Files
wnsrc/gamemodes/darkrp/schema/sh_voices_ota.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

2890 lines
294 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- HL:A Overwatch
-- Moving
Schema.voices.Add("Grunt", "MOVING", "Moving.", "HLAComVoice/grunt/advancing_on_target_01.wav", true)
Schema.voices.Add("Grunt", "MOVING2", "Moving now.", "HLAComVoice/grunt/advancing_on_target_02.wav", true)
Schema.voices.Add("Grunt", "MOVING NOW", "Moving now.", "HLAComVoice/grunt/advancing_on_target_02.wav", true)
Schema.voices.Add("Grunt", "MOVING3", "Pressing.", "HLAComVoice/grunt/advancing_on_target_03.wav", true)
Schema.voices.Add("Grunt", "PRESSING", "Pressing.", "HLAComVoice/grunt/advancing_on_target_03.wav", true)
Schema.voices.Add("Grunt", "APPROACHING TARGET", "Approaching target.", "HLAComVoice/grunt/advancing_on_target_04.wav", true)
Schema.voices.Add("Grunt", "PRESSURE", "Pressure!", "HLAComVoice/grunt/advancing_on_target_05.wav", true)
Schema.voices.Add("Grunt", "PROCEEDING ON INFECTED", "Proceeding on infected.", "HLAComVoice/grunt/advancing_on_target_06.wav", true)
Schema.voices.Add("Grunt", "FORWARD STEADY", "Forward steady.", "HLAComVoice/grunt/advancing_on_target_07.wav", true)
Schema.voices.Add("Grunt", "PUSHING2", "Pushing forward!", "HLAComVoice/grunt/advancing_on_target_08.wav", true)
Schema.voices.Add("Grunt", "PUSHING FORWARD", "Pushing forward!", "HLAComVoice/grunt/advancing_on_target_08.wav", true)
Schema.voices.Add("Grunt", "MOVING ON CONTAMINANT", "Moving on contaminant.", "HLAComVoice/grunt/advancing_on_target_10.wav", true)
Schema.voices.Add("Grunt", "PRESSURE2", "Pressure on!", "HLAComVoice/grunt/advancing_on_target_11.wav", true)
Schema.voices.Add("Grunt", "PRESSURE ON", "Pressure on!", "HLAComVoice/grunt/advancing_on_target_11.wav", true)
Schema.voices.Add("Grunt", "CLOSING ON INFECTED", "Closing on infected.", "HLAComVoice/grunt/advancing_on_target_13.wav", true)
Schema.voices.Add("Grunt", "PUSHING", "Pushing.", "HLAComVoice/grunt/advancing_on_target_14.wav", true)
Schema.voices.Add("Grunt", "PUSHING3", "Pushing sector.", "HLAComVoice/grunt/advancing_on_target_16.wav", true)
Schema.voices.Add("Grunt", "PUSHING SECTOR", "Pushing sector.", "HLAComVoice/grunt/advancing_on_target_16.wav", true)
Schema.voices.Add("Grunt", "APPROACHING CONTAMINANT", "Approaching contaminant.", "HLAComVoice/grunt/advancing_on_target_17.wav", true)
-- Announcing Attack
Schema.voices.Add("Grunt", "ATTACKING", "Going sharp!", "HLAComVoice/grunt/announceattack_01.wav", true)
Schema.voices.Add("Grunt", "GOING SHARP", "Going sharp!", "HLAComVoice/grunt/announceattack_01.wav", true)
Schema.voices.Add("Grunt", "ATTACKING2", "Engaging!", "HLAComVoice/grunt/announceattack_02.wav", true)
Schema.voices.Add("Grunt", "ENGAGING", "Engaging!", "HLAComVoice/grunt/announceattack_02.wav", true)
Schema.voices.Add("Grunt", "ATTACKING3", "Target engaged.", "HLAComVoice/grunt/announceattack_03.wav", true)
Schema.voices.Add("Grunt", "ATTACKING4", "Prosecuting.", "HLAComVoice/grunt/announceattack_04.wav", true)
Schema.voices.Add("Grunt", "PROSECUTING", "Prosecuting.", "HLAComVoice/grunt/announceattack_04.wav", true)
Schema.voices.Add("Grunt", "ATTACKING5", "Responding with full-active.", "HLAComVoice/grunt/announceattack_05.wav", true)
Schema.voices.Add("Grunt", "ATTACKING6", "Taking the shot.", "HLAComVoice/grunt/announceattack_06.wav", true)
Schema.voices.Add("Grunt", "TAKING THE SHOT", "Taking the shot.", "HLAComVoice/grunt/announceattack_06.wav", true)
Schema.voices.Add("Grunt", "ATTACKING7", "Attacking with advantage.", "HLAComVoice/grunt/announceattack_07.wav", true)
Schema.voices.Add("Grunt", "ATTACKING8", "Taking advantage.", "HLAComVoice/grunt/announceattack_08.wav", true)
Schema.voices.Add("Grunt", "ATTACKING9", "Target locked, daggers on.", "HLAComVoice/grunt/announceattack_09.wav", true)
Schema.voices.Add("Grunt", "WEAPONS FREE", "Weapons free.", "HLAComVoice/grunt/announceattack_11.wav", true)
-- Announcing Attack on Player/Alyx
Schema.voices.Add("Grunt", "TARGET ONE", "Target-One in sightlines.", "HLAComVoice/grunt/announceattack_alyx_01.wav", true)
Schema.voices.Add("Grunt", "STOP NOW", "Stop, now!", "HLAComVoice/grunt/announceattack_alyx_02.wav", true)
Schema.voices.Add("Grunt", "TARGET ONE2", "Jackpot confirmed.", "HLAComVoice/grunt/announceattack_alyx_03.wav", true)
Schema.voices.Add("Grunt", "TARGET ONE IS LIFE LIMITED", "Target-One is life-limited.", "HLAComVoice/grunt/announceattack_alyx_04.wav", true)
Schema.voices.Add("Grunt", "I HAVE HER", "I have her!", "HLAComVoice/grunt/announceattack_alyx_05.wav", true)
Schema.voices.Add("Grunt", "ITS HER", "It's her!", "HLAComVoice/grunt/announceattack_alyx_11.wav", true)
-- Announcing Attack on Cover
Schema.voices.Add("Grunt", "ATTACKING COVER", "Breaking cover.", "HLAComVoice/grunt/announceattack_cover_01.wav", true)
Schema.voices.Add("Grunt", "BREAKING COVER", "Breaking cover.", "HLAComVoice/grunt/announceattack_cover_01.wav", true)
Schema.voices.Add("Grunt", "ATTACKING COVER2", "Changing target, code breakdown.", "HLAComVoice/grunt/announceattack_cover_02.wav", true)
Schema.voices.Add("Grunt", "ATTACKING COVER3", "Designate target as shadow.", "HLAComVoice/grunt/announceattack_cover_03.wav", true)
Schema.voices.Add("Grunt", "EXPOSING HOSTILE IN 3", "Exposing hostile in 3...", "HLAComVoice/grunt/announceattack_cover_04.wav", true)
Schema.voices.Add("Grunt", "ATTACKING COVER4", "Target is protected, rectifying.", "HLAComVoice/grunt/announceattack_cover_05.wav", true)
Schema.voices.Add("Grunt", "ATTACKING COVER5", "Full-active on target cover.", "HLAComVoice/grunt/announceattack_cover_08.wav", true)
Schema.voices.Add("Grunt", "ATTACKING COVER6", "Code breakdown!", "HLAComVoice/grunt/announceattack_cover_10.wav", true)
-- Announcing Attack with Grenade
Schema.voices.Add("Grunt", "GRENADE OUT", "Bouncer out!", "HLAComVoice/grunt/announceattack_grenade_01.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT2", "Grenade out!", "HLAComVoice/grunt/announceattack_grenade_02.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT3", "...and extractor away!", "HLAComVoice/grunt/announceattack_grenade_03.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT4", "Bouncer, bouncer!", "HLAComVoice/grunt/announceattack_grenade_04.wav", true)
Schema.voices.Add("Grunt", "BOUNCER", "Bouncer, bouncer!", "HLAComVoice/grunt/announceattack_grenade_04.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT5", "Get down!", "HLAComVoice/grunt/announceattack_grenade_05.wav", true)
Schema.voices.Add("Grunt", "GET DOWN", "Get down!", "HLAComVoice/grunt/announceattack_grenade_05.wav", true)
Schema.voices.Add("Grunt", "GRENADE IN 3", "Extractor in 3...", "HLAComVoice/grunt/announceattack_grenade_06.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT6", "...and extracting!", "HLAComVoice/grunt/announceattack_grenade_07.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT7", "Deploying grenade!", "HLAComVoice/grunt/announceattack_grenade_08.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT8", "Standing back!", "HLAComVoice/grunt/announceattack_grenade_09.wav", true)
Schema.voices.Add("Grunt", "GRENADE OUT9", "Bouncer free!", "HLAComVoice/grunt/announceattack_grenade_10.wav", true)
-- Announcing Enemy Antlion (Virome)
Schema.voices.Add("Grunt", "ANTLION2", "Antlion!", "HLAComVoice/grunt/announceenemy_antlion_01.wav", true)
Schema.voices.Add("Grunt", "ANTLION3", "Target antlion!", "HLAComVoice/grunt/announceenemy_antlion_02.wav", true)
Schema.voices.Add("Grunt", "ANTLION4", "Contact, antlion!", "HLAComVoice/grunt/announceenemy_antlion_03.wav", true)
Schema.voices.Add("Grunt", "ANTLION5", "Antlion incoming!", "HLAComVoice/grunt/announceenemy_antlion_04.wav", true)
Schema.voices.Add("Grunt", "ANTLION6", "Contact, antlion!", "HLAComVoice/grunt/announceenemy_antlion_05.wav", true)
Schema.voices.Add("Grunt", "ANTLION7", "Viscon, antlion!", "HLAComVoice/grunt/announceenemy_antlion_06.wav", true)
Schema.voices.Add("Grunt", "ANTLION8", "Antlion here!", "HLAComVoice/grunt/announceenemy_antlion_10.wav", true)
-- Announcing Enemy Headcrab
Schema.voices.Add("Grunt", "HEADCRAB2", "Parasitics!", "HLAComVoice/grunt/announceenemy_headcrabs_01.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB3", "Parasitics at sector.", "HLAComVoice/grunt/announceenemy_headcrabs_02.wav", true)
Schema.voices.Add("Grunt", "3 HEADCRABS", "Eugh, three parasitics inbound.", "HLAComVoice/grunt/announceenemy_headcrabs_03.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB4", "Contact, parasitics.", "HLAComVoice/grunt/announceenemy_headcrabs_05.wav", true)
Schema.voices.Add("Grunt", "I HATE", "I hate these things.", "HLAComVoice/grunt/announceenemy_headcrabs_06.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB5", "We've got parasitics over here!", "HLAComVoice/grunt/announceenemy_headcrabs_07.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB6", "Parasitics here!", "HLAComVoice/grunt/announceenemy_headcrabs_09.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB7", "Parasitic infestation confirmed.", "HLAComVoice/grunt/announceenemy_headcrabs_10.wav", true)
-- Announcing Enemy Headcrab
Schema.voices.Add("Grunt", "ZOMBIE2", "Necrotics!", "HLAComVoice/grunt/announceenemy_zombie_01.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE3", "Necrotics inbound!", "HLAComVoice/grunt/announceenemy_zombie_02.wav", true)
Schema.voices.Add("Grunt", "INFESTATION ALERT", "Infestation alert!", "HLAComVoice/grunt/announceenemy_zombie_03.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE4", "Contact, necrotics!", "HLAComVoice/grunt/announceenemy_zombie_05.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE5", "I see necrotics!", "HLAComVoice/grunt/announceenemy_zombie_06.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE6", "We've got necrotics!", "HLAComVoice/grunt/announceenemy_zombie_07.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE7", "Necrotics active.", "HLAComVoice/grunt/announceenemy_zombie_08.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE8", "Contact on necrotics!", "HLAComVoice/grunt/announceenemy_zombie_09.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE9", "Necrotics here.", "HLAComVoice/grunt/announceenemy_zombie_10.wav", true)
-- Announce Kill
Schema.voices.Add("Grunt", "KILLED", "Hostile down.", "HLAComVoice/grunt/announcekill_01.wav", true)
Schema.voices.Add("Grunt", "KILLED2", "Target down.", "HLAComVoice/grunt/announcekill_02.wav", true)
Schema.voices.Add("Grunt", "KILLED3", "Kill confirmed.", "HLAComVoice/grunt/announcekill_03.wav", true)
Schema.voices.Add("Grunt", "CLEAN KILL", "Clean kill.", "HLAComVoice/grunt/announcekill_04.wav", true)
Schema.voices.Add("Grunt", "KILLED5", "Another one down.", "HLAComVoice/grunt/announcekill_05.wav", true)
Schema.voices.Add("Grunt", "KILLED6", "Ended.", "HLAComVoice/grunt/announcekill_06.wav", true)
Schema.voices.Add("Grunt", "ENDED", "Ended.", "HLAComVoice/grunt/announcekill_06.wav", true)
Schema.voices.Add("Grunt", "KILLED7", "Dead.", "HLAComVoice/grunt/announcekill_07.wav", true)
Schema.voices.Add("Grunt", "DEAD", "Dead.", "HLAComVoice/grunt/announcekill_07.wav", true)
Schema.voices.Add("Grunt", "KILLED8", "Clean kill!", "HLAComVoice/grunt/announcekill_08.wav", true)
Schema.voices.Add("Grunt", "KILLED9", "Contact down!", "HLAComVoice/grunt/announcekill_09.wav", true)
Schema.voices.Add("Grunt", "THEYRE DEAD", "They're dead.", "HLAComVoice/grunt/announcekill_11.wav", true)
Schema.voices.Add("Grunt", "KILLED4", "Hostile neutralized.", "HLAComVoice/grunt/announcekill_13.wav", true)
Schema.voices.Add("Grunt", "ITS DONE", "It's done.", "HLAComVoice/grunt/announcekill_14.wav", true)
Schema.voices.Add("Grunt", "HOSTILE IS OVER", "Hostile is over.", "HLAComVoice/grunt/announcekill_15.wav", true)
-- Announce Kill - Antlion
Schema.voices.Add("Grunt", "ANTLION DEAD", "Virome down.", "HLAComVoice/grunt/announcekill_antlion_01.wav", true)
Schema.voices.Add("Grunt", "ANTLION DEAD2", "Cleaned.", "HLAComVoice/grunt/announcekill_antlion_02.wav", true)
Schema.voices.Add("Grunt", "CLEANED", "Cleaned.", "HLAComVoice/grunt/announcekill_antlion_02.wav", true)
Schema.voices.Add("Grunt", "ANTLION DEAD3", "Target sterilized.", "HLAComVoice/grunt/announcekill_antlion_03.wav", true)
Schema.voices.Add("Grunt", "ANTLION DEAD4", "Cleansed.", "HLAComVoice/grunt/announcekill_antlion_04.wav", true)
Schema.voices.Add("Grunt", "CLEANSED", "Cleansed.", "HLAComVoice/grunt/announcekill_antlion_04.wav", true)
Schema.voices.Add("Grunt", "ANTLION DEAD5", "Parasitic contained!", "HLAComVoice/grunt/announcekill_antlion_05.wav", true)
-- Announce Kill - Headcrab
Schema.voices.Add("Grunt", "HEADCRAB DEAD", "Clean.", "HLAComVoice/grunt/announcekill_headcrab_01.wav", true)
Schema.voices.Add("Grunt", "CLEAN", "Clean.", "HLAComVoice/grunt/announcekill_headcrab_01.wav", true)
Schema.voices.Add("Grunt", "SECTOR CLEANED", "Sector cleaned.", "HLAComVoice/grunt/announcekill_headcrab_02.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB DEAD2", "That's one.", "HLAComVoice/grunt/announcekill_headcrab_03.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB DEAD3", "Contaminant contained.", "HLAComVoice/grunt/announcekill_headcrab_04.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB DEAD4", "Cleaned.", "HLAComVoice/grunt/announcekill_headcrab_05.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB DEAD5", "Gross.", "HLAComVoice/grunt/announcekill_headcrab_06.wav", true)
Schema.voices.Add("Grunt", "GROSS", "Gross.", "HLAComVoice/grunt/announcekill_headcrab_06.wav", true)
Schema.voices.Add("Grunt", "OUTBREAK INEFFECTIVE", "Outbreak ineffective.", "HLAComVoice/grunt/announcekill_headcrab_07.wav", true)
Schema.voices.Add("Grunt", "OUTBREAK CONTAINED", "Outbreak contained.", "HLAComVoice/grunt/announcekill_headcrab_08.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB DEAD6", "One parasitic vacated.", "HLAComVoice/grunt/announcekill_headcrab_09.wav", true)
-- Announce Kill - Player/Alyx
Schema.voices.Add("Grunt", "HVT DEAD", "High value target is contained.", "HLAComVoice/grunt/announcekill_player_01.wav", true)
Schema.voices.Add("Grunt", "HVT DEAD2", "Target-One is quiet.", "HLAComVoice/grunt/announcekill_player_02.wav", true)
Schema.voices.Add("Grunt", "SHES QUIET", "She's quiet.", "HLAComVoice/grunt/announcekill_player_03.wav", true)
Schema.voices.Add("Grunt", "DEAD2", "Dead.", "HLAComVoice/grunt/announcekill_player_07.wav", true)
Schema.voices.Add("Grunt", "HVT KILLED", "...and primary hostile eliminated.", "HLAComVoice/grunt/announcekill_player_08.wav", true)
-- Announce Kill - Zombie
Schema.voices.Add("Grunt", "ZOMBIE DEAD", "Necro contained.", "HLAComVoice/grunt/announcekill_zombie_01.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE DEAD2", "Necrotic contained.", "HLAComVoice/grunt/announcekill_zombie_02.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE DEAD3", "Stay dead!", "HLAComVoice/grunt/announcekill_zombie_03.wav", true)
Schema.voices.Add("Grunt", "STAY DEAD", "Stay dead!", "HLAComVoice/grunt/announcekill_zombie_03.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE DEAD4", "Contaminant eliminated.", "HLAComVoice/grunt/announcekill_zombie_04.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE DEAD5", "Back to sleep.", "HLAComVoice/grunt/announcekill_zombie_05.wav", true)
Schema.voices.Add("Grunt", "BACK TO SLEEP", "Back to sleep.", "HLAComVoice/grunt/announcekill_zombie_05.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE DEAD6", "It's dead.", "HLAComVoice/grunt/announcekill_zombie_06.wav", true)
Schema.voices.Add("Grunt", "ITS DEAD", "It's dead.", "HLAComVoice/grunt/announcekill_zombie_06.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE DEAD7", "Cleanse successful.", "HLAComVoice/grunt/announcekill_zombie_07.wav", true)
-- Pain / Panic / On Fire
Schema.voices.Add("Grunt", "RED LEAK ON BODYPACK", "Ugh! Red leak on bodypack... assist... assist, egh!", "HLAComVoice/grunt/onfire_010.wav", true)
Schema.voices.Add("Grunt", "RED LEAK ON BODYPACK2", "Ugh! Red leak on bodypack... assist... assist, gah, ugh!", "HLAComVoice/grunt/onfire_011.wav", true)
Schema.voices.Add("Grunt", "PANIC", "Gaaah! **Indistinct Panic*", "HLAComVoice/grunt/onfire_030.wav", true)
Schema.voices.Add("Grunt", "BIODAT CRITICAL", "Biodat critical... expiration on, four, three, two-", "HLAComVoice/grunt/onfire_050.wav", true)
Schema.voices.Add("Grunt", "BIODAT CRITICAL2", "Gah... biodat critical... expiration on four... thr-", "HLAComVoice/grunt/onfire_051.wav", true)
Schema.voices.Add("Grunt", "RED LEAK ON BODYPACK23", "Agh! Red leak on bodypack!", "HLAComVoice/grunt/onfire_060.wav", true)
Schema.voices.Add("Grunt", "RED LEAK ON BODYPACK24", "Agh! Red leak on bodypack!", "HLAComVoice/grunt/onfire_061.wav", true)
Schema.voices.Add("Grunt", "PANIC2", "**Indistinct Panic**", "HLAComVoice/grunt/onfire_070.wav", true)
Schema.voices.Add("Grunt", "PANIC3", "**Indistinct Panic**", "HLAComVoice/grunt/onfire_080.wav", true)
Schema.voices.Add("Grunt", "SCREAM", "**Screaming**", "HLAComVoice/grunt/onfire_081.wav", true)
Schema.voices.Add("Grunt", "SCREAM2", "**Screaming**", "HLAComVoice/grunt/onfire_090.wav", true)
Schema.voices.Add("Grunt", "GET IT OFF", "Agh! N-no! No! No! Get it off me!", "HLAComVoice/grunt/onfire_091.wav", true)
Schema.voices.Add("Grunt", "SCREAM3", "**Screaming**", "HLAComVoice/grunt/onfire_100.wav", true)
Schema.voices.Add("Grunt", "SCREAM4", "**Screaming**", "HLAComVoice/grunt/onfire_101.wav", true)
-- Alphabet A-E
Schema.voices.Add("Grunt", "ALPHA", "Alpha.", "HLAComVoice/grunt/calloutcode_alpha_01.wav", true)
Schema.voices.Add("Grunt", "BRAVO", "Bravo.", "HLAComVoice/grunt/calloutcode_bravo_01.wav", true)
Schema.voices.Add("Grunt", "CHARLIE", "Charlie.", "HLAComVoice/grunt/calloutcode_charlie_01.wav", true)
Schema.voices.Add("Grunt", "DELTA", "Delta.", "HLAComVoice/grunt/calloutcode_delta_01.wav", true)
Schema.voices.Add("Grunt", "ECHO", "Echo.", "HLAComVoice/grunt/calloutcode_echo_01.wav", true)
Schema.voices.Add("Grunt", "AND", "And.", "HLAComVoice/grunt/calloutcode_and_01.wav", true)
Schema.voices.Add("Grunt", "DASH", "Dash.", "HLAComVoice/grunt/calloutcode_dash_01.wav", true)
-- Numbers
Schema.voices.Add("Grunt", "NULL", "Null.", "HLAComVoice/grunt/calloutcode_null_01.wav", true)
Schema.voices.Add("Grunt", "ONE", "One.", "HLAComVoice/grunt/calloutcode_one_01.wav", true)
Schema.voices.Add("Grunt", "TWO", "Two.", "HLAComVoice/grunt/calloutcode_two_01.wav", true)
Schema.voices.Add("Grunt", "THREE", "Three.", "HLAComVoice/grunt/calloutcode_three_01.wav", true)
Schema.voices.Add("Grunt", "FOUR", "Four.", "HLAComVoice/grunt/calloutcode_four_01.wav", true)
Schema.voices.Add("Grunt", "FIVE", "Five.", "HLAComVoice/grunt/calloutcode_five_01.wav", true)
Schema.voices.Add("Grunt", "SIX", "Six.", "HLAComVoice/grunt/calloutcode_six_01.wav", true)
Schema.voices.Add("Grunt", "SEVEN", "Seven.", "HLAComVoice/grunt/calloutcode_seven_01.wav", true)
Schema.voices.Add("Grunt", "EIGHT", "Eight.", "HLAComVoice/grunt/calloutcode_eight_01.wav", true)
Schema.voices.Add("Grunt", "NINER", "Niner.", "HLAComVoice/grunt/calloutcode_niner_01.wav", true)
Schema.voices.Add("Grunt", "TEN", "Ten.", "HLAComVoice/grunt/calloutcode_ten_01.wav", true)
Schema.voices.Add("Grunt", "ELEVEN", "Eleven.", "HLAComVoice/grunt/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Grunt", "TWELVE", "Twelve.", "HLAComVoice/grunt/calloutcode_twelve_01.wav", true)
Schema.voices.Add("Grunt", "0", "Null.", "HLAComVoice/grunt/calloutcode_null_01.wav", true)
Schema.voices.Add("Grunt", "1", "One.", "HLAComVoice/grunt/calloutcode_one_01.wav", true)
Schema.voices.Add("Grunt", "2", "Two.", "HLAComVoice/grunt/calloutcode_two_01.wav", true)
Schema.voices.Add("Grunt", "3", "Three.", "HLAComVoice/grunt/calloutcode_three_01.wav", true)
Schema.voices.Add("Grunt", "4", "Four.", "HLAComVoice/grunt/calloutcode_four_01.wav", true)
Schema.voices.Add("Grunt", "5", "Five.", "HLAComVoice/grunt/calloutcode_five_01.wav", true)
Schema.voices.Add("Grunt", "6", "Six.", "HLAComVoice/grunt/calloutcode_six_01.wav", true)
Schema.voices.Add("Grunt", "7", "Seven.", "HLAComVoice/grunt/calloutcode_seven_01.wav", true)
Schema.voices.Add("Grunt", "8", "Eight.", "HLAComVoice/grunt/calloutcode_eight_01.wav", true)
Schema.voices.Add("Grunt", "10", "Ten.", "HLAComVoice/grunt/calloutcode_ten_01.wav", true)
Schema.voices.Add("Grunt", "11", "Eleven.", "HLAComVoice/grunt/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Grunt", "12", "Twelve.", "HLAComVoice/grunt/calloutcode_twelve_01.wav", true)
Schema.voices.Add("Grunt", "TWENTY", "Twenty.", "HLAComVoice/grunt/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Grunt", "THIRTY", "Thirty.", "HLAComVoice/grunt/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Grunt", "FOURTY", "Fourty.", "HLAComVoice/grunt/calloutcode_forty_01.wav", true)
Schema.voices.Add("Grunt", "FIFTY", "Fifty.", "HLAComVoice/grunt/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Grunt", "SIXTY", "Sixty.", "HLAComVoice/grunt/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Grunt", "SEVENTY", "Seventy.", "HLAComVoice/grunt/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Grunt", "20", "Twenty.", "HLAComVoice/grunt/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Grunt", "30", "Thirty.", "HLAComVoice/grunt/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Grunt", "40", "Fourty.", "HLAComVoice/grunt/calloutcode_forty_01.wav", true)
Schema.voices.Add("Grunt", "50", "Fifty.", "HLAComVoice/grunt/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Grunt", "60", "Sixty.", "HLAComVoice/grunt/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Grunt", "70", "Seventy.", "HLAComVoice/grunt/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Grunt", "HUNDRED", "Hundred.", "HLAComVoice/grunt/calloutcode_hundred_01.wav", true)
Schema.voices.Add("Grunt", "THOUSAND", "Thousand.", "HLAComVoice/grunt/calloutcode_thousand_01.wav", true)
-- Entities
Schema.voices.Add("Grunt", "ANTICITIZENS", "Anti-citizens.", "HLAComVoice/grunt/calloutentity_anticitizens_01.wav", true)
Schema.voices.Add("Grunt", "ANTLION", "Antlion.", "HLAComVoice/grunt/calloutentity_antlion_01.wav", true)
Schema.voices.Add("Grunt", "APF", "APF.", "HLAComVoice/grunt/calloutentity_apf_01.wav", true)
Schema.voices.Add("Grunt", "APS", "APS.", "HLAComVoice/grunt/calloutentity_aps_01.wav", true)
Schema.voices.Add("Grunt", "BLADEWALL", "Blade-wall.", "HLAComVoice/grunt/calloutentity_bladewall_01.wav", true)
Schema.voices.Add("Grunt", "COWALL", "Co-wall.", "HLAComVoice/grunt/calloutentity_cowall_01.wav", true)
Schema.voices.Add("Grunt", "FRIENDLY", "Friendly.", "HLAComVoice/grunt/calloutentity_friendly_01.wav", true)
Schema.voices.Add("Grunt", "HAMMERWALL", "Hammer-wall.", "HLAComVoice/grunt/calloutentity_hammerwall_01.wav", true)
Schema.voices.Add("Grunt", "HOSTILES", "Hostiles.", "HLAComVoice/grunt/calloutentity_hostiles_01.wav", true)
Schema.voices.Add("Grunt", "ZOMBIE", "Necrotic.", "HLAComVoice/grunt/calloutentity_necrotic_01.wav", true)
Schema.voices.Add("Grunt", "OVERWATCH", "Overwatch.", "HLAComVoice/grunt/calloutentity_overwatch_01.wav", true)
Schema.voices.Add("Grunt", "HEADCRAB", "Parasitic.", "HLAComVoice/grunt/calloutentity_parasitic_01.wav", true)
Schema.voices.Add("Grunt", "SAFEMAN", "Safe-man.", "HLAComVoice/grunt/calloutentity_safeman_01.wav", true)
Schema.voices.Add("Grunt", "WALLHAMMER", "Wall-hammer.", "HLAComVoice/grunt/calloutentity_wallhammer_01.wav", true)
-- Locations
Schema.voices.Add("Grunt", "ABOVE", "Above.", "HLAComVoice/grunt/calloutlocation_above_01.wav", true)
Schema.voices.Add("Grunt", "APARTMENT", "Apartment.", "HLAComVoice/grunt/calloutlocation_apartment_01.wav", true)
Schema.voices.Add("Grunt", "BARRELS", "Barrels.", "HLAComVoice/grunt/calloutlocation_barrells_01.wav", true)
Schema.voices.Add("Grunt", "BEHIND", "Behind.", "HLAComVoice/grunt/calloutlocation_behind_01.wav", true)
Schema.voices.Add("Grunt", "BELOW", "Below.", "HLAComVoice/grunt/calloutlocation_below_01.wav", true)
Schema.voices.Add("Grunt", "BRICKS", "Bricks.", "HLAComVoice/grunt/calloutlocation_bricks_01.wav", true)
Schema.voices.Add("Grunt", "BRIDGE", "Bridge.", "HLAComVoice/grunt/calloutlocation_bridge_01.wav", true)
