvance.wav", true)
Schema.voices.Add("Transhuman Arm", "TEAM DEPLOYED", "Team is deployed and scanning.", "npc/combine_soldier/vo/teamdeployedandscanning.wav", true)
Schema.voices.Add("Transhuman Arm", "TEAM DOWN", "Overwatch, team is down, sector is not controlled.", "npc/combine_soldier/vo/overwatchteamisdown.wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER DE TRANSIT", "Quartier de transit.", "npc/metropolice/vo/transitblock.wav", true)
Schema.voices.Add("Civil Protection", "AGENT AUX ABRIS", "Agent attaqué, aux abris!", "npc/metropolice/vo/officerunderfiretakingcover.wav", true)
Schema.voices.Add("Civil Protection", "UNION", "UNION.", "npc/metropolice/vo/union.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIT CLOSING", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIT IN", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav", true)
Schema.voices.Add("Civil Protection", "UNITE 10-65", "Unité 10-65.", "npc/metropolice/vo/unitis10-65.wav", true)
Schema.voices.Add("Civil Protection", "EMPLACEMENT INCONNU", "Emplacement du suspect inconnu.", "npc/metropolice/vo/suspectlocationunknown.wav", true)
Schema.voices.Add("Civil Protection", "LA HAUT", "Il est là haut!", "npc/metropolice/vo/hesupthere.wav", true)
Schema.voices.Add("Civil Protection", "PRNI", "PRNI.", "npc/metropolice/vo/upi.wav", true)
Schema.voices.Add("Civil Protection", "LOCALISEZ SUSPECT", "Localisez suspect.", "npc/metropolice/vo/utlthatsuspect.wav", true)
Schema.voices.Add("Civil Protection", "LOCALISEZ SUSPECT2", "Localisez suspect.", "npc/metropolice/vo/utlsuspect.wav", true)
Schema.voices.Add("Civil Protection", "DEGAGE", "Dégage, Citoyen.", "npc/metropolice/vo/vacatecitizen.wav", true)
Schema.voices.Add("Civil Protection", "REFUS D'OBTEMPERER", "Tu veux un refus d'obtempérer?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav", true)
Schema.voices.Add("Civil Protection", "VICE", "Vice.", "npc/metropolice/vo/vice.wav", true)
Schema.voices.Add("Civil Protection", "VAINQUEUR", "Vainqueur.", "npc/metropolice/vo/victor.wav", true)
Schema.voices.Add("Transhuman Arm", "VISCON", "Viscon!", "npc/combine_soldier/vo/viscon.wav", true)
Schema.voices.Add("Civil Protection", "DEUXIEME AVERTISSEMENT", "Deuxième avertissement.", "npc/metropolice/vo/secondwarning.wav", true)
Schema.voices.Add("Civil Protection", "CANAL2", "Canal.", "npc/metropolice/vo/wasteriver.wav", true)
Schema.voices.Add("Civil Protection", "ATTENTION2", "Attention!", "npc/metropolice/vo/watchit.wav", true)
Schema.voices.Add("Transhuman Arm", "WEAPON OFF", "Weapons off safe, prep for contact.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav", true)
Schema.voices.Add("Civil Protection", "ARMES PRET", "En place, armes prêt!", "npc/metropolice/vo/inpositiononeready.wav", true)
Schema.voices.Add("Civil Protection", "CONTINGENT", "Contingent.", "npc/metropolice/vo/workforceintake.wav", true)
Schema.voices.Add("Transhuman Arm", "WRAP UP", "Thats it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav", true)
Schema.voices.Add("Civil Protection", "RAYON-X", "Rayon-X.", "npc/metropolice/vo/xray.wav", true)
Schema.voices.Add("Civil Protection", "JAUNE", "Jaune.", "npc/metropolice/vo/yellow.wav", true)
Schema.voices.Add("Civil Protection", "CIRCULEZ4", "Très bien, circulez.", "npc/metropolice/vo/allrightyoucango.wav", true)
Schema.voices.Add("Civil Protection", "ZONE", "Zone.", "npc/metropolice/vo/zone.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS CODE", "All units code.", "npc/metropolice/vo/allunitscode.wav", true)
Schema.voices.Add("Civil Protection", "CLOSING ON SUSPECT", "Closing on suspect.", "npc/metropolice/vo/closingonsuspect.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100 LOCATION", "Control is one-hundred percent this location.", "npc/metropolice/vo/controlis100percent.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATING", "Investigating.", "npc/metropolice/vo/investigating.wav", true)
Schema.voices.Add("Civil Protection", "NEED AIRWATCH", "Dispatch, we need AirWatch.", "npc/metropolice/vo/dispweneedairwatch.wav", true)
Schema.voices.Add("Civil Protection", "NEGATIVE", "Negative.", "npc/metropolice/vo/negative.wav", true)
Schema.voices.Add("Civil Protection", "NEGATIVE2", "Negative.", "npc/metropolice/vo/negative1.wav", true)
Schema.voices.Add("Civil Protection", "NO SIGN 647E", "No sign of that 647-E.", "npc/metropolice/vo/nosignofthat647e.wav", true)
Schema.voices.Add("Civil Protection", "PROTECTION TEAMS", "Protection teams", "npc/metropolice/vo/protectionteams.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS LOCATION", "All units report location.", "npc/metropolice/vo/reportlocation.wav", true)
Schema.voices.Add("Civil Protection", "RESPONDING CODE 2", "Responding code two.", "npc/metropolice/vo/respondingcode2.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT", "Suspect.", "npc/metropolice/vo/suspect.wav", true)
Schema.voices.Add("Transhuman Arm", "SPEAR", "SPEAR.", "npc/combine_soldier/vo/spear.wav", true)
Schema.voices.Add("Transhuman Arm", "PAYBACK", "PAYBACK.", "npc/combine_soldier/vo/payback.wav", true)
Schema.voices.Add("Transhuman Arm", "SWORD", "SWORD.", "npc/combine_soldier/vo/sword.wav", true)
Schema.voices.Add("Transhuman Arm", "STORM", "STORM.", "npc/combine_soldier/vo/storm.wav", true)
Schema.voices.Add("Transhuman Arm", "STRIKER", "STRIKER.", "npc/combine_soldier/vo/striker.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIFORM", "UNIFORM.", "npc/combine_soldier/vo/uniform.wav", true)
-- Civil Protection
Schema.voices.Add("Civil Protection", "LE VOILA A", "Le voilà a..", "npc/metropolice/vo/therehegoeshesat.wav", true)
Schema.voices.Add("Civil Protection", "LE VOILA", "Le voila!", "npc/metropolice/vo/thereheis.wav", true)
Schema.voices.Add("Civil Protection", "ENNUIS", "Vous cherchez les ennuis.", "npc/metropolice/vo/lookingfortrouble.wav", true)
Schema.voices.Add("Civil Protection", "FUIT", "Il fuit!", "npc/metropolice/vo/hesrunning.wav", true)
Schema.voices.Add("Civil Protection", "HAHA", "Haha.", "npc/metropolice/vo/chuckle.wav", true)
Schema.voices.Add("Civil Protection", "QUARTIER DE PRODUCTION", "Quartier de production.", "npc/metropolice/vo/productionblock.wav", true)
Schema.voices.Add("Civil Protection", "APPELLE RENFORTS", "Agent appelle renforts!", "npc/metropolice/vo/officerneedshelp.wav", true)
Schema.voices.Add("Civil Protection", "BOITE1", "Ramasse cette boite.", "npc/metropolice/vo/pickupthecan1.wav", true)
Schema.voices.Add("Civil Protection", "BOITE2", "Ramasse. La. Boite.", "npc/metropolice/vo/pickupthecan2.wav", true)
Schema.voices.Add("Civil Protection", "BOITE3", "J'ai dit ramasse la boite!", "npc/metropolice/vo/pickupthecan3.wav", true)
Schema.voices.Add("Civil Protection", "BOITE4", "Maintenant, mets ça dans la poubelle.", "npc/metropolice/vo/putitinthetrash1.wav", true)
Schema.voices.Add("Civil Protection", "BOITE5", "J'ai dit mets ça dans la poubelle!", "npc/metropolice/vo/putitinthetrash2.wav", true)
Schema.voices.Add("Civil Protection", "BOITE6", "Tu l'as renversé, ramasse!", "npc/metropolice/vo/youknockeditover.wav", true)
Schema.voices.Add("Civil Protection", "BESOIN D'AIDE", "Besoin d'aide pour celui-la?", "npc/metropolice/vo/needanyhelpwiththisone.wav", true)
Schema.voices.Add("Civil Protection", "JE SORS", "Couvrez-moi, je sors!", "npc/metropolice/vo/backmeupImout.wav", true)
Schema.voices.Add("Civil Protection", "RECU", "Reçu.", "npc/metropolice/vo/copy.wav", true)
Schema.voices.Add("Civil Protection", "INSECTES EN LIBERTE", "Insectes en liberté.", "npc/metropolice/vo/bugsontheloose.wav", true)
Schema.voices.Add("Civil Protection", "INSECTE", "Insecte.", "npc/metropolice/vo/bugs.wav", true)
-- BETA CP lines
Schema.voices.Add("Civil Protection", "SUREMENT VRAI", "Sûrement vrai.", "npc/metropolice/custom/surementvrai.wav", true)
Schema.voices.Add("Civil Protection", "PEUT ETRE PAS", "Peut être pas.", "npc/metropolice/custom/peutetrepas.wav", true)
Schema.voices.Add("Civil Protection", "JE VIENS DE PENSER", "J'viens de penser à quelque chose. Attends... peut être pas.", "npc/metropolice/custom/viensdepenser.wav", true)
Schema.voices.Add("Civil Protection", "FAIS GAFFE", "Fais gaffe à ce que tu dis!", "npc/metropolice/custom/faisgaffe.wav", true)
Schema.voices.Add("Civil Protection", "CROIS CA", "Tu t'attends vraiment à ce que je crois à ça?", "npc/metropolice/custom/croisca.wav", true)
Schema.voices.Add("Civil Protection", "CE QUE TU VEUX", "Crois à ce que tu veux.", "npc/metropolice/custom/cequetuveux.wav", true)
Schema.voices.Add("Civil Protection", "PLAINDRE1", "Arrête de te plaindre!", "npc/metropolice/custom/plaindre1.wav", true)
Schema.voices.Add("Civil Protection", "MEILLEURES CHOSES", "J'ai de meilleures choses à faire.", "npc/metropolice/custom/meilleureschoses.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE", "Euh, possible.", "npc/metropolice/custom/possible.wav", true)
Schema.voices.Add("Civil Protection", "NOUVELLES MATRAQUES", "J'ai entendu dire qu'on aura pas de nouvelles matraques cette année.", "npc/metropolice/custom/nouvellesmatraques.wav", true)
Schema.voices.Add("Civil Protection", "LES GENS CRAIGNENT", "Les gens craignent. Enfin, sauf nous.", "npc/metropolice/custom/craignent.wav", true)
Schema.voices.Add("Civil Protection", "RECOMPENSES", "Alors, tu vas avoir les récompenses qu'ils t'ont promis?", "npc/metropolice/custom/recompenses.wav", true)
Schema.voices.Add("Civil Protection", "PREFERE PAS PARLER", "J'préfère pas parler de ça.", "npc/metropolice/custom/preferepasparler.wav", true)
Schema.voices.Add("Civil Protection", "PREFERE PAS PENSER", "Euh, j'préfère pas penser à ça.", "npc/metropolice/custom/preferepaspenser.wav", true)
Schema.voices.Add("Civil Protection", "TON PROBLEME", "C'est ça ton problème.", "npc/metropolice/custom/tonprobleme.wav", true)
Schema.voices.Add("Civil Protection", "JE PENSE", "Ouais, je pense.", "npc/metropolice/custom/jepense.wav", true)
Schema.voices.Add("Civil Protection", "RIDICULE", "C'est ridicule.", "npc/metropolice/custom/ridicule.wav", true)
Schema.voices.Add("Civil Protection", "OUAIS", "Ouais.", "npc/metropolice/custom/ouais.wav", true)
Schema.voices.Add("Civil Protection", "YEP", "Yep.", "npc/metropolice/custom/yep.wav", true)
Schema.voices.Add("Civil Protection", "ESTOMAC", "J'ai mal à l'estomac.", "npc/metropolice/custom/estomac.wav", true)
Schema.voices.Add("Civil Protection", "PLAINDRE2", "Arrête de te plaindre.", "npc/metropolice/custom/plaindre2.wav", true)
Schema.voices.Add("Civil Protection", "FERME LA", "Ferme là à propos de ça.", "npc/metropolice/custom/fermelapropos.wav", true)
Schema.voices.Add("Civil Protection", "CHOIX DE CARRIERE", "Yep, c'est définitivement le meilleur choix de carrière que j'ai fait.", "npc/metropolice/custom/choixcarriere.wav", true)
Schema.voices.Add("Civil Protection", "FASCINANT", "Fascinant.", "npc/metropolice/custom/fascinant.wav", true)
Schema.voices.Add("Civil Protection", "SENS BIEN", "J'me sens plutôt bien aujourd'hui.", "npc/metropolice/custom/sensbien.wav", true)
Schema.voices.Add("Civil Protection", "PIEDS", "Mes pieds me font mal.", "npc/metropolice/custom/pieds.wav", true)
Schema.voices.Add("Civil Protection", "PAS RIDICULE", "Sois pas ridicule.", "npc/metropolice/custom/pasridicule.wav", true)
Schema.voices.Add("Civil Protection", "VEUX PAS PARLER", "J'ai pas envie d'en parler.", "npc/metropolice/custom/pasenparler.wav", true)
Schema.voices.Add("Civil Protection", "CA SUFFIT", "Bon, ça suffit tes conneries.", "npc/metropolice/custom/casuffit.wav", true)
Schema.voices.Add("Civil Protection", "TOUT CE QUE J'ESPERAIS", "C'est tout ce que j'espérais.", "npc/metropolice/custom/jesperais.wav", true)
Schema.voices.Add("Civil Protection", "VA SAVOIR1", "Va savoir.", "npc/metropolice/custom/vasavoir1.wav", true)
Schema.voices.Add("Civil Protection", "AUGMENTATION", "On va supposément recevoir une augmentation la semaine prochaine.", "npc/metropolice/custom/augmentation.wav", true)
Schema.voices.Add("Civil Protection", "PARTENAIRE", "Evidemment c'est toi mon partenaire.", "npc/metropolice/custom/partenaire.wav", true)
Schema.voices.Add("Civil Protection", "HUMEUR", "T'es d'une humeur incroyable.", "npc/metropolice/custom/humeur.wav", true)
Schema.voices.Add("Civil Protection", "VA SAVOIR2", "Huh, va savoir.", "npc/metropolice/custom/vasavoir2.wav", true)
Schema.voices.Add("Civil Protection", "GOSSES", "J'aurai pas de gosses, même s'ils me laissaient faire.", "npc/metropolice/custom/gosses.wav", true)
Schema.voices.Add("Civil Protection", "DERNIER JOB", "Ca éclate complètement mon dernier job.", "npc/metropolice/custom/dernierjob.wav", true)
Schema.voices.Add("Civil Protection", "LAISSE MOI PENSER", "Euh, laisse moi y penser.", "npc/metropolice/custom/laissemoiypenser.wav", true)
Schema.voices.Add("Civil Protection", "NOPE", "Nope.", "npc/metropolice/custom/nope.wav", true)
Schema.voices.Add("Civil Protection", "PRIME", "Tu paries qu'on va avoir une prime?", "npc/metropolice/custom/prime.wav", true)
Schema.voices.Add("Civil Protection", "LACHE TON ARME", "Lache ton arme, mets toi au sol!", "npc/metropolice/custom/lachetonarme.wav", true)
Schema.voices.Add("Civil Protection", "BOUGE PAS", "Bouge pas!", "npc/metropolice/custom/bougepas.wav", true)
Schema.voices.Add("Civil Protection", "MAINS EN L'AIR", "Mains en l'air!", "npc/metropolice/custom/mainsenlair", true)
Schema.voices.Add("Civil Protection", "LE LAISSE PAS", "Ne le laisse pas s'enfuir!", "npc/metropolice/custom/lelaissepas.wav", true)
Schema.voices.Add("Civil Protection", "CE BORDEL", "C'est quoi ce bordel?", "npc/metropolice/custom/cebordel.wav", true)
Schema.voices.Add("Civil Protection", "QUOI CE", "C'est quoi ce-?", "npc/metropolice/custom/quoice.wav", true)
Schema.voices.Add("Civil Protection", "ENCERCLE", "T'es encerclé.", "npc/metropolice/custom/encercle.wav", true)
Schema.voices.Add("Civil Protection", "SE CACHER", "Ca sert à rien de te cacher!", "npc/metropolice/custom/tecacher.wav", true)
Schema.voices.Add("Civil Protection", "DEGAGE D'ICI", "Dégage d'ici.", "npc/metropolice/custom/degagedici.wav", true)
Schema.voices.Add("Civil Protection", "ON S'OCCUPE", "On s'occupe de toi.", "npc/metropolice/custom/onsoccupe.wav", true)
Schema.voices.Add("Civil Protection", "ECHAPPATOIRE", "T'as aucun échappatoire!", "npc/metropolice/custom/echappatoire.wav", true)
Schema.voices.Add("Civil Protection", "DOULEUR1", "Ugh!", "voices/cp/beta/pain1.wav", true)
Schema.voices.Add("Civil Protection", "DOULEUR2", "Uagh!", "voices/cp/beta/pain2.wav", true)
Schema.voices.Add("Civil Protection", "DOULEUR3", "Augh!", "voices/cp/beta/pain3.wav", true)
Schema.voices.Add("Civil Protection", "DOULEUR4", "Agh!", "voices/cp/beta/pain4.wav", true)
-- END OF BETA CP LINES
-- Civil Protection Custom Voicelines by Coloss
Schema.voices.Add("Civil Protection", "10-7", "Unité en fin de service, 10-7.", "npc/metropolice/custom/10-7.wav", true)
Schema.voices.Add("Civil Protection", "10-17", "Officier signale 10-17 pour RVL.", "npc/metropolice/custom/10-17.wav", true)
Schema.voices.Add("Civil Protection", "10-41", "A toutes les Unités, je pars en 10-41.", "npc/metropolice/custom/10-41.wav", true)
Schema.voices.Add("Civil Protection", "10-42", "Officier signale 10-42.", "npc/metropolice/custom/10-42.wav", true)
Schema.voices.Add("Civil Protection", "10-96", "Inaptitude mentale, 10-96.", "npc/metropolice/custom/10-96.wav", true)
Schema.voices.Add("Civil Protection", "10-99", "Fusillade sur ma 10-20, Officier 10-99! 10-99!", "npc/metropolice/custom/10-99.wav", true)
Schema.voices.Add("Civil Protection", "11-42", "A toutes les Unités, 11-42.", "npc/metropolice/custom/11-42.wav", true)
Schema.voices.Add("Civil Protection", "11-99", "11-99, 11-99!", "npc/metropolice/custom/11-99.wav", true)
Schema.voices.Add("Civil Protection", "14TRANSGRESSION", "14; transgression verbale.", "npc/metropolice/custom/14transgression.wav", true)
Schema.voices.Add("Civil Protection", "15TRANSGRESSION", "15; transgression de mouvement.", "npc/metropolice/custom/15transgression.wav", true)
Schema.voices.Add("Civil Protection", "17FTRANSGRESSION", "17F; détachement des fugitifs.", "npc/metropolice/custom/17ftransgression.wav", true)
Schema.voices.Add("Civil Protection", "17NTRANSGRESSION", "17N; détachement non cohésif.", "npc/metropolice/custom/17ntransgression.wav", true)
Schema.voices.Add("Civil Protection", "19TRANSGRESSION", "19; intrusion civile.", "npc/metropolice/custom/19transgression.wav", true)
Schema.voices.Add("Civil Protection", "21TRANSGRESSION", "21; possession non autorisée.", "npc/metropolice/custom/21transgression.wav", true)
Schema.voices.Add("Civil Protection", "27TRANSGRESSION", "27; tentative de crime.", "npc/metropolice/custom/27transgression.wav", true)
Schema.voices.Add("Civil Protection", "28TRANSGRESSION", "28; incitation au crime.", "npc/metropolice/custom/28transgression.wav", true)
Schema.voices.Add("Civil Protection", "30TRANSGRESSION", "30; fonctionnement incorrect.", "npc/metropolice/custom/30transgression.wav", true)
Schema.voices.Add("Civil Protection", "33TRANSGRESSION", "33; contre-obéissance, sociocide.", "npc/metropolice/custom/33transgression.wav", true)
Schema.voices.Add("Civil Protection", "37TRANSGRESSION", "37; jeux d'argent non autorisé.", "npc/metropolice/custom/37transgression.wav", true)
Schema.voices.Add("Civil Protection", "48TRANSGRESSION", "48; vol.", "npc/metropolice/custom/48transgression.wav", true)
Schema.voices.Add("Civil Protection", "51BTRANSGRESSION", "51B; menace sur les biens.", "npc/metropolice/custom/51btransgression.wav", true)
Schema.voices.Add("Civil Protection", "51TRANSGRESSION", "51; incendie volontaire.", "npc/metropolice/custom/51transgression.wav", true)
Schema.voices.Add("Civil Protection", "62TRANSGRESSION", "62; alarme.", "npc/metropolice/custom/62transgression.wav", true)
Schema.voices.Add("Civil Protection", "63STRANSGRESSION", "63S; fonctionnement illégal.", "npc/metropolice/custom/63stransgression.wav", true)
Schema.voices.Add("Civil Protection", "63TRANSGRESSION", "63; intrusion criminelle.", "npc/metropolice/custom/63transgression.wav", true)
Schema.voices.Add("Civil Protection", "69TRANSGRESSION", "69; possession de ressources.", "npc/metropolice/custom/69transgression.wav", true)
Schema.voices.Add("Civil Protection", "94TRANSGRESSION", "94; arme.", "npc/metropolice/custom/94transgression.wav", true)
Schema.voices.Add("Civil Protection", "95TRANSGRESSION", "95; transport illégal.", "npc/metropolice/custom/95transgression.wav", true)
Schema.voices.Add("Civil Protection", "98TRANSGRESSION", "98; usurpation d'identité.", "npc/metropolice/custom/98transgression.wav", true)
Schema.voices.Add("Civil Protection", "105TRANSGRESSION", "105; entrave à la protection.", "npc/metropolice/custom/105transgression.wav", true)
Schema.voices.Add("Civil Protection", "148TRANSGRESSION", "148; résistance à l'arrestation.", "npc/metropolice/custom/148transgression.wav", true)
Schema.voices.Add("Civil Protection", "182TRANSGRESSION", "182; inaction.", "npc/metropolice/custom/182transgression.wav", true)
Schema.voices.Add("Civil Protection", "183TRANSGRESSION", "183; conspiration.", "npc/metropolice/custom/183transgression.wav", true)
Schema.voices.Add("Civil Protection", "186TRANSGRESSION", "186; échec d'identification.", "npc/metropolice/custom/186transgression.wav", true)
Schema.voices.Add("Civil Protection", "243TRANSGRESSION", "243; attaque sur l'overwatch.", "npc/metropolice/custom/243transgression.wav", true)
Schema.voices.Add("Civil Protection", "245TRANSGRESSION", "245; assaut sur membre important.", "npc/metropolice/custom/245transgression.wav", true)
Schema.voices.Add("Civil Protection", "288TRANSGRESSION", "288; procréation non autorisée.", "npc/metropolice/custom/288transgression.wav", true)
Schema.voices.Add("Civil Protection", "404TRANSGRESSION", "404; révolte.", "npc/metropolice/custom/404transgression.wav", true)
Schema.voices.Add("Civil Protection", "408TRANSGRESSION", "408; dommages criminels.", "npc/metropolice/custom/408transgression.wav", true)
Schema.voices.Add("Civil Protection", "415BTRANSGRESSION", "415B; incursion civile.", "npc/metropolice/custom/415btransgression.wav", true)
Schema.voices.Add("Civil Protection", "415TRANSGRESSION", "415; désunion civile.", "npc/metropolice/custom/415transgression.wav", true)
Schema.voices.Add("Civil Protection", "422TRANSGRESSION", "422; malversation des capitaux.", "npc/metropolice/custom/422transgression.wav", true)
Schema.voices.Add("Civil Protection", "505TRANSGRESSION", "505; évasion.", "npc/metropolice/custom/505transgression.wav", true)
Schema.voices.Add("Civil Protection", "507TRANSGRESSION", "507; non-conformité publique.", "npc/metropolice/custom/507transgression.wav", true)
Schema.voices.Add("Civil Protection", "603TRANSGRESSION", "603; entrée illégale.", "npc/metropolice/custom/603transgression.wav", true)
Schema.voices.Add("Civil Protection", "34S", "34s entendus dans les parages.", "npc/metropolice/custom/34s.wav", true)
Schema.voices.Add("Civil Protection", "647E", "647e.", "npc/metropolice/custom/647e.wav", true)
Schema.voices.Add("Civil Protection", "ACTIVITÉ ANTI CIVILE", "Activité anti-civile.", "npc/metropolice/custom/activiteanticivile.wav", true)
Schema.voices.Add("Civil Protection", "ALMIR LIRENHEIMER", "Almir Lirenheimer.", "npc/metropolice/custom/almirlirenheimer.wav", true)
Schema.voices.Add("Civil Protection", "ARRÊTEZ VOUS", "Citoyen, arrêtez-vous!", "npc/metropolice/custom/arretezvous.wav", true)
Schema.voices.Add("Civil Protection", "AUCUNE IDÉE1", "J'en ai aucune idée.", "npc/metropolice/custom/aucuneidee1.wav", true)
Schema.voices.Add("Civil Protection", "AUCUNE IDÉE2", "Aucune idée.", "npc/metropolice/custom/aucuneidee2.wav", true)
Schema.voices.Add("Civil Protection", "AUCUNE IDÉE3", "Aucune putain d'idée.", "npc/metropolice/custom/aucuneidee3.wav", true)
Schema.voices.Add("Civil Protection", "RAPPORT CODE 100", "Officier au rapport, tout est Code 100 sur ma position.", "npc/metropolice/custom/aurapportcode100.wav", true)
Schema.voices.Add("Civil Protection", "AU SOL", "Bougez plus et mettez-vous au sol, immédiatement!", "npc/metropolice/custom/ausol.wav", true)
Schema.voices.Add("Civil Protection", "AVEC MOI", "Toi Citoyen, viens avec moi.", "npc/metropolice/custom/avecmoi.wav", true)
Schema.voices.Add("Civil Protection", "AVERTISSEMENT1", "Premier avertissement.", "npc/metropolice/custom/avertissement1.wav", true)
Schema.voices.Add("Civil Protection", "AVERTISSEMENT2", "Deuxième avertissement.", "npc/metropolice/custom/avertissement2.wav", true)
Schema.voices.Add("Civil Protection", "AVERTISSEMENT3", "Dernier avertissement.", "npc/metropolice/custom/avertissement3.wav", true)
Schema.voices.Add("Civil Protection", "BRASSARD NOIR", "Raclure de brassard noir.", "npc/metropolice/custom/brassardnoir.wav", true)
Schema.voices.Add("Civil Protection", "CAPITAINE", "Capitaine.", "npc/metropolice/custom/capitaine.wav", true)
Schema.voices.Add("Civil Protection", "CID1", "Ton C-ID.", "npc/metropolice/custom/cid1.wav", true)
Schema.voices.Add("Civil Protection", "CID2", "Ton C-ID, Citoyen.", "npc/metropolice/custom/cid2.wav", true)
Schema.voices.Add("Civil Protection", "CID3", "Donne-moi... ton C-ID.", "npc/metropolice/custom/cid3.wav", true)
Schema.voices.Add("Civil Protection", "CITÉ13", "Cité 13 est la plus glorieuse des Cités de l'Union.", "npc/metropolice/custom/cite13.wav", true)
Schema.voices.Add("Civil Protection", "CITOYEN FUITE", "Centrale, j'ai un Citoyen en fuite, confirmez poursuite.", "npc/metropolice/custom/citoyenfuite.wav", true)
Schema.voices.Add("Civil Protection", "CODE 6", "A toutes les Unités, Code 6!", "npc/metropolice/custom/code6.wav", true)
Schema.voices.Add("Civil Protection", "COLLABORATEUR", "Collaborateur.", "npc/metropolice/custom/collaborateur.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 0", "Conformiste de niveau 0.", "npc/metropolice/custom/conformiste0.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 1", "Conformiste de niveau 1.", "npc/metropolice/custom/conformiste1.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 2", "Conformiste de niveau 2.", "npc/metropolice/custom/conformiste2.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 3", "Conformiste de niveau 3.", "npc/metropolice/custom/conformiste3.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 4", "Conformiste de niveau 4.", "npc/metropolice/custom/conformiste4.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 5", "Conformiste de niveau 5.", "npc/metropolice/custom/conformiste5.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 6", "Conformiste de niveau 6.", "npc/metropolice/custom/conformiste6.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE 7", "Conformiste de niveau 7.", "npc/metropolice/custom/conformiste7.wav", true)
Schema.voices.Add("Civil Protection", "CONFORMISTE D", "Conformiste de niveau D.", "npc/metropolice/custom/conformisted.wav", true)
Schema.voices.Add("Civil Protection", "CONTREBANDE BLEU", "Article de contrebande de niveau Bleu.", "npc/metropolice/custom/contrebandebleu.wav", true)
Schema.voices.Add("Civil Protection", "CONTREBANDE NOIR", "Article de contrebande de niveau Noir.", "npc/metropolice/custom/contrebandenoir.wav", true)
Schema.voices.Add("Civil Protection", "CONTREBANDE ORANGE", "Article de contrebande de niveau Orange.", "npc/metropolice/custom/contrebandeorange.wav", true)
Schema.voices.Add("Civil Protection", "CONTREBANDE ROUGE", "Article de contrebande de niveau Rouge.", "npc/metropolice/custom/contrebanderouge.wav", true)
Schema.voices.Add("Civil Protection", "DÉCLINE IDENTITÉ", "Décline ton identité.", "npc/metropolice/custom/declineidentite.wav", true)
Schema.voices.Add("Civil Protection", "ÉCHEC CUISANT", "Encore un échec cuisant pour la vermine rebelle.", "npc/metropolice/custom/echeccuisant.wav", true)
Schema.voices.Add("Civil Protection", "ÉCHEC MISSION", "A toutes les Unités, l'échec de la mission entrainement une amputation immédiate.", "npc/metropolice/custom/echecmission.wav", true)
Schema.voices.Add("Civil Protection", "EHM", "Ehm...", "npc/metropolice/custom/ehm.wav", true)
Schema.voices.Add("Civil Protection", "EN VERITÉ", "Euhm... en vérité, euh...", "npc/metropolice/custom/enverite.wav", true)
Schema.voices.Add("Civil Protection", "EUH", "Euh...", "npc/metropolice/custom/euh.wav", true)
Schema.voices.Add("Civil Protection", "EVA KHEARD", "Eva Kheard.", "npc/metropolice/custom/evakheard.wav", true)
Schema.voices.Add("Civil Protection", "FACE AU MUR1", "Face au mur.", "npc/metropolice/custom/faceaumur1.wav", true)
Schema.voices.Add("Civil Protection", "FACE AU MUR2", "Face au mur, Citoyen.", "npc/metropolice/custom/faceaumur2.wav", true)
Schema.voices.Add("Civil Protection", "FACE AU MUR3", "J'ai dit face au mur!", "npc/metropolice/custom/faceaumur3.wav", true)
Schema.voices.Add("Civil Protection", "FORMEZ ÉQUIPE", "Formez une équipe de protection.", "npc/metropolice/custom/formezequipe.wav", true)
Schema.voices.Add("Civil Protection", "FOUILLE", "Lève les bras et écarte les jambes, et plus un geste.", "npc/metropolice/custom/fouille.wav", true)
Schema.voices.Add("Civil Protection", "GARDE RÉPUBLICAINE", "Garde républicaine.", "npc/metropolice/custom/garderepu.wav", true)
Schema.voices.Add("Civil Protection", "GLOIRE CITÉ 13", "Gloire à Cité 13!", "npc/metropolice/custom/gloirecite13.wav", true)
Schema.voices.Add("Civil Protection", "GLOIRE PC", "Gloire à la Protection Civile!", "npc/metropolice/custom/gloirepc.wav", true)
Schema.voices.Add("Civil Protection", "GLOIRE UNION", "Gloire à l'Union!", "npc/metropolice/custom/gloireunion.wav", true)
Schema.voices.Add("Civil Protection", "HAUT COLLABORATEUR", "Haut collaborateur.", "npc/metropolice/custom/hautcollaborateur.wav", true)
Schema.voices.Add("Civil Protection", "I1", "i1.", "npc/metropolice/custom/i1.wav", true)
Schema.voices.Add("Civil Protection", "I2", "i2.", "npc/metropolice/custom/i2.wav", true)
Schema.voices.Add("Civil Protection", "I3", "i3.", "npc/metropolice/custom/i3.wav", true)
Schema.voices.Add("Civil Protection", "I4", "i4.", "npc/metropolice/custom/i4.wav", true)
Schema.voices.Add("Civil Protection", "I5", "i5.", "npc/metropolice/custom/i5.wav", true)
Schema.voices.Add("Civil Protection", "JOSEPH KOFMAN", "Joseph Kofman.", "npc/metropolice/custom/josephkofman.wav", true)
Schema.voices.Add("Civil Protection", "KHEARD", "Eva Kheard, quelqu'un en a déjà entendu parler?", "npc/metropolice/custom/kheard.wav", true)
Schema.voices.Add("Civil Protection", "KOFMAN", "T'as entendu parler de Joseph Kofman? Ouais, ce mec vient d'un autre district de Cité 13, il roule sur l'or cet enfoiré.", "npc/metropolice/custom/kofman.wav", true)
Schema.voices.Add("Civil Protection", "LIRENHEIMER", "C'est quand la dernière fois que t'as vu Lirenheimer? Parce que moi, bon, à part le voir récolter les fonds de Cité 13, on l'a pas vu souvent!", "npc/metropolice/custom/lirenheimer.wav", true)
Schema.voices.Add("Civil Protection", "MARQUE NOIRE", "Officier à marque noire.", "npc/metropolice/custom/marquenoire.wav", true)
Schema.voices.Add("Civil Protection", "MARTIN FRANCIS LEFÈVRE", "Martin Francis Lefèvre.", "npc/metropolice/custom/martinfrancislefevre.wav", true)
Schema.voices.Add("Civil Protection", "MINISTÈRE ÉCONOMIE", "Ministère de l'Économie.", "npc/metropolice/custom/ministereeco.wav", true)
Schema.voices.Add("Civil Protection", "MINISTÈRE ILLU", "Ministère de l'Illumination et de la Vérité.", "npc/metropolice/custom/ministereillu.wav", true)
Schema.voices.Add("Civil Protection", "MINISTÈRE PC", "Ministère de la Protection Civile.", "npc/metropolice/custom/ministerepc.wav", true)
Schema.voices.Add("Civil Protection", "MISE EN DANGER NIVEAU 5", "Niveau 5 de mise en danger de la société.", "npc/metropolice/custom/miseendangerniveau5.wav", true)
Schema.voices.Add("Civil Protection", "OBÉISSEZ1", "Obéissez!", "npc/metropolice/custom/obeissez1.wav", true)
Schema.voices.Add("Civil Protection", "OBÉISSEZ2", "Tu as trois secondes pour obéir.", "npc/metropolice/custom/obeissez2.wav", true)
Schema.voices.Add("Civil Protection", "PARTISAN", "Partisan.", "npc/metropolice/custom/partisan.wav", true)
Schema.voices.Add("Civil Protection", "PERDU PATIENCE", "J'ai perdu toute patience.", "npc/metropolice/custom/perdupatience.wav", true)
Schema.voices.Add("Civil Protection", "PLANQUÉS DU MPC", "Putain de planqués du MPC!", "npc/metropolice/custom/planquesmpc.wav", true)
Schema.voices.Add("Civil Protection", "POURSUIVEZ ASSAILLANTS", "A toutes les Unités, poursuivez les assaillants!", "npc/metropolice/custom/poursuivezassaillants.wav", true)
Schema.voices.Add("Civil Protection", "PROCÉDEZ FOUILLE", "Procédez à une fouille.", "npc/metropolice/custom/procedezfouillle.wav", true)
Schema.voices.Add("Civil Protection", "RANK LEADER", "Rank Leader.", "npc/metropolice/custom/rankleader.wav", true)
Schema.voices.Add("Civil Protection", "RL", "Rank Leader.", "npc/metropolice/custom/rankleader.wav", true)
Schema.voices.Add("Civil Protection", "RATION COLLABORATEUR", "Putain, qu'est-ce que je donnerai pas pour une ration de collaborateur quand même!", "npc/metropolice/custom/rationcollab.wav", true)
Schema.voices.Add("Civil Protection", "RAYMOND ARCENEAUX", "Raymond Arceneaux.", "npc/metropolice/custom/raymondarceneaux.wav", true)
Schema.voices.Add("Civil Protection", "REBELLE", "Rebelle.", "npc/metropolice/custom/rebelle.wav", true)
Schema.voices.Add("Civil Protection", "RECRUE", "Recrue.", "npc/metropolice/custom/recrue.wav", true)
Schema.voices.Add("Civil Protection", "REPOS", "Y'a rien que je donnerai pas pour une semaine de repos.", "npc/metropolice/custom/repos.wav", true)
Schema.voices.Add("Civil Protection", "RÉSISTANT", "Résistant.", "npc/metropolice/custom/resistant.wav", true)
Schema.voices.Add("Civil Protection", "RETOUR CODE 12", "A tous les Officiers, on retourne au Code 12.", "npc/metropolice/custom/retourcode12.wav", true)
Schema.voices.Add("Civil Protection", "CHEZ LES SAUVAGES", "Y'a que chez les sauvages qu'on parle en Anglais.", "npc/metropolice/custom/sauvages.wav", true)
Schema.voices.Add("Civil Protection", "SOCIO FRACTURE", "Socio-fracture.", "npc/metropolice/custom/sociofracture.wav", true)
Schema.voices.Add("Civil Protection", "SOCIO INCURSION", "Socio-incursion.", "npc/metropolice/custom/socioincursion.wav", true)
Schema.voices.Add("Civil Protection", "SUJETS REBELLES", "Sujets rebelles en visuel. A toutes les Unités, injectez la zone.", "npc/metropolice/custom/sujetrebelle.wav", true)
Schema.voices.Add("Civil Protection", "TABASSER DES CHAUVES", "Si on m'avait dit que je tabasserai des chauves en rejoignant la Protection Civile, je l'aurai fait direct.", "npc/metropolice/custom/tabasserchauve.wav", true)
Schema.voices.Add("Civil Protection", "TELLEMENT CHAUVE", "T'es tellement chauve que même un headcrab confondrait ta tête avec un de ses congénères.", "npc/metropolice/custom/tellementchauve.wav", true)
Schema.voices.Add("Civil Protection", "TETE HEADCRAB", "Ton père est tellement chauve qu'un headcrab confondrait sa tête avec un de ses congénères.", "npc/metropolice/custom/teteheadcrab.wav", true)
Schema.voices.Add("Civil Protection", "TOUS DES SAUVAGES", "Tous des sauvages, même pas des êtres Humains.", "npc/metropolice/custom/tousdessauvages.wav", true)
Schema.voices.Add("Civil Protection", "UCMR", "UCMR.", "npc/metropolice/custom/ucmr.wav", true)
Schema.voices.Add("Civil Protection", "UNION CIVILE MR", "Union Civile de la Médecine et de la Recherche.", "npc/metropolice/custom/unioncivilemr.wav", true)
Schema.voices.Add("Civil Protection", "UNION DES TRAVAILLEURS CIVILS", "Union des Travailleurs Civils.", "npc/metropolice/custom/uniondestravailleurscivils.wav", true)
Schema.voices.Add("Civil Protection", "UN PTIT TRUC", "Bon, il est pas si différent, il a juste un p'tit truc en plus!", "npc/metropolice/custom/unptittruc.wav", true)
Schema.voices.Add("Civil Protection", "UTC", "UTC.", "npc/metropolice/custom/utc.wav", true)
-- End of Civil Protection Custom Voicelines by Coloss
-- End of Civil Protection
Schema.voices.Add("Dispatch", "ACTIVITE NIVEAU UN", "Individu, vous êtes coupable d'un refus d'obtempérer de niveau 2. Vous êtes coupable d'activités anti-civiles de niveau 1. Unités de protection, codes d'incrimination: DEVOIR, ÉPÉE, OPÉRER.", "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav", true)
Schema.voices.Add("Dispatch", "ANTI-CITOYEN", "Aux unités au sol, anti-citoyen repéré dans cette communauté. Code: BLOQUER, CAUTÉRISER, STABILISER.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav", true)
Schema.voices.Add("Dispatch", "ACTIVITE ANTI-CIVILE", "Alerte unités de protection: activités anti-civiles vérifiées dans cette communauté: code RASSEMBLER, BLOQUER, CERNER.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav", true)
Schema.voices.Add("Dispatch", "REFUS MAJEUR", "Individu, vous êtes coupable d'un refus majeur d'obtempérer. Statut d'anti-citoyen, APPROUVÉ.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav", true)
Schema.voices.Add("Dispatch", "PRENEZ POSITIONS", "Attention: tout les citoyens dans bloc résidentiel locaux, prenez vos positions respectives.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav", true)
Schema.voices.Add("Dispatch", "JUGEMENT AUTONOME", "Équipe de protection au sol: jugement autonome en vigueur. Condamnation à votre discrétion. Code: AMPUTER, ZÉRO, CONFIRMER.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav", true)
Schema.voices.Add("Dispatch", "CITOYENS RELOCATION", "Avis aux citoyens: tout refus de coopération entraîne une relocation extérieure permanente.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav", true)
Schema.voices.Add("Dispatch", "INACTION", "Rappel citoyens: inaction égale conspiration. Signalez oppositions à une unité de protection civile immédiatement.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav", true)
Schema.voices.Add("Dispatch", "INFRACTIONS MULTIPLES", "Individu, vous êtes coupable d'infractions civiles multiples. Citoyenneté annulée, statut: HOSTILE.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav", true)