Schema.voices.Add("Grunt", "BUILDING", "Building.", "HLAComVoice/grunt/calloutlocation_building_01.wav", true)
Schema.voices.Add("Grunt", "CAR", "Car.", "HLAComVoice/grunt/calloutlocation_car_01.wav", true)
Schema.voices.Add("Grunt", "CRANE", "Crane.", "HLAComVoice/grunt/calloutlocation_crane_01.wav", true)
Schema.voices.Add("Grunt", "DOOR", "Door.", "HLAComVoice/grunt/calloutlocation_door_01.wav", true)
Schema.voices.Add("Grunt", "ELEVATOR", "Elevator.", "HLAComVoice/grunt/calloutlocation_elevator_01.wav", true)
Schema.voices.Add("Grunt", "FRONT", "Front.", "HLAComVoice/grunt/calloutlocation_front_01.wav", true)
Schema.voices.Add("Grunt", "HUT", "Hut,", "HLAComVoice/grunt/calloutlocation_hut_01.wav", true)
Schema.voices.Add("Grunt", "PIPES", "Pipes.", "HLAComVoice/grunt/calloutlocation_pipes_01.wav", true)
Schema.voices.Add("Grunt", "SHACK", "Shack.", "HLAComVoice/grunt/calloutlocation_shack_01.wav", true)
Schema.voices.Add("Grunt", "TOILET", "Toilet.", "HLAComVoice/grunt/calloutlocation_toilet_01.wav", true)
Schema.voices.Add("Grunt", "TRAINCAR", "Train car.", "HLAComVoice/grunt/calloutlocation_traincar_01.wav", true)
Schema.voices.Add("Grunt", "TRASH", "Trash.", "HLAComVoice/grunt/calloutlocation_trash_01.wav", true)
Schema.voices.Add("Grunt", "TRUCK", "Truck.", "HLAComVoice/grunt/calloutlocation_truck_01.wav", true)
Schema.voices.Add("Grunt", "TUNNEL", "Tunnel.", "HLAComVoice/grunt/calloutlocation_tunnel_01.wav", true)
Schema.voices.Add("Grunt", "VAN", "Van.", "HLAComVoice/grunt/calloutlocation_van_01.wav", true)
Schema.voices.Add("Grunt", "WHEELS", "Wheels.", "HLAComVoice/grunt/calloutlocation_wheels_01.wav", true)
Schema.voices.Add("Grunt", "WOODPILE", "Woodpile.", "HLAComVoice/grunt/calloutlocation_woodpile_01.wav", true)
-- Combat Idle
Schema.voices.Add("Grunt", "ACTIVE HOSTILES", "Overwatch, we have active hostiles. Request preparations.", "HLAComVoice/grunt/combat_idle_012.wav", true)
Schema.voices.Add("Grunt", "TARGET STILL ACTIVE", "Negative, target is still active.", "HLAComVoice/grunt/combat_idle_020.wav", true)
Schema.voices.Add("Grunt", "COPY FORMING CONDITION", "Copy that, forming condition Alpha.", "HLAComVoice/grunt/combat_idle_030.wav", true)
Schema.voices.Add("Grunt", "HOLDING FOR DIRECTIVE", "Holding for advance directive, over.", "HLAComVoice/grunt/combat_idle_040.wav", true)
Schema.voices.Add("Grunt", "RECALIBRATING", "Confirmed, recalibrating.", "HLAComVoice/grunt/combat_idle_050.wav", true)
Schema.voices.Add("Grunt", "SETTING UP", "Copy, setting up position.", "HLAComVoice/grunt/combat_idle_060.wav", true)
Schema.voices.Add("Grunt", "THEYRE STILL ALIVE", "They're still alive.", "HLAComVoice/grunt/combat_idle_070.wav", true)
Schema.voices.Add("Grunt", "CONTAINMENT CONTROL", "Copy that, containment control is underway.", "HLAComVoice/grunt/combat_idle_080.wav", true)
Schema.voices.Add("Grunt", "RESOLVING", "Resolving.", "HLAComVoice/grunt/combat_idle_090.wav", true)
Schema.voices.Add("Grunt", "NEGATIVE DAGGER RENEW", "10-4, negative on dagger renew. Locked and ready.", "HLAComVoice/grunt/combat_idle_100.wav", true)
Schema.voices.Add("Grunt", "HOLDING TACTICAL ADVANTAGE", "Holding tactical advantage.", "HLAComVoice/grunt/combat_idle_110.wav", true)
Schema.voices.Add("Grunt", "STILL HOLDING2", "Still holding!", "HLAComVoice/grunt/combat_idle_120.wav", true)
Schema.voices.Add("Grunt", "STILL HOLDING", "Still holding.", "HLAComVoice/grunt/combat_idle_121.wav", true)
Schema.voices.Add("Grunt", "HOLDING FOR BIODAT", "Holding for biodat upload.", "HLAComVoice/grunt/combat_idle_130.wav", true)
Schema.voices.Add("Grunt", "PREPARING SUNDOWN", "Preparing for Sundown.", "HLAComVoice/grunt/combat_idle_141.wav", true)
Schema.voices.Add("Grunt", "PREPARING COMMS", "Preparing comms for extended conflict.", "HLAComVoice/grunt/combat_idle_150.wav", true)
Schema.voices.Add("Grunt", "NO DAGGERS NEEDED", "Negative, no daggers needed.", "HLAComVoice/grunt/combat_idle_160.wav", true)
Schema.voices.Add("Grunt", "EXTENDING CONFLICT", "Extending conflict duration.", "HLAComVoice/grunt/combat_idle_170.wav", true)
Schema.voices.Add("Grunt", "SCANNING BIODATS", "Scanning hostile biodats.", "HLAComVoice/grunt/combat_idle_180.wav", true)
Schema.voices.Add("Grunt", "DISREGARDING", "Disregarding last call.", "HLAComVoice/grunt/combat_idle_190.wav", true)
Schema.voices.Add("Grunt", "OW TEN NINER", "Overwatch, ten-niner.", "HLAComVoice/grunt/combat_idle_200.wav", true)
-- Request Cover
Schema.voices.Add("Grunt", "COVER ME", "Cover me!", "HLAComVoice/grunt/coverme_01.wav", true)
Schema.voices.Add("Grunt", "COVER", "Cover!", "HLAComVoice/grunt/coverme_02.wav", true)
Schema.voices.Add("Grunt", "KEEP COVERING", "Keep covering fire!", "HLAComVoice/grunt/coverme_04.wav", true)
Schema.voices.Add("Grunt", "PREPARE STIMDOSE", "Prepare stimdose!", "HLAComVoice/grunt/coverme_06.wav", true)
Schema.voices.Add("Grunt", "REQUEST COVER AT", "Requesting cover at...", "HLAComVoice/grunt/coverme_07.wav", true)
-- Danger, grenade
Schema.voices.Add("Grunt", "EVADING", "Evading!", "HLAComVoice/grunt/danger_grenade_01.wav", true)
Schema.voices.Add("Grunt", "GRENADE", "Grenade!", "HLAComVoice/grunt/danger_grenade_02.wav", true)
Schema.voices.Add("Grunt", "TAKING COVER", "Taking cover!", "HLAComVoice/grunt/danger_grenade_03.wav", true)
Schema.voices.Add("Grunt", "GRENADE2", "Live grenade!", "HLAComVoice/grunt/danger_grenade_04.wav", true)
Schema.voices.Add("Grunt", "POSSIBLE EXTRACTOR", "Possible extractor, evading!", "HLAComVoice/grunt/danger_grenade_05.wav", true)
Schema.voices.Add("Grunt", "GRENADE3", "Grenade, move!", "HLAComVoice/grunt/danger_grenade_06.wav", true)
Schema.voices.Add("Grunt", "GO COVER", "Go cover!", "HLAComVoice/grunt/danger_grenade_07.wav", true)
Schema.voices.Add("Grunt", "GRENADE4", "Audible bouncer in sector!", "HLAComVoice/grunt/danger_grenade_08.wav", true)
Schema.voices.Add("Grunt", "GET BACK2", "Get back!", "HLAComVoice/grunt/danger_grenade_09.wav", true)
Schema.voices.Add("Grunt", "GRENADE5", "Live bouncer, finding shade!", "HLAComVoice/grunt/danger_grenade_10.wav", true)
-- Establishing Line of Fire
Schema.voices.Add("Grunt", "CLOSING IN", "Closing in.", "HLAComVoice/grunt/establishinglof_01.wav", true)
Schema.voices.Add("Grunt", "FIXING VISUALS", "Fixing visuals.", "HLAComVoice/grunt/establishinglof_03.wav", true)
Schema.voices.Add("Grunt", "HOLDING SIGHTLINES", "Holding sightlines.", "HLAComVoice/grunt/establishinglof_04.wav", true)
Schema.voices.Add("Grunt", "REALIGNING", "Realigning to hostile.", "HLAComVoice/grunt/establishinglof_05.wav", true)
Schema.voices.Add("Grunt", "FORMING VISCON", "Forming visual confirmation.", "HLAComVoice/grunt/establishinglof_06.wav", true)
Schema.voices.Add("Grunt", "CLEARING BLOCKER", "Clearing blocker!", "HLAComVoice/grunt/establishinglof_07.wav", true)
Schema.voices.Add("Grunt", "REALIGNING2", "Realigning target delta.", "HLAComVoice/grunt/establishinglof_09.wav", true)
Schema.voices.Add("Grunt", "STAY THERE", "Stay there!", "HLAComVoice/grunt/establishinglof_10.wav", true)
Schema.voices.Add("Grunt", "CHANGING POSITION", "Changing position.", "HLAComVoice/grunt/establishinglof_11.wav", true)
Schema.voices.Add("Grunt", "CHANGING POSITION2", "Optimizing location.", "HLAComVoice/grunt/establishinglof_12.wav", true)
Schema.voices.Add("Grunt", "CHANGING POSITION3", "Amending sightlines on hostile.", "HLAComVoice/grunt/establishinglof_13.wav", true)
Schema.voices.Add("Grunt", "CHANGING POSITION4", "Viscon interupted, moving.", "HLAComVoice/grunt/establishinglof_14.wav", true)
Schema.voices.Add("Grunt", "CLEARING SIGHTLINES", "Clearing sightlines.", "HLAComVoice/grunt/establishinglof_15.wav", true)
Schema.voices.Add("Grunt", "CONTACT IN 3", "Contact in 3.", "HLAComVoice/grunt/establishinglof_17.wav", true)
Schema.voices.Add("Grunt", "EXPOSING PRIMARY", "Exposing primary.", "HLAComVoice/grunt/establishinglof_18.wav", true)
Schema.voices.Add("Grunt", "DONT MOVE", "Don't move.", "HLAComVoice/grunt/establishinglof_19.wav", true)
-- Fakeout Ceasefire
Schema.voices.Add("Grunt", "CEASE FIRE FRIENDLY", "Cease fire, target is friendly!", "HLAComVoice/grunt/fakeout_responseceasefire_01.wav", true)
-- Fakeout Success
Schema.voices.Add("Grunt", "HAHA", "Haha.", "HLAComVoice/grunt/fakeout_success_01.wav", true)
Schema.voices.Add("Grunt", "FRIEND GAME", "Hehehe, friend game effective.", "HLAComVoice/grunt/fakeout_success_02.wav", true)
Schema.voices.Add("Grunt", "HOSTILE IS SCRAMBLED", "Haha, hostile is scrambled.", "HLAComVoice/grunt/fakeout_success_03.wav", true)
-- Firing
Schema.voices.Add("Grunt", "FIRING", "Firing!", "HLAComVoice/grunt/firing_01.wav", true)
Schema.voices.Add("Grunt", "FIRING2", "Engaging target!", "HLAComVoice/grunt/firing_02.wav", true)
Schema.voices.Add("Grunt", "FIRING3", "Open daggers on hostile!", "HLAComVoice/grunt/firing_03.wav", true)
Schema.voices.Add("Grunt", "FIRING4", "Weapons free!", "HLAComVoice/grunt/firing_04.wav", true)
Schema.voices.Add("Grunt", "FIRING5", "Open form, weapons free.", "HLAComVoice/grunt/firing_06.wav", true)
Schema.voices.Add("Grunt", "FIRING6", "Open oppression on hostile.", "HLAComVoice/grunt/firing_07.wav", true)
Schema.voices.Add("Grunt", "CLEANING SECTOR", "Cleaning sector!", "HLAComVoice/grunt/firing_08.wav", true)
Schema.voices.Add("Grunt", "COMMITTED", "Committed.", "HLAComVoice/grunt/firing_09.wav", true)
Schema.voices.Add("Grunt", "PROSECUTING SECTOR", "Prosecuting sector.", "HLAComVoice/grunt/firing_10.wav", true)
Schema.voices.Add("Grunt", "ENFORCING STABILITY", "Enforcing stability on primary target!", "HLAComVoice/grunt/firing_120.wav", true)
Schema.voices.Add("Grunt", "FIRING7", "Target is inline!", "HLAComVoice/grunt/firing_130.wav", true)
Schema.voices.Add("Grunt", "FIRING8", "Target is inline and receiving spikes.", "HLAComVoice/grunt/firing_131.wav", true)
Schema.voices.Add("Grunt", "ESCALATING FORCE", "Escalating force on primary target.", "HLAComVoice/grunt/firing_140.wav", true)
Schema.voices.Add("Grunt", "THEYRE GOING DOWN", "They're going down.", "HLAComVoice/grunt/firing_150.wav", true)
Schema.voices.Add("Grunt", "THEYRE GOING DOWN2", "They're going down!", "HLAComVoice/grunt/firing_152.wav", true)
Schema.voices.Add("Grunt", "ALMOST OVER", "Almost over.", "HLAComVoice/grunt/firing_160.wav", true)
Schema.voices.Add("Grunt", "ITS ALMOST OVER", "It's almost over!", "HLAComVoice/grunt/firing_161.wav", true)
Schema.voices.Add("Grunt", "SENDING SPIKES", "Sending spikes!", "HLAComVoice/grunt/firing_170.wav", true)
Schema.voices.Add("Grunt", "SENDING SPIKES2", "Sending all spikes to primary target!", "HLAComVoice/grunt/firing_180.wav", true)
Schema.voices.Add("Grunt", "DONT RESIST", "Don't resist.", "HLAComVoice/grunt/firing_200.wav", true)
Schema.voices.Add("Grunt", "DONT RESIST2", "Don't resist!", "HLAComVoice/grunt/firing_201.wav", true)
Schema.voices.Add("Grunt", "WALLHAMMER FIRING", "Wallhammer is engaged and firing.", "HLAComVoice/grunt/firing_210.wav", true)
Schema.voices.Add("Grunt", "ORDINAL FIRING", "Ordinal is engaged and firing.", "HLAComVoice/grunt/firing_220.wav", true)
Schema.voices.Add("Grunt", "APF FIRING", "APF is engaged and firing.", "HLAComVoice/grunt/firing_230.wav", true)
-- Firing at Player/Alyx
Schema.voices.Add("Grunt", "FIRING AT HVT", "Opening fire at priority one.", "HLAComVoice/grunt/firing_player_01.wav", true)
Schema.voices.Add("Grunt", "FIRING AT HVT2", "Opening fire at target one.", "HLAComVoice/grunt/firing_player_04.wav", true)
Schema.voices.Add("Grunt", "FIRING AT HVT3", "Primary spikes incoming, govern response.", "HLAComVoice/grunt/firing_player_05.wav", true)
Schema.voices.Add("Grunt", "FIRING AT HVT4", "Animal is in the pit.", "HLAComVoice/grunt/firing_player_07.wav", true)
Schema.voices.Add("Grunt", "FIRING AT HVT5", "Jackpot confirmed, firing.", "HLAComVoice/grunt/firing_player_08.wav", true)
-- Flushing
Schema.voices.Add("Grunt", "FLUSHING", "Clearing last known.", "HLAComVoice/grunt/flushing_01.wav", true)
Schema.voices.Add("Grunt", "FLUSHING2", "Distribution on 3...", "HLAComVoice/grunt/flushing_02.wav", true)
Schema.voices.Add("Grunt", "FLUSHING3", "Flushing sector.", "HLAComVoice/grunt/flushing_03.wav", true)
Schema.voices.Add("Grunt", "FLUSHING4", "Extracting at last known.", "HLAComVoice/grunt/flushing_04.wav", true)
Schema.voices.Add("Grunt", "FLUSHING5", "Applying pressure on last known, flare down!", "HLAComVoice/grunt/flushing_05.wav", true)
Schema.voices.Add("Grunt", "FLUSHING6", "Flushing hostile.", "HLAComVoice/grunt/flushing_06.wav", true)
Schema.voices.Add("Grunt", "FLUSHING7", "Bouncer, bouncer on last known.", "HLAComVoice/grunt/flushing_07.wav", true)
-- Grenade Out
Schema.voices.Add("Grunt", "EXPOSING", "Exposing.", "HLAComVoice/grunt/getback_01.wav", true)
Schema.voices.Add("Grunt", "RELEASING2", "Releasing with cover.", "HLAComVoice/grunt/getback_02.wav", true)
Schema.voices.Add("Grunt", "EXTRACTOR DOWN", "Extractor down.", "HLAComVoice/grunt/getback_03.wav", true)
Schema.voices.Add("Grunt", "BOUNCER", "Bouncer bouncer!", "HLAComVoice/grunt/getback_04.wav", true)
Schema.voices.Add("Grunt", "RELEASING", "Releasing.", "HLAComVoice/grunt/getback_05.wav", true)
-- Hear Something
Schema.voices.Add("Grunt", "HEAR", "Audible at sector.", "HLAComVoice/grunt/hear_suspicious_01.wav", true)
Schema.voices.Add("Grunt", "HEAR2", "Possible contaminant.", "HLAComVoice/grunt/hear_suspicious_02.wav", true)
Schema.voices.Add("Grunt", "HEAR3", "Possible hostile active.", "HLAComVoice/grunt/hear_suspicious_03.wav", true)
Schema.voices.Add("Grunt", "MOVEMENT", "Movement.", "HLAComVoice/grunt/hear_suspicious_04.wav", true)
Schema.voices.Add("Grunt", "SOUND ON", "Sound on.", "HLAComVoice/grunt/hear_suspicious_05.wav", true)
-- Idle
Schema.voices.Add("Grunt", "NOTHING TO REPORT", "Uh, yep, nothing to report, over.", "HLAComVoice/grunt/idle_01.wav", true)
Schema.voices.Add("Grunt", "IDLE", "One, fourteen, three, six, eleven, check. Annnd all clear on Echo-4, your turn, over.", "HLAComVoice/grunt/idle_02.wav", true)
Schema.voices.Add("Grunt", "IDLE2", "Copy that. Sustaining viscon at sector kilo-three-dash-six.", "HLAComVoice/grunt/idle_03.wav", true)
Schema.voices.Add("Grunt", "IDLE3", "Transmission clear, negative on condition quicksand. Uh... wait, no. Radials clear, over.", "HLAComVoice/grunt/idle_06.wav", true)
Schema.voices.Add("Grunt", "IDLE4", "Sector is tracking at original percent, stable. And... still holding for transmission, over.", "HLAComVoice/grunt/idle_08.wav", true)
Schema.voices.Add("Grunt", "IDLE5", "Overwatch is confirming sector lockdown. Anti-citizen One is... uh, displaced and activated. Keep sightlines open and sound on.", "HLAComVoice/grunt/idle_09.wav", true)
Schema.voices.Add("Grunt", "IDLE6", "Affirmative, outbreak status is code delta-seven. Team sundown is on contact overrun. Uhh... copy that.", "HLAComVoice/grunt/idle_10.wav", true)
Schema.voices.Add("Grunt", "IDLE7", "Negative, copy that. No sector containment. No confirmation on target one vector. Waiting for secondary parameter codes.", "HLAComVoice/grunt/idle_11.wav", true)
Schema.voices.Add("Grunt", "UPDATING BIODAT", "Updating biodat. Stimdose 32, daggers 78, fuel 100, lifeprox 73, audibles 3, lifevis 15, Echo out.", "HLAComVoice/grunt/idle_12.wav", true)
Schema.voices.Add("Grunt", "IDLE8", "Roger that, sending viscerators at Apex-5. We have biotics at the perimeter. Uh... waiting for contact, over.", "HLAComVoice/grunt/idle_13.wav", true)
Schema.voices.Add("Grunt", "NON TAGGED VIROMES", "Overwatch confirms... uh, non-tagged viromes inbound. All units advisory, prepare for contact.", "HLAComVoice/grunt/idle_14.wav", true)
Schema.voices.Add("Grunt", "STILL HERE", "Roger that, still here.", "HLAComVoice/grunt/idle_16.wav", true)
Schema.voices.Add("Grunt", "COPY THAT2", "Copy that.", "HLAComVoice/grunt/idle_17.wav", true)
Schema.voices.Add("Grunt", "ACCEPTED DISSONANCE UPDATE", "Copy, accepted. Updating cognitive suppression biodats. Update complete in T-Minus three seconds. Dissonance resolved.", "HLAComVoice/grunt/idle_18.wav", true)
Schema.voices.Add("Grunt", "DISSONANCE UPDATE", "Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated. Negative, memories included. Update is live, acceptance is mandatory.", "HLAComVoice/grunt/idle_19.wav", true)
Schema.voices.Add("Grunt", "IDLE9", "Stabilization team holding position. Lifevis at 73, audibles at... 15. Overwatch confirms HVT is perimeter inbound. Stay alert.", "HLAComVoice/grunt/idle_20.wav", true)
-- Injured
Schema.voices.Add("Grunt", "MEDIC", "Medic!", "HLAComVoice/grunt/injured_01.wav", true)
Schema.voices.Add("Grunt", "INJURED", "I'm hit, requesting stimdose.", "HLAComVoice/grunt/injured_02.wav", true)
Schema.voices.Add("Grunt", "INJURED2", "Taking damage.", "HLAComVoice/grunt/injured_03.wav", true)
Schema.voices.Add("Grunt", "INJURED3", "Requesting additional bodypacks.", "HLAComVoice/grunt/injured_04.wav", true)
Schema.voices.Add("Grunt", "INJURED4", "Bodypacks holding.", "HLAComVoice/grunt/injured_05.wav", true)
Schema.voices.Add("Grunt", "HIT", "Hit!", "HLAComVoice/grunt/injured_07.wav", true)
-- Laughter
Schema.voices.Add("Grunt", "HAHA2", "Haha.", "HLAComVoice/grunt/laugh_01.wav", true)
Schema.voices.Add("Grunt", "HAHA3", "Haha.", "HLAComVoice/grunt/laugh_02.wav", true)
Schema.voices.Add("Grunt", "HAHA4", "Haha.", "HLAComVoice/grunt/laugh_03.wav", true)
Schema.voices.Add("Grunt", "HAHA5", "Haha.", "HLAComVoice/grunt/laugh_04.wav", true)
Schema.voices.Add("Grunt", "HAHA6", "Haha.", "HLAComVoice/grunt/laugh_05.wav", true)
-- Lost Enemy
Schema.voices.Add("Grunt", "LOST ENEMY", "Contaminant not visible.", "HLAComVoice/grunt/lostenemy_01.wav", true)
Schema.voices.Add("Grunt", "GOD DAMNIT", "God damnit.", "HLAComVoice/grunt/lostenemy_02.wav", true)
Schema.voices.Add("Grunt", "LOST ENEMY2", "Location assist!", "HLAComVoice/grunt/lostenemy_05.wav", true)
Schema.voices.Add("Grunt", "LOST ENEMY3", "Viscon negative on hostile.", "HLAComVoice/grunt/lostenemy_06.wav", true)
Schema.voices.Add("Grunt", "LOST ENEMY4", "Lost sightlines on contaminant.", "HLAComVoice/grunt/lostenemy_07.wav", true)
Schema.voices.Add("Grunt", "LOST ENEMY5", "No visual responder.", "HLAComVoice/grunt/lostenemy_08.wav", true)
-- Lost Visual
Schema.voices.Add("Grunt", "LOST VISUAL", "Missing hostile, sector unknown.", "HLAComVoice/grunt/lostvisual_01.wav", true)
Schema.voices.Add("Grunt", "LOST VISUAL2", "Requesting hostile location.", "HLAComVoice/grunt/lostvisual_02.wav", true)
Schema.voices.Add("Grunt", "LOST VISUAL3", "Requesting location.", "HLAComVoice/grunt/lostvisual_03.wav", true)
Schema.voices.Add("Grunt", "LOST VISUAL4", "Lost sight of hostile.", "HLAComVoice/grunt/lostvisual_04.wav", true)
Schema.voices.Add("Grunt", "LOST VISUAL5", "Assist with location.", "HLAComVoice/grunt/lostvisual_06.wav", true)
Schema.voices.Add("Grunt", "NO VISUAL", "No visual. Overwatch - assist.", "HLAComVoice/grunt/lostvisual_08.wav", true)
Schema.voices.Add("Grunt", "LOST VISUAL6", "Possible evasion, requesting location!", "HLAComVoice/grunt/lostvisual_10.wav", true)
Schema.voices.Add("Grunt", "POSSIBLE EVASION", "Possible evasion, requesting location!", "HLAComVoice/grunt/lostvisual_10.wav", true)
-- Lost Visual - Player/Alyx
Schema.voices.Add("Grunt", "CONTAMINANT QUIET", "Contaminant is quiet, requesting last known sector.", "HLAComVoice/grunt/lostvisual_player_01.wav", true)
Schema.voices.Add("Grunt", "VISUAL BLACKOUT", "We have total visual blackout on target one.", "HLAComVoice/grunt/lostvisual_player_02.wav", true)
Schema.voices.Add("Grunt", "PRIMARY QUIET", "Primary hostile is quiet.", "HLAComVoice/grunt/lostvisual_player_03.wav", true)
Schema.voices.Add("Grunt", "EVASIVE CONTAMINANT", "Evasive contaminant, Ordinal - report.", "HLAComVoice/grunt/lostvisual_player_04.wav", true)
Schema.voices.Add("Grunt", "CHECKING COVER", "Checking cover!", "HLAComVoice/grunt/lostvisual_player_05.wav", true)
Schema.voices.Add("Grunt", "VISCON LOST", "Viscon lost, eyes on.", "HLAComVoice/grunt/lostvisual_player_07.wav", true)
Schema.voices.Add("Grunt", "REQUESTING RECON", "All contact quiet, requesting recon.", "HLAComVoice/grunt/lostvisual_player_08.wav", true)
-- Near Panic
Schema.voices.Add("Grunt", "PROXIMITY", "Proximity!", "HLAComVoice/grunt/nearpanic_01.wav", true)
Schema.voices.Add("Grunt", "PROXIMITY2", "Proximity!", "HLAComVoice/grunt/nearpanic_02.wav", true)
Schema.voices.Add("Grunt", "STOOOP", "Stooop!", "HLAComVoice/grunt/nearpanic_03.wav", true)
Schema.voices.Add("Grunt", "ASSIST", "Assist, assist, assist!", "HLAComVoice/grunt/nearpanic_04.wav", true)
Schema.voices.Add("Grunt", "HOLY SHIT", "Holy shi-!", "HLAComVoice/grunt/nearpanic_05.wav", true)
Schema.voices.Add("Grunt", "BACK DOWN", "Back down, back down!", "HLAComVoice/grunt/nearpanic_07.wav", true)
Schema.voices.Add("Grunt", "TOO CLOSE", "Too close, amending!", "HLAComVoice/grunt/nearpanic_10.wav", true)
-- Positive Response
Schema.voices.Add("Grunt", "COPY", "Copy.", "HLAComVoice/grunt/orderresponse_positive_01.wav", true)
Schema.voices.Add("Grunt", "ROGER", "Roger.", "HLAComVoice/grunt/orderresponse_positive_02.wav", true)
Schema.voices.Add("Grunt", "COPY THAT", "Copy that.", "HLAComVoice/grunt/orderresponse_positive_03.wav", true)
Schema.voices.Add("Grunt", "CAN DO", "Can do.", "HLAComVoice/grunt/orderresponse_positive_04.wav", true)
Schema.voices.Add("Grunt", "PROCEEDING", "Proceeding.", "HLAComVoice/grunt/orderresponse_positive_05.wav", true)
Schema.voices.Add("Grunt", "AFFIRMATIVE", "Affirmative.", "HLAComVoice/grunt/orderresponse_positive_06.wav", true)
-- Taking Overwatch
Schema.voices.Add("Grunt", "HOLDING3", "Holding position.", "HLAComVoice/grunt/overwatch_01.wav", true)
Schema.voices.Add("Grunt", "LOCATION LOCKED", "Location locked.", "HLAComVoice/grunt/overwatch_02.wav", true)
Schema.voices.Add("Grunt", "DAGGERS READY", "Daggers ready.", "HLAComVoice/grunt/overwatch_03.wav", true)
Schema.voices.Add("Grunt", "VISCON LAST", "Viscon on last known position.", "HLAComVoice/grunt/overwatch_04.wav", true)
Schema.voices.Add("Grunt", "EYES ON LAST KNOWN", "Eyes on last known!", "HLAComVoice/grunt/overwatch_05.wav", true)
Schema.voices.Add("Grunt", "OBSERVING", "Observing.", "HLAComVoice/grunt/overwatch_06.wav", true)
Schema.voices.Add("Grunt", "HOLDING FOCUS", "Holding focus.", "HLAComVoice/grunt/overwatch_08.wav", true)
Schema.voices.Add("Grunt", "STOP SOUND", "Stop sound, stop sound!", "HLAComVoice/grunt/overwatch_09.wav", true)
Schema.voices.Add("Grunt", "HOSTILE WENT WILLING", "Hostile went willing, stand-by.", "HLAComVoice/grunt/overwatch_10.wav", true)
Schema.voices.Add("Grunt", "HOLDING", "Holding.", "HLAComVoice/grunt/overwatch_11.wav", true)
Schema.voices.Add("Grunt", "WAITING FOR CONTACT", "Waiting for contact.", "HLAComVoice/grunt/overwatch_12.wav", true)
Schema.voices.Add("Grunt", "EVALUATING", "Evaluating.", "HLAComVoice/grunt/overwatch_13.wav", true)
Schema.voices.Add("Grunt", "AWAITING PROBLEM", "Awaiting problem.", "HLAComVoice/grunt/overwatch_14.wav", true)
Schema.voices.Add("Grunt", "READY FOR CONTAINMENT", "Ready for containment.", "HLAComVoice/grunt/overwatch_15.wav", true)
Schema.voices.Add("Grunt", "HOLDING2", "Holding.", "HLAComVoice/grunt/overwatch_16.wav", true)
Schema.voices.Add("Grunt", "EYES ON", "Eyes on!", "HLAComVoice/grunt/overwatch_17.wav", true)
Schema.voices.Add("Grunt", "CHECKING ALL EDGES", "Checking all edges.", "HLAComVoice/grunt/overwatch_20.wav", true)
-- Player/Alyx is Hurt
Schema.voices.Add("Grunt", "TARGET AT ODDS", "Target at odds.", "HLAComVoice/grunt/playerishurt_02.wav", true)
Schema.voices.Add("Grunt", "TARGET COMPROMISED", "Target compromised.", "HLAComVoice/grunt/playerishurt_03.wav", true)
Schema.voices.Add("Grunt", "MOVE IN", "Move in, move in!", "HLAComVoice/grunt/playerishurt_04.wav", true)
Schema.voices.Add("Grunt", "RED LEAK", "Red leak on hostile.", "HLAComVoice/grunt/playerishurt_09.wav", true)
Schema.voices.Add("Grunt", "POSSIBLE TAG", "Possible tag on prime!", "HLAComVoice/grunt/playerishurt_10.wav", true)
Schema.voices.Add("Grunt", "DAGGERS EFFECTIVE", "Daggers effective, code zero-niner!", "HLAComVoice/grunt/playerishurt_11.wav", true)
Schema.voices.Add("Grunt", "DENY ALL STIMS", "Deny all stims on primary hostile.", "HLAComVoice/grunt/playerishurt_12.wav", true)
Schema.voices.Add("Grunt", "ENDING TARGET ONE", "Ending target one.", "HLAComVoice/grunt/playerishurt_13.wav", true)
-- Reconnoiter - Finish
Schema.voices.Add("Grunt", "ALL SECTORS SCANNED", "All sectors scanned.", "HLAComVoice/grunt/reconnoiter_finish_01.wav", true)
Schema.voices.Add("Grunt", "CONTACT IS SILENT", "Contact is silent.", "HLAComVoice/grunt/reconnoiter_finish_02.wav", true)
Schema.voices.Add("Grunt", "SECTOR CLEAR", "Sector clear, requesting stand-by.", "HLAComVoice/grunt/reconnoiter_finish_03.wav", true)
Schema.voices.Add("Grunt", "AREA CLEAR", "Area clear.", "HLAComVoice/grunt/reconnoiter_finish_04.wav", true)
Schema.voices.Add("Grunt", "HOSTILE SILENT", "Hostile is silent.", "HLAComVoice/grunt/reconnoiter_finish_05.wav", true)
Schema.voices.Add("Grunt", "NO CONTACT", "No contact.", "HLAComVoice/grunt/reconnoiter_finish_06.wav", true)
Schema.voices.Add("Grunt", "AREA SECURE", "Area secure.", "HLAComVoice/grunt/reconnoiter_finish_07.wav", true)
Schema.voices.Add("Grunt", "LOOKS CLEAN", "Looks clean.", "HLAComVoice/grunt/reconnoiter_finish_08.wav", true)
Schema.voices.Add("Grunt", "CONTACT LOST", "Contact lost, looks clear.", "HLAComVoice/grunt/reconnoiter_finish_09.wav", true)
Schema.voices.Add("Grunt", "NOTHING HERE", "Nothing here.", "HLAComVoice/grunt/reconnoiter_finish_10.wav", true)
Schema.voices.Add("Grunt", "STAYING SHARP", "Staying sharp.", "HLAComVoice/grunt/reconnoiter_finish_11.wav", true)
Schema.voices.Add("Grunt", "NOTHING", "Nothing.", "HLAComVoice/grunt/reconnoiter_finish_14.wav", true)
Schema.voices.Add("Grunt", "SHADOW CLEAR", "Shadow clear.", "HLAComVoice/grunt/reconnoiter_finish_15.wav", true)
Schema.voices.Add("Grunt", "REQUEST END SHADOW", "Request end on condition shadow.", "HLAComVoice/grunt/reconnoiter_finish_16.wav", true)
Schema.voices.Add("Grunt", "NOT HERE", "Not here.", "HLAComVoice/grunt/reconnoiter_finish_18.wav", true)
Schema.voices.Add("Grunt", "LOCATION CLEAR", "Location clear, recall assistance.", "HLAComVoice/grunt/reconnoiter_finish_19.wav", true)
Schema.voices.Add("Grunt", "ALL SECTORS CLEAR", "All sectors clear, recall.", "HLAComVoice/grunt/reconnoiter_finish_20.wav", true)
-- Reconnoiter - Searching
Schema.voices.Add("Grunt", "SEARCHING2", "Viscon processing.", "HLAComVoice/grunt/reconnoiter_search_01.wav", true)
Schema.voices.Add("Grunt", "STILL SEARCHING", "Still searching.", "HLAComVoice/grunt/reconnoiter_search_02.wav", true)
Schema.voices.Add("Grunt", "STILL SWEEPING", "Still sweeping.", "HLAComVoice/grunt/reconnoiter_search_03.wav", true)
Schema.voices.Add("Grunt", "STILL SCANNING", "Still scanning.", "HLAComVoice/grunt/reconnoiter_search_04.wav", true)
Schema.voices.Add("Grunt", "SEARCHING3", "Recon in progress.", "HLAComVoice/grunt/reconnoiter_search_05.wav", true)
Schema.voices.Add("Grunt", "SHADOW ACTIVE", "Condition shadow active.", "HLAComVoice/grunt/reconnoiter_search_06.wav", true)
Schema.voices.Add("Grunt", "RECON IN PROGRESS", "Recon in progress.", "HLAComVoice/grunt/reconnoiter_search_07.wav", true)
Schema.voices.Add("Grunt", "TARGET STILL SHADOW", "Target is still shadow.", "HLAComVoice/grunt/reconnoiter_search_09.wav", true)
Schema.voices.Add("Grunt", "SECTOR CLEAR", "Sector clear, advancing.", "HLAComVoice/grunt/reconnoiter_search_10.wav", true)
Schema.voices.Add("Grunt", "NULL SECTOR", "Null sector, proceed.", "HLAComVoice/grunt/reconnoiter_search_11.wav", true)
Schema.voices.Add("Grunt", "AREA CLEAn MOVE IN", "Area clean, move in.", "HLAComVoice/grunt/reconnoiter_search_12.wav", true)
Schema.voices.Add("Grunt", "EYES STILL ACTIVE", "Eyes still active.", "HLAComVoice/grunt/reconnoiter_search_13.wav", true)
Schema.voices.Add("Grunt", "NOTHING HERE2", "Nothing here.", "HLAComVoice/grunt/reconnoiter_search_14.wav", true)
Schema.voices.Add("Grunt", "HOSTILE STILL QUIET", "Hostile is still quiet.", "HLAComVoice/grunt/reconnoiter_search_15.wav", true)
Schema.voices.Add("Grunt", "SCANNING COMPLETE", "Scanning complete, resuming.", "HLAComVoice/grunt/reconnoiter_search_16.wav", true)
Schema.voices.Add("Grunt", "STILL NO VISUAL", "Still no visual.", "HLAComVoice/grunt/reconnoiter_search_17.wav", true)
Schema.voices.Add("Grunt", "RADIALS CLEAR", "Radials clear, resuming.", "HLAComVoice/grunt/reconnoiter_search_18.wav", true)
-- Reconnoiter - Start
Schema.voices.Add("Grunt", "SPREADING OUT", "Spreading out.", "HLAComVoice/grunt/reconnoiter_start_01.wav", true)
Schema.voices.Add("Grunt", "SETTING CONDITION ALPHA", "Setting condition alpha.", "HLAComVoice/grunt/reconnoiter_start_02.wav", true)
Schema.voices.Add("Grunt", "DISTRIBUTING", "Distributing.", "HLAComVoice/grunt/reconnoiter_start_03.wav", true)
Schema.voices.Add("Grunt", "EYES ON", "Eyes on.", "HLAComVoice/grunt/reconnoiter_start_05.wav", true)
Schema.voices.Add("Grunt", "DEPLOYING AND SCANNING", "Deploying and scanning.", "HLAComVoice/grunt/reconnoiter_start_06.wav", true)
Schema.voices.Add("Grunt", "COMMENCING CLEANUP", "Commencing cleanup.", "HLAComVoice/grunt/reconnoiter_start_07.wav", true)
Schema.voices.Add("Grunt", "REPORTING SIGHTLINES", "Reporting sightlines.", "HLAComVoice/grunt/reconnoiter_start_08.wav", true)
Schema.voices.Add("Grunt", "SWEEPING FOR HOSTILES", "Sweeping for hostiles.", "HLAComVoice/grunt/reconnoiter_start_09.wav", true)
Schema.voices.Add("Grunt", "SWEEPING FOR CONTAMIANNT", "Sweeping for contaminant.", "HLAComVoice/grunt/reconnoiter_start_10.wav", true)
Schema.voices.Add("Grunt", "SEARCHING", "Searching.", "HLAComVoice/grunt/reconnoiter_start_11.wav", true)
Schema.voices.Add("Grunt", "CONTAINMENT PROCEEDING", "Containment proceeding.", "HLAComVoice/grunt/reconnoiter_start_13.wav", true)
Schema.voices.Add("Grunt", "ROGER VISCON", "Roger, viscon - all units.", "HLAComVoice/grunt/reconnoiter_start_14.wav", true)
Schema.voices.Add("Grunt", "DISPERSANCE SCAN", "Dispersance scan.", "HLAComVoice/grunt/reconnoiter_start_16.wav", true)
Schema.voices.Add("Grunt", "INITIATE SHADOW", "Initiate condition shadow.", "HLAComVoice/grunt/reconnoiter_start_17.wav", true)
-- Refind Enemy
Schema.voices.Add("Grunt", "TARGET CONTACTED", "Target contacted!", "HLAComVoice/grunt/refindenemy_02.wav", true)
Schema.voices.Add("Grunt", "VISCON", "Viscon, viscon!", "HLAComVoice/grunt/refindenemy_03.wav", true)
Schema.voices.Add("Grunt", "TARGET FOUND", "Target found!", "HLAComVoice/grunt/refindenemy_04.wav", true)
Schema.voices.Add("Grunt", "VISCON2", "Viscon, hostile found!", "HLAComVoice/grunt/refindenemy_05.wav", true)
Schema.voices.Add("Grunt", "OVER THERE", "Over there!", "HLAComVoice/grunt/refindenemy_06.wav", true)
Schema.voices.Add("Grunt", "MOVEMENT", "Movement!", "HLAComVoice/grunt/refindenemy_07.wav", true)
Schema.voices.Add("Grunt", "CONTACT", "Hostile contact!", "HLAComVoice/grunt/refindenemy_09.wav", true)
Schema.voices.Add("Grunt", "GO GO GO", "Go go go!", "HLAComVoice/grunt/refindenemy_10.wav", true)
Schema.voices.Add("Grunt", "HOSTILE LIVE", "Hostile live, check radials.", "HLAComVoice/grunt/refindenemy_12.wav", true)
Schema.voices.Add("Grunt", "SIGHTLINE CONFIRMED", "Sightline confirmed.", "HLAComVoice/grunt/refindenemy_13.wav", true)
Schema.voices.Add("Grunt", "SIGHTLINE CONFIRMED2", "Sightline confirmed on prime.", "HLAComVoice/grunt/refindenemy_14.wav", true)
Schema.voices.Add("Grunt", "LOCATION CONFIRMED", "Location confirmed, enforcing stability.", "HLAComVoice/grunt/refindenemy_16.wav", true)
-- Reload
Schema.voices.Add("Grunt", "RELOADING", "Reloading!", "HLAComVoice/grunt/reload_01.wav", true)
Schema.voices.Add("Grunt", "RELOADING6", "Refilling daggers!", "HLAComVoice/grunt/reload_02.wav", true)
Schema.voices.Add("Grunt", "RELOADING3", "Recharging!", "HLAComVoice/grunt/reload_05.wav", true)
Schema.voices.Add("Grunt", "RELOADING2", "Empty!", "HLAComVoice/grunt/reload_06.wav", true)
Schema.voices.Add("Grunt", "RELOADING4", "Provisions low, reloading!", "HLAComVoice/grunt/reload_08.wav", true)
Schema.voices.Add("Grunt", "RELOADING5", "Weapon renew!", "HLAComVoice/grunt/reload_09.wav", true)
-- Retreat
Schema.voices.Add("Grunt", "RIPCORD", "Ripcord!", "HLAComVoice/grunt/retreat_01.wav", true)
Schema.voices.Add("Grunt", "RIPCORD2", "Ripcord, ripcord!", "HLAComVoice/grunt/retreat_02.wav", true)
Schema.voices.Add("Grunt", "RETREATING", "Retreating!", "HLAComVoice/grunt/retreat_04.wav", true)
Schema.voices.Add("Grunt", "FALLING BACK", "Falling back!", "HLAComVoice/grunt/retreat_05.wav", true)
Schema.voices.Add("Grunt", "SECTOR TOO HOT", "Sector is too hot!", "HLAComVoice/grunt/retreat_06.wav", true)
Schema.voices.Add("Grunt", "FINDING COVER", "Finding cover!", "HLAComVoice/grunt/retreat_07.wav", true)
Schema.voices.Add("Grunt", "REGROUPING", "Regrouping.", "HLAComVoice/grunt/retreat_08.wav", true)
Schema.voices.Add("Grunt", "WITHDRAWING", "Withdrawing!", "HLAComVoice/grunt/retreat_09.wav", true)
-- Target has Company / Multiple Targets
Schema.voices.Add("Grunt", "SECONDARIES IDENTIFIED", "Secondaries identified.", "HLAComVoice/grunt/sees_company_01.wav", true)
Schema.voices.Add("Grunt", "MULTIPLE UNKNOWNS", "Viscon on multiple unknowns.", "HLAComVoice/grunt/sees_company_02.wav", true)
Schema.voices.Add("Grunt", "VISCON SECONDARIES", "We have viscon on secondaries.", "HLAComVoice/grunt/sees_company_03.wav", true)
Schema.voices.Add("Grunt", "CHECKING SILHOUETTES", "Checking silhouettes, possible multipliers.", "HLAComVoice/grunt/sees_company_04.wav", true)
Schema.voices.Add("Grunt", "MULTIPLE CONTAMINANTS", "We have multiple contaminants.", "HLAComVoice/grunt/sees_company_05.wav", true)
-- Target has Grenades
Schema.voices.Add("Grunt", "SEE GRENADES", "Target one has bouncers.", "HLAComVoice/grunt/sees_grenades_01.wav", true)
Schema.voices.Add("Grunt", "SEE GRENADES2", "Hostile has bouncers, be alert.", "HLAComVoice/grunt/sees_grenades_02.wav", true)
Schema.voices.Add("Grunt", "SEE GRENADES3", "Contaminant has grenades, disperse!", "HLAComVoice/grunt/sees_grenades_03.wav", true)
Schema.voices.Add("Grunt", "SEE GRENADES4", "Ground team alert, target one has extractors.", "HLAComVoice/grunt/sees_grenades_04.wav", true)
-- Target is Reloading
Schema.voices.Add("Grunt", "SEE RELOADING", "Hostile is reloading, dagger advantage!", "HLAComVoice/grunt/sees_reloading_01.wav", true)
Schema.voices.Add("Grunt", "SEE RELOADING2", "Target is regen, open fire!", "HLAComVoice/grunt/sees_reloading_02.wav", true)
Schema.voices.Add("Grunt", "SEE RELOADING3", "Taking advantage.", "HLAComVoice/grunt/sees_reloading_03.wav", true)
Schema.voices.Add("Grunt", "SEE RELOADING4", "Contaminant is vulnerable.", "HLAComVoice/grunt/sees_reloading_04.wav", true)
-- Target has Upgrades
Schema.voices.Add("Grunt", "SEE UPGRADES", "Spikes boosted on target one.", "HLAComVoice/grunt/sees_upgrades_01.wav", true)
Schema.voices.Add("Grunt", "SEE UPGRADES2", "Overwatch, target one has boosters.", "HLAComVoice/grunt/sees_upgrades_02.wav", true)
Schema.voices.Add("Grunt", "SEE UPGRADES3", "Ground team alert, hostile has boosted spikes.", "HLAComVoice/grunt/sees_upgrades_03.wav", true)
Schema.voices.Add("Grunt", "SEE UPGRADES4", "Viscon, illegal spikes.", "HLAComVoice/grunt/sees_upgrades_04.wav", true)
Schema.voices.Add("Grunt", "SEE UPGRADES5", "Boosters identified, respond with caution.", "HLAComVoice/grunt/sees_upgrades_05.wav", true)
-- Squad Member Down
Schema.voices.Add("Grunt", "MANDOWN2", "Overwatch, requesting reserve action!", "HLAComVoice/grunt/squadmemberlost_01.wav", true)
Schema.voices.Add("Grunt", "MANDOWN3", "Overwatch, sector is not secure!", "HLAComVoice/grunt/squadmemberlost_02.wav", true)
Schema.voices.Add("Grunt", "OUTBREAK", "Outbreak, outbreak, outbreak!", "HLAComVoice/grunt/squadmemberlost_03.wav", true)
Schema.voices.Add("Grunt", "MANDOWN4", "Overwatch, ground unit is down, sector not controlled!", "HLAComVoice/grunt/squadmemberlost_05.wav", true)
Schema.voices.Add("Grunt", "MANDOWN5", "Overwatch, sector overrun! Repeat, sector overrun!", "HLAComVoice/grunt/squadmemberlost_06.wav", true)
Schema.voices.Add("Grunt", "MANDOWN6", "Overwatch, requesting skyshield!", "HLAComVoice/grunt/squadmemberlost_07.wav", true)
Schema.voices.Add("Grunt", "MANDOWN7", "Advantage lost, problems incoming!", "HLAComVoice/grunt/squadmemberlost_08.wav", true)
Schema.voices.Add("Grunt", "MANDOWN8", "Overwatch, recommend new formation.", "HLAComVoice/grunt/squadmemberlost_09.wav", true)
Schema.voices.Add("Grunt", "MANDOWN", "Friendly is down!", "HLAComVoice/grunt/squadmemberlost_10.wav", true)
-- Squad Down, Last Man
Schema.voices.Add("Grunt", "IMMEDIATE SHADOW", "Ugh, requesting immediate shadow!", "HLAComVoice/grunt/squadmemberlost_lastman_03.wav", true)
Schema.voices.Add("Grunt", "OUTBREAK UNCONTAINED", "Overwatch, outbreak is uncontained!", "HLAComVoice/grunt/squadmemberlost_lastman_04.wav", true)
Schema.voices.Add("Grunt", "NO GROUND TEAM", "Overwatch, no ground team remaining!", "HLAComVoice/grunt/squadmemberlost_lastman_06.wav", true)
Schema.voices.Add("Grunt", "SURVIVAL MARK", "Survival mark deployed!", "HLAComVoice/grunt/squadmemberlost_lastman_07.wav", true)
-- Squad Leader Down
Schema.voices.Add("Grunt", "LEADER DOWN", "Overwatch, Ordinal is down!", "HLAComVoice/grunt/squadmemberlost_leader_01.wav", true)
Schema.voices.Add("Grunt", "LEADER DOWN2", "Ordinal is quiet, requesting assist!", "HLAComVoice/grunt/squadmemberlost_leader_02.wav", true)
Schema.voices.Add("Grunt", "LEADER DOWN3", "Overwatch, Ordinal is condition sundown - acknowledge!", "HLAComVoice/grunt/squadmemberlost_leader_03.wav", true)
Schema.voices.Add("Grunt", "LEADER DOWN4", "Ordinal is ended.", "HLAComVoice/grunt/squadmemberlost_leader_04.wav", true)
Schema.voices.Add("Grunt", "LEADER DOWN5", "Ordinal is silent. Administer full response!", "HLAComVoice/grunt/squadmemberlost_leader_06.wav", true)
Schema.voices.Add("Grunt", "LEADER DOWN6", "Ordinal is flatline!", "HLAComVoice/grunt/squadmemberlost_leader_07.wav", true)
-- Suppressing
Schema.voices.Add("Grunt", "SUPPRESSING", "Suppressing!", "HLAComVoice/grunt/suppressing_01.wav", true)
Schema.voices.Add("Grunt", "SUPPRESSING2", "Suppressing fire!", "HLAComVoice/grunt/suppressing_02.wav", true)
Schema.voices.Add("Grunt", "SUPPRESSING3", "Barrage on last known!", "HLAComVoice/grunt/suppressing_05.wav", true)
Schema.voices.Add("Grunt", "SUPPRESSING4", "Sustaining daggers on last known!", "HLAComVoice/grunt/suppressing_06.wav", true)
-- Taking Fire
Schema.voices.Add("Grunt", "TAKING FIRE", "Spikes close, no damage!", "HLAComVoice/grunt/takingfire_01.wav", true)
Schema.voices.Add("Grunt", "MISSED", "Missed!", "HLAComVoice/grunt/takingfire_02.wav", true)
Schema.voices.Add("Grunt", "TARGET ERROR", "Target error, taking advantage!", "HLAComVoice/grunt/takingfire_03.wav", true)
Schema.voices.Add("Grunt", "TAUNT", "Hostile is inaccurate.", "HLAComVoice/grunt/takingfire_04.wav", true)
Schema.voices.Add("Grunt", "ALMOST", "Almost!", "HLAComVoice/grunt/takingfire_05.wav", true)
Schema.voices.Add("Grunt", "EXERCISING ADVANTAGE", "Exercising advantage on hostile error!", "HLAComVoice/grunt/takingfire_06.wav", true)
Schema.voices.Add("Grunt", "TAUNT2", "Target has failed!", "HLAComVoice/grunt/takingfire_08.wav", true)
Schema.voices.Add("Grunt", "HOSTILE FAILED", "Hostile failed, reforming!", "HLAComVoice/grunt/takingfire_10.wav", true)
Schema.voices.Add("Grunt", "TAUNT3", "Spikes ineffective, target is unskilled!", "HLAComVoice/grunt/takingfire_11.wav", true)
-- Taunts
Schema.voices.Add("Grunt", "HOSTILE PANIC", "Hostile is experiencing extreme panic.", "HLAComVoice/grunt/taunt_010.wav", true)
Schema.voices.Add("Grunt", "HOSTILE OVERWHELMED", "Hostile is overwhelmed.", "HLAComVoice/grunt/taunt_020.wav", true)
Schema.voices.Add("Grunt", "TAUNT4", "Target is at low motivation.", "HLAComVoice/grunt/taunt_031.wav", true)
Schema.voices.Add("Grunt", "YOU CAN COME OUT", "You can come out now!", "HLAComVoice/grunt/taunt_042.wav", true)
Schema.voices.Add("Grunt", "WE CAN HELP YOU", "We can help you, it is safe!", "HLAComVoice/grunt/taunt_051.wav", true)
Schema.voices.Add("Grunt", "SUSPECT AGGRESSION THRESHOLD", "Suspect is above legal aggression threshold, taking advantage!", "HLAComVoice/grunt/taunt_060.wav", true)
Schema.voices.Add("Grunt", "PROCEEDING WITH ESCALATION", "Proceeding with escalation!", "HLAComVoice/grunt/taunt_070.wav", true)
Schema.voices.Add("Grunt", "HOSTILE HESITATING", "Hostile is hesitating!", "HLAComVoice/grunt/taunt_081.wav", true)
Schema.voices.Add("Grunt", "HOSTILE ATTACKS INEFFECTIVE", "Hostile attacks are ineffective, proceed with containment!", "HLAComVoice/grunt/taunt_090.wav", true)
Schema.voices.Add("Grunt", "TARGET IS FRIENDLY", "Suspending fire, target is friendly!", "HLAComVoice/grunt/taunt_111.wav", true)
Schema.voices.Add("Grunt", "STANDING DOWN", "Standing down, code 10-40.", "HLAComVoice/grunt/taunt_120.wav", true)
Schema.voices.Add("Grunt", "CEASING FIRE NON HOSTILE", "Ceasing fire, target is non-hostile!", "HLAComVoice/grunt/taunt_131.wav", true)
Schema.voices.Add("Grunt", "COMPLIANCE CONFIRMED", "Copy, do not shoot. Compliance confirmed.", "HLAComVoice/grunt/taunt_140.wav", true)
Schema.voices.Add("Grunt", "TARGET FRIENDLY", "Target is friendly!", "HLAComVoice/grunt/taunt_150.wav", true)
Schema.voices.Add("Grunt", "STAND DOWN TARGET FRIENDLY", "Stand down, target is friendly!", "HLAComVoice/grunt/taunt_151.wav", true)
Schema.voices.Add("Grunt", "STAND DOWN TARGET FRIENDLY2", "All units, stand down. Target is friendly.", "HLAComVoice/grunt/taunt_152.wav", true)
Schema.voices.Add("Grunt", "FRIENDLY CONFIRMED", "Friendly confirmed, cease fire!", "HLAComVoice/grunt/taunt_160.wav", true)
Schema.voices.Add("Grunt", "WAIT AND SEE", "Overwatch, we have a wait-and-see.", "HLAComVoice/grunt/taunt_171.wav", true)
Schema.voices.Add("Grunt", "TARGET LOW VALUE", "Affirmative, target is low value.", "HLAComVoice/grunt/taunt_182.wav", true)
Schema.voices.Add("Grunt", "TAUNT5", "Hostile is showing fatigue, prepare containment!", "HLAComVoice/grunt/taunt_200.wav", true)
-- Negative Response
Schema.voices.Add("Grunt", "NEGATIVE", "Negative.", "HLAComVoice/grunt/unabletocommence_01.wav", true)
Schema.voices.Add("Grunt", "NO CAN DO", "Uh... no can do.", "HLAComVoice/grunt/unabletocommence_02.wav", true)
Schema.voices.Add("Grunt", "NEGATORY", "Negatory.", "HLAComVoice/grunt/unabletocommence_03.wav", true)
Schema.voices.Add("Grunt", "NO", "No.", "HLAComVoice/grunt/unabletocommence_04.wav", true)
Schema.voices.Add("Grunt", "DENY", "Deny.", "HLAComVoice/grunt/unabletocommence_05.wav", true)
Schema.voices.Add("Grunt", "CANT COMPLY", "Can't comply.", "HLAComVoice/grunt/unabletocommence_06.wav", true)
Schema.voices.Add("Grunt", "NEGATIVE2", "That's a negative.", "HLAComVoice/grunt/unabletocommence_07.wav", true)
-- Under Attack
Schema.voices.Add("Grunt", "UNDER FIRE", "Spikes confirmation, form up!", "HLAComVoice/grunt/underattack_01.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE2", "Hostile is live!", "HLAComVoice/grunt/underattack_02.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE3", "Distribute.", "HLAComVoice/grunt/underattack_06.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE4", "Target is hostile, daggers free!", "HLAComVoice/grunt/underattack_07.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE5", "Hostile is oppressing!", "HLAComVoice/grunt/underattack_08.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE6", "Overwatch, we have spikes!", "HLAComVoice/grunt/underattack_09.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE7", "Ugh! preparing condition delta!", "HLAComVoice/grunt/underattack_10.wav", true)
Schema.voices.Add("Grunt", "UNDER FIRE8", "Taking fire!", "HLAComVoice/grunt/underattack_11.wav", true)
Schema.voices.Add("Grunt", "EXECUTING FULL RESPONSE", "Executing full response!", "HLAComVoice/grunt/underattack_12.wav", true)
-- Choreo Lines, Grunt1
Schema.voices.Add("Grunt", "HANDS UP", "Hands up, don't move!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0001.wav", true)
Schema.voices.Add("Grunt", "GET BACK", "Get back!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0002.wav", true)
Schema.voices.Add("Grunt", "STOP GET BACK", "Stop, get back!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0003.wav", true)
Schema.voices.Add("Grunt", "HANDS OFF BUTTON", "Hands off the button!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0004.wav", true)
Schema.voices.Add("Grunt", "DO NOT TOUCH THE BUTTON", "Do not touch the button!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0005.wav", true)
Schema.voices.Add("Grunt", "OW HEAVY CASUALTIES", "Overwatch, we have taken heavy casualties from primary-one objective.", "HLAComVoice/Grunt/Choreo/Grunt1/29_0006.wav", true)
Schema.voices.Add("Grunt", "TARGET ENGAGED", "Target engaged, fall back and reinforce!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0007.wav", true)
Schema.voices.Add("Grunt", "HEY WATCH IT", "Hey, watch it. I don't wanna get any of this crap on me.", "HLAComVoice/Grunt/Choreo/Grunt1/29_0008.wav", true)
Schema.voices.Add("Grunt", "WERE NOT DUMPING IT", "We're not dumping it in the pit because it's safe. Keep moving.", "HLAComVoice/Grunt/Choreo/Grunt1/29_0009.wav", true)
Schema.voices.Add("Grunt", "TARGET ACQUIRED", "Target acquired, target acquired!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0015.wav", true)
Schema.voices.Add("Grunt", "KEEP HANDS UP2", "Keep 'em up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0019.wav", true)
Schema.voices.Add("Grunt", "KEEP EM UP", "Keep 'em up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0019.wav", true)
Schema.voices.Add("Grunt", "KEEP HANDS UP", "Keep those hands up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0020.wav", true)
Schema.voices.Add("Grunt", "HANDS UP2", "Put your hands up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0021.wav", true)
Schema.voices.Add("Grunt", "PUT YOUR HANDS UP", "Put your hands up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0021.wav", true)
Schema.voices.Add("Grunt", "HANDS UP3", "Get those hands up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0022.wav", true)
Schema.voices.Add("Grunt", "GET THOSE HANDS UP", "Get those hands up!", "HLAComVoice/Grunt/Choreo/Grunt1/29_0022.wav", true)
Schema.voices.Add("Grunt", "SHES CLEAN2", "She's clean.", "HLAComVoice/Grunt/Choreo/Grunt1/29_0023.wav", true)
Schema.voices.Add("Grunt", "GET BACK3", "Get back!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00033.wav", true)
Schema.voices.Add("Grunt", "MOVE2", "Move!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00500.wav", true)
Schema.voices.Add("Grunt", "GO", "Go!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00501.wav", true)
Schema.voices.Add("Grunt", "YOU MOVE", "You, move.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00502.wav", true)
Schema.voices.Add("Grunt", "MOVE ALONG2", "Move along.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00503.wav", true)
Schema.voices.Add("Grunt", "YOU KEEP IT MOVING", "You, keep it moving.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00504.wav", true)
Schema.voices.Add("Grunt", "GET OFF THE STREET", "Get off the street now.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00505.wav", true)
Schema.voices.Add("Grunt", "RETURN TO YOUR HOUSING BLOCK", "Return to your housing block, now!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00506.wav", true)
Schema.voices.Add("Grunt", "COME ON THROUGH3", "Come on through.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00507.wav", true)
Schema.voices.Add("Grunt", "COME ON THROUGH2", "Come on through.", "HLAComVoice/Grunt/Choreo/Grunt1/2900508_.wav", true)
Schema.voices.Add("Grunt", "YOURE CLEAR COME ON2", "You're clear. Come on through.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00509.wav", true)
Schema.voices.Add("Grunt", "GET IN2", "Get in!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00510.wav", true)
Schema.voices.Add("Grunt", "GET IN THE VAN2", "Get in the van!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00511.wav", true)
Schema.voices.Add("Grunt", "YOU MOVE2", "You, move!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00512.wav", true)
Schema.voices.Add("Grunt", "WE GOT EM", "We got 'em.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00513.wav", true)