Schema.voices.Add("Dispatch", "DEDUITES", "Avis aux habitants: votre quartier est maintenant accusé de coercition inactive permissive. Cinq rations déduites.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav", true)
Schema.voices.Add("Dispatch", "TENDENCE EVASION", "Votre attention: ce citoyen rebelle a souvent tendance à l'évasion. Équipe de protection au sol: alerte, code: ISOLER, EXPOSER, ADMINISTRER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav", true)
Schema.voices.Add("Dispatch", "SOCIO DANGER NIVEAU UN", "Individu: vous êtes coupable d'un socio-danger, de niveau 1. Unités de protection: code d'incrimination: DEVOIR, ÉPÉE, MINUIT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav", true)
Schema.voices.Add("Dispatch", "INSPECTION", "Avis aux citoyens: vérification de l'identification prioritaire en cours. Rassemblez-vous positions d'inspection désignées.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav", true)
Schema.voices.Add("Dispatch", "JUGEMENT", "A toutes les unités PC au sol: abandon du jugement en vigueur. Incrimination majeure à votre discrétion.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav", true)
Schema.voices.Add("Dispatch", "ERREUR COMPTAGE", "Avis aux résidents: erreur comptage dans votre bloc. Coopérez avec votre unité PC pour une ration complète en récompense.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav", true)
Schema.voices.Add("Dispatch", "ECHEC MISSION", "Attention unités au sol. Assignation extérieur permanente si la mission échoue. Rappel code: SACRIFIEZ, COAGULEZ, BLOQUEZ.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav", true)
Schema.voices.Add("Dispatch", "BRECHE EXOGENE", "Milice confirme brèche exogène importante. Patrouille aérienne accrue et étendue. Tenez jusqu'au renfort.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav", true)
Schema.voices.Add("Dispatch", "INFECTION CIVILE", "Avis aux résidents: risque d'infection civile dans ce bloc. INFORMER, COOPÉRER, RASSEMBLER.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav", true)
Schema.voices.Add("Dispatch", "SOCIO DANGER NIVEAU CINQ", "Individu, vous êtes coupable d'un socio-danger, de niveau 5. Arrêtez-vous immédiatement et écoutez le verdict.", "npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav", true)
Schema.voices.Add("Dispatch", "STATUT EVASION", "Équipe de protection: statut évasion en cours dans cette communauté. RÉPONDEZ, ISOLEZ, ENQUÊTEZ.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav", true)
Schema.voices.Add("Dispatch", "CONFIRMEZ STATUT CIVIL", "Votre attention: personne suspecte non-identifiée - confirmez statut civil avec équipe de protection immédiatement.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav", true)
Schema.voices.Add("Dispatch", "PROCEDURE DE TROUBLE", "Avis à la communauté: code de procédure de trouble en vigueur. Code: INOCULEZ, PROTÉGEZ, PACIFIEZ. Code: PRESSION, ÉPÉE, STÉRILISEZ.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav", true)
Schema.voices.Add("Dispatch", "TROUBLES LOCAUX", "Alerte: unités de protection, communauté au sol: troubles locaux détectés. ASSEMBLER, ADMINISTRER, PACIFIER.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISSION FAILURE 2", "Security Alert. Reminder, ground teams: Mission failure will result in permanent relocation. Response code: Breach. Maneuver. Inoculate.", "voices/dispatch/missionfailure_relocation.wav", true)
Schema.voices.Add("Dispatch", "CRITICAL BREACH", "Critical breach. Stand by. Stand by.", "voices/dispatch/crticalbreach.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTEUR DESENGAGES", "Avertissement prioritaire: restricteurs de périmètres désactivés. Tout délégués des stabilisateurs vers points d'attache des incursions immédiatement.", "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav", true)
Schema.voices.Add("Dispatch", "ACTIVITE EXOGENE", "Alerte. Activité exogène non-standard détectée. Suivez procédure d'encerclement standard et au rapport.", "npc/overwatch/cityvoice/fprison_nonstandardexogen.wav", true)
Schema.voices.Add("Dispatch", "SYSTEMES INACTIFS", "Avertissement. Surveillance et détection des systèmes inactives. Membres restants de l'équipe de stabilisation au rapport.", "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav", true)
Schema.voices.Add("Dispatch", "INTERFACE VIRALE", "Avertissement. Avancez interface virale hostile détectée. Reprogrammation noyau-polyphasique détectée. Les stérilisateurs et les champs d'encerclement peuvent être compromis. Avertissement, interface virale hostile.", "npc/overwatch/cityvoice/fprison_interfacebypass.wav", true)
Schema.voices.Add("Dispatch", "CODE SHIELD", "Response code: Shield. Key. Migrate.", "voices/dispatch/responsecode_shield.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTED BLOCK DEPLOYMENT", "Attention please. Access to this block is not permitted. Local security deployed and designated to prosecute.", "voices/dispatch/restrictedblock_deployment.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTED BLOCK WARNING", "Attention please. Access to this block is not permitted. To receive this message is to be in civil code violation.", "voices/dispatch/restrictedblock_warning.wav", true)
Schema.voices.Add("Dispatch", "READMINISTRATION", "Security alert. Re-administration in progress. Asset allocation adjustment code: Flint. Inspect. Extirpate. Priority: immediate.", "voices/dispatch/readministration.wav", true)
Schema.voices.Add("Dispatch", "PRIMARY ONE OBJECTIVE", "Converge sector station one, weapons free. Target has been designated as primary one objective. Prosecute on sight.", "voices/dispatch/primaryone_objective.wav", true)
Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 5", "Individual, you are now charged with multiple level five anti-civil activity violations. Please cooperate with ground protection team. Ground protection team: alert. Code: Engage. Isolate. Neutralize.", "voices/dispatch/level5_anticivil.wav", true)
Schema.voices.Add("Dispatch", "CONCURRENT DEPLOYMENT", "Full system alert. Operation engagement five-one-two-nine. Immediate, concurrent deployment. Five-one-two-nine.", "voices/dispatch/concurrent_deployment.wav", true)
Schema.voices.Add("Dispatch", "EVASION BEHAVIOR 2", "Alert. Ground units. Invasive operation of anti-citizen origin. Response code: Engage. Quell. Inquire.", "voices/dispatch/anticivil_evading.wav", true)
Schema.voices.Add("Dispatch", "CIVIL INSURRECTION", "Security alert. Critical civil insurrection. Deploy technician teams to Blocks 49, 64, 77. Maintain priority.", "voices/dispatch/civil_insurrection.wav", true)
Schema.voices.Add("Dispatch", "CODE VOID", "Alert ground units. Alert command units. Emergency code: void.", "voices/dispatch/emergencyvoid.wav", true)
Schema.voices.Add("Dispatch", "ACCESS RESTRICTED", "Attention please. Access is not permitted. Anti-citizen scavenging will result in immediate capital prosecution.", "voices/dispatch/access_restricted.wav", true)
Schema.voices.Add("Dispatch", "CONSPIRACY 2", "Citizen Reminder: a civilized society demands swift and targeted oversight. Prohibit fellow citizens from threatening the community.", "voices/dispatch/citizen_reminder2.wav", true)
Schema.voices.Add("Dispatch Radio", "0", "0", "npc/overwatch/radiovoice/zero.wav", true)
Schema.voices.Add("Dispatch Radio", "1", "1", "npc/overwatch/radiovoice/one.wav", true)
Schema.voices.Add("Dispatch Radio", "10-0 RECHERCHE", "10-0; début recherche", "npc/overwatch/radiovoice/beginscanning10-0.wav", true)
Schema.voices.Add("Dispatch Radio", "10-103M", "10-103M; trouble causé par un déséquilibré", "npc/overwatch/radiovoice/disturbancemental10-103m.wav", true)
Schema.voices.Add("Dispatch Radio", "100 CREDITS", "Rank-Leader, rappel: 100 crédits de stérilisation pour simulation de reproduction non mécanique.", "npc/overwatch/radiovoice/reminder100credits.wav", true)
Schema.voices.Add("Dispatch Radio", "148", "148; résistance lors de l'arrestation", "npc/overwatch/radiovoice/resistingpacification148.wav", true)
Schema.voices.Add("Dispatch Radio", "17F", "17f; regroupement fugitif", "npc/overwatch/radiovoice/fugitive17f.wav", true)
Schema.voices.Add("Dispatch Radio", "2", "2", "npc/overwatch/radiovoice/two.wav", true)
Schema.voices.Add("Dispatch Radio", "243", "243; attaque sur l'Unité de Protection", "npc/overwatch/radiovoice/assault243.wav", true)
Schema.voices.Add("Dispatch Radio", "27", "27; tentative de délit", "npc/overwatch/radiovoice/attemptedcrime27.wav", true)
Schema.voices.Add("Dispatch Radio", "3", "3", "npc/overwatch/radiovoice/three.wav", true)
Schema.voices.Add("Dispatch Radio", "4", "4", "npc/overwatch/radiovoice/four.wav", true)
Schema.voices.Add("Dispatch Radio", "404", "émeute; 404", "npc/overwatch/radiovoice/riot404.wav", true)
Schema.voices.Add("Dispatch Radio", "404 ZONE", "Zone quatre cent quatre.", "npc/overwatch/radiovoice/404zone.wav", true)
Schema.voices.Add("Dispatch Radio", "415", "415; Désunion civile.", "npc/overwatch/radiovoice/disturbingunity415.wav", true)
Schema.voices.Add("Dispatch Radio", "5", "5", "npc/overwatch/radiovoice/five.wav", true)
Schema.voices.Add("Dispatch Radio", "507", "507; refus d'obtempérer", "npc/overwatch/radiovoice/publicnoncompliance507.wav", true)
Schema.voices.Add("Dispatch Radio", "51", "51; incendie non-sanctionné", "npc/overwatch/radiovoice/nonsanctionedarson51.wav", true)
Schema.voices.Add("Dispatch Radio", "51B", "51B; menace de vandalisme", "npc/overwatch/radiovoice/threattoproperty51b.wav", true)
Schema.voices.Add("Dispatch Radio", "6", "6", "npc/overwatch/radiovoice/six.wav", true)
Schema.voices.Add("Dispatch Radio", "603", "603; entrée interdite", "npc/overwatch/radiovoice/unlawfulentry603.wav", true)
Schema.voices.Add("Dispatch Radio", "62", "62; alarmes", "npc/overwatch/radiovoice/alarms62.wav", true)
Schema.voices.Add("Dispatch Radio", "63", "63; intrusion criminelle", "npc/overwatch/radiovoice/criminaltrespass63.wav", true)
Schema.voices.Add("Dispatch Radio", "63S", "63S; effraction en cours", "npc/overwatch/radiovoice/illegalinoperation63s.wav", true)
Schema.voices.Add("Dispatch Radio", "69", "69; possession de ressources", "npc/overwatch/radiovoice/posession69.wav", true)
Schema.voices.Add("Dispatch Radio", "7", "7", "npc/overwatch/radiovoice/seven.wav", true)
Schema.voices.Add("Dispatch Radio", "8", "8", "npc/overwatch/radiovoice/eight.wav", true)
Schema.voices.Add("Dispatch Radio", "9", "9", "npc/overwatch/radiovoice/nine.wav", true)
Schema.voices.Add("Dispatch Radio", "94", "94; arme", "npc/overwatch/radiovoice/weapon94.wav", true)
Schema.voices.Add("Dispatch Radio", "95", "95; port illégal", "npc/overwatch/radiovoice/illegalcarrying95.wav", true)
Schema.voices.Add("Dispatch Radio", "99", "99; opération imprudente", "npc/overwatch/radiovoice/recklessoperation99.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPLICE", "Unités de Protection, complice opère dans la zone.", "npc/overwatch/radiovoice/accomplicesoperating.wav", true)
Schema.voices.Add("Dispatch Radio", "ACTIVITE", "Patrouille aérienne ne signale rien à cet endroit.", "npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav", true)
Schema.voices.Add("Dispatch Radio", "ADMINISTREZ", "Administrez.", "npc/overwatch/radiovoice/administer.wav", true)
Schema.voices.Add("Dispatch Radio", "CODE TROIS", "A toutes les Unités, obéir Code 3.", "npc/overwatch/radiovoice/allteamsrespondcode3.wav", true)
Schema.voices.Add("Dispatch Radio", "UNITES A", "Toutes les Unités à...", "npc/overwatch/radiovoice/allunitsat.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILISATION", "A toutes les Unités, commencez stérilisation témoins.", "npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav", true)
Schema.voices.Add("Dispatch Radio", "AMPUTATE", "Amputez", "npc/overwatch/radiovoice/amputate.wav", true)
Schema.voices.Add("Dispatch Radio", "AMPUTATION", "Amputation immédiate", "npc/overwatch/radiovoice/immediateamputation.wav", true)
Schema.voices.Add("Dispatch Radio", "ANTICITOYEN", "Anti-citoyen", "npc/overwatch/radiovoice/anticitizen.wav", true)
Schema.voices.Add("Dispatch Radio", "ANTIFATIGUE", "La ration Anti-Fatigue est de trois miligrammes.", "npc/overwatch/radiovoice/antifatigueration3mg.wav", true)
Schema.voices.Add("Dispatch Radio", "APPLIQUEZ", "Appliquez.", "npc/overwatch/radiovoice/apply.wav", true)
Schema.voices.Add("Dispatch Radio", "AVANCEZ", "A toutes les Unités, avancez.", "npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav", true)
Schema.voices.Add("Dispatch Radio", "VOUS ETES COUPABLE DE", "Vous êtes accusé des violations: 148, 243, 245", "npc/overwatch/radiovoice/youarechargedwithterminal.wav", true)
Schema.voices.Add("Dispatch Radio", "ATTENTION", "Attention", "npc/overwatch/radiovoice/attention.wav", true)
Schema.voices.Add("Dispatch Radio", "QUARTIER", "Quartier", "npc/overwatch/radiovoice/block.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPECT 243", "A toutes les Unités, recherchez suspect 243.", "npc/overwatch/radiovoice/allunitsbolfor243suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "CANAL", "Quartier du canal", "npc/overwatch/radiovoice/canalblock.wav", true)
Schema.voices.Add("Dispatch Radio", "REFUS MAJEUR", "Refus d'obtempérer majeur", "npc/overwatch/radiovoice/capitalmalcompliance.wav", true)
Schema.voices.Add("Dispatch Radio", "CAUTERISEZ", "Cauterisez", "npc/overwatch/radiovoice/cauterize.wav", true)
Schema.voices.Add("Dispatch Radio", "ACCUSE DE", "Attention; vous êtes accusé de", "npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav", true)
Schema.voices.Add("Dispatch Radio", "CITOYEN", "Citoyen", "npc/overwatch/radiovoice/citizen.wav", true)
Schema.voices.Add("Dispatch Radio", "APPROCHE SUSPECT", "Officier approche suspect", "npc/overwatch/radiovoice/officerclosingonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "TROUBLE COLLECTIF", "Promotion trouble collectif", "npc/overwatch/radiovoice/promotingcommunalunrest.wav", true)
Schema.voices.Add("Dispatch Radio", "SENTENCE COMPLETE", "A toutes les Unités de Protection Civile, sentence complète à volonté.", "npc/overwatch/radiovoice/completesentencingatwill.wav", true)
Schema.voices.Add("Dispatch Radio", "CONDAMNE", "Zone condamnée", "npc/overwatch/radiovoice/condemnedzone.wav", true)
Schema.voices.Add("Dispatch Radio", "CONFIRMEZ ALERTE", "Unités, confirmez alerte PRNI", "npc/overwatch/radiovoice/confirmupialert.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTROLEZ SECTION", "Admin, contrôlez la section.", "npc/overwatch/radiovoice/controlsection.wav", true)
Schema.voices.Add("Dispatch Radio", "DEFENSEUR", "DEFENSEUR", "npc/overwatch/radiovoice/defender.wav", true)
Schema.voices.Add("Dispatch Radio", "UNITE DECEDE", "Unité décédée", "npc/overwatch/radiovoice/unitdeserviced.wav", true)
Schema.voices.Add("Dispatch Radio", "DESTRUCTION", "Destruction d'Unité de Protection sociale corporelle.", "npc/overwatch/radiovoice/destrutionofcpt.wav", true)
Schema.voices.Add("Dispatch Radio", "DISASSOCIATION", "Dissociation de la population civile", "npc/overwatch/radiovoice/disassociationfromcivic.wav", true)
Schema.voices.Add("Dispatch Radio", "DESERTION", "647-E désertion des troupes", "npc/overwatch/radiovoice/disengaged647e.wav", true)
Schema.voices.Add("Dispatch Radio", "QUARTIER DE DISTRIBUTION", "Quartier de distribution", "npc/overwatch/radiovoice/distributionblock.wav", true)
Schema.voices.Add("Dispatch Radio", "DOCUMENTEZ", "Documentez.", "npc/overwatch/radiovoice/document.wav", true)
Schema.voices.Add("Dispatch Radio", "HUIT", "Huit", "npc/overwatch/radiovoice/eight.wav", true)
Schema.voices.Add("Dispatch Radio", "EXAMINEZ", "Examinez", "npc/overwatch/radiovoice/examine.wav", true)
Schema.voices.Add("Dispatch Radio", "JURISDICTION", "Jurisdiction externe", "npc/overwatch/radiovoice/externaljurisdiction.wav", true)
Schema.voices.Add("Dispatch Radio", "REFUS D'OBTEMPERER", "Refus d'obtempérer à volonté civile", "npc/overwatch/radiovoice/failuretocomply.wav", true)
Schema.voices.Add("Dispatch Radio", "SENTENCE FINALE", "Préparez-vous pour la sentence finale", "npc/overwatch/radiovoice/prepareforfinalsentencing.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT FINAL", "Verdict final prononcé", "npc/overwatch/radiovoice/finalverdictadministered.wav", true)
Schema.voices.Add("Dispatch Radio", "CINQ", "Cinq", "npc/overwatch/radiovoice/five.wav", true)
Schema.voices.Add("Dispatch Radio", "QUATRE", "Quatre", "npc/overwatch/radiovoice/four.wav", true)
Schema.voices.Add("Dispatch Radio", "HERO", "HERO", "npc/overwatch/radiovoice/hero.wav", true)
Schema.voices.Add("Dispatch Radio", "HAUTE PRIORITE", "Région de haute priorité", "npc/overwatch/radiovoice/highpriorityregion.wav", true)
Schema.voices.Add("Dispatch Radio", "EN COURS", "En cours", "npc/overwatch/radiovoice/inprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "ZONE INDUSTRIELLE", "Zone industrielle", "npc/overwatch/radiovoice/industrialzone.wav", true)
Schema.voices.Add("Dispatch Radio", "INFECTION", "Infection", "npc/overwatch/radiovoice/infection.wav", true)
Schema.voices.Add("Dispatch Radio", "ZONE ENVAHIE", "Zone envahie", "npc/overwatch/radiovoice/infestedzone.wav", true)
Schema.voices.Add("Dispatch Radio", "INJECTEZ", "Injectez", "npc/overwatch/radiovoice/inject.wav", true)
Schema.voices.Add("Dispatch Radio", "INNOCULEZ", "Innoculez", "npc/overwatch/radiovoice/innoculate.wav", true)
Schema.voices.Add("Dispatch Radio", "INTERVENEZ", "Intervenez", "npc/overwatch/radiovoice/intercede.wav", true)
Schema.voices.Add("Dispatch Radio", "ENCLENCHEZ", "Enclenchez", "npc/overwatch/radiovoice/interlock.wav", true)
Schema.voices.Add("Dispatch Radio", "ENQUETEZ", "Enquêtez", "npc/overwatch/radiovoice/investigate.wav", true)
Schema.voices.Add("Dispatch Radio", "ENQUETEZ RAPPORT", "Enquêtez et au rapport", "npc/overwatch/radiovoice/investigateandreport.wav", true)
Schema.voices.Add("Dispatch Radio", "EST MAINTENANT", "Est maintenant", "npc/overwatch/radiovoice/isnow.wav", true)
Schema.voices.Add("Dispatch Radio", "MAINTENANT 187", "Le suspect est maintenant 187", "npc/overwatch/radiovoice/suspectisnow187.wav", true)
Schema.voices.Add("Dispatch Radio", "ISOLEZ", "Isolez", "npc/overwatch/radiovoice/isolate.wav", true)
Schema.voices.Add("Dispatch Radio", "COUPABLE", "Vous êtes déclaré coupable par l'Unité PC", "npc/overwatch/radiovoice/youarejudgedguilty.wav", true)
Schema.voices.Add("Dispatch Radio", "JURY", "JURY", "npc/overwatch/radiovoice/jury.wav", true)
Schema.voices.Add("Dispatch Radio", "ROI", "ROI", "npc/overwatch/radiovoice/king.wav", true)
Schema.voices.Add("Dispatch Radio", "LIGNE", "LIGNE", "npc/overwatch/radiovoice/line.wav", true)
Schema.voices.Add("Dispatch Radio", "BLOQUEZ", "Bloquez", "npc/overwatch/radiovoice/lock.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTEZ EN POSITION", "Unités de Protection, restez en position. Code: Sacrifiez.", "npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav", true)
Schema.voices.Add("Dispatch Radio", "PERDU BIOSIGNAL", "Perdu bio-signal pour Unité de Protection", "npc/overwatch/radiovoice/lostbiosignalforunit.wav", true)
Schema.voices.Add("Dispatch Radio", "FAIBLE", "Aux Unités de Protection, attention index de politi-stabilisation faible", "npc/overwatch/radiovoice/politistablizationmarginal.wav", true)
Schema.voices.Add("Dispatch Radio", "REMPLACEMENT DE MEMOIRE", "Rappel: le remplacment de mémoire est le premier pas vers les privilèges de votre rang", "npc/overwatch/radiovoice/remindermemoryreplacement.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPTAGE", "Patrouille aérienne signale problème comptage.", "npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav", true)
Schema.voices.Add("Dispatch Radio", "NEUF", "Neuf", "npc/overwatch/radiovoice/nine.wav", true)
Schema.voices.Add("Dispatch Radio", "NONCITOYEN", "Non-citoyen", "npc/overwatch/radiovoice/noncitizen.wav", true)
Schema.voices.Add("Dispatch Radio", "NON SOLIDAIRE", "Unité de Protection non solidaire", "npc/overwatch/radiovoice/engagingteamisnoncohesive.wav", true)
Schema.voices.Add("Dispatch Radio", "NON PATROUILLE", "Région non patrouillée", "npc/overwatch/radiovoice/nonpatrolregion.wav", true)
Schema.voices.Add("Dispatch Radio", "OFFICIER A", "Officier à", "npc/overwatch/radiovoice/officerat.wav", true)
Schema.voices.Add("Dispatch Radio", "EXTERIEUR", "Assignation service extérieur permanent", "npc/overwatch/radiovoice/permanentoffworld.wav", true)
Schema.voices.Add("Dispatch Radio", "UN", "Un", "npc/overwatch/radiovoice/one.wav", true)
Schema.voices.Add("Dispatch Radio", "PATROUILLE", "PATROUILLE", "npc/overwatch/radiovoice/patrol.wav", true)
Schema.voices.Add("Dispatch Radio", "PATROUILLE1", "Patrouille", "npc/overwatch/radiovoice/patrol.wav", true)
Schema.voices.Add("Dispatch Radio", "PREMATURE", "La fin prématurée de la mission provoquera", "npc/overwatch/radiovoice/prematuremissiontermination.wav", true)
Schema.voices.Add("Dispatch Radio", "PREPAREZ VOUS INNOCULER", "A toutes les Unités de Protection locales, préparez-vous à innoculer", "npc/overwatch/radiovoice/preparetoinnoculate.wav", true)
Schema.voices.Add("Dispatch Radio", "PREPAREZ VOUS VERDICT", "Préparez-vous à recevoir le verdict", "npc/overwatch/radiovoice/preparetoreceiveverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESERVEZ", "Préservez", "npc/overwatch/radiovoice/preserve.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESSION", "Pression", "npc/overwatch/radiovoice/pressure.wav", true)
Schema.voices.Add("Dispatch Radio", "QUARTIER DE PRODUCTION", "Quartier de production", "npc/overwatch/radiovoice/productionblock.wav", true)
Schema.voices.Add("Dispatch Radio", "POURSUIVEZ", "Poursuivez", "npc/overwatch/radiovoice/prosecute.wav", true)
Schema.voices.Add("Dispatch Radio", "QUICK", "QUICK", "npc/overwatch/radiovoice/quick.wav", true)
Schema.voices.Add("Dispatch Radio", "POINTS DE RANG", "Points de rang, cinquante pourcent", "npc/overwatch/radiovoice/halfrankpoints.wav", true)
Schema.voices.Add("Dispatch Radio", "RECALIBREZ", "Equipes: recalibrez socio-scan", "npc/overwatch/radiovoice/recalibratesocioscan.wav", true)
Schema.voices.Add("Dispatch Radio", "CONFLIT DE DONNEES", "Nous recevons un conflit de données", "npc/overwatch/radiovoice/recievingconflictingdata.wav", true)
Schema.voices.Add("Dispatch Radio", "RENFORTS CODE 3", "Equipes de renfort, Code 3", "npc/overwatch/radiovoice/reinforcementteamscode3.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTIENNENT", "Les Unités restantes contiennent", "npc/overwatch/radiovoice/remainingunitscontain.wav", true)
Schema.voices.Add("Dispatch Radio", "AU RAPPORT", "Unités de Protection locales, au rapport", "npc/overwatch/radiovoice/reporton.wav", true)
Schema.voices.Add("Dispatch Radio", "AU RAPPORT SVP", "Au rapport, s'il vous plait", "npc/overwatch/radiovoice/reportplease.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT RATIOS", "Attention, aux leaders des équipes de stabilisation; rapport unités de service D pour nombre de morts. Contrôle, récompense ou procédure de nettoyage.", "npc/overwatch/radiovoice/leadersreportratios.wav", true)
Schema.voices.Add("Dispatch Radio", "UNITES AU RAPPORT", "Unités PC locales, au rapport", "npc/overwatch/radiovoice/teamsreportstatus.wav", true)
Schema.voices.Add("Dispatch Radio", "CREDITS DE REPRODUCTION", "Crédits de reproduction, cinquante pourcent", "npc/overwatch/radiovoice/halfreproductioncredits.wav", true)
Schema.voices.Add("Dispatch Radio", "REAFFECTE", "Zone réaffectée", "npc/overwatch/radiovoice/repurposedarea.wav", true)
Schema.voices.Add("Dispatch Radio", "QUARTIER RESIDENTIEL", "Quartier résidentiel", "npc/overwatch/radiovoice/residentialblock.wav", true)
Schema.voices.Add("Dispatch Radio", "EXECUTEZ", "Exécutez", "npc/overwatch/radiovoice/respond.wav", true)
Schema.voices.Add("Dispatch Radio", "INTERDISEZ", "Interdisez", "npc/overwatch/radiovoice/restrict.wav", true)
Schema.voices.Add("Dispatch Radio", "ZONE INTERDITE", "Zone interdite", "npc/overwatch/radiovoice/restrictedblock.wav", true)
Schema.voices.Add("Dispatch Radio", "INCURSION", "Incursion interdite en cours", "npc/overwatch/radiovoice/restrictedincursioninprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "RETOUR CODE 12", "A toutes les Unités, retournez au Code 12.", "npc/overwatch/radiovoice/allunitsreturntocode12.wav", true)
Schema.voices.Add("Dispatch Radio", "RECOMPENSE", "Récompense: membres de l'Unité PC, cohésion de votre famille préservée", "npc/overwatch/radiovoice/rewardnotice.wav", true)
Schema.voices.Add("Dispatch Radio", "ROLLER", "ROLLER", "npc/overwatch/radiovoice/roller.wav", true)
Schema.voices.Add("Dispatch Radio", "CHERCHEZ", "Cherchez", "npc/overwatch/radiovoice/search.wav", true)
Schema.voices.Add("Dispatch Radio", "SEVEN", "Seven", "npc/overwatch/radiovoice/seven.wav", true)
Schema.voices.Add("Dispatch Radio", "SIX", "Six", "npc/overwatch/radiovoice/six.wav", true)
Schema.voices.Add("Dispatch Radio", "FRACTURE SOCIALE", "Fracture sociale en cours: exécutez", "npc/overwatch/radiovoice/socialfractureinprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOCIDE PERTURBATEUR", "Refus d'obéir, sociocide perturbateur", "npc/overwatch/radiovoice/devisivesociocidal.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOCIDE", "Sociocide", "npc/overwatch/radiovoice/sociocide.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOSTABILISATION RESTOREE", "Sociostabilisation restorée", "npc/overwatch/radiovoice/sociostabilizationrestored.wav", true)
Schema.voices.Add("Dispatch Radio", "JURISDICTION DE STABILISATION", "Jurisdiction de stabilisation", "npc/overwatch/radiovoice/stabilizationjurisdiction.wav", true)
Schema.voices.Add("Dispatch Radio", "QUARTIER DE LA GARE", "Quartier de la gare", "npc/overwatch/radiovoice/stationblock.wav", true)
Schema.voices.Add("Dispatch Radio", "STATUS SUR 243", "Toutes les Unités sur place au rapport, suspect 243", "npc/overwatch/radiovoice/statuson243suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILISEZ", "Sterilisez", "npc/overwatch/radiovoice/sterilize.wav", true)
Schema.voices.Add("Dispatch Radio", "SYSTEME TEMPETE", "Système tempête", "npc/overwatch/radiovoice/stormsystem.wav", true)
Schema.voices.Add("Dispatch Radio", "SUJET", "Sujet", "npc/overwatch/radiovoice/subject.wav", true)
Schema.voices.Add("Dispatch Radio", "CODE DU VERDICT", "Suspect jugé HOSTILE. Le code du verdict est", "npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPENDEZ", "Suspendez", "npc/overwatch/radiovoice/suspend.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPENDEZ NEGOTIATIONS", "Suspendez negotiations", "npc/overwatch/radiovoice/suspendnegotiations.wav", true)
Schema.voices.Add("Dispatch Radio", "CANAL 3", "A toutes les Unités, changement sur canal TAC-3", "npc/overwatch/radiovoice/switchcomtotac3.wav", true)
Schema.voices.Add("Dispatch Radio", "CANAL 5", "A toutes les Unités, changement sur canal TAC-5; au rapport", "npc/overwatch/radiovoice/switchtotac5reporttocp.wav", true)
Schema.voices.Add("Dispatch Radio", "TAP", "TAP", "npc/overwatch/radiovoice/.wav", true)
Schema.voices.Add("Dispatch Radio", "EXECUTION TERMINALE", "Exécution terminale", "npc/overwatch/radiovoice/terminalprosecution.wav", true)
Schema.voices.Add("Dispatch Radio", "DERNIERE ZONE", "Dernière zone restriction", "npc/overwatch/radiovoice/terminalrestrictionzone.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT FINAL", "A toutes les Unités, rendez verdict final immédiat.", "npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "THREE", "Three", "npc/overwatch/radiovoice/three.wav", true)
Schema.voices.Add("Dispatch Radio", "QUARTIER DE TRANSIT", "Quartier de transit", "npc/overwatch/radiovoice/transitblock.wav", true)
Schema.voices.Add("Dispatch Radio", "RAPPEL ET RECYCLAGE", "Equipes de stabilisation, échec résolution attaque locale, rappel et recyclage équipe.", "npc/overwatch/radiovoice/failuretotreatoutbreak.wav", true)
Schema.voices.Add("Dispatch Radio", "DEUX", "Deux", "npc/overwatch/radiovoice/two.wav", true)
Schema.voices.Add("Dispatch Radio", "UNION", "UNION", "npc/overwatch/radiovoice/union.wav", true)
Schema.voices.Add("Dispatch Radio", "UNITE TOMBE A", "Unité tombée à", "npc/overwatch/radiovoice/unitdownat.wav", true)
Schema.voices.Add("Dispatch Radio", "PRNI", "PRNI", "npc/overwatch/radiovoice/upi.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT EST", "A toutes les Unités, code de verdict est...", "npc/overwatch/radiovoice/allunitsverdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT SUSPECT", "A toutes les Unités, code de verdict sur suspect.", "npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "VICE", "VICE", "npc/overwatch/radiovoice/vice.wav", true)
Schema.voices.Add("Dispatch Radio", "VAINQUEUR", "VAINQUEUR", "npc/overwatch/radiovoice/victor.wav", true)
Schema.voices.Add("Dispatch Radio", "VIOLATION CONFIANCE", "Violation de confiance civile", "npc/overwatch/radiovoice/violationofcivictrust.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTINGENT", "Centre du contingent", "npc/overwatch/radiovoice/workforceintake.wav", true)
Schema.voices.Add("Dispatch Radio", "XRAY", "XRAY", "npc/overwatch/radiovoice/xray.wav", true)
Schema.voices.Add("Dispatch Radio", "YELLOW", "YELLOW", "npc/overwatch/radiovoice/yellow.wav", true)
Schema.voices.Add("Dispatch Radio", "ZERO", "Zero", "npc/overwatch/radiovoice/zero.wav", true)
Schema.voices.Add("Dispatch Radio", "ACCOMPLICES2", "Be advised, accomplices operating in area.", "npc/overwatch/radiovoice/accomplicesoperating2.wav", true)
Schema.voices.Add("Dispatch Radio", "AIRWATCH REPORTS", "Airwatch reports", "npc/overwatch/radiovoice/airwatchreports.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESSURE2", "Apply forward pressure.", "npc/overwatch/radiovoice/applyforwardpressure.wav", true)
Schema.voices.Add("Dispatch Radio", "ADVISED", "Be advised.", "npc/overwatch/radiovoice/beadvised.wav", true)
Schema.voices.Add("Dispatch Radio", "WITNESS STERILIZATION2", "Begin witness sterilization.", "npc/overwatch/radiovoice/beginwhitnesssterilization.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAMS", "Civil protection-teams", "npc/overwatch/radiovoice/civilprotectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "CLOSINGON2", "Closing on suspect", "npc/overwatch/radiovoice/closingonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING2", "Complete sentencing at will.", "npc/overwatch/radiovoice/completesentencingatwill2.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTAIN", "Contain.", "npc/overwatch/radiovoice/contain.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT2", "Deliver terminal verdict, immediately.", "npc/overwatch/radiovoice/deliverterminalverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "10-103", "10-103; Disturbance.", "npc/overwatch/radiovoice/disturbance10-103.wav", true)
Schema.voices.Add("Dispatch Radio", "FAILURE2", "Failure to comply", "npc/overwatch/radiovoice/failuretocomply1.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCATION", "Location", "npc/overwatch/radiovoice/location.wav", true)
Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT2", "Memory replacement", "npc/overwatch/radiovoice/memoryreplacement.wav", true)
Schema.voices.Add("Dispatch Radio", "MILLIGRAMS", "Milligrams", "npc/overwatch/radiovoice/milligrams.wav", true)
Schema.voices.Add("Dispatch Radio", "MISCOUNT2", "Miscount", "npc/overwatch/radiovoice/miscount.wav", true)
Schema.voices.Add("Dispatch Radio", "ACTIVITY2", "No activity in location", "npc/overwatch/radiovoice/noactivity.wav", true)
Schema.voices.Add("Dispatch Radio", "NOTICE", "Notice protection-teams", "npc/overwatch/radiovoice/noticeprotectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "ONEHUNDRED", "One-hundred", "npc/overwatch/radiovoice/onehundred.wav", true)
Schema.voices.Add("Dispatch Radio", "INDEX", "Politi-stabilization index", "npc/overwatch/radiovoice/politistabilizationindex.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM", "Protection-team", "npc/overwatch/radiovoice/protectionteam.wav", true)
Schema.voices.Add("Dispatch Radio", "TEAM LEADERS", "Attention, team-leaders,", "npc/overwatch/radiovoice/protectionteamleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM2", "Protection-team", "npc/overwatch/radiovoice/protectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "ADVISED2", "Protection-teams, be advised", "npc/overwatch/radiovoice/protectionteamsadvised.wav", true)
Schema.voices.Add("Dispatch Radio", "OUTBREAK2", "Protection-teams, failure to identify local outbreak will force teams", "npc/overwatch/radiovoice/ptfailuretotreatoutbreak.wav", true)
Schema.voices.Add("Dispatch Radio", "RANK LEADERS", "Rank leaders", "npc/overwatch/radiovoice/rankleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "REINFORCEMENT TEAM", "Reinforcement-team", "npc/overwatch/radiovoice/reinforcementteam.wav", true)
Schema.voices.Add("Dispatch Radio", "REMINDER", "Reminder;", "npc/overwatch/radiovoice/reminder.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORTON", "Report on;", "npc/overwatch/radiovoice/reporton1.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT STATUS2", "Report status.", "npc/overwatch/radiovoice/reportstatus.wav", true)
Schema.voices.Add("Dispatch Radio", "COMMAND", "Report into command-point.", "npc/overwatch/radiovoice/reporttocp.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND2", "Respond.", "npc/overwatch/radiovoice/respond2.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND CODE 3", "Respond code; 3.", "npc/overwatch/radiovoice/respondcode3.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTORED", "Restored.", "npc/overwatch/radiovoice/restored.wav", true)
Schema.voices.Add("Dispatch Radio", "RESULTIN", "Will result in;", "npc/overwatch/radiovoice/resultin.wav", true)
Schema.voices.Add("Dispatch Radio", "RETURN TO CODE 12 2", "Return to code 12.", "npc/overwatch/radiovoice/returntocode12.wav", true)
Schema.voices.Add("Dispatch Radio", "REWARD NOTICE2", "Reward notice; your family cohesion is preserved.", "npc/overwatch/radiovoice/rewardnotice2.wav", true)
Schema.voices.Add("Dispatch Radio", "RLREMINDER", "Rank leaders, reminder;", "npc/overwatch/radiovoice/rlreminder.wav", true)
Schema.voices.Add("Dispatch Radio", "STAB LEADER", "Attention stabilization team leader;", "npc/overwatch/radiovoice/stabilizationleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "STABILIZATION TEAM", "Stabilization-team", "npc/overwatch/radiovoice/stabilizationteam.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT ON 243", "Report status on 243 suspect.", "npc/overwatch/radiovoice/statuson243suspect2.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZE2", "Sterilize.", "npc/overwatch/radiovoice/sterilize2.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZED CREDITS", "Sterilized credits", "npc/overwatch/radiovoice/sterilizedcredits.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPECT", "Suspect", "npc/overwatch/radiovoice/suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS2", "Verdict-code is;", "npc/overwatch/radiovoice/verdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "Verdict-code on suspect;", "npc/overwatch/radiovoice/verdictcodeonsuspect.wav", true)
Schema.voices.Add("Human", "ALMOST MADE SENSE", "That... almost made sense.", {"vo/npc/male01/vanswer09.wav", "vo/npc/female01/vanswer09.wav"})
Schema.voices.Add("Human", "ATE SOMETHING BAD", "I think I ate something bad.", {"vo/npc/male01/question27.wav", "vo/npc/female01/question27.wav"})
Schema.voices.Add("Human", "ANTIQUES", "Jeez! That place was full of antiques!", {"vo/outland_12/reb1_buildingexplo04.wav", "common/null.wav"})
Schema.voices.Add("Human", "AGH", "Aaaaaaagh!", {"vo/outland_12/reb1_sawmillexplo05.wav", "common/null.wav"})
Schema.voices.Add("Human", "BARE FISTS", "One time, back in the city, I saw a guy take down a Hunter with his bare fists.", {"vo/outland_12/reb1_huntprompt05.wav", "common/null.wav"})
Schema.voices.Add("Human", "BEHIND YOU", "Behind you!", {"vo/npc/male01/behindyou01.wav", "vo/npc/female01/behindyou01.wav"})