Schema.voices.Add("Grunt", "PROBABLE ANTICITIZEN2", "Probable anti-citizen, get a scan.", "HLAComVoice/Grunt/Choreo/Grunt1/29_00524.wav", true)
-- Choreo Lines, Grunt2
Schema.voices.Add("Grunt", "STOP STOP", "Stop, stop!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0001.wav", true)
Schema.voices.Add("Grunt", "BACK BACK", "Back, back!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0002.wav", true)
Schema.voices.Add("Grunt", "HANDS OFF BUTTON2", "Hands off the button!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0003.wav", true)
Schema.voices.Add("Grunt", "WHY IS IT DANGEROUS", "Why, is it dangerous?", "HLAComVoice/Grunt/Choreo/Grunt2/30_0006.wav", true)
Schema.voices.Add("Grunt", "DAMAGE READOUT", "...damage... seventy... eighty percent... nine... total.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0007.wav", true)
Schema.voices.Add("Grunt", "TOTAL", "Total.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0008.wav", true)
Schema.voices.Add("Grunt", "REPAIR OR EXTRACTION", "Repair or extraction needed.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0009.wav", true)
Schema.voices.Add("Grunt", "I DONT KNOW", "I don't know.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0010.wav", true)
Schema.voices.Add("Grunt", "I DONT KNOW2", "I don't know.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0011.wav", true)
Schema.voices.Add("Grunt", "HES KICKING IT", "He's kicking it.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0012.wav", true)
Schema.voices.Add("Grunt", "STOP KICKING IT", "Overwatch says stop kicking it.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0013.wav", true)
Schema.voices.Add("Grunt", "STOPPED KICKING IT", "He stopped kicking it.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0014.wav", true)
Schema.voices.Add("Grunt", "GET DOWN SHES HERE", "Get down, she's here!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0015.wav", true)
Schema.voices.Add("Grunt", "TARGET ID UNKNOWN", "Target identification unknown.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0016.wav", true)
Schema.voices.Add("Grunt", "COPY2", "Copy.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0020.wav", true)
Schema.voices.Add("Grunt", "KEEP HANDS UP3", "Keep 'em up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0023.wav", true)
Schema.voices.Add("Grunt", "KEEP EM UP2", "Keep 'em up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0023.wav", true)
Schema.voices.Add("Grunt", "KEEP HANDS UP4", "Keep those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0024.wav", true)
Schema.voices.Add("Grunt", "KEEP THOSE HANDS UP", "Keep those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0024.wav", true)
Schema.voices.Add("Grunt", "HANDS UP4", "Put your hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0025.wav", true)
Schema.voices.Add("Grunt", "PUT YOUR HANDS UP2", "Put your hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0025.wav", true)
Schema.voices.Add("Grunt", "HANDS UP5", "Get those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0026.wav", true)
Schema.voices.Add("Grunt", "GET THOSE HANDS UP2", "Get those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0026.wav", true)
Schema.voices.Add("Grunt", "SHES CLEAN", "She's clean.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0027.wav", true)
Schema.voices.Add("Grunt", "MOVE", "Move!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00500.wav", true)
Schema.voices.Add("Grunt", "GO GO", "Go, go!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00501.wav", true)
Schema.voices.Add("Grunt", "MOVE ALONG", "Move along.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00503.wav", true)
Schema.voices.Add("Grunt", "YOU KEEP IT MOVING2", "You, keep it moving.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00504.wav", true)
Schema.voices.Add("Grunt", "GET OFF THE STREET2", "Get off the street, now!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00505.wav", true)
Schema.voices.Add("Grunt", "RETURN TO YOUR HOUSING BLOCK2", "Return to your housing block, now!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00506.wav", true)
Schema.voices.Add("Grunt", "COME ON THROUGH", "Come on through.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00507.wav", true)
Schema.voices.Add("Grunt", "GO ON THROUGH", "Go on through.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00508.wav", true)
Schema.voices.Add("Grunt", "YOURE CLEAR COME ON", "You're clear. Come on through.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00509.wav", true)
Schema.voices.Add("Grunt", "GET IN", "Get in.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00510.wav", true)
Schema.voices.Add("Grunt", "GET IN THE VAN", "Get in the van.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00511.wav", true)
Schema.voices.Add("Grunt", "BEHIND YOU", "Behind you!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00517.wav", true)
Schema.voices.Add("Grunt", "PROBABLE ANTICITIZEN", "Probable anti-citizen. Get a scan.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00524.wav", true)
-- Custom Lines
Schema.voices.Add("Grunt", "COGNITIVE DISSONANCE", "Cognitive dissonance will not be tolerated.", "HLAComVoice/grunt/custom/cognitivedissonance.wav", true)
Schema.voices.Add("Grunt", "CITIZEN", "Citizen.", "HLAComVoice/grunt/custom/citizen.wav", true)
Schema.voices.Add("Grunt", "CITIZEN2", "Citizen.", "HLAComVoice/grunt/custom/citizen2.wav", true)
Schema.voices.Add("Grunt", "CITIZENS", "Citizens.", "HLAComVoice/grunt/custom/citizens.wav", true)
Schema.voices.Add("Grunt", "ROGER THAT2", "Roger that.", "HLAComVoice/grunt/custom/rogerthat2.wav", true)
Schema.voices.Add("Grunt", "ROGER THAT", "Roger that.", "HLAComVoice/grunt/custom/rogerthat.wav", true)
Schema.voices.Add("Grunt", "10-2 OVER", "10-2, over.", "HLAComVoice/grunt/custom/102over.wav", true)
Schema.voices.Add("Grunt", "10-2", "10-2.", "HLAComVoice/grunt/custom/102.wav", true)
Schema.voices.Add("Grunt", "10-4", "10-4.", "HLAComVoice/grunt/custom/104.wav", true)
Schema.voices.Add("Grunt", "10-4 OVER", "10-4, over.", "HLAComVoice/grunt/custom/104over.wav", true)
Schema.voices.Add("Grunt", "COPY OVER", "Copy, over.", "HLAComVoice/grunt/custom/copyover.wav", true)
Schema.voices.Add("Grunt", "9", "Nine.", "HLAComVoice/grunt/custom/nine.wav", true)
Schema.voices.Add("Grunt", "NINE", "Nine.", "HLAComVoice/grunt/custom/nine.wav", true)
Schema.voices.Add("Grunt", "YEP", "Yep.", "HLAComVoice/grunt/custom/yep.wav", true)
Schema.voices.Add("Grunt", "FLARE DOWN", "Flare down.", "HLAComVoice/grunt/custom/flaredown.wav", true)
Schema.voices.Add("Grunt", "YOU", "You.", "HLAComVoice/grunt/custom/you.wav", true)
Schema.voices.Add("Grunt", "YOU2", "You.", "HLAComVoice/grunt/custom/you2.wav", true)
Schema.voices.Add("Grunt", "YOU3", "You.", "HLAComVoice/grunt/custom/you3.wav", true)
Schema.voices.Add("Grunt", "YOU!", "You!", "HLAComVoice/grunt/custom/you4.wav", true)
-- Choreo Lines, Grunt2
Schema.voices.Add("Grunt", "STOP STOP", "Stop, stop!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0001.wav", true)
Schema.voices.Add("Grunt", "BACK BACK", "Back, back!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0002.wav", true)
Schema.voices.Add("Grunt", "HANDS OFF BUTTON2", "Hands off the button!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0003.wav", true)
Schema.voices.Add("Grunt", "WHY IS IT DANGEROUS", "Why, is it dangerous?", "HLAComVoice/Grunt/Choreo/Grunt2/30_0006.wav", true)
Schema.voices.Add("Grunt", "DAMAGE READOUT", "...damage... seventy... eighty percent... nine... total.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0007.wav", true)
Schema.voices.Add("Grunt", "TOTAL", "Total.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0008.wav", true)
Schema.voices.Add("Grunt", "REPAIR OR EXTRACTION", "Repair or extraction needed.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0009.wav", true)
Schema.voices.Add("Grunt", "I DONT KNOW", "I don't know.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0010.wav", true)
Schema.voices.Add("Grunt", "I DONT KNOW2", "I don't know.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0011.wav", true)
Schema.voices.Add("Grunt", "HES KICKING IT", "He's kicking it.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0012.wav", true)
Schema.voices.Add("Grunt", "STOP KICKING IT", "Overwatch says stop kicking it.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0013.wav", true)
Schema.voices.Add("Grunt", "STOPPED KICKING IT", "He stopped kicking it.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0014.wav", true)
Schema.voices.Add("Grunt", "GET DOWN SHES HERE", "Get down, she's here!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0015.wav", true)
Schema.voices.Add("Grunt", "TARGET ID UNKNOWN", "Target identification unknown.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0016.wav", true)
Schema.voices.Add("Grunt", "COPY2", "Copy.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0020.wav", true)
Schema.voices.Add("Grunt", "KEEP HANDS UP3", "Keep 'em up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0023.wav", true)
Schema.voices.Add("Grunt", "KEEP EM UP2", "Keep 'em up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0023.wav", true)
Schema.voices.Add("Grunt", "KEEP HANDS UP4", "Keep those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0024.wav", true)
Schema.voices.Add("Grunt", "KEEP THOSE HANDS UP", "Keep those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0024.wav", true)
Schema.voices.Add("Grunt", "HANDS UP4", "Put your hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0025.wav", true)
Schema.voices.Add("Grunt", "PUT YOUR HANDS UP2", "Put your hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0025.wav", true)
Schema.voices.Add("Grunt", "HANDS UP5", "Get those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0026.wav", true)
Schema.voices.Add("Grunt", "GET THOSE HANDS UP2", "Get those hands up!", "HLAComVoice/Grunt/Choreo/Grunt2/30_0026.wav", true)
Schema.voices.Add("Grunt", "SHES CLEAN", "She's clean.", "HLAComVoice/Grunt/Choreo/Grunt2/30_0027.wav", true)
Schema.voices.Add("Grunt", "MOVE", "Move!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00500.wav", true)
Schema.voices.Add("Grunt", "GO GO", "Go, go!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00501.wav", true)
Schema.voices.Add("Grunt", "MOVE ALONG", "Move along.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00503.wav", true)
Schema.voices.Add("Grunt", "YOU KEEP IT MOVING2", "You, keep it moving.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00504.wav", true)
Schema.voices.Add("Grunt", "GET OFF THE STREET2", "Get off the street, now!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00505.wav", true)
Schema.voices.Add("Grunt", "RETURN TO YOUR HOUSING BLOCK2", "Return to your housing block, now!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00506.wav", true)
Schema.voices.Add("Grunt", "COME ON THROUGH", "Come on through.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00507.wav", true)
Schema.voices.Add("Grunt", "GO ON THROUGH", "Go on through.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00508.wav", true)
Schema.voices.Add("Grunt", "YOURE CLEAR COME ON", "You're clear. Come on through.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00509.wav", true)
Schema.voices.Add("Grunt", "GET IN", "Get in.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00510.wav", true)
Schema.voices.Add("Grunt", "GET IN THE VAN", "Get in the van.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00511.wav", true)
Schema.voices.Add("Grunt", "BEHIND YOU", "Behind you!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00517.wav", true)
Schema.voices.Add("Grunt", "PROBABLE ANTICITIZEN", "Probable anti-citizen. Get a scan.", "HLAComVoice/Grunt/Choreo/Grunt2/30_00524.wav", true)
-- Ordinal
Schema.voices.Add("Ordinal", "MOVING", "Moving.", "HLAComVoice/Officer/advancing_on_target_01.wav", true)
Schema.voices.Add("Ordinal", "MOVING2", "Moving now.", "HLAComVoice/Officer/advancing_on_target_02.wav", true)
Schema.voices.Add("Ordinal", "MOVING3", "Pressing.", "HLAComVoice/Officer/advancing_on_target_03.wav", true)
Schema.voices.Add("Ordinal", "APPROACHING", "Approaching target.", "HLAComVoice/Officer/advancing_on_target_04.wav", true)
Schema.voices.Add("Ordinal", "PRESSURE", "Pressure.", "HLAComVoice/Officer/advancing_on_target_05.wav", true)
Schema.voices.Add("Ordinal", "MOVING4", "Proceeding on infected.", "HLAComVoice/Officer/advancing_on_target_06.wav", true)
Schema.voices.Add("Ordinal", "PUSHING2", "Pushing forward.", "HLAComVoice/Officer/advancing_on_target_07.wav", true)
Schema.voices.Add("Ordinal", "MOVING5", "Closing on infected.", "HLAComVoice/Officer/advancing_on_target_08.wav", true)
Schema.voices.Add("Ordinal", "MOVING6", "Moving on con.", "HLAComVoice/Officer/advancing_on_target_10.wav", true)
Schema.voices.Add("Ordinal", "PRESSURE2", "Pressure, pressure!", "HLAComVoice/Officer/advancing_on_target_11.wav", true)
Schema.voices.Add("Ordinal", "MOVING7", "Closing on infected.", "HLAComVoice/Officer/advancing_on_target_13.wav", true)
Schema.voices.Add("Ordinal", "PUSHING", "Pushing.", "HLAComVoice/Officer/advancing_on_target_14.wav", true)
Schema.voices.Add("Ordinal", "ADVANCED DIRECTIVE", "Advanced directive.", "HLAComVoice/Officer/advancing_on_target_order_01.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING", "Going sharp.", "HLAComVoice/Officer/announceattack_01.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING2", "Engaging.", "HLAComVoice/Officer/announceattack_02.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING3", "Target engaged.", "HLAComVoice/Officer/announceattack_03.wav", true)
Schema.voices.Add("Ordinal", "PROSECUTING", "Prosecuting.", "HLAComVoice/Officer/announceattack_04.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING4", "Full-active.", "HLAComVoice/Officer/announceattack_05.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS FREE", "Weapons free.", "HLAComVoice/Officer/announceattack_06.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS FREE2", "Weapons free.", "HLAComVoice/Officer/announceattack_07.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING5", "Taking advantage.", "HLAComVoice/Officer/announceattack_08.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING6", "Target locked, dagger out.", "HLAComVoice/Officer/announceattack_09.wav", true)
Schema.voices.Add("Ordinal", "TARGET ONE2", "Fire at target one.", "HLAComVoice/Officer/announceattack_alyx_01.wav", true)
Schema.voices.Add("Ordinal", "STOP NOW", "Stop, now!", "HLAComVoice/Officer/announceattack_alyx_02.wav", true)
Schema.voices.Add("Ordinal", "JACKPOT CONFIRMED", "Jackpot confirmed.", "HLAComVoice/Officer/announceattack_alyx_03.wav", true)
Schema.voices.Add("Ordinal", "ATTACKING7", "Primary target, ordinal engaged.", "HLAComVoice/Officer/announceattack_alyx_04.wav", true)
Schema.voices.Add("Ordinal", "ITS HER", "It's her!", "HLAComVoice/Officer/announceattack_alyx_07.wav", true)
Schema.voices.Add("Ordinal", "TARGET CONFIRMED", "Primary target confirmed.", "HLAComVoice/Officer/announceattack_alyx_order_01.wav", true)
Schema.voices.Add("Ordinal", "ALL UNITS ACKNOWLEDGE", "All units, acknowledge.", "HLAComVoice/Officer/announceattack_alyx_order_03.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER3", "Breaking cover.", "HLAComVoice/Officer/announceattack_cover_01.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER4", "Code breakdown on target.", "HLAComVoice/Officer/announceattack_cover_02.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER5", "Designate target as shadow..", "HLAComVoice/Officer/announceattack_cover_03.wav", true)
Schema.voices.Add("Ordinal", "BREAKING COVER IN", "Exposing hostile in three.", "HLAComVoice/Officer/announceattack_cover_04.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER6", "Target is protected, amending.", "HLAComVoice/Officer/announceattack_cover_05.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER7", "Removing support.", "HLAComVoice/Officer/announceattack_cover_06.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER8", "Daggers on cover.", "HLAComVoice/Officer/announceattack_cover_07.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER9", "Going sharp on cover.", "HLAComVoice/Officer/announceattack_cover_08.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER", "Go sharp on cover.", "HLAComVoice/Officer/announceattack_cover_order_01.wav", true)
Schema.voices.Add("Ordinal", "BREAK COVER2", "Remove target's support.", "HLAComVoice/Officer/announceattack_cover_order_02.wav", true)
Schema.voices.Add("Ordinal", "GRENADE OUT2", "Bouncer out.", "HLAComVoice/Officer/announceattack_grenade_01.wav", true)
Schema.voices.Add("Ordinal", "GRENADE OUT", "Grenade out.", "HLAComVoice/Officer/announceattack_grenade_02.wav", true)
Schema.voices.Add("Ordinal", "GRENADE OUT3", "Extractor.", "HLAComVoice/Officer/announceattack_grenade_03.wav", true)
Schema.voices.Add("Ordinal", "GRENADE", "Bouncer, bouncer!", "HLAComVoice/Officer/announceattack_grenade_04.wav", true)
Schema.voices.Add("Ordinal", "GRENADE OUT4", "Extracting.", "HLAComVoice/Officer/announceattack_grenade_05.wav", true)
Schema.voices.Add("Ordinal", "GRENADE IN", "Extractor in three...", "HLAComVoice/Officer/announceattack_grenade_06.wav", true)
Schema.voices.Add("Ordinal", "GRENADE OUT5", "Deploying bouncer.", "HLAComVoice/Officer/announceattack_grenade_07.wav", true)
Schema.voices.Add("Ordinal", "GO", "Deploy.", "HLAComVoice/Officer/announceattack_grenade_order_01.wav", true)
Schema.voices.Add("Ordinal", "THROW GRENADE2", "Deploy extractor.", "HLAComVoice/Officer/announceattack_grenade_order_02.wav", true)
Schema.voices.Add("Ordinal", "THROW GRENADE", "All units, set bouncers free.", "HLAComVoice/Officer/announceattack_grenade_order_03.wav", true)
Schema.voices.Add("Ordinal", "TAKE ADVANTAGE", "Take advantage.", "HLAComVoice/Officer/announceattack_order_01.wav", true)
Schema.voices.Add("Ordinal", "TAKE ADVANTAGE2", "All units, take advantage.", "HLAComVoice/Officer/announceattack_order_02.wav", true)
Schema.voices.Add("Ordinal", "ANTLION1", "Antlion.", "HLAComVoice/Officer/announceenemy_antlion_01.wav", true)
Schema.voices.Add("Ordinal", "ANTLION2", "Target, antlion.", "HLAComVoice/Officer/announceenemy_antlion_02.wav", true)
Schema.voices.Add("Ordinal", "ANTLION3", "Contact, antlion.", "HLAComVoice/Officer/announceenemy_antlion_03.wav", true)
Schema.voices.Add("Ordinal", "ANTLION4", "Antlion incoming.", "HLAComVoice/Officer/announceenemy_antlion_04.wav", true)
Schema.voices.Add("Ordinal", "ANTLION5", "Viscon, antlions.", "HLAComVoice/Officer/announceenemy_antlion_05.wav", true)
Schema.voices.Add("Ordinal", "ANTLION ALERT", "Protection team alert, antlions.", "HLAComVoice/Officer/announceenemy_antlion_04.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB1", "Parasitics.", "HLAComVoice/Officer/announceenemy_headcrabs_01.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB2", "Overwatch, ground team has visual on parasitics.", "HLAComVoice/Officer/announceenemy_headcrabs_02.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB3", "Viscon, parasitics are inbound.", "HLAComVoice/Officer/announceenemy_headcrabs_03.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB4", "Visual on parasitics.", "HLAComVoice/Officer/announceenemy_headcrabs_04.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB5", "Contact, parasitics.", "HLAComVoice/Officer/announceenemy_headcrabs_05.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB6", "My parasitics.", "HLAComVoice/Officer/announceenemy_headcrabs_08.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB7", "Parasitics in sector.", "HLAComVoice/Officer/announceenemy_headcrabs_09.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB8", "Parasitic infestation confirmed.", "HLAComVoice/Officer/announceenemy_headcrabs_10.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE1", "Necrotics.", "HLAComVoice/Officer/announceenemy_zombie_01.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE2", "Necrotics inbound.", "HLAComVoice/Officer/announceenemy_zombie_02.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE3", "Infestation alert.", "HLAComVoice/Officer/announceenemy_zombie_03.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE4", "Overwatch, ground visual on necrotics.", "HLAComVoice/Officer/announceenemy_zombie_04.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE5", "Contact, necrotics.", "HLAComVoice/Officer/announceenemy_zombie_05.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE6", "Sightlines on necrotics.", "HLAComVoice/Officer/announceenemy_zombie_06.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE7", "Necrotics active.", "HLAComVoice/Officer/announceenemy_zombie_08.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE8", "Contact on necrotics.", "HLAComVoice/Officer/announceenemy_zombie_09.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE9", "Necrotics here.", "HLAComVoice/Officer/announceenemy_zombie_10.wav", true)
Schema.voices.Add("Ordinal", "DEAD1", "Hostile down.", "HLAComVoice/Officer/announcekill_01.wav", true)
Schema.voices.Add("Ordinal", "DEAD2", "Target down.", "HLAComVoice/Officer/announcekill_02.wav", true)
Schema.voices.Add("Ordinal", "DEAD3", "Kill confirmed.", "HLAComVoice/Officer/announcekill_03.wav", true)
Schema.voices.Add("Ordinal", "DEAD4", "Clean kill.", "HLAComVoice/Officer/announcekill_04.wav", true)
Schema.voices.Add("Ordinal", "DEAD5", "Ordinal killed one.", "HLAComVoice/Officer/announcekill_05.wav", true)
Schema.voices.Add("Ordinal", "DEAD6", "That's it.", "HLAComVoice/Officer/announcekill_06.wav", true)
Schema.voices.Add("Ordinal", "DEAD7", "Contact down.", "HLAComVoice/Officer/announcekill_08.wav", true)
Schema.voices.Add("Ordinal", "DEAD8", "It's done.", "HLAComVoice/Officer/announcekill_10.wav", true)
Schema.voices.Add("Ordinal", "DEAD9", "Hostile ended.", "HLAComVoice/Officer/announcekill_11.wav", true)
Schema.voices.Add("Ordinal", "ANTLION DEAD1", "Virome down.", "HLAComVoice/Officer/announcekill_antlion_01.wav", true)
Schema.voices.Add("Ordinal", "ANTLION DEAD2", "Cleaned.", "HLAComVoice/Officer/announcekill_antlion_02.wav", true)
Schema.voices.Add("Ordinal", "ANTLION DEAD3", "Target sterilized.", "HLAComVoice/Officer/announcekill_antlion_03.wav", true)
Schema.voices.Add("Ordinal", "ANTLION DEAD4", "Cleansed.", "HLAComVoice/Officer/announcekill_antlion_04.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD9", "Parasitics contained.", "HLAComVoice/Officer/announcekill_antlion_05.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD1", "Cleaned.", "HLAComVoice/Officer/announcekill_headcrab_01.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD2", "Sector cleaned.", "HLAComVoice/Officer/announcekill_headcrab_02.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD3", "That's one.", "HLAComVoice/Officer/announcekill_headcrab_03.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD4", "Contaminant contained.", "HLAComVoice/Officer/announcekill_headcrab_04.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD5", "Cleaned.", "HLAComVoice/Officer/announcekill_headcrab_05.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD6", "Outbreak ineffective.", "HLAComVoice/Officer/announcekill_headcrab_06.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD7", "Outbreak contained.", "HLAComVoice/Officer/announcekill_headcrab_07.wav", true)
Schema.voices.Add("Ordinal", "HEADCRAB DEAD8", "Infection not effective.", "HLAComVoice/Officer/announcekill_headcrab_08.wav", true)
Schema.voices.Add("Ordinal", "SECTOR CLEANED", "Overwatch, sector is cleaned.", "HLAComVoice/Officer/announcekill_headcrab_09.wav", true)
Schema.voices.Add("Ordinal", "TARGET ONE2", "Target one.", "HLAComVoice/Officer/announcekill_order_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET DEAD1", "HVT is contained.", "HLAComVoice/Officer/announcekill_player_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET DEAD2", "Ordinal, target one is quiet.", "HLAComVoice/Officer/announcekill_player_02.wav", true)
Schema.voices.Add("Ordinal", "SHES QUIET", "She's quiet.", "HLAComVoice/Officer/announcekill_player_03.wav", true)