Schema.voices.Add("Human", "BAD MEMORY", "Someday, this will all be a bad memory.", {"vo/npc/male01/question20.wav", "vo/npc/female01/question20.wav"})
Schema.voices.Add("Human", "BETTING MAN", "I'm not a betting man... but the odds are not good.", {"vo/npc/male01/question21.wav", "vo/npc/female01/question21.wav"})
Schema.voices.Add("Human", "BETTER MYSELF", "Couldn't have put it better myself.", {"vo/npc/male01/vanswer08.wav", "vo/npc/female01/vanswer08.wav"})
Schema.voices.Add("Human", "BULLSHIT", "This is bullshit!", {"vo/npc/male01/question26.wav", "vo/npc/female01/question26.wav"})
Schema.voices.Add("Human", "CANT HOLD OUT", "We can't hold out much longer!", {"vo/outland_02/griggs_cantholdout.wav", "common/null.wav"})
Schema.voices.Add("Human", "CHANGE IS IN THE AIR", "Finally change is in the air!", {"vo/npc/male01/question16.wav", "vo/npc/female01/question16.wav"})
Schema.voices.Add("Human", "CIVIL PROTECTION", "Civil Protection!", {"vo/npc/male01/civilprotection01.wav", "vo/npc/female01/civilprotection01.wav"})
Schema.voices.Add("Human", "COMBINE", "Combine!", {"vo/npc/male01/combine01.wav", "vo/npc/female01/combine01.wav"})
Schema.voices.Add("Human", "COMBINE BASTARDS", "These Combine bastards just don't give up!", {"vo/outland_12/reb1_lastwaveannounced07.wav", "common/null.wav"})
Schema.voices.Add("Human", "COMING IN HERE", "They're definitely coming in here!", {"vo/trainyard/male01/cit_window_use02.wav", "vo/trainyard/female02/cit_window_use02.wav"})
Schema.voices.Add("Human", "CONCENTRATE ON THE TASK", "L-let's concentrate on the task at hand.", {"vo/npc/male01/answer18.wav", "vo/npc/female01/answer18.wav"})
Schema.voices.Add("Human", "COULDN'T HELP", "I had a feeling even he couldn't help us.", {"vo/npc/male01/gordead_ans09.wav", "vo/npc/female01/gordead_ans09.wav"})
Schema.voices.Add("Human", "CPS", "CP's!", {"vo/npc/male01/cps01.wav", "vo/npc/female01/cps01.wav"})
Schema.voices.Add("Human", "CHEER1", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer01.wav", "vo/coast/odessa/female01/nlo_cheer01.wav"})
Schema.voices.Add("Human", "CHEER2", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer02.wav", "vo/coast/odessa/female01/nlo_cheer02.wav"})
Schema.voices.Add("Human", "CHEER3", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer03.wav", "vo/coast/odessa/female01/nlo_cheer03.wav"})
Schema.voices.Add("Human", "CHEER4", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer04.wav"})
Schema.voices.Add("Human", "DARE SAY", "If you dare say - that's gotta hurt - I'll kill you.", {"vo/npc/male01/gordead_ans07.wav", "vo/npc/female01/gordead_ans07.wav"})
Schema.voices.Add("Human", "DECENT MEAL", "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal.", {"vo/trainyard/male01/cit_foodline04.wav", "vo/trainyard/female01/cit_foodline04.wav"})
Schema.voices.Add("Human", "DEJA VU", "Woah, Déjà vu.", {"vo/npc/male01/question05.wav", "vo/npc/female01/question05.wav"})
Schema.voices.Add("Human", "DESERVE THIS", "What did I do to deserve this?", {"vo/npc/male01/vanswer14.wav", "vo/npc/female01/vanswer14.wav"})
Schema.voices.Add("Human", "DO NICELY", "This'll do nicely!", {"vo/npc/male01/thislldonicely01.wav", "vo/npc/female01/thislldonicely01.wav"})
Schema.voices.Add("Human", "DOESN'T LOOK GOOD", "This doesn't look good.", {"vo/trainyard/male01/cit_window_use01.wav", "vo/trainyard/female01/cit_window_use01.wav"})
Schema.voices.Add("Human", "DOING SOMETHING", "Shouldn't we be... doing something?", {"vo/npc/male01/doingsomething.wav", "vo/npc/female01/doingsomething.wav"})
Schema.voices.Add("Human", "DON'T BE SO SURE", "Don't be so sure of that.", {"vo/npc/male01/answer21.wav", "vo/npc/female01/answer21.wav"})
Schema.voices.Add("Human", "DON'T DREAM", "I don't dream anymore.", {"vo/npc/male01/question03.wav", "vo/npc/female01/question03.wav"})
Schema.voices.Add("Human", "DON'T FEEL ANYTHING", "I don't feel anything, anymore.", {"vo/npc/male01/question18.wav", "vo/npc/female01/question18.wav"})
Schema.voices.Add("Human", "DON'T TELL ME", "Don't tell me.", {"vo/npc/male01/gordead_ans03.wav", "vo/npc/female01/gordead_ans03.wav"})
Schema.voices.Add("Human", "DONE FOR", "We're done for!", {"vo/npc/male01/gordead_ans14.wav", "vo/npc/female01/gordead_ans14.wav"})
Schema.voices.Add("Human", "DONE THIS BEFORE", "He's done this before, he'll be okay!", {"vo/npc/male01/gordead_ans18.wav", "vo/npc/female01/gordead_ans18.wav"})
Schema.voices.Add("Human", "DWELL ON IT", "Try not to dwell on it.", {"vo/npc/male01/answer04.wav", "vo/npc/female01/answer04.wav"})
Schema.voices.Add("Human", "END LIKE THIS", "It's not supposed to end like this!", {"vo/npc/male01/gordead_ques14.wav", "vo/npc/female01/gordead_ques14.wav"})
Schema.voices.Add("Human", "ENDED UP WITH YOU", "Sometimes, I wonder how I ended up with you.", {"vo/npc/male01/vquestion04.wav", "vo/npc/female01/vquestion04.wav"})
Schema.voices.Add("Human", "EVERYONE READY", "Everyone ready?", {"vo/outland_12/reb1_prepare_battle_02.wav", "common/null.wav"})
Schema.voices.Add("Human", "EVERYWHERE", "Oh god, they're coming from everywhere!", {"vo/outland_02/griggs_everywhere.wav", "common/null.wav"})
Schema.voices.Add("Human", "EXCUSE ME", "Excuse me.", {"vo/npc/male01/excuseme02.wav", "vo/npc/female01/excuseme02.wav"})
Schema.voices.Add("Human", "FANTASTIC", "Fan-tastic!", {"vo/npc/male01/fantastic01.wav", "vo/npc/female01/fantastic01.wav"})
Schema.voices.Add("Human", "FEEL IT", "Do you feel it? I feel it!", {"vo/npc/male01/question17.wav", "vo/npc/female01/question17.wav"})
Schema.voices.Add("Human", "FIGURES", "Figures.", {"vo/npc/male01/answer03.wav", "vo/npc/female01/answer03.wav"})
Schema.voices.Add("Human", "FINALLY", "Finally!", {"vo/npc/male01/finally.wav", "vo/npc/female01/finally.wav"})
Schema.voices.Add("Human", "FINALLY COME", "I can't believe this day has finally come!", {"vo/npc/male01/question10.wav", "vo/npc/female01/question10.wav"})
Schema.voices.Add("Human", "FIRST TIME", "Wouldn't be the first time.", {"vo/npc/male01/answer36.wav", "vo/npc/female01/answer36.wav"})
Schema.voices.Add("Human", "FIRST TIME FOR EVERYTHING", "There's a first time for everything.", {"vo/npc/male01/answer40.wav", "vo/npc/female01/answer40.wav"})
Schema.voices.Add("Human", "FOLLOWED", "You weren't followed, were ya?", {"vo/outland_02/griggs_followed03.wav", "common/null.wav"})
Schema.voices.Add("Human", "FORGET IT", "Forget it.", {"vo/outland_02/griggs_betweenwave_conver2_03.wav", "common/null.wav"})
Schema.voices.Add("Human", "FREEDOM", "You smell that? It's freedom!", {"vo/npc/male01/question07.wav", "vo/npc/female01/question07.wav"})
Schema.voices.Add("Human", "GOD DAMN IT", "God... damn... it...", {"vo/outland_12/reb1_lastwaveannounced03.wav", "common/null.wav"})
Schema.voices.Add("Human", "GOING SO WELL", "Things were going so well.", {"vo/npc/male01/gordead_ans02.wav", "vo/npc/female01/gordead_ans02.wav"})
Schema.voices.Add("Human", "GONNA BE SICK", "I'm gonna be sick.", {"vo/npc/male01/gordead_ans19.wav", "vo/npc/female01/gordead_ans19.wav"})
Schema.voices.Add("Human", "GET DOWN", "Get down!", {"vo/npc/male01/getdown02.wav", "vo/npc/female01/getdown02.wav"})
Schema.voices.Add("Human", "GET UP", "Get up!", {"vo/episode_1/npc/male01/cit_buddykilled05.wav", "vo/episode_1/npc/female01/cit_buddykilled05.wav"})
Schema.voices.Add("Human", "GET GOING", "Are we gonna get going, soon?", {"vo/npc/male01/getgoingsoon.wav", "vo/npc/female01/getgoingsoon.wav"})
Schema.voices.Add("Human", "GET TO YOU", "Try not to let it get to you.", {"vo/npc/male01/answer35.wav", "vo/npc/female01/answer35.wav"})
Schema.voices.Add("Human", "GET USED TO", "Some things I just... never get used to.", {"vo/npc/male01/vquestion02.wav", "vo/npc/female01/vquestion02.wav"})
Schema.voices.Add("Human", "GO ON", "Go on!", {"vo/canals/male01/stn6_go_nag02.wav", "vo/canals/female01/stn6_go_nag02.wav"})
Schema.voices.Add("Human", "GONNA GET IT", "Oh no, now we're really gonna get it.", {"vo/trainyard/male01/cit_tvbust05.wav", "vo/trainyard/female01/cit_tvbust05.wav"})
Schema.voices.Add("Human", "GONNA MAKE IT", "I'm gonna make it. I /am/ gonna make it.", {"vo/outland_12/reb1_lastwaveannounced05.wav", "common/null.wav"})
Schema.voices.Add("Human", "GONNA MATE", "When this is all over, I'm gonna mate.", {"vo/npc/male01/question29.wav", "vo/npc/female01/question29.wav"})
Schema.voices.Add("Human", "GOOD GOD", "Good God!", {"vo/npc/male01/goodgod.wav", "vo/npc/female01/goodgod.wav"})
Schema.voices.Add("Human", "GOT IT", "You got it!", {"vo/npc/male01/yougotit02.wav", "vo/npc/female01/yougotit02.wav"})
Schema.voices.Add("Human", "GOT ONE", "I got one!", {"vo/npc/male01/gotone02.wav", "vo/npc/female01/gotone02.wav"})
Schema.voices.Add("Human", "GOT THAT FROM ME", "You got that from me!", {"vo/npc/male01/vanswer06.wav", "vo/npc/female01/vanswer06.wav"})
Schema.voices.Add("Human", "GOTTA RELOAD", "Gotta reload!", {"vo/npc/male01/gottareload01.wav", "vo/npc/female01/gottareload01.wav"})
Schema.voices.Add("Human", "GUNS ARENT CUTTING IT", "Our guns aren't cuttin' it!", {"vo/outland_08/chopper/reb1_chop_chopper_hint01.wav", "common/null.wav"})
Schema.voices.Add("Human", "GUNSHIP", "Gunship!", {"vo/npc/male01/gunship02.wav", "vo/npc/female01/gunship02.wav"})
Schema.voices.Add("Human", "GUT", "*Pain* Hit in the gut!", {"vo/npc/male01/hitingut01.wav", "vo/npc/female01/hitingut01.wav"})
Schema.voices.Add("Human", "GUTTER", "Your mind is in the gutter.", {"vo/npc/male01/answer20.wav", "vo/npc/female01/answer20.wav"})
Schema.voices.Add("Human", "HATE THOSE THINGS", "I hate those frickin' things!", {"vo/outland_12/reb2_magblasted09.wav", "common/null.wav"})
Schema.voices.Add("Human", "HAWAII", "Don't forget Hawaii.", {"vo/npc/male01/answer34.wav", "vo/npc/female01/answer34.wav"})
Schema.voices.Add("Human", "HEADCRABS", "Headcrabs!", {"vo/npc/male01/headcrabs01.wav", "vo/npc/female01/headcrabs01.wav"})
Schema.voices.Add("Human", "HEADS UP", "Heads up!", {"vo/npc/male01/headsup02.wav", "vo/npc/female01/headsup02.wav"})
Schema.voices.Add("Human", "HELL OUT", "Get the hell, outta here!", {"vo/npc/male01/gethellout.wav", "vo/npc/female01/gethellout.wav"})
Schema.voices.Add("Human", "HELP YOU", "I'd like to help you, but it's out of the question.", {"vo/trainyard/male01/cit_pedestrian05.wav", "vo/trainyard/female01/cit_pedestrian05.wav"})
Schema.voices.Add("Human", "HE'S DEAD", "He's dead.", {"vo/npc/male01/gordead_ques01.wav", "vo/npc/female01/gordead_ques01.wav"})
Schema.voices.Add("Human", "HEY STAY FOCUSED", "Hey, stay focused! Get to cover and start shooting!", {"vo/outland_12/reb1_prepare_battle_09.wav", "common/null.wav"})
Schema.voices.Add("Human", "HELP2", "Help!", {"vo/npc/male01/help01.wav", "vo/npc/female01/help01.wav"})
Schema.voices.Add("Human", "HERE AMMO", "Here, ammo!", {"vo/npc/male01/ammo03.wav", "vo/npc/female01/ammo03.wav"})
Schema.voices.Add("Human", "TAKE AMMO", "Take some ammo!", {"vo/npc/male01/ammo04.wav", "vo/npc/female01/ammo04.wav"})
Schema.voices.Add("Human", "HERE COME THE HACKS", "Here come the hacks!", {"vo/npc/male01/herecomehacks01.wav", "vo/npc/female01/herecomehacks01.wav"})
Schema.voices.Add("Human", "HERE THEY COME", "Here they come!", {"vo/npc/male01/heretheycome01.wav", "vo/npc/female01/heretheycome01.wav"})
Schema.voices.Add("Human", "HERE WE GO AGAIN", "Oh, man... here we go again.", {"vo/outland_12/reb1_lastwaveannounced02.wav", "common/null.wav"})
Schema.voices.Add("Human", "HI", "Hi.", {"vo/npc/male01/hi01.wav", "vo/npc/female01/hi01.wav"})
Schema.voices.Add("Human", "HOLD AGAINST", "I won't hold it against you.", {"vo/npc/male01/answer02.wav", "vo/npc/female01/answer02.wav"})
Schema.voices.Add("Human", "HOLD EM", "Go on, I'll hold 'em!", {"vo/trainyard/cit_blocker_holdem.wav"})
Schema.voices.Add("Human", "HOLY SHIT", "Holy... shit...", {"vo/outland_12/reb1_sawmillexplo03.wav", "common/null.wav"})
Schema.voices.Add("Human", "HOW ABOUT THAT", "How 'bout that?", {"vo/npc/male01/answer25.wav", "vo/npc/female01/answer25.wav"})
Schema.voices.Add("Human", "HORSE", "I could eat a horse, hooves and all.", {"vo/npc/male01/question09.wav", "vo/npc/female01/question09.wav"})
Schema.voices.Add("Human", "HUNGRY", "God, I'm hungry.", {"vo/npc/male01/question28.wav", "vo/npc/female01/question28.wav"})
Schema.voices.Add("Human", "I'M READY", "Okay, I'm ready.", {"vo/npc/male01/okimready01.wav", "vo/npc/female01/okimready01.wav"})
Schema.voices.Add("Human", "IM BUSY", "Can't you see I'm busy?", {"vo/npc/male01/busy02.wav", "vo/npc/female01/busy02.wav"})
Schema.voices.Add("Human", "IM HURT", "Agh, I'm hurt!", {"vo/npc/male01/imhurt01.wav", "vo/npc/female01/imhurt01.wav"})
Schema.voices.Add("Human", "INCOMING", "Incoming!", {"vo/npc/male01/incoming02.wav", "vo/npc/female01/incoming02.wav"})
Schema.voices.Add("Human", "JUST IN TIME", "You made it just in time. We gotta clear out of here before we're discovered.", {"vo/canals/male01/gunboat_justintime.wav", "vo/canals/female01/gunboat_justintime.wav"})
Schema.voices.Add("Human", "KILLING ME", "Stop, you're killing me.", {"vo/npc/male01/vanswer13.wav", "vo/npc/female01/vanswer13.wav"})
Schema.voices.Add("Human", "KNEW IT WOULD END", "I knew it would end like this!", {"vo/outland_11a/silo/reb1_idles03.wav", "common/null.wav"})
Schema.voices.Add("Human", "KNOW WHAT", "'Know what you mean.", {"vo/npc/male01/answer08.wav", "vo/npc/female01/answer08.wav"})
Schema.voices.Add("Human", "LEAD THE WAY", "You lead the way!", {"vo/npc/male01/leadtheway01.wav", "vo/npc/female01/leadtheway01.wav"})
Schema.voices.Add("Human", "LET US THROUGH", "Let us through!", {"vo/streetwar/barricade/male01/c17_05_letusthru.wav", "vo/streetwar/barricade/female01/c17_05_letusthru.wav"})
Schema.voices.Add("Human", "LEARNED THEIR LESSON", "I think they learned their lesson.", {"vo/outland_11a/silo/mirt_silo_trouble03.wav", "common/null.wav"})
Schema.voices.Add("Human", "LEAVE A MARK", "That's gonna leave a mark.", {"vo/outland_08/chopper/rebc_chop_hit02.wav", "common/null.wav"})
Schema.voices.Add("Human", "LEAVE IT ALONE", "Leave it alone.", {"vo/npc/male01/answer38.wav", "vo/npc/female01/answer38.wav"})
Schema.voices.Add("Human", "LET US OUT", "Let us out of here!.", {"vo/streetwar/nexus/male01/c17_10_letusout.wav", "vo/streetwar/nexus/female01/c17_10_letusout.wav"})
Schema.voices.Add("Human", "LIKE THAT", "Hah, like that?", {"vo/npc/male01/likethat.wav", "vo/npc/female01/likethat.wav"})
Schema.voices.Add("Human", "LITTLE CORNER", "I've got my little corner and I'm sticking to it!", {"vo/npc/male01/littlecorner01.wav", "vo/npc/female01/littlecorner01.wav"})
Schema.voices.Add("Human", "LIVE MY LIFE", "If I could live my life over again...", {"vo/npc/male01/question13.wav", "vo/npc/female01/question13.wav"})
Schema.voices.Add("Human", "LOOK OUT BELOW", "Look out below!", {"vo/npc/male01/cit_dropper04.wav", "vo/npc/female01/cit_dropper04.wav"})
Schema.voices.Add("Human", "LOOK SUSPICIOUS", "Don't sit near me, it'll look suspicious.", {"vo/trainyard/male01/cit_bench03.wav", "vo/trainyard/female01/cit_bench03.wav"})
Schema.voices.Add("Human", "MAN DOWN", "Man down!", {"vo/episode_1/npc/male01/cit_buddykilled08.wav", "vo/episode_1/npc/female01/cit_buddykilled08.wav"})
Schema.voices.Add("Human", "MATTER OF TIME", "It was just a matter of time.", {"vo/trainyard/male01/cit_window_use03.wav", "vo/trainyard/female01/cit_window_use03.wav"})
Schema.voices.Add("Human", "MIND ON YOUR WORK", "Keep your mind on your work!", {"vo/npc/male01/answer19.wav", "vo/npc/female01/answer19.wav"})
Schema.voices.Add("Human", "MISUNDERESTIMATED", "I think we misunderestimated.", {"vo/outland_02/griggs_underest.wav", "common/null.wav"})
Schema.voices.Add("Human", "MOVE ON", "Let's get a move on! We gotta clear out before they target us!", {"vo/canals/male01/gunboat_moveon.wav", "vo/canals/female01/gunboat_moveon.wav"})
Schema.voices.Add("Human", "MOAN1", "Ugh... agh", {"vo/npc/male01/moan01.wav", "vo/npc/female01/moan01.wav"})
Schema.voices.Add("Human", "MOAN2", "Ugh... agh-hgh", {"vo/npc/male01/moan02.wav", "vo/npc/female01/moan02.wav"})
Schema.voices.Add("Human", "MOAN3", "Ugh...", {"vo/npc/male01/moan03.wav", "vo/npc/female01/moan03.wav"})
Schema.voices.Add("Human", "MOAN4", "Oghhh", {"vo/npc/male01/moan04.wav", "vo/npc/female01/moan04.wav"})
Schema.voices.Add("Human", "MOAN5", "Aaagh", {"vo/npc/male01/moan05.wav", "vo/npc/female01/moan05.wav"})
Schema.voices.Add("Human", "MORE INFORMATION", "That's more information than I require.", {"vo/npc/male01/answer26.wav", "vo/npc/female01/answer26.wav"})
Schema.voices.Add("Human", "MUMBO JUMBO", "Enough of your mumbo-jumbo.", {"vo/npc/male01/vanswer01.wav", "vo/npc/female01/vanswer01.wav"})
Schema.voices.Add("Human", "MY ARM", "Gagh, my arm!", {"vo/npc/male01/myarm02.wav", "vo/npc/female01/myarm01.wav"})
Schema.voices.Add("Human", "MY GUT", "Agh, my gut!", {"vo/npc/male01/mygut02.wav", "vo/npc/female01/mygut02.wav"})
Schema.voices.Add("Human", "MY LEG", "Agh, my leg!", {"vo/npc/male01/myleg01.wav", "vo/npc/female01/myleg01.wav"})
Schema.voices.Add("Human", "NEIGHBOURHOOD", "Here goes the rest of the neighbourhood.", {"vo/trainyard/male01/cit_window_use04.wav", "vo/trainyard/female01/cit_window_use04.wav"})
Schema.voices.Add("Human", "NEVER CAN TELL", "Never can tell.", {"vo/npc/male01/answer23.wav", "vo/npc/female01/answer23.wav"})
Schema.voices.Add("Human", "NEVER GOING TO MAKE", "They're never going to make a stalker out of me!", {"vo/npc/male01/question15.wav", "vo/npc/female01/question15.wav"})
Schema.voices.Add("Human", "NEW IN TOWN", "New in town, aren't you?", {"vo/trainyard/male01/cit_pedestrian01.wav", "vo/trainyard/female01/cit_pedestrian01.wav"})
Schema.voices.Add("Human", "NICE", "Nice.", {"vo/npc/male01/nice01.wav", "vo/npc/female01/nice01.wav"})
Schema.voices.Add("Human", "NIP THAT KINDA TALK", "You should nip that kinda talk in the bud.", {"vo/npc/male01/answer31.wav", "vo/npc/female01/answer31.wav"})
Schema.voices.Add("Human", "NOO", "No! Nooo!.", {"vo/coast/odessa/male01/nlo_cubdeath01.wav", "vo/coast/odessa/female01/nlo_cubdeath01.wav"})
Schema.voices.Add("Human", "NOO2", "No! Nooo!.", {"vo/coast/odessa/male01/nlo_cubdeath02.wav", "vo/coast/odessa/female01/nlo_cubdeath02.wav"})
Schema.voices.Add("Human", "NO ARGUMENT", "No argument there.", {"vo/npc/male01/answer33.wav", "vo/npc/female01/answer33.wav"})
Schema.voices.Add("Human", "NO KIDS", "I'm glad there's no kids around to see this.", {"vo/npc/male01/question30.wav", "vo/npc/female01/question30.wav"})
Schema.voices.Add("Human", "NOT GOING TO TELL", "I'm not even going to tell you what that reminds me of.", {"vo/npc/male01/question14.wav", "vo/npc/female01/question14.wav"})
Schema.voices.Add("Human", "NOT OUT HERE", "I can't be seen talking to you, not out here.", {"vo/trainyard/male01/cit_bench02.wav", "vo/trainyard/female01/cit_bench02.wav"})
Schema.voices.Add("Human", "NOT SURE", "I'm not sure how to take that.", {"vo/npc/male01/vanswer03.wav", "vo/npc/female01/vanswer03.wav"})
Schema.voices.Add("Human", "NOT THE MAN I THOUGHT", "You're not the man I thought you were!", {"vo/npc/male01/notthemanithought01.wav", "vo/npc/female01/notthemanithought01.wav"})
Schema.voices.Add("Human", "NOW ITS PERSONAL", "Alright... now it's personal!", {"vo/outland_12/reb1_buildingexplo03.wav", "common/null.wav"})
Schema.voices.Add("Human", "NOW WHAT", "Now what?", {"vo/npc/male01/gordead_ans01.wav", "vo/npc/female01/gordead_ans01.wav"})
Schema.voices.Add("Human", "OH GOD", "Oh god!", {"vo/npc/male01/gordead_ans04.wav", "vo/npc/female01/gordead_ans04.wav"})
Schema.voices.Add("Human", "OH GOD IM NEXT", "Oh god, I'm next. I just know it!", {"vo/episode_1/npc/male01/cit_buddykilled02.wav", "vo/episode_1/npc/female01/cit_buddykilled02.wav"})
Schema.voices.Add("Human", "OH SHIT", "Oh shit!", {"vo/episode_1/npc/male01/cit_buddykilled07.wav", "vo/episode_1/npc/female01/cit_buddykilled07.wav"})
Schema.voices.Add("Human", "OH NO", "Oh no.", {"vo/npc/male01/gordead_ans05.wav", "vo/npc/female01/gordead_ans05.wav"})
Schema.voices.Add("Human", "OH BOY HERE WE GO", "Oh boy, here we go!", {"vo/outland_12/reb1_prepare_battle_01.wav", "common/null.wav"})
Schema.voices.Add("Human", "OKAY", "Okay!", {"vo/npc/male01/ok01.wav", "vo/npc/female01/ok01.wav"})
Schema.voices.Add("Human", "ONE OF THOSE DAYS", "I just knew it was going to be one of those days.", {"vo/npc/male01/question25.wav", "vo/npc/female01/question25.wav"})
Schema.voices.Add("Human", "ONE WAY", "That's... one way of looking at it.", {"vo/npc/male01/answer15.wav", "vo/npc/female01/answer15.wav"})
Schema.voices.Add("Human", "ORIGINAL THOUGHT", "Have you ever had an original thought?", {"vo/npc/male01/answer16.wav", "vo/npc/female01/answer16.wav"})
Schema.voices.Add("Human", "OUT OF YOUR WAY", "Lemme get out of your way.", {"vo/npc/male01/outofyourway02.wav", "vo/npc/female01/outofyourway02.wav"})
Schema.voices.Add("Human", "OVER HERE", "Over here!", {"vo/npc/male01/overhere01.wav", "vo/npc/female01/overhere01.wav"})
Schema.voices.Add("Human", "OVER THERE", "Over there!", {"vo/npc/male01/overthere01.wav", "vo/npc/female01/overthere01.wav"})
Schema.voices.Add("Human", "OPEN GATE", "Open the gate!", {"vo/streetwar/barricade/male01/c17_05_opengate.wav", "vo/streetwar/barricade/female01/c17_05_opengate.wav"})
Schema.voices.Add("Human", "OPEN DOOR", "Hey it's me, open the door.", {"vo/streetwar/tunnel/male01/c17_06_password01.wav", "vo/streetwar/tunnel/female01/c17_06_password01.wav"})
Schema.voices.Add("Human", "OWN MEDICINE", "How do you like a taste of your own medicine?", {"vo/outland_08/chopper/rebc_chop_hit04.wav", "common/null.wav"})
Schema.voices.Add("Human", "PAIN1", "Ow!", {"vo/npc/male01/ow01.wav", "vo/npc/female01/ow01.wav"})
Schema.voices.Add("Human", "PAIN10", "Agh!", {"vo/npc/male01/pain09.wav", "vo/npc/female01/pain09.wav"})
Schema.voices.Add("Human", "PAIN2", "Ugh!", {"vo/npc/male01/pain01.wav", "vo/npc/female01/pain01.wav"})
Schema.voices.Add("Human", "PAIN3", "Ugh!", {"vo/npc/male01/pain02.wav", "vo/npc/female01/pain02.wav"})
Schema.voices.Add("Human", "PAIN4", "Agh!", {"vo/npc/male01/pain03.wav", "vo/npc/female01/pain03.wav"})
Schema.voices.Add("Human", "PAIN5", "Ugh!", {"vo/npc/male01/pain04.wav", "vo/npc/female01/pain04.wav"})
Schema.voices.Add("Human", "PAIN6", "Hugh!", {"vo/npc/male01/pain05.wav", "vo/npc/female01/pain05.wav"})
Schema.voices.Add("Human", "PAIN7", "Augh!", {"vo/npc/male01/pain06.wav", "vo/npc/female01/pain06.wav"})
Schema.voices.Add("Human", "PAIN8", "Ugh!", {"vo/npc/male01/pain07.wav", "vo/npc/female01/pain07.wav"})
Schema.voices.Add("Human", "PAIN9", "Ugh!", {"vo/npc/male01/pain08.wav", "vo/npc/female01/pain08.wav"})
Schema.voices.Add("Human", "PARDON ME", "Pardon me.", {"vo/npc/male01/pardonme01.wav", "vo/npc/female01/pardonme01.wav"})
Schema.voices.Add("Human", "PERSONALLY", "Should I take that personally?", {"vo/npc/male01/vanswer04.wav", "vo/npc/female01/vanswer04.wav"})
Schema.voices.Add("Human", "PLEASE NO", "Please no.", {"vo/npc/male01/gordead_ans06.wav", "vo/npc/female01/gordead_ans06.wav"})
Schema.voices.Add("Human", "PORTAL", "Next portal I see, I'm jumpin' through it. Anywhere's gotta be better than this", {"vo/outland_11a/silo/reb1_idles06.wav", "common/null.wav"})
Schema.voices.Add("Human", "PUT UP WITH YOU", "That's why we put up with you.", {"vo/npc/male01/vanswer07.wav", "vo/npc/female01/vanswer07.wav"})
Schema.voices.Add("Human", "READY WHEN YOU ARE", "Ready when you are!", {"vo/npc/male01/readywhenyouare01.wav", "vo/npc/female01/readywhenyouare01.wav"})
Schema.voices.Add("Human", "RELOAD", "Cover me while I reload!", {"vo/npc/male01/coverwhilereload01.wav", "vo/npc/female01/coverwhilereload01.wav"})
Schema.voices.Add("Human", "RIGHT ON", "Right on!", {"vo/npc/male01/answer32.wav", "vo/npc/female01/answer32.wav"})
Schema.voices.Add("Human", "RUN", "Run!", {"vo/npc/male01/strider_run.wav", "vo/npc/female01/strider_run.wav"})
Schema.voices.Add("Human", "RUN2", "Run for your life!", {"vo/npc/male01/runforyourlife01.wav", "vo/npc/female01/runforyourlife01.wav"})
Schema.voices.Add("Human", "SAME HERE", "Same here.", {"vo/npc/male01/answer07.wav", "vo/npc/female01/answer07.wav"})
Schema.voices.Add("Human", "SAD NO", "No..", {"vo/episode_1/npc/male01/cit_buddykilled03.wav", "vo/episode_1/npc/female01/cit_buddykilled03.wav"})
Schema.voices.Add("Human", "SCANNERS", "Scanners!", {"vo/npc/male01/scanners01.wav", "vo/npc/female01/scanners02"})
Schema.voices.Add("Human", "SCARING THE PIDGEONS", "You're scaring off the pidgeons.", {"vo/trainyard/male01/cit_bench04.wav", "vo/trainyard/female01/cit_bench04.wav"})
Schema.voices.Add("Human", "SELL INSURANCE", "To think all I used to ever want to do was sell insurance.", {"vo/npc/male01/question02.wav", "vo/npc/female01/question02.wav"})
Schema.voices.Add("Human", "SHELLING", "They're shelling us!", {"vo/canals/male01/stn6_shellingus.wav", "vo/canals/female01/stn6_shellingus.wav"})
Schema.voices.Add("Human", "SHIT", "Shit!", {"vo/outland_12/reb1_buildingexplo06.wav", "common/null.wav"})
Schema.voices.Add("Human", "SHOWER", "I can't remember the last time I had a shower.", {"vo/npc/male01/question19.wav", "vo/npc/female01/question19.wav"})
Schema.voices.Add("Human", "SHUT UP", "Shut up.", {"vo/outland_08/chopper/reb_chop_shipdown03.wav", "common/null.wav"})
Schema.voices.Add("Human", "SHUT UP2", "I'm not even going to tell you to shut up!", {"vo/npc/male01/answer17.wav", "vo/npc/female01/answer17.wav"})
Schema.voices.Add("Human", "SO WHAT NEXT", "So what happens next?", {"vo/outland_11a/silo/reb1_idles01.wav", "common/null.wav"})
Schema.voices.Add("Human", "SO WHAT NOW", "So, what now?", {"vo/outland_11a/silo/reb1_idles01.wav", "common/null.wav"})
Schema.voices.Add("Human", "SORRY", "Sorry.", {"vo/npc/male01/sorry01.wav", "vo/npc/female01/sorry01.wav"})
Schema.voices.Add("Human", "SPEAK ENGLISH", "Speak English!", {"vo/npc/male01/vanswer05.wav", "vo/npc/female01/vanswer05.wav"})
Schema.voices.Add("Human", "SPREAD THE WORD", "Spread the word.", {"vo/npc/male01/gordead_ans10.wav", "vo/npc/female01/gordead_ans10.wav"})
Schema.voices.Add("Human", "STAY HERE", "I'll stay here.", {"vo/npc/male01/illstayhere01.wav", "vo/npc/female01/illstayhere01.wav"})
Schema.voices.Add("Human", "STICKING HERE", "I'm sticking here.", {"vo/npc/male01/imstickinghere01.wav", "vo/npc/female01/imstickinghere01.wav"})
Schema.voices.Add("Human", "STINKING BUGS", "Stinkin' bugs!", {"vo/outland_02/griggs_killlion_04.wav", "common/null.wav"})
Schema.voices.Add("Human", "STAND BACK IT'S GONNA BLOW", "Stand back! It's gonna blow!", {"vo/streetwar/tunnel/male01/c17_06_det04.wav", "vo/streetwar/tunnel/male01/c17_06_det04.wav"})
Schema.voices.Add("Human", "STOP LOOKING", "Stop looking at me like that.", {"vo/npc/male01/vquestion01.wav", "vo/npc/female01/vquestion01.wav"})
Schema.voices.Add("Human", "STRAIGHT TO THEIR UNIVERSE", "Let's take the fight to the Combine, eh doc? Straight to their universe, whaddya say?", {"vo/outland_11a/silo/reb1_idles07.wav", "common/null.wav"})
Schema.voices.Add("Human", "STRIDER", "Strider!", {"vo/npc/male01/strider.wav", "vo/npc/female01/strider.wav"})
Schema.voices.Add("Human", "SUPPLIES", "Hey down there! Supplies!", {"vo/npc/male01/cit_dropper01.wav", "vo/npc/female01/cit_dropper01.wav"})
Schema.voices.Add("Human", "SURE ABOUT THAT", "You sure about that?", {"vo/npc/male01/answer37.wav", "vo/npc/female01/answer37.wav"})
Schema.voices.Add("Human", "TAKE A MIRACLE", "It's gonna take a damn miracle to get us out of this!", {"vo/outland_12/reb1_lastwaveannounced06.wav", "common/null.wav"})
Schema.voices.Add("Human", "TAKE COVER", "Take cover!", {"vo/npc/male01/takecover02.wav", "vo/npc/female01/takecover02.wav"})
Schema.voices.Add("Human", "TAKE IT DOWN", "God damn it, take it down!", {"vo/outland_12/reb1_sawmillexplo06.wav", "common/null.wav"})
Schema.voices.Add("Human", "TAKE MEDKIT", "Take this medkit.", {"vo/npc/male01/health03.wav", "vo/npc/female01/headsup02.wav"})
Schema.voices.Add("Human", "TALK ABOUT IT LATER", "Can't we talk about this later?", {"vo/npc/male01/answer05.wav", "vo/npc/female01/answer05.wav"})
Schema.voices.Add("Human", "TALKING TO YOURSELF", "You're talking to yourself again.", {"vo/npc/male01/answer09.wav", "vo/npc/female01/answer09.wav"})
Schema.voices.Add("Human", "THE POINT", "What's the point?!", {"vo/npc/male01/gordead_ans12.wav", "vo/npc/female01/gordead_ans12.wav"})
Schema.voices.Add("Human", "THE USE", "What's the use?", {"vo/npc/male01/gordead_ans11.wav", "vo/npc/female01/gordead_ans11.wav"})
Schema.voices.Add("Human", "THINKING ABOUT", "Doesn't bare thinking about.", {"vo/npc/male01/answer12.wav", "vo/npc/female01/answer12.wav"})
Schema.voices.Add("Human", "THIS CAN'T BE", "This can't be!", {"vo/npc/male01/gordead_ques06.wav", "vo/npc/female01/gordead_ques06.wav"})
Schema.voices.Add("Human", "THIS IS BAD", "This is bad!", {"vo/npc/male01/gordead_ques10.wav", "vo/npc/female01/gordead_ques10.wav"})
Schema.voices.Add("Human", "THIS WAR", "I don't think this war is ever gonna end.", {"vo/npc/male01/question01.wav", "vo/npc/female01/question01.wav"})
Schema.voices.Add("Human", "THIS WAY", "This way.", {"vvo/coast/odessa/male01/stairman_follow01.wav", "vo/coast/odessa/female01/stairman_follow01.wav"})
Schema.voices.Add("Human", "THOUGHT ANGRY", "We thought you were here to help!", {"vo/npc/male01/heretohelp01.wav", "vo/npc/female01/heretohelp01.wav"})
Schema.voices.Add("Human", "THOUGHT SAD", "We thought you were here to help!", {"vo/npc/male01/heretohelp02.wav", "vo/npc/female01/heretohelp02.wav"})
Schema.voices.Add("Human", "TOMBSTONE", "I'll put it on your tombstone.", {"vo/npc/male01/answer11.wav", "vo/npc/female01/answer11.wav"})
Schema.voices.Add("Human", "TOO LOUD", "I wouldn't say that too loud...", {"vo/npc/male01/answer10.wav", "vo/npc/female01/answer10.wav"})
Schema.voices.Add("Human", "TRUSTED", "We trusted you!", {"vo/npc/male01/wetrustedyou02.wav", "vo/npc/female01/wetrustedyou02.wav"})
Schema.voices.Add("Human", "TUNE", "I can't get this tune out of my head... *Whistling*", {"vo/npc/male01/question23.wav", "vo/npc/female01/question23.wav"})
Schema.voices.Add("Human", "UNWANTED ATTENTION", "Stay back, you'll attract unwanted attention.", {"vo/trainyard/male01/cit_bench01.wav", "vo/trainyard/female01/cit_bench01.wav"})
Schema.voices.Add("Human", "USE A DRINK", "Well... I could sure use a drink. Who's with me?", {"vo/outland_08/chopper/reb_chop_useadrink02.wav", "common/null.wav"})
Schema.voices.Add("Human", "UH OH", "Uh oh!", {"vo/npc/male01/uhoh.wav", "vo/npc/female01/uhoh.wav"})
Schema.voices.Add("Human", "VORTS CALLING", "The Vorts are calling ya!", {"vo/outland_02/griggs_vortscalling.wav", "common/null.wav"})
Schema.voices.Add("Human", "VORTS PISSED", "Jeez... I've never seen the Vorts this pissed!", {"vo/outland_02/griggs_watchvorts_04.wav", "common/null.wav"})
Schema.voices.Add("Human", "VORTS WOULD SAY", "Uh, I dunno. Sounds like somethin' the Vorts would say.", {"vo/outland_02/griggs_vortswouldsay.wav", "common/null.wav"})
Schema.voices.Add("Human", "WAIT IN LINE", "You gotta be damn hungry to wait in line for this crap.", {"vo/trainyard/male01/cit_foodline03.wav", "vo/trainyard/female01/cit_foodline03.wav"})
Schema.voices.Add("Human", "WANDERING AROUND", "This is no time to be wandering around! The Combine's closing in!", {"vo/coast/odessa/male01/nlo_citizen_greet03.wav", "vo/coast/odessa/female01/nlo_citizen_greet03.wav"})
Schema.voices.Add("Human", "WAITING FOR SOMEBODY", "You waiting for somebody?", {"vo/npc/male01/waitingsomebody.wav", "vo/npc/female01/waitingsomebody.wav"})
Schema.voices.Add("Human", "WANNA BET", "Wanna bet?", {"vo/npc/male01/answer27.wav", "vo/npc/female01/answer27.wav"})
Schema.voices.Add("Human", "WASN'T PART OF THE PLAN", "I'm pretty sure this wasn't part of the plan.", {"vo/npc/male01/question11.wav", "vo/npc/female01/question11.wav"})
Schema.voices.Add("Human", "WATCH OUT", "Watch out!", {"vo/npc/male01/watchout.wav", "vo/npc/female01/watchout.wav"})
Schema.voices.Add("Human", "WE CAN DO THIS", "We can do this, right guys? ...yeah, we can do this...", {"vo/outland_02/griggs_betweenwave_09.wav", "common/null.wav"})
Schema.voices.Add("Human", "WE NEED TO STOP THEM HERE", "We need to stop them here!", {"vo/outland_12/reb1_prepare_battle_03.wav", "common/null.wav"})
Schema.voices.Add("Human", "WELL NOW WHAT", "Well... now what?", {"vo/npc/male01/gordead_ans15.wav", "vo/npc/female01/gordead_ans15.wav"})
Schema.voices.Add("Human", "WHAT AM I SUPPOSED TO DO ABOUT IT", "What am I suppose to do about it?", {"vo/npc/male01/answer29.wav", "vo/npc/male01/feanswer29.wav"})
Schema.voices.Add("Human", "WHAT A WAY TO GO", "What a way to go.", {"vo/npc/male01/gordead_ques02.wav", "vo/npc/female01/gordead_ques02.wav"})
Schema.voices.Add("Human", "WHAT I THINK", "Doesn't anyone care what I think?", {"vo/npc/male01/question22.wav", "vo/npc/female01/question22.wav"})
Schema.voices.Add("Human", "WHAT YOU'RE DOING", "Watch what you're doing!", {"vo/npc/male01/watchwhat.wav", "vo/npc/female01/watchwhat"})
Schema.voices.Add("Human", "WHO AM I KIDDING", "When this is all over... Who am I kidding..", {"vo/npc/male01/question04.wav", "vo/npc/female01/question04.wav"})
Schema.voices.Add("Human", "WHOOPS", "Whoops!", {"vo/npc/male01/whoops01.wav", "vo/npc/female01/whoops01.wav"})
Schema.voices.Add("Human", "WHY ARE YOU TELLING ME", "Why are you telling me?", {"vo/npc/male01/answer24.wav", "vo/npc/female01/answer24.wav"})
Schema.voices.Add("Human", "WHY GO ON", "Why go on?", {"vo/npc/male01/gordead_ans13.wav", "vo/npc/female01/gordead_ans13.wav"})
Schema.voices.Add("Human", "WHY SO MANY", "Why are there so many?", {"vo/outland_02/griggs_whysomany.wav", "common/null.wav"})
Schema.voices.Add("Human", "WISH I HAD A DIME", "I wish I had a dime for every time somebody said that.", {"vo/npc/male01/answer28.wav", "vo/npc/female01/answer28.wav"})
Schema.voices.Add("Human", "WITH YOU", "I'm with you.", {"vo/npc/male01/answer13.wav", "vo/npc/female01/answer13.wav"})
Schema.voices.Add("Human", "WORD TO THE WISE", "Word to the wise, keep it to yourself.", {"vo/trainyard/male01/cit_pedestrian02.wav", "vo/trainyard/female01/cit_pedestrian02.wav"})
Schema.voices.Add("Human", "WORSE NOT BETTER", "Looks to me like things are getting worse, not better!", {"vo/npc/male01/question12.wav", "vo/npc/female01/question12.wav"})
Schema.voices.Add("Human", "YEAH", "Yeah!", {"vo/npc/male01/yeah02.wav", "vo/npc/female01/yeah02.wav"})
Schema.voices.Add("Human", "YOU OKAY?!", "You okay?!", {"vo/episode_1/npc/male01/cit_buddykilled01.wav", "vo/episode_1/npc/female01/cit_buddykilled01.wav"})
Schema.voices.Add("Human", "YOU ALL OVER", "That's you all over.", {"vo/npc/male01/answer01.wav", "vo/npc/female01/answer01.wav"})
Schema.voices.Add("Human", "YOU MADE IT", "You made it!", {"vo/coast/barn/male01/youmadeit.wav", "vo/coast/barn/female01/youmadeit.wav"})
Schema.voices.Add("Human", "YOU AND ME BOTH", "Hah, you and me both.", {"vo/npc/male01/answer14.wav", "vo/npc/female01/answer14.wav"})
Schema.voices.Add("Human", "YOU NEVER KNOW", "You never know.", {"vo/npc/male01/answer22.wav", "vo/npc/female01/answer22.wav"})
Schema.voices.Add("Human", "YOU TALKING TO ME", "You talking to me?", {"vo/npc/male01/answer30.wav", "vo/npc/female01/answer30.wav"})
Schema.voices.Add("Human", "ZOMBIES", "Zombies!", {"vo/npc/male01/zombies02.wav", "vo/npc/female01/zombies02.wav"})
Schema.voices.Add("Human", "ZOMBIES2", "Zombies!", {"vo/npc/male01/zombies01.wav", "vo/npc/female01/zombies01.wav"})
Schema.voices.Add("Human", "COUGH", "*Coughing*", {"ambient/voices/cough1.wav", "coughs/female/cough1.wav"})
Schema.voices.Add("Human", "COUGH2", "*Coughing*", {"ambient/voices/cough2.wav", "coughs/female/cough2.wav"})
Schema.voices.Add("Human", "COUGH3", "*Coughing*", {"ambient/voices/cough3.wav", "coughs/female/cough3.wav"})
Schema.voices.Add("Human", "COUGH4", "*Coughing*", {"ambient/voices/cough4.wav", "coughs/female/cough4.wav"})
Schema.voices.Add("Vortigaunt", "ACCOMPANY", "Gladly we accompany.", "vo/npc/vortigaunt/accompany.wav")
Schema.voices.Add("Vortigaunt", "AFFIRMED", "Affirmed", "vo/npc/vortigaunt/affirmed.wav")