Schema.voices.Add("Ordinal", "DEAD", "Dead.", "HLAComVoice/Officer/announcekill_player_07.wav", true)
Schema.voices.Add("Ordinal", "TARGET DEAD3", "Prime target contained.", "HLAComVoice/Officer/announcekill_player_order_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET DEAD4", "Prime target is ended.", "HLAComVoice/Officer/announcekill_player_order_01.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE DEAD1", "Necro contained.", "HLAComVoice/Officer/announcekill_zombie_01.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE DEAD2", "Necrotic contained.", "HLAComVoice/Officer/announcekill_zombie_02.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE DEAD3", "Cleanse successful.", "HLAComVoice/Officer/announcekill_zombie_03.wav", true)
Schema.voices.Add("Ordinal", "ZOMBIE DEAD4", "Contaminant eliminated.", "HLAComVoice/Officer/announcekill_zombie_04.wav", true)
Schema.voices.Add("Ordinal", "ITS DEAD", "It's dead.", "HLAComVoice/Officer/announcekill_zombie_05.wav", true)
Schema.voices.Add("Ordinal", "ALPHA", "Alpha.", "HLAComVoice/Officer/calloutcode_alpha_01.wav", true)
Schema.voices.Add("Ordinal", "AND", "And.", "HLAComVoice/Officer/calloutcode_and_01.wav", true)
Schema.voices.Add("Ordinal", "BRAVO", "Bravo.", "HLAComVoice/Officer/calloutcode_bravo_01.wav", true)
Schema.voices.Add("Ordinal", "CHARLIE", "Charlie.", "HLAComVoice/Officer/calloutcode_charlie_01.wav", true)
Schema.voices.Add("Ordinal", "DELTA", "Delta.", "HLAComVoice/Officer/calloutcode_delta_01.wav", true)
Schema.voices.Add("Ordinal", "DASH", "Dash.", "HLAComVoice/Officer/calloutcode_dash_01.wav", true)
Schema.voices.Add("Ordinal", "ECHO", "Echo.", "HLAComVoice/Officer/calloutcode_echo_01.wav", true)
Schema.voices.Add("Ordinal", "EIGHT", "Eight.", "HLAComVoice/Officer/calloutcode_eight_01.wav", true)
Schema.voices.Add("Ordinal", "8", "Eight.", "HLAComVoice/Officer/calloutcode_eight_01.wav", true)
Schema.voices.Add("Ordinal", "ELEVEN", "Eleven.", "HLAComVoice/Officer/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Ordinal", "11", "Eleven.", "HLAComVoice/Officer/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Ordinal", "FIFTY", "Fifty.", "HLAComVoice/Officer/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Ordinal", "50", "Fifty.", "HLAComVoice/Officer/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Ordinal", "FIVE", "Five.", "HLAComVoice/Officer/calloutcode_five_01.wav", true)
Schema.voices.Add("Ordinal", "5", "Five.", "HLAComVoice/Officer/calloutcode_five_01.wav", true)
Schema.voices.Add("Ordinal", "FOURTY", "Fourty.", "HLAComVoice/Officer/calloutcode_forty_01.wav", true)
Schema.voices.Add("Ordinal", "FORTY", "Fourty.", "HLAComVoice/Officer/calloutcode_forty_01.wav", true)
Schema.voices.Add("Ordinal", "40", "Fourty.", "HLAComVoice/Officer/calloutcode_forty_01.wav", true)
Schema.voices.Add("Ordinal", "FOUR", "Four.", "HLAComVoice/Officer/calloutcode_four_01.wav", true)
Schema.voices.Add("Ordinal", "4", "Four.", "HLAComVoice/Officer/calloutcode_four_01.wav", true)
Schema.voices.Add("Ordinal", "HUNDRED", "Hundred.", "HLAComVoice/Officer/calloutcode_hundred_01.wav", true)
Schema.voices.Add("Ordinal", "NINER", "Niner.", "HLAComVoice/Officer/calloutcode_niner_01.wav", true)
Schema.voices.Add("Ordinal", "9", "Niner.", "HLAComVoice/Officer/calloutcode_niner_01.wav", true)
Schema.voices.Add("Ordinal", "NULL", "Null.", "HLAComVoice/Officer/calloutcode_null_01.wav", true)
Schema.voices.Add("Ordinal", "ONE", "One.", "HLAComVoice/Officer/calloutcode_one_01.wav", true)
Schema.voices.Add("Ordinal", "1", "One.", "HLAComVoice/Officer/calloutcode_one_01.wav", true)
Schema.voices.Add("Ordinal", "SECTOR", "Sector.", "HLAComVoice/Officer/calloutcode_sector_01.wav", true)
Schema.voices.Add("Ordinal", "SEVEN", "Seven.", "HLAComVoice/Officer/calloutcode_seven_01.wav", true)
Schema.voices.Add("Ordinal", "7", "Seven.", "HLAComVoice/Officer/calloutcode_seven_01.wav", true)
Schema.voices.Add("Ordinal", "SEVENTY", "Seventy.", "HLAComVoice/Officer/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Ordinal", "70", "Seventy.", "HLAComVoice/Officer/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Ordinal", "SIX", "Six.", "HLAComVoice/Officer/calloutcode_six_01.wav", true)
Schema.voices.Add("Ordinal", "6", "Six.", "HLAComVoice/Officer/calloutcode_six_01.wav", true)
Schema.voices.Add("Ordinal", "SIXTY", "Sixty.", "HLAComVoice/Officer/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Ordinal", "60", "Sixty.", "HLAComVoice/Officer/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Ordinal", "TEN", "Ten.", "HLAComVoice/Officer/calloutcode_ten_01.wav", true)
Schema.voices.Add("Ordinal", "10", "Ten.", "HLAComVoice/Officer/calloutcode_ten_01.wav", true)
Schema.voices.Add("Ordinal", "THIRTY", "Thirty.", "HLAComVoice/Officer/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Ordinal", "30", "Thirty.", "HLAComVoice/Officer/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Ordinal", "THOUSAND", "Thousand.", "HLAComVoice/Officer/calloutcode_thousand_01.wav", true)
Schema.voices.Add("Ordinal", "THREE", "Three.", "HLAComVoice/Officer/calloutcode_three_01.wav", true)
Schema.voices.Add("Ordinal", "3", "Three.", "HLAComVoice/Officer/calloutcode_three_01.wav", true)
Schema.voices.Add("Ordinal", "TWENTY", "Twenty.", "HLAComVoice/Officer/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Ordinal", "20", "Twenty.", "HLAComVoice/Officer/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Ordinal", "TWO", "Two.", "HLAComVoice/Officer/calloutcode_two_01.wav", true)
Schema.voices.Add("Ordinal", "2", "Two.", "HLAComVoice/Officer/calloutcode_two_01.wav", true)
Schema.voices.Add("Ordinal", "ANTICITIZENS", "Anti-citizens.", "HLAComVoice/Officer/calloutentity_anticitizens_01.wav", true)
Schema.voices.Add("Ordinal", "ANTLION", "Antlion.", "HLAComVoice/Officer/calloutentity_antlion_01.wav", true)
Schema.voices.Add("Ordinal", "APF", "APF.", "HLAComVoice/Officer/calloutentity_apf_01.wav", true)
Schema.voices.Add("Ordinal", "BLADEWALL", "Bladewall.", "HLAComVoice/Officer/calloutentity_bladewall_01.wav", true)
Schema.voices.Add("Ordinal", "COWALL", "Co-wall.", "HLAComVoice/Officer/calloutentity_cowall_01.wav", true)
Schema.voices.Add("Ordinal", "FRIENDLY", "Friendly.", "HLAComVoice/Officer/calloutentity_friendly_01.wav", true)
Schema.voices.Add("Ordinal", "HAMMERWALL", "Hammerwall.", "HLAComVoice/Officer/calloutentity_hammerwall_01.wav", true)
Schema.voices.Add("Ordinal", "HOSTILES", "Hostiles.", "HLAComVoice/Officer/calloutentity_hostiles_01.wav", true)
Schema.voices.Add("Ordinal", "3 PARASITICS", "Three parasitics.", "HLAComVoice/Officer/calloutentity_manyparasitics_01.wav", true)
Schema.voices.Add("Ordinal", "NECROTIC", "Necrotic.", "HLAComVoice/Officer/calloutentity_necrotic_01.wav", true)
Schema.voices.Add("Ordinal", "PARASITIC", "Parasitic.", "HLAComVoice/Officer/calloutentity_parasitic_01.wav", true)
Schema.voices.Add("Ordinal", "SAFEMAN", "Safeman.", "HLAComVoice/Officer/calloutentity_safeman_01.wav", true)
Schema.voices.Add("Ordinal", "WALLHAMMER", "Wallhammer.", "HLAComVoice/Officer/calloutentity_wallhammer_01.wav", true)
Schema.voices.Add("Ordinal", "ABOVE", "Above.", "HLAComVoice/Officer/calloutlocation_above_01.wav", true)
Schema.voices.Add("Ordinal", "APARTMENT", "Apartment.", "HLAComVoice/Officer/calloutlocation_apartment_01.wav", true)
Schema.voices.Add("Ordinal", "BARRELS", "Barrels.", "HLAComVoice/Officer/calloutlocation_barrells_01.wav", true)
Schema.voices.Add("Ordinal", "BEHIND", "Behind.", "HLAComVoice/Officer/calloutlocation_behind_01.wav", true)
Schema.voices.Add("Ordinal", "BELOW", "Below.", "HLAComVoice/Officer/calloutlocation_below_01.wav", true)
Schema.voices.Add("Ordinal", "BRICKS", "Bricks.", "HLAComVoice/Officer/calloutlocation_bricks_01.wav", true)
Schema.voices.Add("Ordinal", "BRIDGE", "Bridge.", "HLAComVoice/Officer/calloutlocation_bridge_01.wav", true)
Schema.voices.Add("Ordinal", "BUILDING", "Building.", "HLAComVoice/Officer/calloutlocation_building_01.wav", true)
Schema.voices.Add("Ordinal", "CAR", "Car.", "HLAComVoice/Officer/calloutlocation_car_01.wav", true)
Schema.voices.Add("Ordinal", "CRANE", "Crane.", "HLAComVoice/Officer/calloutlocation_crane_01.wav", true)
Schema.voices.Add("Ordinal", "DOOR", "Door.", "HLAComVoice/Officer/calloutlocation_door_01.wav", true)
Schema.voices.Add("Ordinal", "ELEVATOR", "Elevator.", "HLAComVoice/Officer/calloutlocation_elevator_01.wav", true)
Schema.voices.Add("Ordinal", "FRONT", "Front.", "HLAComVoice/Officer/calloutlocation_front_01.wav", true)
Schema.voices.Add("Ordinal", "HUT", "Hut.", "HLAComVoice/Officer/calloutlocation_hut_01.wav", true)
Schema.voices.Add("Ordinal", "PIPES", "Pipes.", "HLAComVoice/Officer/calloutlocation_pipes_01.wav", true)
Schema.voices.Add("Ordinal", "SHACK", "Shack.", "HLAComVoice/Officer/calloutlocation_shack_01.wav", true)
Schema.voices.Add("Ordinal", "TOILET", "Toilet.", "HLAComVoice/Officer/calloutlocation_toilet_01.wav", true)
Schema.voices.Add("Ordinal", "TRAINCAR", "Traincar.", "HLAComVoice/Officer/calloutlocation_traincar_01.wav", true)
Schema.voices.Add("Ordinal", "TRASH", "Trash.", "HLAComVoice/Officer/calloutlocation_trash_01.wav", true)
Schema.voices.Add("Ordinal", "TRUCK", "Truck.", "HLAComVoice/Officer/calloutlocation_truck_01.wav", true)
Schema.voices.Add("Ordinal", "TUNNEL", "Tunnel.", "HLAComVoice/Officer/calloutlocation_tunnel_01.wav", true)
Schema.voices.Add("Ordinal", "VAN", "Van.", "HLAComVoice/Officer/calloutlocation_van_01.wav", true)
Schema.voices.Add("Ordinal", "WHEELS", "Wheels.", "HLAComVoice/Officer/calloutlocation_wheels_01.wav", true)
Schema.voices.Add("Ordinal", "WOODPILE", "Woodpile.", "HLAComVoice/Officer/calloutlocation_woodpile_01.wav", true)
Schema.voices.Add("Ordinal", "OW ACTIVE HOSTILES", "Overwatch, we have active hostiles. Advise preparations.", "HLAComVoice/Officer/combat_idle_012.wav", true)
Schema.voices.Add("Ordinal", "TARGET ACTIVE", "Negative, target is still active.", "HLAComVoice/Officer/combat_idle_020.wav", true)
Schema.voices.Add("Ordinal", "CON ALPHA", "Copy that. Forming condition ALPHA.", "HLAComVoice/Officer/combat_idle_030.wav", true)
Schema.voices.Add("Ordinal", "CON ALPHA2", "Copy that. Forming condition ALPHA at GRID-NINER-DASH-THREE-SEVEN.", "HLAComVoice/Officer/combat_idle_032.wav", true)
Schema.voices.Add("Ordinal", "HOLDING FOR", "Holding for advanced directive, over.", "HLAComVoice/Officer/combat_idle_040.wav", true)
Schema.voices.Add("Ordinal", "RECALIBRATING", "Confirmed, recalibrating.", "HLAComVoice/Officer/combat_idle_050.wav", true)
Schema.voices.Add("Ordinal", "SETTING UP", "Copy, setting up position.", "HLAComVoice/Officer/combat_idle_060.wav", true)
Schema.voices.Add("Ordinal", "STILL ALIVE", "They're still alive.", "HLAComVoice/Officer/combat_idle_070.wav", true)
Schema.voices.Add("Ordinal", "CC UNDERWAY", "Copy that, contain and control is underway.", "HLAComVoice/Officer/combat_idle_080.wav", true)
Schema.voices.Add("Ordinal", "RESOLVING", "Resolving.", "HLAComVoice/Officer/combat_idle_090.wav", true)
Schema.voices.Add("Ordinal", "LOCKED AND READY", "10-4, negative on dagger renew - locked and ready.", "HLAComVoice/Officer/combat_idle_100.wav", true)
Schema.voices.Add("Ordinal", "TAC ADV", "Forming tactical advantage.", "HLAComVoice/Officer/combat_idle_110.wav", true)
Schema.voices.Add("Ordinal", "STILL HOLDING", "Still holding.", "HLAComVoice/Officer/combat_idle_120.wav", true)
Schema.voices.Add("Ordinal", "STILL HOLDING2", "Still holding.", "HLAComVoice/Officer/combat_idle_121.wav", true)
Schema.voices.Add("Ordinal", "HOLDING BIODAT", "Holding for biodat upload.", "HLAComVoice/Officer/combat_idle_130.wav", true)
Schema.voices.Add("Ordinal", "PREPARING SUNDOWN", "Preparing for sundown.", "HLAComVoice/Officer/combat_idle_141.wav", true)
Schema.voices.Add("Ordinal", "PREPARE COMMS", "Preparing comms for extended conflict.", "HLAComVoice/Officer/combat_idle_150.wav", true)
Schema.voices.Add("Ordinal", "NO DAGGERS", "Negative, no daggers needed.", "HLAComVoice/Officer/combat_idle_160.wav", true)
Schema.voices.Add("Ordinal", "EXTENDING", "Extending conflict duration.", "HLAComVoice/Officer/combat_idle_170.wav", true)
Schema.voices.Add("Ordinal", "SCANNING BIODATS", "Scanning hostile biodats.", "HLAComVoice/Officer/combat_idle_180.wav", true)
Schema.voices.Add("Ordinal", "DISREGARDING", "Disregarding last call.", "HLAComVoice/Officer/combat_idle_190.wav", true)
Schema.voices.Add("Ordinal", "OW 10-9", "Overwatch, ten-niner.", "HLAComVoice/Officer/combat_idle_200.wav", true)
Schema.voices.Add("Ordinal", "COVER", "All units, cover Ordinal.", "HLAComVoice/Officer/coverme_01.wav", true)
Schema.voices.Add("Ordinal", "COVER2", "Cover!", "HLAComVoice/Officer/coverme_02.wav", true)
Schema.voices.Add("Ordinal", "COVER3", "Cover Ordinal!", "HLAComVoice/Officer/coverme_03.wav", true)
Schema.voices.Add("Ordinal", "COVER4", "Need covering fire!", "HLAComVoice/Officer/coverme_04.wav", true)
Schema.voices.Add("Ordinal", "COVER5", "Requesting cover.", "HLAComVoice/Officer/coverme_05.wav", true)
Schema.voices.Add("Ordinal", "COVER6", "Requesting cover.", "HLAComVoice/Officer/coverme_07.wav", true)
Schema.voices.Add("Ordinal", "GRENADE3", "Evading.", "HLAComVoice/Officer/danger_grenade_01.wav", true)
Schema.voices.Add("Ordinal", "GRENADE2", "Grenade!", "HLAComVoice/Officer/danger_grenade_02.wav", true)
Schema.voices.Add("Ordinal", "GRENADE4", "Live bouncer.", "HLAComVoice/Officer/danger_grenade_03.wav", true)
Schema.voices.Add("Ordinal", "GRENADE5", "Live grenade.", "HLAComVoice/Officer/danger_grenade_04.wav", true)
Schema.voices.Add("Ordinal", "GET DOWN", "Get down!", "HLAComVoice/Officer/danger_grenade_05.wav", true)
Schema.voices.Add("Ordinal", "GRENADE6", "All units, evade!", "HLAComVoice/Officer/danger_grenade_09.wav", true)
Schema.voices.Add("Ordinal", "GRENADE7", "All units, possible grenade.", "HLAComVoice/Officer/danger_grenade_10.wav", true)
Schema.voices.Add("Ordinal", "LOF1", "Exposing sightline.", "HLAComVoice/Officer/establishinglof_01.wav", true)
Schema.voices.Add("Ordinal", "LOF2", "Switching position.", "HLAComVoice/Officer/establishinglof_02.wav", true)
Schema.voices.Add("Ordinal", "LOF3", "Maintain visuals.", "HLAComVoice/Officer/establishinglof_03.wav", true)
Schema.voices.Add("Ordinal", "LOF4", "Holding.", "HLAComVoice/Officer/establishinglof_04.wav", true)
Schema.voices.Add("Ordinal", "LOF5", "Realigning to hostile.", "HLAComVoice/Officer/establishinglof_05.wav", true)
Schema.voices.Add("Ordinal", "LOF6", "Target visual confirmation.", "HLAComVoice/Officer/establishinglof_06.wav", true)
Schema.voices.Add("Ordinal", "LOF7", "I'm marking sightlines.", "HLAComVoice/Officer/establishinglof_07.wav", true)
Schema.voices.Add("Ordinal", "NO VISUAL", "No visual on target. Move!", "HLAComVoice/Officer/establishinglof_08.wav", true)
Schema.voices.Add("Ordinal", "LOF8", "Realigning target delta.", "HLAComVoice/Officer/establishinglof_09.wav", true)
Schema.voices.Add("Ordinal", "STAY THERE", "Stay there!", "HLAComVoice/Officer/establishinglof_10.wav", true)
Schema.voices.Add("Ordinal", "CHANGING POS1", "Changing position.", "HLAComVoice/Officer/establishinglof_11.wav", true)
Schema.voices.Add("Ordinal", "CHANGING POS2", "Optimizing location.", "HLAComVoice/Officer/establishinglof_12.wav", true)
Schema.voices.Add("Ordinal", "DONT MOVE", "Don't move.", "HLAComVoice/Officer/establishinglof_13.wav", true)
Schema.voices.Add("Ordinal", "CHANGING POS4", "Problem visual, move.", "HLAComVoice/Officer/establishinglof_14.wav", true)
Schema.voices.Add("Ordinal", "CHANGING POS5", "Clearing sightlines.", "HLAComVoice/Officer/establishinglof_15.wav", true)
Schema.voices.Add("Ordinal", "ORDER LOF", "Realign.", "HLAComVoice/Officer/establishinglof_order_01.wav", true)
Schema.voices.Add("Ordinal", "ORDER LOF2", "Commence sightline.", "HLAComVoice/Officer/establishinglof_order_02.wav", true)
Schema.voices.Add("Ordinal", "ORDER LOF3", "Ground team, realign.", "HLAComVoice/Officer/establishinglof_order_03.wav", true)
Schema.voices.Add("Ordinal", "ORDER LOF4", "Protection team, clear sightline.", "HLAComVoice/Officer/establishinglof_order_04.wav", true)
Schema.voices.Add("Ordinal", "TARGET FRIENDLY", "Cease fire, target is friendly.", "HLAComVoice/Officer/fakeout_responseceasefire_01.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS DOWN", "Weapons down, weapons down!", "HLAComVoice/Officer/fakeout_responseceasefire_02.wav", true)
Schema.voices.Add("Ordinal", "CEASE FIRE", "Cease fire, cease fire!", "HLAComVoice/Officer/fakeout_responseceasefire_03.wav", true)
Schema.voices.Add("Ordinal", "HAHA", "Haha.", "HLAComVoice/Officer/fakeout_success_01.wav", true)
Schema.voices.Add("Ordinal", "FRIEND GAME", "Friend game effective.", "HLAComVoice/Officer/fakeout_success_02.wav", true)
Schema.voices.Add("Ordinal", "HOSTILE SCRAMBLED", "Hahaha... hostile is scrambled.", "HLAComVoice/Officer/fakeout_success_03.wav", true)
Schema.voices.Add("Ordinal", "FIRING", "Firing.", "HLAComVoice/Officer/firing_01.wav", true)
Schema.voices.Add("Ordinal", "FIRING2", "Engaging target.", "HLAComVoice/Officer/firing_02.wav", true)
Schema.voices.Add("Ordinal", "FIRING3", "Cleaning sector.", "HLAComVoice/Officer/firing_03.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS FREE3", "Weapons free.", "HLAComVoice/Officer/firing_04.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS FREE4", "Open fire, weapons free.", "HLAComVoice/Officer/firing_06.wav", true)
Schema.voices.Add("Ordinal", "FIRING4", "Engaged and firing.", "HLAComVoice/Officer/firing_110.wav", true)
Schema.voices.Add("Ordinal", "FIRING5", "Enforcing stability on primary target in sector.", "HLAComVoice/Officer/firing_120.wav", true)
Schema.voices.Add("Ordinal", "FIRING6", "Target is in line.", "HLAComVoice/Officer/firing_130.wav", true)
Schema.voices.Add("Ordinal", "FIRING7", "Target is in line and receiving spikes.", "HLAComVoice/Officer/firing_131.wav", true)
Schema.voices.Add("Ordinal", "ESCALATING", "Escalating force on primary target.", "HLAComVoice/Officer/firing_140.wav", true)
Schema.voices.Add("Ordinal", "GOING DOWN3", "They're going down.", "HLAComVoice/Officer/firing_150.wav", true)
Schema.voices.Add("Ordinal", "GOING DOWN2", "They're going down.", "HLAComVoice/Officer/firing_151.wav", true)
Schema.voices.Add("Ordinal", "GOING DOWN", "They're going down!", "HLAComVoice/Officer/firing_152.wav", true)
Schema.voices.Add("Ordinal", "ALMOST OVER2", "Almost over.", "HLAComVoice/Officer/firing_160.wav", true)
Schema.voices.Add("Ordinal", "ALMOST OVER", "It's almost over!", "HLAComVoice/Officer/firing_161.wav", true)
Schema.voices.Add("Ordinal", "ALMOST OVER3", "It's almost over.", "HLAComVoice/Officer/firing_162.wav", true)
Schema.voices.Add("Ordinal", "SENDING SPIKES", "Sending spikes.", "HLAComVoice/Officer/firing_170.wav", true)
Schema.voices.Add("Ordinal", "SENDING SPIKES2", "Sending all spikes to primary target.", "HLAComVoice/Officer/firing_180.wav", true)
Schema.voices.Add("Ordinal", "SENDING SPIKES3", "I'm sending all spikes.", "HLAComVoice/Officer/firing_190.wav", true)
Schema.voices.Add("Ordinal", "DONT RESIST", "Don't resist.", "HLAComVoice/Officer/firing_200.wav", true)
Schema.voices.Add("Ordinal", "WH ENGAGED", "Wallhammer, is engaged and firing.", "HLAComVoice/Officer/firing_210.wav", true)
Schema.voices.Add("Ordinal", "ORDINAL FIRING", "Ordinal is engaged and firing.", "HLAComVoice/Officer/firing_220.wav", true)
Schema.voices.Add("Ordinal", "APF FIRING", "APF is engaged and firing.", "HLAComVoice/Officer/firing_230.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS FREE5", "Weapons free.", "HLAComVoice/Officer/firing_01.wav", true)
Schema.voices.Add("Ordinal", "FIRE AT WILL", "Prosecute at will.", "HLAComVoice/Officer/firing_02.wav", true)
Schema.voices.Add("Ordinal", "OPEN FIRE", "Open fire.", "HLAComVoice/Officer/firing_03.wav", true)
Schema.voices.Add("Ordinal", "OPEN FIRE2", "All units, unrestricted daggers.", "HLAComVoice/Officer/firing_04.wav", true)
Schema.voices.Add("Ordinal", "TARGET FIRE", "Open fire, priority one.", "HLAComVoice/Officer/firing_player_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET FIRE2", "Ordinal, daggers on prime.", "HLAComVoice/Officer/firing_player_03.wav", true)
Schema.voices.Add("Ordinal", "TARGET FIRE3", "Jackpot confirmed, open daggers.", "HLAComVoice/Officer/firing_player_05.wav", true)
Schema.voices.Add("Ordinal", "TARGET FIRE4", "Target priority one.", "HLAComVoice/Officer/firing_player_order_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET FIRE5", "Unrestricted on prime.", "HLAComVoice/Officer/firing_player_order_02.wav", true)
Schema.voices.Add("Ordinal", "TARGET FIRE6", "Silence target one.", "HLAComVoice/Officer/firing_player_order_03.wav", true)
Schema.voices.Add("Ordinal", "FLUSHING", "Clearing with bouncer.", "HLAComVoice/Officer/flushing_01.wav", true)
Schema.voices.Add("Ordinal", "FLUSHING2", "Distribution on three...", "HLAComVoice/Officer/flushing_02.wav", true)
Schema.voices.Add("Ordinal", "FLUSHING3", "Flushing sector.", "HLAComVoice/Officer/flushing_03.wav", true)
Schema.voices.Add("Ordinal", "EXTRACTING AT", "Extracting at...", "HLAComVoice/Officer/flushing_04.wav", true)
Schema.voices.Add("Ordinal", "FLUSHING4", "Applying pressure. Flare down.", "HLAComVoice/Officer/flushing_05.wav", true)
Schema.voices.Add("Ordinal", "FLUSHING5", "Deploy bouncer at last known.", "HLAComVoice/Officer/flushing_06.wav", true)
Schema.voices.Add("Ordinal", "FLUSHING6", "Flushing on last known.", "HLAComVoice/Officer/flushing_07.wav", true)
Schema.voices.Add("Ordinal", "GRENADE8", "Bouncer, bouncer.", "HLAComVoice/Officer/getback_01.wav", true)
Schema.voices.Add("Ordinal", "GRENADE9", "Extractor down.", "HLAComVoice/Officer/getback_02.wav", true)
Schema.voices.Add("Ordinal", "HEAR", "Audible, in sector.", "HLAComVoice/Officer/hear_suspicious_01.wav", true)
Schema.voices.Add("Ordinal", "HEAR2", "Possible contaminant.", "HLAComVoice/Officer/hear_suspicious_02.wav", true)
Schema.voices.Add("Ordinal", "HEAR3", "Possible hostile active.", "HLAComVoice/Officer/hear_suspicious_03.wav", true)
Schema.voices.Add("Ordinal", "HEAR4", "Movement.", "HLAComVoice/Officer/hear_suspicious_04.wav", true)
Schema.voices.Add("Ordinal", "SOUND ON", "Sound on.", "HLAComVoice/Officer/hear_suspicious_05.wav", true)
Schema.voices.Add("Ordinal", "SOUND ON2", "All units sound on, report all contaminants to me.", "HLAComVoice/Officer/hear_suspicious_06.wav", true)
Schema.voices.Add("Ordinal", "IDLE1", "Nothing to report, over.", "HLAComVoice/Officer/idle_01.wav", true)
Schema.voices.Add("Ordinal", "IDLE2", "Fourteen, one, six, three, eleven... and your turn, over.", "HLAComVoice/Officer/idle_02.wav", true)
Schema.voices.Add("Ordinal", "IDLE3", "Copy that. Sustaining viscon at sector NOMAD-KILO-THREE-DASH-SIX.", "HLAComVoice/Officer/idle_03.wav", true)
Schema.voices.Add("Ordinal", "NEGATIVE MOVEMENT", "Negative movement.", "HLAComVoice/Officer/idle_04.wav", true)
Schema.voices.Add("Ordinal", "STANDING BY", "Affirmative. Standing by for opportunities.", "HLAComVoice/Officer/idle_05.wav", true)
Schema.voices.Add("Ordinal", "TRANSMISSION CLEAR", "Transmission clear, negative on condition QUICKSAND, radials clear, over.", "HLAComVoice/Officer/idle_06.wav", true)
Schema.voices.Add("Ordinal", "REQUEST PROXY", "Overwatch, requesting proximity data on hostiles.", "HLAComVoice/Officer/idle_07.wav", true)
Schema.voices.Add("Ordinal", "HOLDING TRANSMISSION", "Sector is tracking at fourty-three percent, stable. Still holding for transmission, over.", "HLAComVoice/Officer/idle_08.wav", true)
Schema.voices.Add("Ordinal", "SECTOR LOCKDOWN", "Overwatch is confirming sector lockdown. Keep sightlines open, and sound on.", "HLAComVoice/Officer/idle_09.wav", true)
Schema.voices.Add("Ordinal", "IDLE4", "Affirmative, outbreak status is code DELTA-SEVEN. Team SUNDOWN is on contact overrun.", "HLAComVoice/Officer/idle_10.wav", true)
Schema.voices.Add("Ordinal", "IDLE5", "Copy that... No sector containment, no confirmation on target one vector... waiting for secondary parameter codes.", "HLAComVoice/Officer/idle_11.wav", true)
Schema.voices.Add("Ordinal", "IDLE6", "Setting viscerators in Apex-Five. We have biotics at the perimeter. Over.", "HLAComVoice/Officer/idle_13.wav", true)
Schema.voices.Add("Ordinal", "NON TAGGED VIROMES", "Overwatch confirms non-tagged viromes inbound. All units advisory, prepare for contact.", "HLAComVoice/Officer/idle_14.wav", true)
Schema.voices.Add("Ordinal", "IDLE7", "Callout code: DELTA-ECHO-SEVEN-NINER-ALPHA-TWO-WINDER-ZERO... confirmed.", "HLAComVoice/Officer/idle_15.wav", true)
Schema.voices.Add("Ordinal", "STILL HERE", "Roger that. Still here.", "HLAComVoice/Officer/idle_16.wav", true)
Schema.voices.Add("Ordinal", "COPY THAT2", "Copy that.", "HLAComVoice/Officer/idle_17.wav", true)
Schema.voices.Add("Ordinal", "ACCEPT DISSONANCE UPDATE", "Copy, accepted. Updating cognitive suppression biodats. Update complete in t-minus three seconds. Dissonance resolved.", "HLAComVoice/Officer/idle_18.wav", true)
Schema.voices.Add("Ordinal", "DISSONANCE UPDATE", "Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated. Negative... memories included. Update is live, acceptance is mandatory.", "HLAComVoice/Officer/idle_19.wav", true)
Schema.voices.Add("Ordinal", "IDLE8", "Stablization team holding position. Lightvis at Seven-Three. Audibles at... Fifteen. Overwatch confirms HVT is perimeter inbound.", "HLAComVoice/Officer/idle_20.wav", true)
Schema.voices.Add("Ordinal", "INJURED", "Ordinal requesting stimdose.", "HLAComVoice/Officer/injured_01.wav", true)
Schema.voices.Add("Ordinal", "INJURED2", "Stimpack holding.", "HLAComVoice/Officer/injured_02.wav", true)
Schema.voices.Add("Ordinal", "INJURED3", "Overwatch, requesting stimdose.", "HLAComVoice/Officer/injured_03.wav", true)
Schema.voices.Add("Ordinal", "INJURED4", "Can't be effective.", "HLAComVoice/Officer/injured_06.wav", true)
Schema.voices.Add("Ordinal", "HAHA2", "Haha.", "HLAComVoice/Officer/laugh_01.wav", true)
Schema.voices.Add("Ordinal", "HAHA3", "Haha.", "HLAComVoice/Officer/laugh_02.wav", true)
Schema.voices.Add("Ordinal", "HAHA4", "Haha.", "HLAComVoice/Officer/laugh_03.wav", true)
Schema.voices.Add("Ordinal", "HAHA5", "Haha.", "HLAComVoice/Officer/laugh_04.wav", true)
Schema.voices.Add("Ordinal", "HAHA6", "Haha.", "HLAComVoice/Officer/laugh_05.wav", true)
Schema.voices.Add("Ordinal", "LOST ENEMY", "Contaminant not visible.", "HLAComVoice/Officer/lostenemy_01.wav", true)
Schema.voices.Add("Ordinal", "OW REQUESTING LOCATION", "Overwatch, requesting location.", "HLAComVoice/Officer/lostenemy_02.wav", true)
Schema.voices.Add("Ordinal", "REQUESTING LOCATION", "Target lost.", "HLAComVoice/Officer/lostenemy_03.wav", true)
Schema.voices.Add("Ordinal", "LOST ENEMY2", "Requesting location assist.", "HLAComVoice/Officer/lostenemy_04.wav", true)
Schema.voices.Add("Ordinal", "LOST ENEMY3", "No viscon on contaminant.", "HLAComVoice/Officer/lostenemy_06.wav", true)
Schema.voices.Add("Ordinal", "REPORT SIGHT", "Report sightline.", "HLAComVoice/Officer/lostenemy_order_01.wav", true)
Schema.voices.Add("Ordinal", "REPORT SIGHT2", "Possible evasion... all units, report.", "HLAComVoice/Officer/lostenemy_order_02.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL", "Missing hostile, sector unknown.", "HLAComVoice/Officer/lostvisual_01.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL2", "Requesting target location.", "HLAComVoice/Officer/lostvisual_02.wav", true)
Schema.voices.Add("Ordinal", "REQUESTING LOCATION2", "Requesting location.", "HLAComVoice/Officer/lostvisual_03.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL3", "Lost sight of hostile.", "HLAComVoice/Officer/lostvisual_04.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL4", "Contaminant is quiet.", "HLAComVoice/Officer/lostvisual_05.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL5", "No viscon on hostile.", "HLAComVoice/Officer/lostvisual_07.wav", true)
Schema.voices.Add("Ordinal", "NO VISUAL", "Hostile is quiet.", "HLAComVoice/Officer/lostvisual_08.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL6", "Check cover.", "HLAComVoice/Officer/lostvisual_09.wav", true)
Schema.voices.Add("Ordinal", "LOST VISUAL7", "Requesting last known sector.", "HLAComVoice/Officer/lostvisual_10.wav", true)
Schema.voices.Add("Ordinal", "REPORT TARGET", "Report target.", "HLAComVoice/Officer/lostvisual_order_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET LOST", "Primary one is quiet.", "HLAComVoice/Officer/lostvisual_player_01.wav", true)
Schema.voices.Add("Ordinal", "VISUAL BLACKOUT", "No viscon on primary.", "HLAComVoice/Officer/lostvisual_player_02.wav", true)
Schema.voices.Add("Ordinal", "TARGET LOST2", "Target gone to shadow, location assist.", "HLAComVoice/Officer/lostvisual_player_03.wav", true)
Schema.voices.Add("Ordinal", "TARGET LOST3", "Evasive primary contaminant.", "HLAComVoice/Officer/lostvisual_player_04.wav", true)
Schema.voices.Add("Ordinal", "MANHACK", "Overwatch, code 10-4, viscerator out.", "HLAComVoice/Officer/manhack_release_010.wav", true)
Schema.voices.Add("Ordinal", "MANHACK2", "Preparing viscerator.", "HLAComVoice/Officer/manhack_release_020.wav", true)
Schema.voices.Add("Ordinal", "MANHACK3", "Deploying viscerator.", "HLAComVoice/Officer/manhack_release_030.wav", true)
Schema.voices.Add("Ordinal", "MANHACK4", "Viscerator is deployed and scanning.", "HLAComVoice/Officer/manhack_release_040.wav", true)
Schema.voices.Add("Ordinal", "MANHACK5", "Viscerator out.", "HLAComVoice/Officer/manhack_release_050.wav", true)
Schema.voices.Add("Ordinal", "MANHACK6", "Activating viscerator, sweep and sting.", "HLAComVoice/Officer/manhack_release_060.wav", true)
Schema.voices.Add("Ordinal", "MANHACK7", "Releasing viscerator, results impending.", "HLAComVoice/Officer/manhack_release_070.wav", true)
Schema.voices.Add("Ordinal", "MANHACK8", "Viscerator is hunting. All units, stay low.", "HLAComVoice/Officer/manhack_release_080.wav", true)
Schema.voices.Add("Ordinal", "MANHACK9", "10-0, viscerator is hunting.", "HLAComVoice/Officer/manhack_release_090.wav", true)
Schema.voices.Add("Ordinal", "MANHACK10", "Viscerator out. Control and contain.", "HLAComVoice/Officer/manhack_release_100.wav", true)
Schema.voices.Add("Ordinal", "MANHACK11", "Viscerator out. Identify and prosecute.", "HLAComVoice/Officer/manhack_release_110.wav", true)
Schema.voices.Add("Ordinal", "TOO CLOSE", "Too close, amending!", "HLAComVoice/Officer/nearpanic_01.wav", true)
Schema.voices.Add("Ordinal", "PROXIMITY", "Proximity!", "HLAComVoice/Officer/nearpanic_02.wav", true)
Schema.voices.Add("Ordinal", "ASSIST", "Assist, assist, assist!", "HLAComVoice/Officer/nearpanic_03.wav", true)
Schema.voices.Add("Ordinal", "ASSIST2", "Infection advancing, infection advancing!", "HLAComVoice/Officer/nearpanic_04.wav", true)
Schema.voices.Add("Ordinal", "STEP BACK", "Step back, step back, step back!", "HLAComVoice/Officer/nearpanic_05.wav", true)
Schema.voices.Add("Ordinal", "COPY", "Copy.", "HLAComVoice/Officer/orderresponse_positive_01.wav", true)
Schema.voices.Add("Ordinal", "ROGER", "Roger.", "HLAComVoice/Officer/orderresponse_positive_02.wav", true)
Schema.voices.Add("Ordinal", "COPY THAT", "Copy that.", "HLAComVoice/Officer/orderresponse_positive_03.wav", true)
Schema.voices.Add("Ordinal", "POSITIVE", "Can do.", "HLAComVoice/Officer/orderresponse_positive_04.wav", true)
Schema.voices.Add("Ordinal", "PROCEEDING", "Proceeding.", "HLAComVoice/Officer/orderresponse_positive_05.wav", true)
Schema.voices.Add("Ordinal", "AFFIRMATIVE", "Affirmative.", "HLAComVoice/Officer/orderresponse_positive_07.wav", true)
Schema.voices.Add("Ordinal", "HOLDING", "Holding position.", "HLAComVoice/Officer/overwatch_01.wav", true)
Schema.voices.Add("Ordinal", "LOCATION LOCKED", "Location locked.", "HLAComVoice/Officer/overwatch_02.wav", true)
Schema.voices.Add("Ordinal", "WEAPONS READY", "Weapons ready.", "HLAComVoice/Officer/overwatch_03.wav", true)
Schema.voices.Add("Ordinal", "VISCON LAST", "Viscon on last known position.", "HLAComVoice/Officer/overwatch_04.wav", true)
Schema.voices.Add("Ordinal", "EYES LAST KNOWN", "Eyes on last known.", "HLAComVoice/Officer/overwatch_05.wav", true)
Schema.voices.Add("Ordinal", "OBSERVING", "Observing.", "HLAComVoice/Officer/overwatch_06.wav", true)
Schema.voices.Add("Ordinal", "IN POSITION", "In position.", "HLAComVoice/Officer/overwatch_07.wav", true)
Schema.voices.Add("Ordinal", "HOLDING2", "Holding focus.", "HLAComVoice/Officer/overwatch_08.wav", true)
Schema.voices.Add("Ordinal", "STOP SOUND", "Stop sound, stop sound.", "HLAComVoice/Officer/overwatch_09.wav", true)
Schema.voices.Add("Ordinal", "HOSTILE UNWILLING", "Hostile unwilling, stand by.", "HLAComVoice/Officer/overwatch_10.wav", true)
Schema.voices.Add("Ordinal", "HOLD", "Hold.", "HLAComVoice/Officer/overwatch_11.wav", true)
Schema.voices.Add("Ordinal", "WAITING CONTACT", "Waiting for contact.", "HLAComVoice/Officer/overwatch_12.wav", true)
Schema.voices.Add("Ordinal", "EVALUATING", "Evaluating.", "HLAComVoice/Officer/overwatch_13.wav", true)
Schema.voices.Add("Ordinal", "AWAITING", "Awaiting problem.", "HLAComVoice/Officer/overwatch_14.wav", true)
Schema.voices.Add("Ordinal", "WAITING CONTAINMENT", "Waiting for containment.", "HLAComVoice/Officer/overwatch_15.wav", true)
Schema.voices.Add("Ordinal", "HOLDING3", "Holding.", "HLAComVoice/Officer/overwatch_16.wav", true)
Schema.voices.Add("Ordinal", "EYES ON", "Check radials.", "HLAComVoice/Officer/overwatch_17.wav", true)
Schema.voices.Add("Ordinal", "CONT LOCKED", "Contaminant is locked.", "HLAComVoice/Officer/overwatch_18.wav", true)
Schema.voices.Add("Ordinal", "SECURING EDGE", "Ordinal, securing edge.", "HLAComVoice/Officer/overwatch_19.wav", true)
Schema.voices.Add("Ordinal", "WAIT", "Wait for contact.", "HLAComVoice/Officer/overwatch_order_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT", "Primary hostile is vulnerable.", "HLAComVoice/Officer/playerishurt_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT2", "Target at odds.", "HLAComVoice/Officer/playerishurt_02.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT3", "Target compromised.", "HLAComVoice/Officer/playerishurt_03.wav", true)
Schema.voices.Add("Ordinal", "MOVE IN2", "Move in, move in!", "HLAComVoice/Officer/playerishurt_04.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT4", "Contaminant at low value.", "HLAComVoice/Officer/playerishurt_05.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT5", "Hostile is tagged.", "HLAComVoice/Officer/playerishurt_06.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT6", "Recall on hostile.", "HLAComVoice/Officer/playerishurt_07.wav", true)
Schema.voices.Add("Ordinal", "AMPLIFY WEAPONS", "Overwatch, requesting weapon amplification.", "HLAComVoice/Officer/playerishurt_08.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT7", "Red leak on hostile.", "HLAComVoice/Officer/playerishurt_09.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT8", "Possible tag on prime.", "HLAComVoice/Officer/playerishurt_10.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT9", "Contain.", "HLAComVoice/Officer/playerishurt_11.wav", true)
Schema.voices.Add("Ordinal", "REPORT EXPIRED", "Report hostile expired.", "HLAComVoice/Officer/playerishurt_order_01.wav", true)
Schema.voices.Add("Ordinal", "SEARCH FINISHED", "All sectors scanned.", "HLAComVoice/Officer/reconnoiter_finish_01.wav", true)
Schema.voices.Add("Ordinal", "SEARCH FINISHED2", "Contact is silent.", "HLAComVoice/Officer/reconnoiter_finish_02.wav", true)
Schema.voices.Add("Ordinal", "CLEAR2", "Sector clear. Requesting stand by.", "HLAComVoice/Officer/reconnoiter_finish_03.wav", true)
Schema.voices.Add("Ordinal", "CLEAR", "Area clear.", "HLAComVoice/Officer/reconnoiter_finish_04.wav", true)
Schema.voices.Add("Ordinal", "HOSTILE SILENT", "Hostile is silent.", "HLAComVoice/Officer/reconnoiter_finish_05.wav", true)
Schema.voices.Add("Ordinal", "CLEAR3", "No contact.", "HLAComVoice/Officer/reconnoiter_finish_06.wav", true)
Schema.voices.Add("Ordinal", "CLEAR4", "Arena secure.", "HLAComVoice/Officer/reconnoiter_finish_07.wav", true)
Schema.voices.Add("Ordinal", "CLEAR5", "Looks clean.", "HLAComVoice/Officer/reconnoiter_finish_08.wav", true)
Schema.voices.Add("Ordinal", "CONTACT LOST", "Contact lost, possible recontamination", "HLAComVoice/Officer/reconnoiter_finish_09.wav", true)
Schema.voices.Add("Ordinal", "NOTHING HERE", "Nothing here.", "HLAComVoice/Officer/reconnoiter_finish_10.wav", true)
Schema.voices.Add("Ordinal", "STAYING SHARP", "No sector contaminants... requesting stand down.", "HLAComVoice/Officer/reconnoiter_finish_11.wav", true)
Schema.voices.Add("Ordinal", "INEFFECTIVE CONTAMINANT", "Stand by for code bravo.", "HLAComVoice/Officer/reconnoiter_finish_12.wav", true)
Schema.voices.Add("Ordinal", "CLEAR6", "Shadow clear.", "HLAComVoice/Officer/reconnoiter_finish_14.wav", true)
Schema.voices.Add("Ordinal", "END SHADOW", "Request end on condition shadow.", "HLAComVoice/Officer/reconnoiter_finish_15.wav", true)
Schema.voices.Add("Ordinal", "REPORT IN SILENCE", "All units, report in - silence in the pit.", "HLAComVoice/Officer/reconnoiter_finish_16.wav", true)
Schema.voices.Add("Ordinal", "CLEAR7", "Location clear, recall assist.", "HLAComVoice/Officer/reconnoiter_finish_17.wav", true)
Schema.voices.Add("Ordinal", "CLEAR8", "All sectors clear, recall.", "HLAComVoice/Officer/reconnoiter_finish_18.wav", true)
Schema.voices.Add("Ordinal", "STATUS REPORT", "Sector status report.", "HLAComVoice/Officer/reconnoiter_finish_order_01.wav", true)
Schema.voices.Add("Ordinal", "REPORT CONDITION", "Report condition status.", "HLAComVoice/Officer/reconnoiter_finish_order_02.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING", "Viscon scanning.", "HLAComVoice/Officer/reconnoiter_search_01.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING2", "Still searching.", "HLAComVoice/Officer/reconnoiter_search_02.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING3", "Still sweeping.", "HLAComVoice/Officer/reconnoiter_search_03.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING4", "Radials clear, resuming.", "HLAComVoice/Officer/reconnoiter_search_04.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING5", "Recon in progress.", "HLAComVoice/Officer/reconnoiter_search_05.wav", true)
Schema.voices.Add("Ordinal", "SHADOW ACTIVE", "Condition shadow active.", "HLAComVoice/Officer/reconnoiter_search_06.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING6", "Recon in progress.", "HLAComVoice/Officer/reconnoiter_search_07.wav", true)
Schema.voices.Add("Ordinal", "TARGET SHADOW", "Still no visual.", "HLAComVoice/Officer/reconnoiter_search_08.wav", true)
Schema.voices.Add("Ordinal", "CLEAR MOVING", "Target is still shadow..", "HLAComVoice/Officer/reconnoiter_search_09.wav", true)
Schema.voices.Add("Ordinal", "CLEAR MOVING2", "Sector clear, advancing.", "HLAComVoice/Officer/reconnoiter_search_10.wav", true)
Schema.voices.Add("Ordinal", "CLEAR MOVING3", "Null sector, proceeding.", "HLAComVoice/Officer/reconnoiter_search_11.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING7", "Area cleaned, move in.", "HLAComVoice/Officer/reconnoiter_search_12.wav", true)
Schema.voices.Add("Ordinal", "NOTHING HERE2", "Eyes still active.", "HLAComVoice/Officer/reconnoiter_search_13.wav", true)
Schema.voices.Add("Ordinal", "HOSTILE QUIET", "Nothing here.", "HLAComVoice/Officer/reconnoiter_search_15.wav", true)
Schema.voices.Add("Ordinal", "SEARCHING COMPLETE", "Still nothing, resuming.", "HLAComVoice/Officer/reconnoiter_search_16.wav", true)
Schema.voices.Add("Ordinal", "ORDER SEARCH", "Resume scan and clear.", "HLAComVoice/Officer/reconnoiter_search_order_01.wav", true)
Schema.voices.Add("Ordinal", "ORDER SEARCH", "Keep searching.", "HLAComVoice/Officer/reconnoiter_search_order_02.wav", true)
Schema.voices.Add("Ordinal", "SEARCH START", "Spreading out.", "HLAComVoice/Officer/reconnoiter_start_01.wav", true)
Schema.voices.Add("Ordinal", "SEARCH START2", "Overwatch, forming condition alpha.", "HLAComVoice/Officer/reconnoiter_start_02.wav", true)
Schema.voices.Add("Ordinal", "SEARCH START3", "Distributing.", "HLAComVoice/Officer/reconnoiter_start_03.wav", true)
Schema.voices.Add("Ordinal", "SEARCH START4", "Deploying and scanning.", "HLAComVoice/Officer/reconnoiter_start_04.wav", true)
Schema.voices.Add("Ordinal", "COMMENCING CLEANUP", "Cleanup commencing.", "HLAComVoice/Officer/reconnoiter_start_05.wav", true)
Schema.voices.Add("Ordinal", "STAYING ALERT", "Stay alert, report sightlines.", "HLAComVoice/Officer/reconnoiter_start_06.wav", true)
Schema.voices.Add("Ordinal", "SWEEPING HOSTILES", "Sweeping for hostiles.", "HLAComVoice/Officer/reconnoiter_start_07.wav", true)
Schema.voices.Add("Ordinal", "SWEEPING CONTAMINANT", "Sweeping for contaminant.", "HLAComVoice/Officer/reconnoiter_start_08.wav", true)
Schema.voices.Add("Ordinal", "SEARCH DAGGER", "Searching, condition dagger.", "HLAComVoice/Officer/reconnoiter_start_09.wav", true)
Schema.voices.Add("Ordinal", "CLOSING ARENA", "Closing arena.", "HLAComVoice/Officer/reconnoiter_start_10.wav", true)
Schema.voices.Add("Ordinal", "CONTAINMENT PROCEEDING", "Containment proceeding.", "HLAComVoice/Officer/reconnoiter_start_11.wav", true)
Schema.voices.Add("Ordinal", "VISCON ALL UNITS", "Viscon, all units.", "HLAComVoice/Officer/reconnoiter_start_12.wav", true)
Schema.voices.Add("Ordinal", "PROCEED EXTRACTION", "Proceeding with hostile extraction.", "HLAComVoice/Officer/reconnoiter_start_13.wav", true)
Schema.voices.Add("Ordinal", "ORDER SEARCH", "Deploy and scan.", "HLAComVoice/Officer/reconnoiter_start_order_01.wav", true)
Schema.voices.Add("Ordinal", "ORDER SEARCH4", "Close arena.", "HLAComVoice/Officer/reconnoiter_start_order_02.wav", true)
Schema.voices.Add("Ordinal", "ORDER SEARCH2", "All units, disperse and scan.", "HLAComVoice/Officer/reconnoiter_start_order_03.wav", true)
Schema.voices.Add("Ordinal", "ORDER SEARCH3", "All units, condition shadow.", "HLAComVoice/Officer/reconnoiter_start_order_04.wav", true)
Schema.voices.Add("Ordinal", "GOING SHARP2", "Going sharp, target delta.", "HLAComVoice/Officer/refindenemy_01.wav", true)
Schema.voices.Add("Ordinal", "CONTACT", "Target contacted.", "HLAComVoice/Officer/refindenemy_02.wav", true)
Schema.voices.Add("Ordinal", "CONTACT2", "Viscon, viscon, range!", "HLAComVoice/Officer/refindenemy_03.wav", true)
Schema.voices.Add("Ordinal", "THERE", "Location confirmed, daggers free.", "HLAComVoice/Officer/refindenemy_04.wav", true)
Schema.voices.Add("Ordinal", "CONTACT3", "Hostile found.", "HLAComVoice/Officer/refindenemy_05.wav", true)
Schema.voices.Add("Ordinal", "OVER THERE", "Target found.", "HLAComVoice/Officer/refindenemy_06.wav", true)
Schema.voices.Add("Ordinal", "MOVEMENT", "Movement.", "HLAComVoice/Officer/refindenemy_07.wav", true)
Schema.voices.Add("Ordinal", "REFIND", "Visual confirmation on three.", "HLAComVoice/Officer/refindenemy_08.wav", true)
Schema.voices.Add("Ordinal", "CONTACT4", "Hostile contact.", "HLAComVoice/Officer/refindenemy_09.wav", true)
Schema.voices.Add("Ordinal", "REFIND2", "Contact confirmed.", "HLAComVoice/Officer/refindenemy_10.wav", true)
Schema.voices.Add("Ordinal", "REFIND3", "First contact confirmed.", "HLAComVoice/Officer/refindenemy_11.wav", true)
Schema.voices.Add("Ordinal", "CONTACT5", "Hostile live, check radials.", "HLAComVoice/Officer/refindenemy_12.wav", true)
Schema.voices.Add("Ordinal", "CONTACT6", "Sightlines confirmed.", "HLAComVoice/Officer/refindenemy_13.wav", true)
Schema.voices.Add("Ordinal", "CONTACT7", "Sightlines confirmed on prime.", "HLAComVoice/Officer/refindenemy_14.wav", true)
Schema.voices.Add("Ordinal", "ORDER CONTACT", "Contact assist.", "HLAComVoice/Officer/refindenemy_order_01.wav", true)
Schema.voices.Add("Ordinal", "ORDER REENGAGE", "Re-engage target.", "HLAComVoice/Officer/refindenemy_order_02.wav", true)
Schema.voices.Add("Ordinal", "RELOADING", "Reloading.", "HLAComVoice/Officer/reload_01.wav", true)
Schema.voices.Add("Ordinal", "RELOADING2", "Refilling.", "HLAComVoice/Officer/reload_02.wav", true)
Schema.voices.Add("Ordinal", "RELOADING3", "Ordinal low for four... three... two... one.", "HLAComVoice/Officer/reload_03.wav", true)
Schema.voices.Add("Ordinal", "RELOADING4", "Weapon renew.", "HLAComVoice/Officer/reload_04.wav", true)
Schema.voices.Add("Ordinal", "RELOADING5", "Recharging.", "HLAComVoice/Officer/reload_05.wav", true)
Schema.voices.Add("Ordinal", "RELOADING6", "Empty.", "HLAComVoice/Officer/reload_06.wav", true)
Schema.voices.Add("Ordinal", "RELOADING7", "No dagger.", "HLAComVoice/Officer/reload_07.wav", true)
Schema.voices.Add("Ordinal", "RELOADING8", "Provision low, reloading.", "HLAComVoice/Officer/reload_08.wav", true)
Schema.voices.Add("Ordinal", "ORDER RELOAD", "Check reload.", "HLAComVoice/Officer/reload_order_01.wav", true)
Schema.voices.Add("Ordinal", "RETREAT", "Initiating ripcord.", "HLAComVoice/Officer/retreat_01.wav", true)
Schema.voices.Add("Ordinal", "RETREAT2", "Ripcord.", "HLAComVoice/Officer/retreat_02.wav", true)
Schema.voices.Add("Ordinal", "RETREAT3", "Regrouping.", "HLAComVoice/Officer/retreat_03.wav", true)
Schema.voices.Add("Ordinal", "RETREAT4", "Retreating.", "HLAComVoice/Officer/retreat_04.wav", true)
Schema.voices.Add("Ordinal", "RETREAT5", "Falling back.", "HLAComVoice/Officer/retreat_05.wav", true)
Schema.voices.Add("Ordinal", "RETREAT6", "Sector is too hot.", "HLAComVoice/Officer/retreat_06.wav", true)
Schema.voices.Add("Ordinal", "RETREAT7", "Condition volatile. Finding shade.", "HLAComVoice/Officer/retreat_08.wav", true)
Schema.voices.Add("Ordinal", "MULTIPLE CONTACT", "Secondaries identified.", "HLAComVoice/Officer/sees_company_01.wav", true)
Schema.voices.Add("Ordinal", "MULTIPLE CONTACT2", "Viscon on multiple unknowns.", "HLAComVoice/Officer/sees_company_02.wav", true)
Schema.voices.Add("Ordinal", "MULTIPLE CONTACT3", "Overwatch, we have viscon on secondaries.", "HLAComVoice/Officer/sees_company_03.wav", true)
Schema.voices.Add("Ordinal", "MULTIPLE CONTACT4", "Check silhouettes. Possible multipliers.", "HLAComVoice/Officer/sees_company_04.wav", true)
Schema.voices.Add("Ordinal", "MULTIPLE CONTACT5", "Multiple contaminants confirmed.", "HLAComVoice/Officer/sees_company_05.wav", true)
Schema.voices.Add("Ordinal", "TARGET GRENADES", "Target-One has bouncers.", "HLAComVoice/Officer/sees_grenades_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET GRENADES2", "Hostile has bouncers. Be alert.", "HLAComVoice/Officer/sees_grenades_02.wav", true)
Schema.voices.Add("Ordinal", "TARGET GRENADES3", "Contaminant has grenades. Disperse.", "HLAComVoice/Officer/sees_grenades_03.wav", true)
Schema.voices.Add("Ordinal", "TARGET GRENADES4", "Alert, hostile has grenades.", "HLAComVoice/Officer/sees_grenades_04.wav", true)
Schema.voices.Add("Ordinal", "TARGET RELOADING", "Hostile reloading, dagger advantage.", "HLAComVoice/Officer/sees_reloading_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET RELOADING2", "Target is regen, open fire.", "HLAComVoice/Officer/sees_reloading_02.wav", true)
Schema.voices.Add("Ordinal", "TARGET RELOADING3", "Contaminant is vulnerable.", "HLAComVoice/Officer/sees_reloading_03.wav", true)
Schema.voices.Add("Ordinal", "TARGET UPGRADES", "Spikes boosted on target one.", "HLAComVoice/Officer/sees_upgrades_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET UPGRADES2", "Overwatch, target one has boosters.", "HLAComVoice/Officer/sees_upgrades_02.wav", true)
Schema.voices.Add("Ordinal", "TARGET UPGRADES3", "Hostile spikes are boosted.", "HLAComVoice/Officer/sees_upgrades_03.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN", "Overwatch, request reserve action.", "HLAComVoice/Officer/squadmemberlost_01.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN2", "Overwatch, sector is not secure.", "HLAComVoice/Officer/squadmemberlost_02.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN3", "Overwatch, outbreak is not contained.", "HLAComVoice/Officer/squadmemberlost_03.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN4", "Overwatch, requesting additional units.", "HLAComVoice/Officer/squadmemberlost_04.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN5", "Overwatch, ground team is down, sector not controlled.", "HLAComVoice/Officer/squadmemberlost_05.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN6", "Overwatch, sector is overrun.", "HLAComVoice/Officer/squadmemberlost_06.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN7", "Overwatch, requesting SKYSHIELD.", "HLAComVoice/Officer/squadmemberlost_07.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN8", "Overwatch, recommend new formation.", "HLAComVoice/Officer/squadmemberlost_09.wav", true)