Schema.voices.Add("Vortigaunt", "AGREED", "Agreed", "vo/outland_03_04/tunnels/vort_extract_agreed.wav")
Schema.voices.Add("Vortigaunt", "AGREED2", "Agreed", "vo/npc/vortigaunt/vort_grp_agree02.wav")
Schema.voices.Add("Vortigaunt", "AH", "Ah...", "vo/npc/vortigaunt/vort_grp_agree04.wav")
Schema.voices.Add("Vortigaunt", "AH YES", "Ah, yes.", "vo/outland_03_04/tunnels/vort_extract_ahyes.wav")
Schema.voices.Add("Vortigaunt", "AH2", "Ah...", "vo/npc/vortigaunt/vort_grp_greetings04.wav")
Schema.voices.Add("Vortigaunt", "AHGHUR", "Ah ghurrrr...", "vo/npc/vortigaunt/vortigese02.wav")
Schema.voices.Add("Vortigaunt", "ALERT", "Alert!", "vo/npc/vortigaunt/alert.wav")
Schema.voices.Add("Vortigaunt", "ALL DEAR", "We have lost all dear to us.", "vo/npc/vortigaunt/alldear.wav")
Schema.voices.Add("Vortigaunt", "ALL FOR NOW", "That is all, for now.", "vo/npc/vortigaunt/allfornow.wav")
Schema.voices.Add("Vortigaunt", "ALL IN ONE", "All in one, and one in all.", "vo/npc/vortigaunt/allinoneinall.wav")
Schema.voices.Add("Vortigaunt", "ALL WE CAN SPARE", "That is all we can spare.", "vo/npc/vortigaunt/allwecanspare.wav")
Schema.voices.Add("Vortigaunt", "ALL WE HAVE", "All we have is yours.", "vo/npc/vortigaunt/allwehave.wav")
Schema.voices.Add("Vortigaunt", "ALLOW ME", "Allow me.", "vo/npc/vortigaunt/allowme.wav")
Schema.voices.Add("Vortigaunt", "ALMOST VORTAL", "Almost vortal, this bond between you...", "vo/outland_02/junction/vort_junc_almostvortal.wav")
Schema.voices.Add("Vortigaunt", "AN HONOR", "It is an honor.", "vo/npc/vortigaunt/itishonor.wav")
Schema.voices.Add("Vortigaunt", "ANTLION HUSBANDRY", "Antlion husbandry was once our ancestral practice.", "vo/outland_03_04/tunnels/vort_extract_bond03.wav")
Schema.voices.Add("Vortigaunt", "ANTLIONS", "Antlions!", "vo/outland_03_04/tunnels/vort_antlions_arrive_01.wav")
Schema.voices.Add("Vortigaunt", "AS YOU WISH", "As you wish.", "vo/npc/vortigaunt/asyouwish.wav")
Schema.voices.Add("Vortigaunt", "ASSENT", "Assent.", "vo/npc/vortigaunt/assent.wav")
Schema.voices.Add("Vortigaunt", "ASSUME NOTHING", "Assume nothing.", "vo/npc/vortigaunt/vanswer09.wav")
Schema.voices.Add("Vortigaunt", "ATTEMPT", "It appears they attempted an escape, but made it no farther than the abyss.", "vo/outland_06/bridge/vort_bridge_attempt.wav")
Schema.voices.Add("Vortigaunt", "ATTEND", "Attend, now and learn to shepherd antlions with this so-called bug-bait.", "vo/coast/bugbait/vbaittrain01c.wav")
Schema.voices.Add("Vortigaunt", "ATTEND2", "Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you.", "vo/coast/bugbait/vbaittrain04.wav")
Schema.voices.Add("Vortigaunt", "BE OF SERVICE", "Can we be of service?", "vo/npc/vortigaunt/beofservice.wav")
Schema.voices.Add("Vortigaunt", "BEG YOUR AWARENESS", "We beg your awareness...", "vo/npc/vortigaunt/vanswer14.wav")
Schema.voices.Add("Vortigaunt", "BEHOLD", "Behold!", "vo/outland_02/junction/vort_junc_behold.wav")
Schema.voices.Add("Vortigaunt", "BOTH PARTIES", "Headcrabs have had their way with both parties.", "vo/outland_06/bridge/vort_bridge_nogoodend02.wav")
Schema.voices.Add("Vortigaunt", "BRIGHT FACE", "Your bright face obscures your darker mask.", "vo/npc/vortigaunt/vmono_17.wav")
Schema.voices.Add("Vortigaunt", "BY OUR HONOR", "By our honor.", "vo/npc/vortigaunt/ourhonor.wav")
Schema.voices.Add("Vortigaunt", "CALL1", "Shaaaaa!", "vo/outland_01/intro/ol01_vortcall01.wav")
Schema.voices.Add("Vortigaunt", "CALL2", "Dey'nach? *Unintelligible*", "vo/outland_01/intro/ol01_vortcall02c.wav")
Schema.voices.Add("Vortigaunt", "CALL3", "Dey'nahh?", "vo/outland_01/intro/ol01_vortresp01.wav")
Schema.voices.Add("Vortigaunt", "CALL4", "Shaa!", "vo/outland_01/intro/ol01_vortresp04.wav")
Schema.voices.Add("Vortigaunt", "CALM", "Calm Yourself", "vo/npc/vortigaunt/calm.wav")
Schema.voices.Add("Vortigaunt", "CAN WE NOT", "Can we not convince you otherwise", "vo/npc/vortigaunt/canconvince.wav")
Schema.voices.Add("Vortigaunt", "CANNOT HEAL", "We cannot heal a moving target", "vo/npc/vortigaunt/movingtarget.wav")
Schema.voices.Add("Vortigaunt", "CANNOT HOPE", "But I cannot hope to bring it back alone.", "vo/outland_03_04/tunnels/vort_extract_journeydeep02.wav")
Schema.voices.Add("Vortigaunt", "CAUTION", "Caution", "vo/npc/vortigaunt/caution.wav")
Schema.voices.Add("Vortigaunt", "CERTAINLY", "Certainly", "vo/npc/vortigaunt/certainly.wav")
Schema.voices.Add("Vortigaunt", "CHAA", "Chaa... Kurr? Par'ah..", "vo/outland_01/intro/vort_rbed_vemotings01.wav")
Schema.voices.Add("Vortigaunt", "CHAFING BONDS", "We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable!", "vo/npc/vortigaunt/vmono_21.wav")
Schema.voices.Add("Vortigaunt", "CHASM", "Behold! Across the chasm!", "vo/outland_03_04/tunnels/vort_extract_vibchasm01.wav")
Schema.voices.Add("Vortigaunt", "CHUR", "Chur lung gong chella gurr...", "vo/npc/vortigaunt/vortigese12.wav")
Schema.voices.Add("Vortigaunt", "CHURR", "Churr! Galih churr alla gunn'!", "vo/npc/vortigaunt/vortigese11.wav")
Schema.voices.Add("Vortigaunt", "CLAIM YOU", "We claim you", "vo/npc/vortigaunt/weclaimyou.wav")
Schema.voices.Add("Vortigaunt", "COMMUNION OF THE VORTESSENCE", "Communion of the vortessence, and that other: a deeper mystery. No deeper than the void itself.", "vo/npc/vortigaunt/vmono_08.wav")
Schema.voices.Add("Vortigaunt", "COMPANION", "There is no finer companion.", "vo/outland_03_04/tunnels/vort_extract_yescompanion02.wav")
Schema.voices.Add("Vortigaunt", "COMPANY", "We deem this company inviolable", "vo/npc/vortigaunt/vques09.wav")
Schema.voices.Add("Vortigaunt", "CONDITION", "That condition will not last long if you plunge into the toxins below.", "vo/outland_06/bridge/vort_bridge_takeupaim01.wav")
Schema.voices.Add("Vortigaunt", "CONSEQUENCES OF THIS STRUGGLE", "Your song we sing and shall sing for eternity. No matter the consequences of this struggle.", "vo/npc/vortigaunt/vmono_11.wav")
Schema.voices.Add("Vortigaunt", "CONSTANT OBSTACLES", "What next in the parade of constant obstacles?", "vo/outland_03_04/tunnels/vort_extract_constantobst.wav")
Schema.voices.Add("Vortigaunt", "CORPOREAL", "We never dream to meet you in corporeal form", "vo/npc/vortigaunt/corporeal.wav")
Schema.voices.Add("Vortigaunt", "COURTESY", "Yes, we will vocalize in your auditory language as a matter of courtesy.", "vo/coast/vgossip_02.wav")
Schema.voices.Add("Vortigaunt", "CRATES", "I think you will be very glad you saved those crates.", "vo/outland_03_04/tunnels/vort_extract_savedcrates02.wav")
Schema.voices.Add("Vortigaunt", "DEDICATE OURSELVES", "We dedicate ourselves to your purpose", "vo/npc/vortigaunt/dedicate.wav")
Schema.voices.Add("Vortigaunt", "DEFEND US", "Defend us!", "vo/outland_02/junction/vort_turret_defendus.wav")
Schema.voices.Add("Vortigaunt", "DELUDED", "You are deluded.", "vo/npc/vortigaunt/vanswer11.wav")
Schema.voices.Add("Vortigaunt", "DESCEND", "But how... How shall we descend?", "vo/outland_03_04/tunnels/vort_extract_howdescend.wav")
Schema.voices.Add("Vortigaunt", "DEVICE", "That immense repellant device promises surcease from endless antlion attacks.", "vo/outland_03_04/tunnels/vort_extract_vibchasm02.wav")
Schema.voices.Add("Vortigaunt", "DEVICE2", "Take shelter near the repellant device!", "vo/outland_05/canyon/vort_guard_alyxshelter01.wav")
Schema.voices.Add("Vortigaunt", "DEVICE3", "A vibratory oasis!", "vo/outland_05/canyon/vort_guard_alyxshelter03.wav")
Schema.voices.Add("Vortigaunt", "DISABLED", "I have disabled them.", "vo/outland_03_04/tunnels/vort_prone_nag_02.wav")
Schema.voices.Add("Vortigaunt", "DISTURBED", "For now we must not be disturbed.", "vo/outland_02/junction/vort_junc_assistance03.wav")
Schema.voices.Add("Vortigaunt", "DONE", "Done", "vo/npc/vortigaunt/done.wav")
Schema.voices.Add("Vortigaunt", "DONT RELY", "Don't rely on it", "vo/npc/vortigaunt/vanswer08.wav")
Schema.voices.Add("Vortigaunt", "DREAMS", "I only hope our dreams do not follow them.", "vo/outland_03_04/tunnels/vort_extract_dreamsdonotfollow02.wav")
Schema.voices.Add("Vortigaunt", "EMPOWER US", "Empower us", "vo/npc/vortigaunt/empowerus.wav")
Schema.voices.Add("Vortigaunt", "ENERGY EMPOWERS", "Its energy empowers us", "vo/npc/vortigaunt/energyempower.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT", "Excellent", "vo/npc/vortigaunt/vort_excellent.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT SHOOTING", "Excellent shooting", "vo/npc/vortigaunt/vort_excellentshooting.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT SHOT", "Excellent shot", "vo/npc/vortigaunt/vort_excellentshot.wav")
Schema.voices.Add("Vortigaunt", "EXCEPTIONAL", "Exceptional", "vo/npc/vortigaunt/vort_exceptional.wav")
Schema.voices.Add("Vortigaunt", "EXCUSE OUR", "Excuse our gauche vicissitudes.", "vo/npc/vortigaunt/vanswer13.wav")
Schema.voices.Add("Vortigaunt", "EXHAUSTED", "We have exhausted their immediate number", "vo/outland_02/junction/vort_junc_exhausted.wav")
Schema.voices.Add("Vortigaunt", "EXTRACT AROMA", "We must try another direction... The extract aroma is weaker here.", "vo/outland_03_04/tunnels/vort_extract_wrongway05.wav")
Schema.voices.Add("Vortigaunt", "FALSE VEILS", "It dissolves the false veils that divide the vortessence.", "vo/outland_03_04/tunnels/vort_extract_bond05.wav")
Schema.voices.Add("Vortigaunt", "FAR DISTANT EYES", "Far distant eyes look out through yours.", "vo/npc/vortigaunt/vmono_19.wav")
Schema.voices.Add("Vortigaunt", "FAREWELL", "Farewell", "vo/outland_02/junction/vort_junc_bye01.wav")
Schema.voices.Add("Vortigaunt", "FAREWELL2", "Likewise and farewell. It has been an honour.", "vo/outland_06/bridge/vort_bridge_farewell.wav")
Schema.voices.Add("Vortigaunt", "FARFETCHED", "Such a theory is hardly far-fetched.", "vo/outland_05/canyon/vort_canyon_farfetch.wav")
Schema.voices.Add("Vortigaunt", "FEELING IS MUTUAL", "The feeling is mutual", "vo/npc/vortigaunt/vanswer16.wav")
Schema.voices.Add("Vortigaunt", "FIGHT WITH US", "It is good now that you fight with us", "vo/npc/vortigaunt/vort_goodfightwithus.wav")
Schema.voices.Add("Vortigaunt", "FINEST QUALITY", "Secretions of the finest quality.", "vo/outland_03_04/tunnels/vort_extract_finequality01.wav")
Schema.voices.Add("Vortigaunt", "FOR FREEDOM", "For freedom", "vo/npc/vortigaunt/forfreedom.wav")
Schema.voices.Add("Vortigaunt", "FORGIVENESS IS NOT OURS TO BESTOW", "We cannot forget those whose cords you cut. Forgiveness is not ours to bestow.", "vo/npc/vortigaunt/vmono_09.wav")
Schema.voices.Add("Vortigaunt", "FORWARD", "Forward!", "vo/npc/vortigaunt/forward.wav")
Schema.voices.Add("Vortigaunt", "GALALUNG", "Ga la lung...", "vo/npc/vortigaunt/vortigese09.wav")
Schema.voices.Add("Vortigaunt", "GIVE OVER", "Give over your essense.", "vo/npc/vortigaunt/giveover.wav")
Schema.voices.Add("Vortigaunt", "GLADLY", "Gladly.", "vo/npc/vortigaunt/gladly.wav")
Schema.voices.Add("Vortigaunt", "GLORIOUS END", "To our glorious end", "vo/npc/vortigaunt/gloriousend.wav")
Schema.voices.Add("Vortigaunt", "GO SAFELY", "Go safely.", "vo/outland_02/junction/vort_junc_bye02.wav")
Schema.voices.Add("Vortigaunt", "GREAT ANTICIPATION", "I will observe with great anticipation!", "vo/outland_03_04/tunnels/vort_extract_puzzling02.wav")
Schema.voices.Add("Vortigaunt", "GREATER RESISTANCE", "Expect ever-greater resistance as we proceed.", "vo/outland_03_04/tunnels/vort_extract_keen02.wav")
Schema.voices.Add("Vortigaunt", "GRIEF AND JUBILATION", "You have brought us grief and jubilation beyond measure...", "vo/npc/vortigaunt/vmono_12.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN", "The guardian...", "vo/outland_05/canyon/vort_guard_surfacesighting.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN2", "The guardian!", "vo/outland_05/canyon/vort_guard_killit_nag_09.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN3", "Remember! Do not kill the guardian or the extract will be ruined!", "vo/outland_03_04/tunnels/vort_extract_donotkill.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN4", "The guardian bars our way, but now we are free to destroy it.", "vo/outland_05/canyon/vort_guard_killit_nag_03.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN5", "If we are to survive, this guardian must now die.", "vo/outland_05/canyon/vort_guard_killit_nag_06.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN6", "Kill the guardian now!", "vo/outland_05/canyon/vort_guard_killit_nag_08.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN7", "Ah, the ancient guardian! Retrieving the extract may not be unchallenging.", "vo/outland_03_04/tunnels/vort_extract_ancientguard.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN8", "The guardian's presence guarantees the nearness of larval clusters. They are commonly posted near the young.", "vo/outland_03_04/tunnels/vort_extract_nearness.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN9", "The guardian is enraged over our theft of the extract.", "vo/outland_05/canyon/vort_canyon_guardianrage01.wav")
Schema.voices.Add("Vortigaunt", "GALANGA", "Galanga.", "vo/npc/vortigaunt/vortigese08.wav")
Schema.voices.Add("Vortigaunt", "GONG", "Gong...", "vo/npc/vortigaunt/vortigese07.wav")
Schema.voices.Add("Vortigaunt", "HALT", "Halt", "vo/npc/vortigaunt/halt.wav")
Schema.voices.Add("Vortigaunt", "HARDEST WORK", "You have done the hardest work, admitting entrance to this chamber.", "vo/outland_03_04/tunnels/vort_extract_hardwork03.wav")
Schema.voices.Add("Vortigaunt", "HEADY AROMA", "Ah! Such quantities of the larvae... Such a heady aroma.", "vo/outland_03_04/tunnels/vort_extract_larvalaroma.wav")
Schema.voices.Add("Vortigaunt", "HELP YOU", "We will help you", "vo/npc/vortigaunt/wewillhelp.wav")
Schema.voices.Add("Vortigaunt", "HERE", "Here", "vo/npc/vortigaunt/here.wav")
Schema.voices.Add("Vortigaunt", "HINDER OUR PROGRESS", "If it tries to hinder our progress, we will have no choice but to kill it.", "vo/outland_05/canyon/vort_canyon_guardianrage02.wav")
Schema.voices.Add("Vortigaunt", "HM", "Hm...", "vo/npc/vortigaunt/vort_grp_agree03.wav")
Schema.voices.Add("Vortigaunt", "HOLD", "Hold.", "vo/npc/vortigaunt/hold.wav")
Schema.voices.Add("Vortigaunt", "HOLD STILL", "Hold still.", "vo/npc/vortigaunt/holdstill.wav")
Schema.voices.Add("Vortigaunt", "HONOUR IS OURS", "The honour is ours.", "vo/npc/vortigaunt/honorours.wav")
Schema.voices.Add("Vortigaunt", "HOPE", "Hope is in sight.", "vo/npc/vortigaunt/vques03.wav")
Schema.voices.Add("Vortigaunt", "HOPELESS", "Our cause seems hopeless.", "vo/npc/vortigaunt/hopeless.wav")
Schema.voices.Add("Vortigaunt", "HOPES AND DREAMS", "How many are there in you? Whose hopes and dreams do you encompass?", "vo/npc/vortigaunt/vmono_28.wav")
Schema.voices.Add("Vortigaunt", "HUMAN NEEDED", "A Human is needed...", "vo/outland_03_04/tunnels/vort_extract_humanmark.wav")
Schema.voices.Add("Vortigaunt", "HUMANS", "You humans, always in the qualidity.", "vo/npc/vortigaunt/vques08.wav")
Schema.voices.Add("Vortigaunt", "I DESCEND", "I descend!", "vo/outland_03_04/tunnels/vort_04_elevator_descend_01.wav")
Schema.voices.Add("Vortigaunt", "IF YOU MOVE", "If you move, we cannot help you", "vo/npc/vortigaunt/ifyoumove.wav")
Schema.voices.Add("Vortigaunt", "IMMEASURABLE LOSS", "We have averted an immeasurable loss...", "vo/outland_02/junction/vort_junc_immeasurable.wav")
Schema.voices.Add("Vortigaunt", "INDEED", "Indeed", "vo/npc/vortigaunt/vort_grp_agree06.wav")
Schema.voices.Add("Vortigaunt", "JOIN ME", "Join me", "vo/outland_03_04/tunnels/vort_extract_joinmefm02.wav")
Schema.voices.Add("Vortigaunt", "JOIN NOW", "Join now as we imbibe the extract.", "vo/outland_03_04/tunnels/vort_extract_imbibe.wav")
Schema.voices.Add("Vortigaunt", "JUST AS WELL", "It is just as well", "vo/npc/vortigaunt/vanswer04.wav")
Schema.voices.Add("Vortigaunt", "JUST SO", "Just so", "vo/coast/vgossip_04.wav")
Schema.voices.Add("Vortigaunt", "JUST SO2", "Just so", "vo/npc/vortigaunt/vort_grp_agree01.wav")
Schema.voices.Add("Vortigaunt", "KALAGH", "Kalagh!", "vo/npc/vortigaunt/vort_attack21.wav")
Schema.voices.Add("Vortigaunt", "KEEN", "The antlions are keen to our presence", "vo/outland_03_04/tunnels/vort_extract_keen01.wav")
Schema.voices.Add("Vortigaunt", "KILL IT", "At this time, you may kill it without consequence", "vo/outland_05/canyon/vort_guard_killit.wav")
Schema.voices.Add("Vortigaunt", "KILLED ANTLIONS", "We have killed many antlions", "vo/outland_02/junction/vort_junc_killedmanyyet01.wav")
Schema.voices.Add("Vortigaunt", "KIN SOME DISTANCE", "My kin are still some distance away", "vo/outland_02/junction/vort_junc_assistance02.wav")
Schema.voices.Add("Vortigaunt", "KNOW YOU", "We know you", "vo/npc/vortigaunt/weknowyou.wav")
Schema.voices.Add("Vortigaunt", "LARVAL EXTRACT", "Ah, excellent.. A bounty of larval extract.", "vo/outland_03_04/tunnels/vort_extract_bounty01.wav")
Schema.voices.Add("Vortigaunt", "LARVAL PELLET", "I see you too appreciate the larval pellet's properties.", "vo/outland_03_04/tunnels/vort_squishgrub04.wav")
Schema.voices.Add("Vortigaunt", "LEAD ON", "Lead on", "vo/npc/vortigaunt/leadon.wav")
Schema.voices.Add("Vortigaunt", "LEAD US", "Lead us", "vo/npc/vortigaunt/leadus.wav")
Schema.voices.Add("Vortigaunt", "LIE STILL", "Lie still...", "vo/outland_02/junction/vort_junc_liestill.wav")
Schema.voices.Add("Vortigaunt", "LIKEWISE", "Likewise, we assure", "vo/npc/vortigaunt/vanswer15.wav")
Schema.voices.Add("Vortigaunt", "LOST ALL DEAR", "We have lost all dear to us...", "vo/npc/vortigaunt/vques01.wav")
Schema.voices.Add("Vortigaunt", "LUNG", "Lung", "vo/npc/vortigaunt/vortigese05.wav")
Schema.voices.Add("Vortigaunt", "MAKE HASTE", "Make haste.", "vo/outland_03_04/tunnels/vort_extract_makehaste.wav")
Schema.voices.Add("Vortigaunt", "MATTER HOURS", "A matter of hours.", "vo/outland_02/junction/vort_junc_matterhours.wav")
Schema.voices.Add("Vortigaunt", "MINDS IN YOUR MIND", "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share.", "vo/npc/vortigaunt/vmono_29.wav")
Schema.voices.Add("Vortigaunt", "MIRACULOUS", "Miraculous secretion.", "vo/outland_03_04/tunnels/vort_extract_pharynx.wav")
Schema.voices.Add("Vortigaunt", "MOMENT LONGER", "A moment longer.", "vo/outland_02/junction/vort_junc_momentlonger.wav")