Schema.voices.Add("Ordinal", "MANDOWN9", "Friendly is down.", "HLAComVoice/Officer/squadmemberlost_10.wav", true)
Schema.voices.Add("Ordinal", "X IS QUIET", "...is quiet, requesting replacement", "HLAComVoice/Officer/squadmemberlost_11.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT", "Overwatch, Ordinal is solo active.", "HLAComVoice/Officer/squadmemberlost_lastman_01.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT2", "Overwatch, Ordinal is last unit, requesting assist.", "HLAComVoice/Officer/squadmemberlost_lastman_02.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT3", "Overwatch, requesting immediate shadow!", "HLAComVoice/Officer/squadmemberlost_lastman_03.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT4", "Overwatch, outbreak is uncontained.", "HLAComVoice/Officer/squadmemberlost_lastman_04.wav", true)
Schema.voices.Add("Ordinal", "SQUAD DOWN", "Ground team is ended, requesting friendly.", "HLAComVoice/Officer/squadmemberlost_lastman_05.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT5", "Overwatch, solo contact on excessive hostiles.", "HLAComVoice/Officer/squadmemberlost_lastman_06.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT6", "Survival mark deployed.", "HLAComVoice/Officer/squadmemberlost_lastman_07.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT7", "Overwatch, requesting extraction on Ordinal.", "HLAComVoice/Officer/squadmemberlost_lastman_08.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT8", "Overwatch, Ordinal is last responder.", "HLAComVoice/Officer/squadmemberlost_lastman_09.wav", true)
Schema.voices.Add("Ordinal", "LAST UNIT9", "Overwatch, infection is spreading.", "HLAComVoice/Officer/squadmemberlost_lastman_10.wav", true)
Schema.voices.Add("Ordinal", "SUPPRESSING", "Suppressing.", "HLAComVoice/Officer/suppressing_01.wav", true)
Schema.voices.Add("Ordinal", "SUPPRESSING2", "Suppressing fire.", "HLAComVoice/Officer/suppressing_04.wav", true)
Schema.voices.Add("Ordinal", "SPIKES CLOSE", "Spikes close, no damage.", "HLAComVoice/Officer/takingfire_01.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE2", "Missed.", "HLAComVoice/Officer/takingfire_02.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE3", "Target error, take advantage.", "HLAComVoice/Officer/takingfire_03.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE4", "Hostile is inaccurate.", "HLAComVoice/Officer/takingfire_04.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE5", "Almost.", "HLAComVoice/Officer/takingfire_05.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE6", "Untouched.", "HLAComVoice/Officer/takingfire_06.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE7", "Missed again, taking advantage.", "HLAComVoice/Officer/takingfire_07.wav", true)
Schema.voices.Add("Ordinal", "TAUNT", "Spikes ineffective, target is unskilled.", "HLAComVoice/Officer/takingfire_08.wav", true)
Schema.voices.Add("Ordinal", "TAKING FIRE9", "Exercise advantage on hostile.", "HLAComVoice/Officer/takingfire_09.wav", true)
Schema.voices.Add("Ordinal", "HOSTILE FAILED", "Hostile failed, reforming.", "HLAComVoice/Officer/takingfire_10.wav", true)
Schema.voices.Add("Ordinal", "TARGET FAILED", "Target has failed.", "HLAComVoice/Officer/takingfire_order_01.wav", true)
Schema.voices.Add("Ordinal", "TARGET FAILED2", "Target has failed, take advantage.", "HLAComVoice/Officer/takingfire_order_02.wav", true)
Schema.voices.Add("Ordinal", "TAUNT2", "Hostile is experiencing extreme panic.", "HLAComVoice/Officer/taunt_010.wav", true)
Schema.voices.Add("Ordinal", "TAUNT3", "Hostile is overwhelmed.", "HLAComVoice/Officer/taunt_020.wav", true)
Schema.voices.Add("Ordinal", "TAUNT4", "Target is at low motivation, take advantage.", "HLAComVoice/Officer/taunt_030.wav", true)
Schema.voices.Add("Ordinal", "TAUNT5", "Target is at low motivation.", "HLAComVoice/Officer/taunt_031.wav", true)
Schema.voices.Add("Ordinal", "YOU CAN COME OUT", "You can come out now!", "HLAComVoice/Officer/taunt_042.wav", true)
Schema.voices.Add("Ordinal", "WE CAN HELP YOU2", "Attention hostile target, we can help you, it is safe.", "HLAComVoice/Officer/taunt_050.wav", true)
Schema.voices.Add("Ordinal", "WE CAN HELP YOU", "We can help you, it is safe.", "HLAComVoice/Officer/taunt_051.wav", true)
Schema.voices.Add("Ordinal", "TAUNT6", "Suspect is above legal aggression threshold. Taking advantage.", "HLAComVoice/Officer/taunt_060.wav", true)
Schema.voices.Add("Ordinal", "ESCALATING2", "Proceeding with escalation.", "HLAComVoice/Officer/taunt_070.wav", true)
Schema.voices.Add("Ordinal", "NON COMPLIANT", "Suspect is non-compliant with code 10-307.", "HLAComVoice/Officer/taunt_071.wav", true)
Schema.voices.Add("Ordinal", "ESCALATING3", "Code 10-307, proceeding with escalation.", "HLAComVoice/Officer/taunt_072.wav", true)
Schema.voices.Add("Ordinal", "TAUNT7", "Hostile is hesitating.", "HLAComVoice/Officer/taunt_081.wav", true)
Schema.voices.Add("Ordinal", "TAUNT8", "Hostile attacks are ineffective, proceeding with containment.", "HLAComVoice/Officer/taunt_090.wav", true)
Schema.voices.Add("Ordinal", "STANDING DOWN2", "Activating code 10-108, standing down.", "HLAComVoice/Officer/taunt_100.wav", true)
Schema.voices.Add("Ordinal", "SUSPEND FIRE", "Suspend fire, target is friendly.", "HLAComVoice/Officer/taunt_111.wav", true)
Schema.voices.Add("Ordinal", "STANDING DOWN3", "Standing down, code 10-40.", "HLAComVoice/Officer/taunt_120.wav", true)
Schema.voices.Add("Ordinal", "CEASEFIRE ON TARGET", "Ceasing fire, target is non-hostile.", "HLAComVoice/Officer/taunt_131.wav", true)
Schema.voices.Add("Ordinal", "DO NOT SHOOT", "Copy, do not shoot. Compliance confirmed.", "HLAComVoice/Officer/taunt_140.wav", true)
Schema.voices.Add("Ordinal", "FRIENDLY2", "Target is friendly.", "HLAComVoice/Officer/taunt_150.wav", true)
Schema.voices.Add("Ordinal", "FRIENDLY3", "Stand down, target is friendly.", "HLAComVoice/Officer/taunt_151.wav", true)
Schema.voices.Add("Ordinal", "FRIENDLY4", "All units stand down, target is friendly.", "HLAComVoice/Officer/taunt_152.wav", true)
Schema.voices.Add("Ordinal", "FRIENDLY5", "Friendly confirmed, cease fire.", "HLAComVoice/Officer/taunt_160.wav", true)
Schema.voices.Add("Ordinal", "WAIT AND SEE2", "Overwatch, we have a wait and see at grid NINER-DASH-FIVE.", "HLAComVoice/Officer/taunt_170.wav", true)
Schema.voices.Add("Ordinal", "WAIT AND SEE", "Overwatch, we have a wait and see.", "HLAComVoice/Officer/taunt_171.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT10", "Affirmative, target is low value.", "HLAComVoice/Officer/taunt_182.wav", true)
Schema.voices.Add("Ordinal", "HOSTILE UNAWARE", "Copy that, hostile is unaware and ready for containment.", "HLAComVoice/Officer/taunt_191.wav", true)
Schema.voices.Add("Ordinal", "TARGET HURT11", "Hostile is showing fatigue. Prepare containment.", "HLAComVoice/Officer/taunt_200.wav", true)
Schema.voices.Add("Ordinal", "NEGATIVE", "Negative.", "HLAComVoice/Officer/unabletocommence_01.wav", true)
Schema.voices.Add("Ordinal", "CANT PROCEED", "Can't proceed.", "HLAComVoice/Officer/unabletocommence_04.wav", true)
Schema.voices.Add("Ordinal", "NO", "No.", "HLAComVoice/Officer/unabletocommence_03.wav", true)
Schema.voices.Add("Ordinal", "CANT COMPLY", "Can't comply.", "HLAComVoice/Officer/unabletocommence_02.wav", true)
Schema.voices.Add("Ordinal", "DENIED", "Denied.", "HLAComVoice/Officer/unabletocommence_07.wav", true)
Schema.voices.Add("Ordinal", "NEGATIVE2", "That's a negative.", "HLAComVoice/Officer/unabletocommence_06.wav", true)
Schema.voices.Add("Ordinal", "CAN NOT EXECUTE", "Can not execute.", "HLAComVoice/Officer/unabletocommence_05.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE", "Spikes confirmation, form up.", "HLAComVoice/Officer/underattack_01.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE2", "Hostile is live.", "HLAComVoice/Officer/underattack_02.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE3", "Contact, hostile!", "HLAComVoice/Officer/underattack_03.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE4", "We have live contaminants.", "HLAComVoice/Officer/underattack_05.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE5", "Distribute.", "HLAComVoice/Officer/underattack_06.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE6", "Target is hostile, daggers free.", "HLAComVoice/Officer/underattack_07.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE7", "Hostile suppressing, respond.", "HLAComVoice/Officer/underattack_08.wav", true)
Schema.voices.Add("Ordinal", "UNDERFIRE8", "Overwatch, we have spikes.", "HLAComVoice/Officer/underattack_09.wav", true)
Schema.voices.Add("Ordinal", "EXECUTING RESPONSE", "Executing full response.", "HLAComVoice/Officer/underattack_10.wav", true)
-- Charger
Schema.voices.Add("Charger", "MOVE IN", "Move in.", "HLAComVoice/Charger/advancing_on_target_01.wav", true)
Schema.voices.Add("Charger", "MOVING1", "Moving now.", "HLAComVoice/Charger/advancing_on_target_02.wav", true)
Schema.voices.Add("Charger", "MOVING2", "Pressing.", "HLAComVoice/Charger/advancing_on_target_03.wav", true)
Schema.voices.Add("Charger", "APPROACHING1", "Approaching target.", "HLAComVoice/Charger/advancing_on_target_04.wav", true)
Schema.voices.Add("Charger", "PRESSURE", "Pressure.", "HLAComVoice/Charger/advancing_on_target_05.wav", true)
Schema.voices.Add("Charger", "MOVING3", "Proceeding on infected.", "HLAComVoice/Charger/advancing_on_target_06.wav", true)
Schema.voices.Add("Charger", "MOVING4", "Forward steady.", "HLAComVoice/Charger/advancing_on_target_07.wav", true)
Schema.voices.Add("Charger", "PUSHING1", "Pushing forward.", "HLAComVoice/Charger/advancing_on_target_08.wav", true)
Schema.voices.Add("Charger", "MOVING5", "Wallhammer, moving.", "HLAComVoice/Charger/advancing_on_target_09.wav", true)
Schema.voices.Add("Charger", "COPY MOVING", "Copy, moving on contaminant.", "HLAComVoice/Charger/advancing_on_target_10.wav", true)
Schema.voices.Add("Charger", "PRESSURE2", "Pressure, pressure!", "HLAComVoice/Charger/advancing_on_target_11.wav", true)
Schema.voices.Add("Charger", "PRESSURE3", "Stabalization teams, forward pressure.", "HLAComVoice/Charger/advancing_on_target_12.wav", true)
Schema.voices.Add("Charger", "MOVING6", "Commencing on infected.", "HLAComVoice/Charger/advancing_on_target_13.wav", true)
Schema.voices.Add("Charger", "PUSHING2", "Pushing.", "HLAComVoice/Charger/advancing_on_target_14.wav", true)
Schema.voices.Add("Charger", "MOVING7", "Wallhammer is moving on infected.", "HLAComVoice/Charger/advancing_on_target_15.wav", true)
Schema.voices.Add("Charger", "PUSHING3", "Wallhammer is pushing sector.", "HLAComVoice/Charger/advancing_on_target_16.wav", true)
Schema.voices.Add("Charger", "APPROACHING2", "Approaching contaminant.", "HLAComVoice/Charger/advancing_on_target_17.wav", true)
Schema.voices.Add("Charger", "ADVANCING1", "Wallhammer, advancing on target.", "HLAComVoice/Charger/advancing_on_target_18.wav", true)
Schema.voices.Add("Charger", "ADVANCING2", "Wallhammer, advancing.", "HLAComVoice/Charger/advancing_on_target_19.wav", true)
Schema.voices.Add("Charger", "PUSHING4", "Wallhammer, pushing.", "HLAComVoice/Charger/advancing_on_target_20.wav", true)
Schema.voices.Add("Charger", "ATTACKING1", "Going sharp.", "HLAComVoice/Charger/announceattack_01.wav", true)
Schema.voices.Add("Charger", "ATTACKING2", "Engaging.", "HLAComVoice/Charger/announceattack_02.wav", true)
Schema.voices.Add("Charger", "ATTACKING3", "Target engaged.", "HLAComVoice/Charger/announceattack_03.wav", true)
Schema.voices.Add("Charger", "PROSECUTING", "Prosecuting.", "HLAComVoice/Charger/announceattack_04.wav", true)
Schema.voices.Add("Charger", "ATTACKING4", "Wallhammer, full active on hostile.", "HLAComVoice/Charger/announceattack_05.wav", true)
Schema.voices.Add("Charger", "TAKING ADVANTAGE", "Taking advantage.", "HLAComVoice/Charger/announceattack_08.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE2", "Target locked, daggers free.", "HLAComVoice/Charger/announceattack_09.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE1", "Weapons free.", "HLAComVoice/Charger/announceattack_11.wav", true)
Schema.voices.Add("Charger", "TARGET ONE", "Target-One.", "HLAComVoice/Charger/announceattack_alyx_01.wav", true)
Schema.voices.Add("Charger", "STOP NOW", "Stop, now.", "HLAComVoice/Charger/announceattack_alyx_02.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE3", "Weapons free on Target-One.", "HLAComVoice/Charger/announceattack_alyx_08.wav", true)
Schema.voices.Add("Charger", "FIRING PRIMARY", "Firing on primary hostile.", "HLAComVoice/Charger/announceattack_alyx_09.wav", true)
Schema.voices.Add("Charger", "ITS HER", "It's her. Wallhammer, engaging.", "HLAComVoice/Charger/announceattack_alyx_10.wav", true)
Schema.voices.Add("Charger", "CONFIRMED1", "Primary target confirmed.", "HLAComVoice/Charger/announceattack_alyx_11.wav", true)
Schema.voices.Add("Charger", "BREAK COVER1", "Breaking cover.", "HLAComVoice/Charger/announceattack_cover_01.wav", true)
Schema.voices.Add("Charger", "BREAK COVER2", "Code breakdown in sector.", "HLAComVoice/Charger/announceattack_cover_02.wav", true)
Schema.voices.Add("Charger", "BREAK COVER3", "Designate target cover as shadow.", "HLAComVoice/Charger/announceattack_cover_03.wav", true)
Schema.voices.Add("Charger", "BREAKING COVER IN", "Exposing hostile in three...", "HLAComVoice/Charger/announceattack_cover_04.wav", true)
Schema.voices.Add("Charger", "BREAK COVER4", "Target is protected. Rectifying.", "HLAComVoice/Charger/announceattack_cover_05.wav", true)
Schema.voices.Add("Charger", "BREAK COVER5", "Removing support.", "HLAComVoice/Charger/announceattack_cover_06.wav", true)
Schema.voices.Add("Charger", "BREAK COVER6", "Daggers on cover.", "HLAComVoice/Charger/announceattack_cover_07.wav", true)
Schema.voices.Add("Charger", "BREAK COVER7", "Full-active on target cover.", "HLAComVoice/Charger/announceattack_cover_08.wav", true)
Schema.voices.Add("Charger", "BREAK COVER8", "Wallhammer, going sharp on cover.", "HLAComVoice/Charger/announceattack_cover_09.wav", true)
Schema.voices.Add("Charger", "GRENADE OUT1", "Bouncer out.", "HLAComVoice/Charger/announceattack_grenade_01.wav", true)
Schema.voices.Add("Charger", "GRENADE OUT2", "Grenade out.", "HLAComVoice/Charger/announceattack_grenade_02.wav", true)
Schema.voices.Add("Charger", "GRENADE OUT3", "Extractor away.", "HLAComVoice/Charger/announceattack_grenade_03.wav", true)
Schema.voices.Add("Charger", "GRENADE1", "Bouncer, bouncer!", "HLAComVoice/Charger/announceattack_grenade_04.wav", true)
Schema.voices.Add("Charger", "GET DOWN", "Get down!", "HLAComVoice/Charger/announceattack_grenade_05.wav", true)
Schema.voices.Add("Charger", "GRENADE IN", "Bouncer in three...", "HLAComVoice/Charger/announceattack_grenade_06.wav", true)
Schema.voices.Add("Charger", "GRENADE OUT4", "Extracting.", "HLAComVoice/Charger/announceattack_grenade_07.wav", true)
Schema.voices.Add("Charger", "GRENADE OUT5", "Deploying grenade.", "HLAComVoice/Charger/announceattack_grenade_08.wav", true)
Schema.voices.Add("Charger", "STANDING BACK", "Standing back.", "HLAComVoice/Charger/announceattack_grenade_09.wav", true)
Schema.voices.Add("Charger", "GRENADE OUT6", "Bouncer free.", "HLAComVoice/Charger/announceattack_grenade_10.wav", true)
Schema.voices.Add("Charger", "ANTLION1", "Antlion.", "HLAComVoice/Charger/announceenemy_antlion_01.wav", true)
Schema.voices.Add("Charger", "ANTLION2", "Target, antlion.", "HLAComVoice/Charger/announceenemy_antlion_02.wav", true)
Schema.voices.Add("Charger", "ANTLION3", "Contact, antlion.", "HLAComVoice/Charger/announceenemy_antlion_03.wav", true)
Schema.voices.Add("Charger", "ANTLION4", "Antlion incoming.", "HLAComVoice/Charger/announceenemy_antlion_04.wav", true)
Schema.voices.Add("Charger", "ANTLION5", "Wallhammer, on antlion.", "HLAComVoice/Charger/announceenemy_antlion_06.wav", true)
Schema.voices.Add("Charger", "ANTLION6", "Antlion. Wallhammer, engaging.", "HLAComVoice/Charger/announceenemy_antlion_07.wav", true)
Schema.voices.Add("Charger", "ANTLION7", "Antlion. Sector.", "HLAComVoice/Charger/announceenemy_antlion_10.wav", true)
Schema.voices.Add("Charger", "HEADCRAB1", "Parasitics.", "HLAComVoice/Charger/announceenemy_headcrabs_01.wav", true)
Schema.voices.Add("Charger", "HEADCRAB2", "Contact, parasitics.", "HLAComVoice/Charger/announceenemy_headcrabs_02.wav", true)
Schema.voices.Add("Charger", "HEADCRAB3", "Parasitics, inbound.", "HLAComVoice/Charger/announceenemy_headcrabs_03.wav", true)
Schema.voices.Add("Charger", "HEADCRAB4", "Wallhammer, visual on parasitics.", "HLAComVoice/Charger/announceenemy_headcrabs_04.wav", true)
Schema.voices.Add("Charger", "HEADCRAB5", "Viscon, parasitics.", "HLAComVoice/Charger/announceenemy_headcrabs_05.wav", true)
Schema.voices.Add("Charger", "HEADCRAB6", "We've got parasitics over here.", "HLAComVoice/Charger/announceenemy_headcrabs_07.wav", true)
Schema.voices.Add("Charger", "HEADCRAB7", "Live parasitics.", "HLAComVoice/Charger/announceenemy_headcrabs_08.wav", true)
Schema.voices.Add("Charger", "HEADCRAB8", "Parasitic infestation confirmed.", "HLAComVoice/Charger/announceenemy_headcrabs_10.wav", true)
Schema.voices.Add("Charger", "ZOMBIE1", "Necrotics.", "HLAComVoice/Charger/announceenemy_zombie_01.wav", true)
Schema.voices.Add("Charger", "ZOMBIE2", "Necrotics inbound.", "HLAComVoice/Charger/announceenemy_zombie_02.wav", true)
Schema.voices.Add("Charger", "ZOMBIE3", "Infestation confirmed.", "HLAComVoice/Charger/announceenemy_zombie_03.wav", true)
Schema.voices.Add("Charger", "ZOMBIE4", "Wallhammer, visual on necrotics.", "HLAComVoice/Charger/announceenemy_zombie_04.wav", true)
Schema.voices.Add("Charger", "ZOMBIE5", "Contact, necrotics.", "HLAComVoice/Charger/announceenemy_zombie_05.wav", true)
Schema.voices.Add("Charger", "ZOMBIE6", "Sightlines on necrotics.", "HLAComVoice/Charger/announceenemy_zombie_06.wav", true)
Schema.voices.Add("Charger", "ZOMBIE7", "Necrotics active.", "HLAComVoice/Charger/announceenemy_zombie_08.wav", true)
Schema.voices.Add("Charger", "ZOMBIE8", "Viscon, necrotics.", "HLAComVoice/Charger/announceenemy_zombie_09.wav", true)
Schema.voices.Add("Charger", "ZOMBIE9", "Necrotics here.", "HLAComVoice/Charger/announceenemy_zombie_10.wav", true)
Schema.voices.Add("Charger", "DEAD1", "Hostile down.", "HLAComVoice/Charger/announcekill_01.wav", true)
Schema.voices.Add("Charger", "DEAD2", "Target down.", "HLAComVoice/Charger/announcekill_02.wav", true)
Schema.voices.Add("Charger", "DEAD3", "Kill confirmed.", "HLAComVoice/Charger/announcekill_03.wav", true)
Schema.voices.Add("Charger", "DEAD4", "Clean kill.", "HLAComVoice/Charger/announcekill_04.wav", true)
Schema.voices.Add("Charger", "DEAD5", "Another one down.", "HLAComVoice/Charger/announcekill_05.wav", true)
Schema.voices.Add("Charger", "DEAD6", "That's it.", "HLAComVoice/Charger/announcekill_06.wav", true)
Schema.voices.Add("Charger", "DEAD7", "Contact down.", "HLAComVoice/Charger/announcekill_09.wav", true)
Schema.voices.Add("Charger", "DEAD8", "They're dead.", "HLAComVoice/Charger/announcekill_11.wav", true)
Schema.voices.Add("Charger", "DEAD9", "Wallhammer, kill confirmed.", "HLAComVoice/Charger/announcekill_12.wav", true)
Schema.voices.Add("Charger", "DEAD10", "Hostile neutralized.", "HLAComVoice/Charger/announcekill_13.wav", true)
Schema.voices.Add("Charger", "DEAD11", "Ended.", "HLAComVoice/Charger/announcekill_14.wav", true)
Schema.voices.Add("Charger", "DEAD12", "Hostile is over.", "HLAComVoice/Charger/announcekill_15.wav", true)
Schema.voices.Add("Charger", "ANTLION DEAD1", "Virome down.", "HLAComVoice/Charger/announcekill_antlion_01.wav", true)
Schema.voices.Add("Charger", "ANTLION DEAD2", "Cleaned.", "HLAComVoice/Charger/announcekill_antlion_02.wav", true)
Schema.voices.Add("Charger", "ANTLION DEAD3", "Target sterilized.", "HLAComVoice/Charger/announcekill_antlion_03.wav", true)
Schema.voices.Add("Charger", "ANTLION DEAD4", "Cleansed.", "HLAComVoice/Charger/announcekill_antlion_04.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD9", "Parasitics contained.", "HLAComVoice/Charger/announcekill_antlion_05.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD1", "One parasitic cleaned.", "HLAComVoice/Charger/announcekill_headcrab_01.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD2", "Parasitic cleaned.", "HLAComVoice/Charger/announcekill_headcrab_02.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD3", "That's one.", "HLAComVoice/Charger/announcekill_headcrab_03.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD4", "Parasitic contained.", "HLAComVoice/Charger/announcekill_headcrab_04.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD5", "Cleansed.", "HLAComVoice/Charger/announcekill_headcrab_05.wav", true)
Schema.voices.Add("Charger", "GROSS", "Gross.", "HLAComVoice/Charger/announcekill_headcrab_06.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD6", "Outbreak ineffective.", "HLAComVoice/Charger/announcekill_headcrab_07.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD7", "Outbreak contained.", "HLAComVoice/Charger/announcekill_headcrab_08.wav", true)
Schema.voices.Add("Charger", "HEADCRAB DEAD8", "One parasitic vacated.", "HLAComVoice/Charger/announcekill_headcrab_09.wav", true)
Schema.voices.Add("Charger", "TARGET DEAD1", "HVT is contained.", "HLAComVoice/Charger/announcekill_player_01.wav", true)
Schema.voices.Add("Charger", "TARGET DEAD2", "Ordinal, target one is quiet.", "HLAComVoice/Charger/announcekill_player_02.wav", true)
Schema.voices.Add("Charger", "SHES DEAD", "She's ended.", "HLAComVoice/Charger/announcekill_player_03.wav", true)
Schema.voices.Add("Charger", "DEAD", "Dead.", "HLAComVoice/Charger/announcekill_player_07.wav", true)
Schema.voices.Add("Charger", "ELIMINATED", "Eliminated.", "HLAComVoice/Charger/announcekill_player_08.wav", true)
Schema.voices.Add("Charger", "ZOMBIE DEAD1", "Necro contained.", "HLAComVoice/Charger/announcekill_zombie_01.wav", true)
Schema.voices.Add("Charger", "ZOMBIE DEAD2", "Necrotic contained.", "HLAComVoice/Charger/announcekill_zombie_02.wav", true)
Schema.voices.Add("Charger", "ZOMBIE DEAD3", "Stay dead.", "HLAComVoice/Charger/announcekill_zombie_03.wav", true)
Schema.voices.Add("Charger", "ZOMBIE DEAD4", "Necro down, in sector.", "HLAComVoice/Charger/announcekill_zombie_04.wav", true)
Schema.voices.Add("Charger", "ZOMBIE DEAD5", "Necrotic eliminated.", "HLAComVoice/Charger/announcekill_zombie_05.wav", true)
Schema.voices.Add("Charger", "ITS DEAD", "It's dead.", "HLAComVoice/Charger/announcekill_zombie_06.wav", true)
Schema.voices.Add("Charger", "ZOMBIE DEAD6", "Cleanse successful.", "HLAComVoice/Charger/announcekill_zombie_07.wav", true)
Schema.voices.Add("Charger", "ALPHA", "Alpha.", "HLAComVoice/Charger/calloutcode_alpha_01.wav", true)
Schema.voices.Add("Charger", "AND", "And.", "HLAComVoice/Charger/calloutcode_and_01.wav", true)
Schema.voices.Add("Charger", "BRAVO", "Bravo.", "HLAComVoice/Charger/calloutcode_bravo_01.wav", true)
Schema.voices.Add("Charger", "CHARLIE", "Charlie.", "HLAComVoice/Charger/calloutcode_charlie_01.wav", true)
Schema.voices.Add("Charger", "DELTA", "Delta.", "HLAComVoice/Charger/calloutcode_delta_01.wav", true)
Schema.voices.Add("Charger", "DASH", "Dash.", "HLAComVoice/Charger/calloutcode_dash_01.wav", true)
Schema.voices.Add("Charger", "ECHO", "Echo.", "HLAComVoice/Charger/calloutcode_echo_01.wav", true)
Schema.voices.Add("Charger", "EIGHT", "Eight.", "HLAComVoice/Charger/calloutcode_eight_01.wav", true)
Schema.voices.Add("Charger", "8", "Eight.", "HLAComVoice/Charger/calloutcode_eight_01.wav", true)
Schema.voices.Add("Charger", "ELEVEN", "Eleven.", "HLAComVoice/Charger/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Charger", "11", "Eleven.", "HLAComVoice/Charger/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Charger", "FIFTY", "Fifty.", "HLAComVoice/Charger/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Charger", "50", "Fifty.", "HLAComVoice/Charger/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Charger", "FIVE", "Five.", "HLAComVoice/Charger/calloutcode_five_01.wav", true)