Schema.voices.Add("Vortigaunt", "MOST PRIZED", "The creatures exude many valuable compounds... But the extract is the most prized by far...", "vo/outland_03_04/tunnels/vort_extract_bond04.wav")
Schema.voices.Add("Vortigaunt", "MOUNTED GUN", "This mounted gun may prove useful.", "vo/outland_06/bridge/vort_bridge_thismountgun.wav")
Schema.voices.Add("Vortigaunt", "NECTARIUM", "I will make the journey to seek the extract deep within the nest, in the sacred nectarium.", "vo/outland_03_04/tunnels/vort_extract_journeydeep01.wav")
Schema.voices.Add("Vortigaunt", "NEXT MATTER", "Now to the next matter of urgency.", "vo/outland_02/junction/vort_junc_nextmatter.wav")
Schema.voices.Add("Vortigaunt", "NO DISTANCE BETWEEN US", "There is no distance between us. No false veil of time or space may intervene.", "vo/npc/vortigaunt/vmono_04.wav")
Schema.voices.Add("Vortigaunt", "NO FEAR", "No fear, we will put you on the right road.", "vo/outland_02/junction/vort_junc_rightroad.wav")
Schema.voices.Add("Vortigaunt", "NO GOOD END", "But came to no good end themselves.", "vo/outland_06/bridge/vort_bridge_nogoodend01.wav")
Schema.voices.Add("Vortigaunt", "NO GRATITUDE", "Our bonds are of nature, and require no gratitude.", "vo/outland_06/bridge/vort_bridge_honored.wav")
Schema.voices.Add("Vortigaunt", "NO PULSE", "No pulse!", "vo/outland_02/junction/vort_junc_nopulse01.wav")
Schema.voices.Add("Vortigaunt", "NO TIME", "There is no time, more antlions approach.", "vo/outland_02/junction/vort_junc_object.wav")
Schema.voices.Add("Vortigaunt", "NODE NEXUS", "Node and nexus, feed upon this life!", "vo/npc/vortigaunt/nodenexus.wav")
Schema.voices.Add("Vortigaunt", "NOT THE FIRST", "You're not the first to harbor such illusions.", "vo/npc/vortigaunt/vanswer02.wav")
Schema.voices.Add("Vortigaunt", "NOW ATTACK", "Now attack!", "vo/outland_03_04/tunnels/vort_prone_nag_03.wav")
Schema.voices.Add("Vortigaunt", "OBSERVE", "Observe how they fight on below, heedless of our escape...", "vo/outland_03_04/tunnels/vort_extract_observefight.wav")
Schema.voices.Add("Vortigaunt", "OCCUPIED", "Our hands are occupied.", "vo/outland_01/intro/vort_rbed_letsgo01b.wav")
Schema.voices.Add("Vortigaunt", "OF THE SORT", "Nothing of the sort.", "vo/npc/vortigaunt/vanswer10.wav")
Schema.voices.Add("Vortigaunt", "ONE BETWEEN THE WORLDS", "For a brief time you joined us, you were one between the worlds.", "vo/npc/vortigaunt/vmono_07.wav")
Schema.voices.Add("Vortigaunt", "ONWARD", "Onward!", "vo/npc/vortigaunt/onward.wav")
Schema.voices.Add("Vortigaunt", "OPAQUE", "Your mind is opaque...", "vo/npc/vortigaunt/opaque.wav")
Schema.voices.Add("Vortigaunt", "OPPOSITE", "We believe the opposite", "vo/npc/vortigaunt/vanswer03.wav")
Schema.voices.Add("Vortigaunt", "OUR DELAY", "Our delay, regrettable...", "vo/outland_02/junction/vort_junc_weweredelayed.wav")
Schema.voices.Add("Vortigaunt", "OUR PLACE IS HERE", "Our place is here", "vo/npc/vortigaunt/ourplacehere.wav")
Schema.voices.Add("Vortigaunt", "PASS ON", "Pass on.", "vo/npc/vortigaunt/passon.wav")
Schema.voices.Add("Vortigaunt", "PAY IN KIND", "The Combine will pay in kind for their depravity.", "vo/npc/vortigaunt/vques02.wav")
Schema.voices.Add("Vortigaunt", "PERSEVERE", "This is more than anyone can bare... But, we will persevere", "vo/npc/vortigaunt/persevere.wav")
Schema.voices.Add("Vortigaunt", "PESSIMISM", "Such pessimism will doom us all.", "vo/npc/vortigaunt/vques05.wav")
Schema.voices.Add("Vortigaunt", "PITY", "Pity the generator that requires a Vortigaunt to operate it.", "vo/outland_03_04/tunnels/vort_extract_pitythegen.wav")
Schema.voices.Add("Vortigaunt", "PLEASANT UNDERFOOT", "They are quite pleasant underfoot, are they not?", "vo/outland_03_04/tunnels/vort_squishgrub01.wav")
Schema.voices.Add("Vortigaunt", "PLEASED TO SEE", "I am pleased to see at least you are unharmed.", "vo/outland_01/intro/vort_rbed_freeman02.wav")
Schema.voices.Add("Vortigaunt", "PLEASING SOUND", "Ah, such a pleasing sound and sensation.", "vo/outland_03_04/tunnels/vort_squishgrub02.wav")
Schema.voices.Add("Vortigaunt", "PLENITUDE", "It is all one in the plenitude", "vo/npc/vortigaunt/vanswer18.wav")
Schema.voices.Add("Vortigaunt", "POET", "Our finest poet describes it thus... Gallum gaka lillimah.", "vo/npc/vortigaunt/poet.wav")
Schema.voices.Add("Vortigaunt", "POIGNANT", "A poignant scene... an eternity's repose. It brings peaceful thoughts, does it not?", "vo/outland_03_04/tunnels/vort_extract_chairman.wav")
Schema.voices.Add("Vortigaunt", "POWERLESS", "The gun would appear to be powerless.", "vo/outland_06/bridge/vort_bridge_depleted02.wav")
Schema.voices.Add("Vortigaunt", "PREVAIL", "We shall prevail.", "vo/npc/vortigaunt/prevail.wav")
Schema.voices.Add("Vortigaunt", "PROPITIOUS", "Propitious alliance.", "vo/npc/vortigaunt/propitious.wav")
Schema.voices.Add("Vortigaunt", "PURPOSE IS MUTUAL", "Our purpose is mutual.", "vo/npc/vortigaunt/mutual.wav")
Schema.voices.Add("Vortigaunt", "QUIET THEM", "We shall quiet them.", "vo/outland_02/junction/vort_junc_quietthem.wav")
Schema.voices.Add("Vortigaunt", "REASON FOR DELAY", "Is there reason for delay?", "vo/npc/vortigaunt/reasondelay.wav")
Schema.voices.Add("Vortigaunt", "REGRETTABLE", "This is regrettable...", "vo/npc/vortigaunt/regrettable.wav")
Schema.voices.Add("Vortigaunt", "REGRETTABLY TRUE", "Regrettably true...", "vo/outland_11a/silo/vort_silo_regrettablytrue.wav")
Schema.voices.Add("Vortigaunt", "REMAIN", "We will remain, if you so instruct.", "vo/npc/vortigaunt/willremain.wav")
Schema.voices.Add("Vortigaunt", "RETURN ALL IN ONE", "Return to the all-in-one.", "vo/npc/vortigaunt/returntoall.wav")
Schema.voices.Add("Vortigaunt", "RETURN VOID", "Return to the void!", "vo/npc/vortigaunt/returnvoid.wav")
Schema.voices.Add("Vortigaunt", "RIPE", "The scent of ripe perfection beckons.", "vo/outland_03_04/tunnels/vort_extract_hardwork01.wav")
Schema.voices.Add("Vortigaunt", "RISE", "Now... Try carefully to rise.", "vo/outland_02/junction/vort_junc_rise.wav")
Schema.voices.Add("Vortigaunt", "SACRIFICE", "What seems to you a seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness.", "vo/npc/vortigaunt/vmono_26.wav")
Schema.voices.Add("Vortigaunt", "SAD FATE", "The sad fate of these others is our good fortune.", "vo/outland_03_04/tunnels/vort_breakweb02.wav")
Schema.voices.Add("Vortigaunt", "SATISFACTION", "Satisfaction...", "vo/npc/vortigaunt/satisfaction.wav")
Schema.voices.Add("Vortigaunt", "SAVE YOURSELF", "Save yourself!", "vo/outland_03_04/tunnels/vort_extract_tothelift02.wav")
Schema.voices.Add("Vortigaunt", "SCENT OF EXTRACT", "A wind from below, bears the scent of extract... The stuff we seek lies at the bottom of this pit.", "vo/outland_03_04/tunnels/vort_extract_wind.wav")
Schema.voices.Add("Vortigaunt", "SENTRIES", "I do not see their sentries.", "vo/outland_05/canyon/vort_canyon_enclavesentries02.wav")
Schema.voices.Add("Vortigaunt", "SENTRIES2", "Puzzling. The sentries should have spotted us by now.", "vo/outland_05/canyon/vort_canyon_puzzling.wav")
Schema.voices.Add("Vortigaunt", "SERVE", "We live to serve!", "vo/npc/vortigaunt/livetoserve.wav")
Schema.voices.Add("Vortigaunt", "SERVE BETTER", "Perhaps we will serve you better here.", "vo/npc/vortigaunt/servebetterhere.wav")
Schema.voices.Add("Vortigaunt", "SHALL NOT BE FORGOTTEN", "If not, your sacrifice shall not be forgotten.", "vo/outland_01/intro/vort_separation_goodbye03.wav")
Schema.voices.Add("Vortigaunt", "SHARP SPUR OF HOPE", "That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time.", "vo/npc/vortigaunt/vmono_15.wav")
Schema.voices.Add("Vortigaunt", "SHELTERED LOCATION", "My kin will meet us at a sheltered location beneath the surface.", "vo/outland_01/intro/vort_rbed_companions01.wav")
Schema.voices.Add("Vortigaunt", "SIB", "We call you sib, although your mind and meaning are a mystery to us.", "vo/npc/vortigaunt/vmono_18.wav")
Schema.voices.Add("Vortigaunt", "SKILLS ARE FORMIDABLE", "Your skills are formidable.", "vo/npc/vortigaunt/vort_skillsformidable.wav")
Schema.voices.Add("Vortigaunt", "SLIPPED OUR YOKE", "How often have we slipped our yoke, only to find it choking us again.", "vo/npc/vortigaunt/vmono_22.wav")
Schema.voices.Add("Vortigaunt", "SOMETHING SECRET STEERS US BOTH", "Something secret steers us both. We shall not name it.", "vo/npc/vortigaunt/vmono_20.wav")
Schema.voices.Add("Vortigaunt", "SPECULATION", "Idle speculation.", "vo/npc/vortigaunt/vanswer06.wav")
Schema.voices.Add("Vortigaunt", "STAND CLEAR", "Stand clear.", "vo/npc/vortigaunt/standclear.wav")
Schema.voices.Add("Vortigaunt", "STILL HERE", "We are still here...", "vo/npc/vortigaunt/stillhere.wav")
Schema.voices.Add("Vortigaunt", "SUBMERSION", "This will necessitate deep submersion in the vortessence.", "vo/outland_03_04/tunnels/vort_extract_injuriesdeep02.wav")
Schema.voices.Add("Vortigaunt", "SUCCESS", "Success", "vo/outland_01/intro/vort_separation_success02.wav")
Schema.voices.Add("Vortigaunt", "SUCCULENT", "The grubs are nothing if not... Succulent.", "vo/outland_03_04/tunnels/vort_squishgrub03.wav")
Schema.voices.Add("Vortigaunt", "SUMMON MY KIN", "Let me summon my kin.", "vo/outland_01/intro/vort_rbed_freeman05.wav")
Schema.voices.Add("Vortigaunt", "SURGE", "We surge.", "vo/npc/vortigaunt/surge.wav")
Schema.voices.Add("Vortigaunt", "SURVIVED DARKER TIMES", "We have survived darker times.", "vo/npc/vortigaunt/vques06.wav")
Schema.voices.Add("Vortigaunt", "SURVIVED WORSE", "We have survived worse across the ages.", "vo/npc/vortigaunt/seenworse.wav")
Schema.voices.Add("Vortigaunt", "TAAAR", "Taaar...", "vo/npc/vortigaunt/vortigese03.wav")
Schema.voices.Add("Vortigaunt", "TAKE A MOMENT", "This should only take a moment.", "vo/outland_03_04/tunnels/vort_extract_bounty02.wav")
Schema.voices.Add("Vortigaunt", "TAKE OUR STAND", "We take our stand beside you here, upon this miserable rock.", "vo/npc/vortigaunt/vmono_24.wav")
Schema.voices.Add("Vortigaunt", "TALISMAN OF VICTORY", "With you beside us, a talisman of victory, the day of freedom draws nigh.", "vo/npc/vortigaunt/vmono_16.wav")
Schema.voices.Add("Vortigaunt", "TAPESTRY", "We are a tapestry woven of vortessence. It is the same for you if only you would see it.", "vo/npc/vortigaunt/vmono_27.wav")
Schema.voices.Add("Vortigaunt", "TETHER CUT", "The tether is cut.", "vo/npc/vortigaunt/tethercut.wav")
Schema.voices.Add("Vortigaunt", "THAT IS ALL", "That is all.", "vo/npc/vortigaunt/thatisall.wav")
Schema.voices.Add("Vortigaunt", "THE EXTRACT", "The extract!", "vo/outland_03_04/tunnels/vort_extract_theextract02.wav")
Schema.voices.Add("Vortigaunt", "THE EXTRACT2", "The extract!", "vo/outland_03_04/tunnels/vort_extract_theextract03.wav")
Schema.voices.Add("Vortigaunt", "THE WAY AHEAD IS DARK", "The way ahead is dark for the moment..", "vo/npc/vortigaunt/vmono_25.wav")
Schema.voices.Add("Vortigaunt", "THIS BODY", "This body is yours to command.", "vo/npc/vortigaunt/bodyyours.wav")
Schema.voices.Add("Vortigaunt", "THIS MUCH", "We expected this much.", "vo/npc/vortigaunt/vanswer05.wav")
Schema.voices.Add("Vortigaunt", "TO THE VOID", "To the void with you.", "vo/npc/vortigaunt/tothevoid.wav")
Schema.voices.Add("Vortigaunt", "TOTAL VICTORY", "Let this war end in either total victory or our extinction. No further compromise shall we allow.", "vo/npc/vortigaunt/vmono_23.wav")
Schema.voices.Add("Vortigaunt", "TOUCHING", "Your concern is touching.", "vo/npc/vortigaunt/vanswer07.wav")
Schema.voices.Add("Vortigaunt", "TRACES", "Such traces of former habitation somehow sadden me.", "vo/outland_03_04/tunnels/vort_extract_traces.wav")
Schema.voices.Add("Vortigaunt", "TRAITS", "You bear some traits we thought innate to vortikind.", "vo/outland_03_04/tunnels/vort_extract_bond02.wav")
Schema.voices.Add("Vortigaunt", "TRAUMATIC INJURY", "The Combine Hunters cause traumatic injury.", "vo/outland_02/junction/vort_junc_badlyinjured02.wav")
Schema.voices.Add("Vortigaunt", "TRAVEL WELL", "Travel well.", "vo/outland_02/junction/vort_junc_bye03.wav")
Schema.voices.Add("Vortigaunt", "TROUBLE US NO MORE", "That one shall trouble us no more.", "vo/npc/vortigaunt/troubleus.wav")
Schema.voices.Add("Vortigaunt", "TURNING POINT", "This marks a turning-point.", "vo/npc/vortigaunt/vques04.wav")
Schema.voices.Add("Vortigaunt", "TURRLUNG", "Turr, lung gurr chalachurr gunn, gong lurr..", "vo/npc/vortigaunt/vortigese13.wav")
Schema.voices.Add("Vortigaunt", "UNACCUSTOMED", "This is unaccustomed.", "vo/npc/vortigaunt/vanswer17.wav")
Schema.voices.Add("Vortigaunt", "UNCONVINCED", "We remain unconvinced.", "vo/npc/vortigaunt/vanswer01.wav")
Schema.voices.Add("Vortigaunt", "UNDER ATTACK", "We are under attack!", "vo/outland_02/junction/vort_turret_helpcall04.wav")
Schema.voices.Add("Vortigaunt", "UNDESERVING", "Undeserving of consciousness.", "vo/npc/vortigaunt/undeserving.wav")
Schema.voices.Add("Vortigaunt", "UNFLATTERING", "Unless we wish to say unflattering things about you.", "vo/coast/vgossip_03.wav")
Schema.voices.Add("Vortigaunt", "UNITY", "Unity of purpose; the shattering of common shackles, a single road we tread.", "vo/npc/vortigaunt/vmono_10.wav")
Schema.voices.Add("Vortigaunt", "URGENT ERRAND", "I fear a more urgent errand demands our attention.", "vo/outland_06/bridge/vort_bridge_hunt01.wav")
Schema.voices.Add("Vortigaunt", "URGENT NEED", "They will understand our urgent need.", "vo/outland_05/canyon/vort_canyon_reside02.wav")
Schema.voices.Add("Vortigaunt", "VORTHUM", "Weeeeeeeeeeeeeeeeeeeeah-uh *Coughing*", "npc/vort/vort_pain3.wav")
Schema.voices.Add("Vortigaunt", "WE ARE HONORED", "We are honoured.", "vo/npc/vortigaunt/wehonored.wav")
Schema.voices.Add("Vortigaunt", "WE ARE YOURS", "We are yours.", "vo/npc/vortigaunt/weareyours.wav")
Schema.voices.Add("Vortigaunt", "WE FEAR", "We fear we have failed you.", "vo/npc/vortigaunt/fearfailed.wav")
Schema.voices.Add("Vortigaunt", "WE FOLLOW YOU", "To our honor, we follow you.", "vo/npc/vortigaunt/honorfollow.wav")
Schema.voices.Add("Vortigaunt", "WE HAVE DREAMED", "We have dreamed of this moment.", "vo/npc/vortigaunt/dreamed.wav")
Schema.voices.Add("Vortigaunt", "WE KNIT", "We knit shattered bone, and restore circulatory integrity.", "vo/outland_02/junction/vort_junc_knit.wav")
Schema.voices.Add("Vortigaunt", "WE NEED HELP", "We need help!", "vo/outland_02/junction/vort_turret_helpcall01")
Schema.voices.Add("Vortigaunt", "WE REQUIRE EXTRACT", "We require... The larval extract.", "vo/outland_03_04/tunnels/vort_extract_werequire.wav")
Schema.voices.Add("Vortigaunt", "WE SHARE", "We shall share the Vortessence.", "vo/npc/vortigaunt/weshare.wav")
Schema.voices.Add("Vortigaunt", "WE STAY", "Here we stay.", "vo/npc/vortigaunt/herewestay.wav")
Schema.voices.Add("Vortigaunt", "WELL IN HAND", "I have the situation well in hand!", "vo/outland_03_04/tunnels/vort_extract_tothelift03.wav")
Schema.voices.Add("Vortigaunt", "WELL STATED", "Well stated.", "vo/npc/vortigaunt/vort_grp_agree07.wav")
Schema.voices.Add("Vortigaunt", "WHAT HARM", "What harm has come?", "vo/outland_01/intro/vort_rbed_whatharm.wav")
Schema.voices.Add("Vortigaunt", "WHERE", "Where.", "vo/npc/vortigaunt/ware.wav")
Schema.voices.Add("Vortigaunt", "WHERE TO NOW", "Where to now?... And to what end", "vo/npc/vortigaunt/whereto.wav")
Schema.voices.Add("Vortigaunt", "WISH YOU WERE", "We wish you were right...", "vo/npc/vortigaunt/vanswer12.wav")
Schema.voices.Add("Vortigaunt", "WITH PLEASURE", "With pleasure.", "vo/npc/vortigaunt/pleasure.wav")
Schema.voices.Add("Vortigaunt", "WORK TOGETHER", "It is good now that we work together!", "vo/npc/vortigaunt/vort_goodtogether.wav")
Schema.voices.Add("Vortigaunt", "WORTHLESS", "Our life is worthless... Unless spent on freedom.", "vo/npc/vortigaunt/worthless.wav")
Schema.voices.Add("Vortigaunt", "YES", "Yes.", "vo/npc/vortigaunt/yes.wav")
Schema.voices.Add("Vortigaunt", "YES FORWARD", "Yes, forward.", "vo/npc/vortigaunt/yesforward.wav")
Schema.voices.Add("Vortigaunt", "YES2", "Yes.", "vo/npc/vortigaunt/vort_grp_agree05.wav")
Schema.voices.Add("Vortigaunt", "YET MANY REMAIN", "Yet many more remain.", "vo/outland_02/junction/vort_junc_killedmanyyet02.wav")
Schema.voices.Add("Vortigaunt", "COUGH", "*Coughing*", "coughs/vortigaunt/cough1.wav")
do
CAMI.RegisterPrivilege({
Name = "Helix - Human Voices",
MinAccess = "admin"
})
Schema.voices.AddClass("Combine", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask()
end)
Schema.voices.AddClass("Civil Protection", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isCP == true
end, "civil_protection")
Schema.voices.AddClass("Transhuman Arm", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true
end, "transhuman_arm")
Schema.voices.AddClass("Grunt", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and (character:GetClass() == CLASS_OWS or character:GetClass() == CLASS_OCS)
end, "grunt")
Schema.voices.AddClass("Charger", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and character:GetClass() == CLASS_CHA
end, "charger")
Schema.voices.AddClass("Suppressor", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and character:GetClass() == CLASS_SUP
end, "suppressor")
Schema.voices.AddClass("Ordinal", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and (character:GetClass() == CLASS_ORD or character:GetClass() == CLASS_EOW)
end, "ordinal")
Schema.voices.AddClass("Dispatch", function(client)
if (!client or !IsValid(client)) then return end
return client:IsDispatch()
end, "dispatch")
Schema.voices.AddClass("Dispatch Radio", function(client)
if (!client or !IsValid(client)) then return end
return client:IsDispatch()
end, "dispatch_radio")
Schema.voices.AddClass("Human", function(client)
if (!client or !IsValid(client)) then return end
local factionTable = ix.faction.Get(client:Team())
if (factionTable and factionTable.humanVoices and CAMI.PlayerHasAccess(client, "Helix - Human Voices") and !client:HasActiveCombineMask()) then
return true
end
end)
Schema.voices.AddClass("Vortigaunt", function(client)
if (!client or !IsValid(client)) then return end
return client:IsVortigaunt()
end)
end