Schema.voices.Add("Charger", "5", "Five.", "HLAComVoice/Charger/calloutcode_five_01.wav", true)
Schema.voices.Add("Charger", "FOURTY", "Fourty.", "HLAComVoice/Charger/calloutcode_forty_01.wav", true)
Schema.voices.Add("Charger", "FORTY", "Fourty.", "HLAComVoice/Charger/calloutcode_forty_01.wav", true)
Schema.voices.Add("Charger", "40", "Fourty.", "HLAComVoice/Charger/calloutcode_forty_01.wav", true)
Schema.voices.Add("Charger", "FOUR", "Four.", "HLAComVoice/Charger/calloutcode_four_01.wav", true)
Schema.voices.Add("Charger", "4", "Four.", "HLAComVoice/Charger/calloutcode_four_01.wav", true)
Schema.voices.Add("Charger", "HUNDRED", "Hundred.", "HLAComVoice/Charger/calloutcode_hundred_01.wav", true)
Schema.voices.Add("Charger", "NINER", "Niner.", "HLAComVoice/Charger/calloutcode_niner_01.wav", true)
Schema.voices.Add("Charger", "9", "Niner.", "HLAComVoice/Charger/calloutcode_niner_01.wav", true)
Schema.voices.Add("Charger", "NULL", "Null.", "HLAComVoice/Charger/calloutcode_null_01.wav", true)
Schema.voices.Add("Charger", "ONE", "One.", "HLAComVoice/Charger/calloutcode_one_01.wav", true)
Schema.voices.Add("Charger", "1", "One.", "HLAComVoice/Charger/calloutcode_one_01.wav", true)
Schema.voices.Add("Charger", "SECTOR", "Sector.", "HLAComVoice/Charger/calloutcode_sector_01.wav", true)
Schema.voices.Add("Charger", "SEVEN", "Seven.", "HLAComVoice/Charger/calloutcode_seven_01.wav", true)
Schema.voices.Add("Charger", "7", "Seven.", "HLAComVoice/Charger/calloutcode_seven_01.wav", true)
Schema.voices.Add("Charger", "SEVENTY", "Seventy.", "HLAComVoice/Charger/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Charger", "70", "Seventy.", "HLAComVoice/Charger/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Charger", "SIX", "Six.", "HLAComVoice/Charger/calloutcode_six_01.wav", true)
Schema.voices.Add("Charger", "6", "Six.", "HLAComVoice/Charger/calloutcode_six_01.wav", true)
Schema.voices.Add("Charger", "SIXTY", "Sixty.", "HLAComVoice/Charger/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Charger", "60", "Sixty.", "HLAComVoice/Charger/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Charger", "TEN", "Ten.", "HLAComVoice/Charger/calloutcode_ten_01.wav", true)
Schema.voices.Add("Charger", "10", "Ten.", "HLAComVoice/Charger/calloutcode_ten_01.wav", true)
Schema.voices.Add("Charger", "THIRTY", "Thirty.", "HLAComVoice/Charger/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Charger", "30", "Thirty.", "HLAComVoice/Charger/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Charger", "THOUSAND", "Thousand.", "HLAComVoice/Charger/calloutcode_thousand_01.wav", true)
Schema.voices.Add("Charger", "THREE", "Three.", "HLAComVoice/Charger/calloutcode_three_01.wav", true)
Schema.voices.Add("Charger", "3", "Three.", "HLAComVoice/Charger/calloutcode_three_01.wav", true)
Schema.voices.Add("Charger", "TWENTY", "Twenty.", "HLAComVoice/Charger/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Charger", "20", "Twenty.", "HLAComVoice/Charger/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Charger", "TWO", "Two.", "HLAComVoice/Charger/calloutcode_two_01.wav", true)
Schema.voices.Add("Charger", "2", "Two.", "HLAComVoice/Charger/calloutcode_two_01.wav", true)
Schema.voices.Add("Charger", "ANTICITIZENS", "Anti-citizens.", "HLAComVoice/Charger/calloutentity_anticitizens_01.wav", true)
Schema.voices.Add("Charger", "ANTLION", "Antlion.", "HLAComVoice/Charger/calloutentity_antlion_01.wav", true)
Schema.voices.Add("Charger", "APF", "APF.", "HLAComVoice/Charger/calloutentity_apf_01.wav", true)
Schema.voices.Add("Charger", "BLADEWALL", "Bladewall.", "HLAComVoice/Charger/calloutentity_bladewall_01.wav", true)
Schema.voices.Add("Charger", "COWALL", "Co-wall.", "HLAComVoice/Charger/calloutentity_cowall_01.wav", true)
Schema.voices.Add("Charger", "FRIENDLY", "Friendly.", "HLAComVoice/Charger/calloutentity_friendly_01.wav", true)
Schema.voices.Add("Charger", "HAMMERWALL", "Hammerwall.", "HLAComVoice/Charger/calloutentity_hammerwall_01.wav", true)
Schema.voices.Add("Charger", "HOSTILES", "Hostiles.", "HLAComVoice/Charger/calloutentity_hostiles_01.wav", true)
Schema.voices.Add("Charger", "3 PARASITICS", "Three parasitics.", "HLAComVoice/Charger/calloutentity_manyparasitics_01.wav", true)
Schema.voices.Add("Charger", "NECROTIC", "Necrotic.", "HLAComVoice/Charger/calloutentity_necrotic_01.wav", true)
Schema.voices.Add("Charger", "PARASITIC", "Parasitic.", "HLAComVoice/Charger/calloutentity_parasitic_01.wav", true)
Schema.voices.Add("Charger", "SAFEMAN", "Safeman.", "HLAComVoice/Charger/calloutentity_safeman_01.wav", true)
Schema.voices.Add("Charger", "WALLHAMMER", "Wallhammer.", "HLAComVoice/Charger/calloutentity_wallhammer_01.wav", true)
Schema.voices.Add("Charger", "ABOVE", "Above.", "HLAComVoice/Charger/calloutlocation_above_01.wav", true)
Schema.voices.Add("Charger", "APARTMENT", "Apartment.", "HLAComVoice/Charger/calloutlocation_apartment_01.wav", true)
Schema.voices.Add("Charger", "BARRELS", "Barrels.", "HLAComVoice/Charger/calloutlocation_barrells_01.wav", true)
Schema.voices.Add("Charger", "BEHIND", "Behind.", "HLAComVoice/Charger/calloutlocation_behind_01.wav", true)
Schema.voices.Add("Charger", "BELOW", "Below.", "HLAComVoice/Charger/calloutlocation_below_01.wav", true)
Schema.voices.Add("Charger", "BRICKS", "Bricks.", "HLAComVoice/Charger/calloutlocation_bricks_01.wav", true)
Schema.voices.Add("Charger", "BRIDGE", "Bridge.", "HLAComVoice/Charger/calloutlocation_bridge_01.wav", true)
Schema.voices.Add("Charger", "BUILDING", "Building.", "HLAComVoice/Charger/calloutlocation_building_01.wav", true)
Schema.voices.Add("Charger", "CAR", "Car.", "HLAComVoice/Charger/calloutlocation_car_01.wav", true)
Schema.voices.Add("Charger", "CRANE", "Crane.", "HLAComVoice/Charger/calloutlocation_crane_01.wav", true)
Schema.voices.Add("Charger", "DOOR", "Door.", "HLAComVoice/Charger/calloutlocation_door_01.wav", true)
Schema.voices.Add("Charger", "ELEVATOR", "Elevator.", "HLAComVoice/Charger/calloutlocation_elevator_01.wav", true)
Schema.voices.Add("Charger", "FRONT", "Front.", "HLAComVoice/Charger/calloutlocation_front_01.wav", true)
Schema.voices.Add("Charger", "HUT", "Hut.", "HLAComVoice/Charger/calloutlocation_hut_01.wav", true)
Schema.voices.Add("Charger", "PIPES", "Pipes.", "HLAComVoice/Charger/calloutlocation_pipes_01.wav", true)
Schema.voices.Add("Charger", "SHACK", "Shack.", "HLAComVoice/Charger/calloutlocation_shack_01.wav", true)
Schema.voices.Add("Charger", "TOILET", "Toilet.", "HLAComVoice/Charger/calloutlocation_toilet_01.wav", true)
Schema.voices.Add("Charger", "TRAINCAR", "Traincar.", "HLAComVoice/Charger/calloutlocation_traincar_01.wav", true)
Schema.voices.Add("Charger", "TRASH", "Trash.", "HLAComVoice/Charger/calloutlocation_trash_01.wav", true)
Schema.voices.Add("Charger", "TRUCK", "Truck.", "HLAComVoice/Charger/calloutlocation_truck_01.wav", true)
Schema.voices.Add("Charger", "TUNNEL", "Tunnel.", "HLAComVoice/Charger/calloutlocation_tunnel_01.wav", true)
Schema.voices.Add("Charger", "VAN", "Van.", "HLAComVoice/Charger/calloutlocation_van_01.wav", true)
Schema.voices.Add("Charger", "WHEELS", "Wheels.", "HLAComVoice/Charger/calloutlocation_wheels_01.wav", true)
Schema.voices.Add("Charger", "WOODPILE", "Woodpile.", "HLAComVoice/Charger/calloutlocation_woodpile_01.wav", true)
Schema.voices.Add("Charger", "STRIKING1", "Striking them.", "HLAComVoice/Charger/charging_01.wav", true)
Schema.voices.Add("Charger", "STRIKING2", "Striking now.", "HLAComVoice/Charger/charging_02.wav", true)
Schema.voices.Add("Charger", "STRIKING", "Striking.", "HLAComVoice/Charger/charging_03.wav", true)
Schema.voices.Add("Charger", "STRIKE", "Strike.", "HLAComVoice/Charger/charging_04.wav", true)
Schema.voices.Add("Charger", "YELL", "*Garbled Yelling*", "HLAComVoice/Charger/charging_05.wav", true)
Schema.voices.Add("Charger", "STRIKING3", "Strike fast.", "HLAComVoice/Charger/charging_06.wav", true)
Schema.voices.Add("Charger", "OW ACTIVE HOSTILES", "Overwatch, we have active hostiles. Advise preparations.", "HLAComVoice/Charger/combat_idle_012.wav", true)
Schema.voices.Add("Charger", "TARGET ACTIVE", "Negative, target is still active.", "HLAComVoice/Charger/combat_idle_020.wav", true)
Schema.voices.Add("Charger", "CON ALPHA", "Copy that. Forming condition ALPHA.", "HLAComVoice/Charger/combat_idle_030.wav", true)
Schema.voices.Add("Charger", "CON ALPHA2", "Copy that. Forming condition ALPHA at GRID-NINER-DASH-THREE-SEVEN.", "HLAComVoice/Charger/combat_idle_031.wav", true)
Schema.voices.Add("Charger", "HOLDING FOR", "Holding for advanced directive, over.", "HLAComVoice/Charger/combat_idle_040.wav", true)
Schema.voices.Add("Charger", "RECALIBRATING", "Confirmed, recalibrating.", "HLAComVoice/Charger/combat_idle_050.wav", true)
Schema.voices.Add("Charger", "SETTING UP", "Copy, setting up position.", "HLAComVoice/Charger/combat_idle_060.wav", true)
Schema.voices.Add("Charger", "STILL ACTIVE", "They're still alive.", "HLAComVoice/Charger/combat_idle_070.wav", true)
Schema.voices.Add("Charger", "CC UNDERWAY", "Copy that, contain and control is underway.", "HLAComVoice/Charger/combat_idle_080.wav", true)
Schema.voices.Add("Charger", "RELOADING", "Reloading.", "HLAComVoice/Charger/combat_idle_090.wav", true)
Schema.voices.Add("Charger", "LOCKED AND READY", "10-4, negative on dagger renew - locked and ready.", "HLAComVoice/Charger/combat_idle_100.wav", true)
Schema.voices.Add("Charger", "TAC ADV", "Forming tactical advantage.", "HLAComVoice/Charger/combat_idle_110.wav", true)
Schema.voices.Add("Charger", "STILL HOLDING", "Still holding.", "HLAComVoice/Charger/combat_idle_120.wav", true)
Schema.voices.Add("Charger", "STILL HOLDING2", "Still holding.", "HLAComVoice/Charger/combat_idle_121.wav", true)
Schema.voices.Add("Charger", "HOLDING BIODAT", "Holding for biodat upload.", "HLAComVoice/Charger/combat_idle_130.wav", true)
Schema.voices.Add("Charger", "PREPARE SUNDOWN", "Prepare for sundown.", "HLAComVoice/Charger/combat_idle_140.wav", true)
Schema.voices.Add("Charger", "PREPARING SUNDOWN", "Preparing for sundown.", "HLAComVoice/Charger/combat_idle_141.wav", true)
Schema.voices.Add("Charger", "PREPARE COMMS", "Preparing comms for extended conflict.", "HLAComVoice/Charger/combat_idle_150.wav", true)
Schema.voices.Add("Charger", "NO DAGGERS", "Negative, no daggers needed.", "HLAComVoice/Charger/combat_idle_160.wav", true)
Schema.voices.Add("Charger", "EXTENDING", "Extending conflict duration.", "HLAComVoice/Charger/combat_idle_170.wav", true)
Schema.voices.Add("Charger", "SCANNING BIODATS", "Scanning hostile biodats.", "HLAComVoice/Charger/combat_idle_180.wav", true)
Schema.voices.Add("Charger", "DISREGARDING", "Disregarding last call.", "HLAComVoice/Charger/combat_idle_190.wav", true)
Schema.voices.Add("Charger", "OW 10-9", "Overwatch, ten-niner.", "HLAComVoice/Charger/combat_idle_200.wav", true)
Schema.voices.Add("Charger", "GRENADE3", "Evading.", "HLAComVoice/Charger/danger_grenade_01.wav", true)
Schema.voices.Add("Charger", "GRENADE2", "Grenade!", "HLAComVoice/Charger/danger_grenade_02.wav", true)
Schema.voices.Add("Charger", "TAKING COVER", "Taking cover.", "HLAComVoice/Charger/danger_grenade_03.wav", true)
Schema.voices.Add("Charger", "GRENADE4", "Live grenade.", "HLAComVoice/Charger/danger_grenade_04.wav", true)
Schema.voices.Add("Charger", "GRENADE5", "Audible bouncer, evading.", "HLAComVoice/Charger/danger_grenade_05.wav", true)
Schema.voices.Add("Charger", "GRENADE6", "Grenade, move!", "HLAComVoice/Charger/danger_grenade_06.wav", true)
Schema.voices.Add("Charger", "WALL UP", "Wall, up!", "HLAComVoice/Charger/danger_grenade_07.wav", true)
Schema.voices.Add("Charger", "ALERT RADIALS", "Alert on radials.", "HLAComVoice/Charger/danger_grenade_08.wav", true)
Schema.voices.Add("Charger", "STAND BACK WALL", "Standing back with wall.", "HLAComVoice/Charger/danger_grenade_09.wav", true)
Schema.voices.Add("Charger", "GRENADE7", "Live bouncer!", "HLAComVoice/Charger/danger_grenade_10.wav", true)
Schema.voices.Add("Charger", "LOF1", "Wallhammer, closing.", "HLAComVoice/Charger/establishinglof_01.wav", true)
Schema.voices.Add("Charger", "LOF2", "Wallhammer, switching position.", "HLAComVoice/Charger/establishinglof_02.wav", true)
Schema.voices.Add("Charger", "LOF3", "Maintain visuals.", "HLAComVoice/Charger/establishinglof_03.wav", true)
Schema.voices.Add("Charger", "LOF4", "Holding sightlines.", "HLAComVoice/Charger/establishinglof_04.wav", true)
Schema.voices.Add("Charger", "LOF5", "Realigning to hostile.", "HLAComVoice/Charger/establishinglof_05.wav", true)
Schema.voices.Add("Charger", "LOF6", "Target visual confirmation.", "HLAComVoice/Charger/establishinglof_06.wav", true)
Schema.voices.Add("Charger", "LOF7", "I'm marking sightlines.", "HLAComVoice/Charger/establishinglof_07.wav", true)
Schema.voices.Add("Charger", "NO VISUAL", "No visual on target. Move!", "HLAComVoice/Charger/establishinglof_08.wav", true)
Schema.voices.Add("Charger", "LOF8", "Realigning target delta.", "HLAComVoice/Charger/establishinglof_09.wav", true)
Schema.voices.Add("Charger", "STAY THERE", "Stay there!", "HLAComVoice/Charger/establishinglof_10.wav", true)
Schema.voices.Add("Charger", "CHANGING POS1", "Changing position.", "HLAComVoice/Charger/establishinglof_11.wav", true)
Schema.voices.Add("Charger", "CHANGING POS2", "Optimizing location.", "HLAComVoice/Charger/establishinglof_12.wav", true)
Schema.voices.Add("Charger", "CHANGING POS3", "Optimizing viscon.", "HLAComVoice/Charger/establishinglof_13.wav", true)
Schema.voices.Add("Charger", "CHANGING POS4", "Problem visual, moving.", "HLAComVoice/Charger/establishinglof_14.wav", true)
Schema.voices.Add("Charger", "CHANGING POS5", "Clearing sightlines.", "HLAComVoice/Charger/establishinglof_15.wav", true)
Schema.voices.Add("Charger", "CHANGING POS6", "Forming sightlines.", "HLAComVoice/Charger/establishinglof_16.wav", true)
Schema.voices.Add("Charger", "CONTACT IN", "Contact in three...", "HLAComVoice/Charger/establishinglof_17.wav", true)
Schema.voices.Add("Charger", "EXPOSING", "Exposing target one.", "HLAComVoice/Charger/establishinglof_18.wav", true)
Schema.voices.Add("Charger", "DONT MOVE", "Don't move.", "HLAComVoice/Charger/establishinglof_19.wav", true)
Schema.voices.Add("Charger", "TARGET FRIENDLY", "Cease fire, target is friendly.", "HLAComVoice/Charger/fakeout_responseceasefire_01.wav", true)
Schema.voices.Add("Charger", "STANDING DOWN", "Hammer down, Wallhammer stepping down.", "HLAComVoice/Charger/fakeout_responseceasefire_02.wav", true)
Schema.voices.Add("Charger", "CEASE FIRE", "Cease fire! No threat, no threat!", "HLAComVoice/Charger/fakeout_responseceasefire_03.wav", true)
Schema.voices.Add("Charger", "HAHA", "Haha.", "HLAComVoice/Charger/fakeout_success_01.wav", true)
Schema.voices.Add("Charger", "FRIEND GAME", "Friend game effective.", "HLAComVoice/Charger/fakeout_success_02.wav", true)
Schema.voices.Add("Charger", "HOSTILE SCRAMBLED", "Hahaha... hostile is scrambled.", "HLAComVoice/Charger/fakeout_success_03.wav", true)
Schema.voices.Add("Charger", "FIRING", "Firing.", "HLAComVoice/Charger/firing_01.wav", true)
Schema.voices.Add("Charger", "FIRING2", "Engaging target.", "HLAComVoice/Charger/firing_02.wav", true)
Schema.voices.Add("Charger", "FIRING3", "Wallhammer engaging.", "HLAComVoice/Charger/firing_03.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE4", "Weapons free.", "HLAComVoice/Charger/firing_04.wav", true)
Schema.voices.Add("Charger", "FIRING4", "Wallhammer, primary setpoint.", "HLAComVoice/Charger/firing_05.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE5", "Open fire, weapons free.", "HLAComVoice/Charger/firing_06.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE6", "Code Three, alter Delta.", "HLAComVoice/Charger/firing_07.wav", true)
Schema.voices.Add("Charger", "FIRING5", "Cleaning sector.", "HLAComVoice/Charger/firing_08.wav", true)
Schema.voices.Add("Charger", "FIRING6", "Committed.", "HLAComVoice/Charger/firing_09.wav", true)
Schema.voices.Add("Charger", "WEAPONS FREE7", "Daggers free.", "HLAComVoice/Charger/firing_10.wav", true)
Schema.voices.Add("Charger", "FIRING7", "Engaged and firing.", "HLAComVoice/Charger/firing_110.wav", true)
Schema.voices.Add("Charger", "FIRING8", "Enforcing stability on primary target in sector.", "HLAComVoice/Charger/firing_120.wav", true)
Schema.voices.Add("Charger", "FIRING9", "Target is in line.", "HLAComVoice/Charger/firing_130.wav", true)
Schema.voices.Add("Charger", "FIRING10", "Target is in line and receiving spikes.", "HLAComVoice/Charger/firing_131.wav", true)
Schema.voices.Add("Charger", "ESCALATING", "Escalating force on primary target.", "HLAComVoice/Charger/firing_140.wav", true)
Schema.voices.Add("Charger", "GOING DOWN3", "They're going down.", "HLAComVoice/Charger/firing_150.wav", true)
Schema.voices.Add("Charger", "GOING DOWN2", "They're going down.", "HLAComVoice/Charger/firing_151.wav", true)
Schema.voices.Add("Charger", "GOING DOWN", "They're going down!", "HLAComVoice/Charger/firing_152.wav", true)
Schema.voices.Add("Charger", "ALMOST OVER2", "Almost over.", "HLAComVoice/Charger/firing_160.wav", true)
Schema.voices.Add("Charger", "ALMOST OVER", "It's almost over!", "HLAComVoice/Charger/firing_161.wav", true)
Schema.voices.Add("Charger", "ALMOST OVER3", "It's almost over.", "HLAComVoice/Charger/firing_162.wav", true)
Schema.voices.Add("Charger", "SENDING SPIKES", "Sending spikes.", "HLAComVoice/Charger/firing_170.wav", true)
Schema.voices.Add("Charger", "SENDING SPIKES2", "Sending all spikes to primary target.", "HLAComVoice/Charger/firing_180.wav", true)
Schema.voices.Add("Charger", "SENDING SPIKES3", "I'm sending all spikes.", "HLAComVoice/Charger/firing_190.wav", true)
Schema.voices.Add("Charger", "DONT RESIST", "Don't resist.", "HLAComVoice/Charger/firing_200.wav", true)
Schema.voices.Add("Charger", "WH ENGAGED", "Wallhammer, is engaged and firing.", "HLAComVoice/Charger/firing_210.wav", true)
Schema.voices.Add("Charger", "ORDINAL FIRING", "Ordinal is engaged and firing.", "HLAComVoice/Charger/firing_220.wav", true)
Schema.voices.Add("Charger", "APF FIRING", "APF is engaged and firing.", "HLAComVoice/Charger/firing_230.wav", true)
Schema.voices.Add("Charger", "TARGET FIRE", "Open fire, priority one.", "HLAComVoice/Charger/firing_player_01.wav", true)
Schema.voices.Add("Charger", "TARGET FIRE2", "Wallhammer, on prime target.", "HLAComVoice/Charger/firing_player_03.wav", true)
Schema.voices.Add("Charger", "ORDINAL FIRE AT", "Ordinal, open fire at...", "HLAComVoice/Charger/firing_player_04.wav", true)
Schema.voices.Add("Charger", "FLASH FAIL", "Reflash in five.", "HLAComVoice/Charger/flash_failed_01.wav", true)
Schema.voices.Add("Charger", "FLASH FAIL2", "Null flash, amend.", "HLAComVoice/Charger/flash_failed_03.wav", true)
Schema.voices.Add("Charger", "FLASH FAIL3", "Requesting re-flash on target.", "HLAComVoice/Charger/flash_failed_05.wav", true)
Schema.voices.Add("Charger", "FLASH FAIL4", "Blinder has failed.", "HLAComVoice/Charger/flash_failed_06.wav", true)
Schema.voices.Add("Charger", "FLASHED", "Flash success, moving in.", "HLAComVoice/Charger/flash_success_01.wav", true)
Schema.voices.Add("Charger", "FLASHED2", "Hostile is blinded.", "HLAComVoice/Charger/flash_success_03.wav", true)
Schema.voices.Add("Charger", "FLASHED3", "Target has no visuals. Taking advantage.", "HLAComVoice/Charger/flash_success_04.wav", true)
Schema.voices.Add("Charger", "FLASHED4", "Contaminant is scrambled.", "HLAComVoice/Charger/flash_success_05.wav", true)
Schema.voices.Add("Charger", "FLASHED5", "Hostile is scrambled. All units, take advantage.", "HLAComVoice/Charger/flash_success_06.wav", true)
Schema.voices.Add("Charger", "FLUSHING", "Clearing.", "HLAComVoice/Charger/flushing_01.wav", true)
Schema.voices.Add("Charger", "FLUSHING2", "Distribution on three...", "HLAComVoice/Charger/flushing_02.wav", true)
Schema.voices.Add("Charger", "FLUSHING3", "Wallhammer, flushing sector.", "HLAComVoice/Charger/flushing_03.wav", true)
Schema.voices.Add("Charger", "EXTRACTING AT", "Wallhammer, extracting at...", "HLAComVoice/Charger/flushing_04.wav", true)
Schema.voices.Add("Charger", "FLUSHING4", "Applying pressure. Flare down.", "HLAComVoice/Charger/flushing_05.wav", true)
Schema.voices.Add("Charger", "FLUSHING5", "Extracting hostile at last known.", "HLAComVoice/Charger/flushing_06.wav", true)
Schema.voices.Add("Charger", "FLUSHING6", "Bouncer, bouncer, on last known.", "HLAComVoice/Charger/flushing_07.wav", true)
Schema.voices.Add("Charger", "DISPERSING", "Dispersing.", "HLAComVoice/Charger/getback_01.wav", true)
Schema.voices.Add("Charger", "WALL UP COVER", "Wall up, taking cover.", "HLAComVoice/Charger/getback_02.wav", true)
Schema.voices.Add("Charger", "GRENADE DOWN", "Grenade down.", "HLAComVoice/Charger/getback_03.wav", true)
Schema.voices.Add("Charger", "BOUNCER", "Bouncer, bouncer.", "HLAComVoice/Charger/getback_04.wav", true)
Schema.voices.Add("Charger", "EXTRACTOR", "Extractor down.", "HLAComVoice/Charger/getback_05.wav", true)
Schema.voices.Add("Charger", "HEAR", "Audible, in sector.", "HLAComVoice/Charger/hear_suspicious_01.wav", true)
Schema.voices.Add("Charger", "HEAR2", "Possible contaminant.", "HLAComVoice/Charger/hear_suspicious_02.wav", true)
Schema.voices.Add("Charger", "HEAR3", "Possible hostile active.", "HLAComVoice/Charger/hear_suspicious_03.wav", true)
Schema.voices.Add("Charger", "HEAR4", "Movement, at Wallhammer.", "HLAComVoice/Charger/hear_suspicious_04.wav", true)
Schema.voices.Add("Charger", "SOUND ON", "Sound on.", "HLAComVoice/Charger/hear_suspicious_05.wav", true)
Schema.voices.Add("Charger", "SOUND ON2", "Sound on, annnd reporting all contaminants.", "HLAComVoice/Charger/hear_suspicious_06.wav", true)
Schema.voices.Add("Charger", "IDLE1", "Nothing to report, over.", "HLAComVoice/Charger/idle_01.wav", true)
Schema.voices.Add("Charger", "IDLE2", "One, fourteen, three, six, eleven. Check. All clear on Echo-Four, over.", "HLAComVoice/Charger/idle_02.wav", true)
Schema.voices.Add("Charger", "IDLE3", "Copy that. Sustaining viscon at sector NOMAD-KILO-THREE-DASH-SIX.", "HLAComVoice/Charger/idle_03.wav", true)
Schema.voices.Add("Charger", "IDLE4", "Echo-One has negative movement. Grid SEVEN-DASH-TWO.", "HLAComVoice/Charger/idle_04.wav", true)
Schema.voices.Add("Charger", "STANDING BY", "Affirmative. Standing by for opportunities.", "HLAComVoice/Charger/idle_05.wav", true)
Schema.voices.Add("Charger", "TRANSMISSION CLEAR", "Transmission clear, radials clear, over.", "HLAComVoice/Charger/idle_06.wav", true)
Schema.voices.Add("Charger", "REQUEST PROXY", "Overwatch, requesting proximity data on hostiles. Holding for transmission.", "HLAComVoice/Charger/idle_07.wav", true)
Schema.voices.Add("Charger", "HOLDING TRANSMISSION", "Still holding for transmission, over.", "HLAComVoice/Charger/idle_08.wav", true)
Schema.voices.Add("Charger", "SECTOR LOCKDOWN", "Overwatch is confirming sector lockdown. Keep sightlines open, and sound on.", "HLAComVoice/Charger/idle_09.wav", true)
Schema.voices.Add("Charger", "IDLE5", "Affirmative, outbreak status is code DELTA-SEVEN. Team SUNDOWN is on contact overrun. Copy that.", "HLAComVoice/Charger/idle_10.wav", true)
Schema.voices.Add("Charger", "IDLE6", "Negative... Copy that... No sector containment, no confirmation on target one vector... waiting for secondary parameter codes.", "HLAComVoice/Charger/idle_11.wav", true)
Schema.voices.Add("Charger", "UPDATING BIODAT", "Updating biodat... Stimdose: Thirty-Two. Dagger: Seventy-Eight. Shield: One-Hundred. Biprox: Point-Seven-Three.. Audibles: Three. Lightvis: Fifteen. Over.", "HLAComVoice/Charger/idle_12.wav", true)
Schema.voices.Add("Charger", "IDLE7", "Roger that. Setting viscerators in Apex-Five. We have biotics at the perimeter. Waiting for contact. Over.", "HLAComVoice/Charger/idle_13.wav", true)
Schema.voices.Add("Charger", "NON TAGGED VIROMES", "Overwatch confirms non-tagged viromes inbound. All units advisory, prepare for contact.", "HLAComVoice/Charger/idle_14.wav", true)
Schema.voices.Add("Charger", "IDLE8", "Callout code: DELTA-ECHO-SEVEN-NINER-ALPHA-TWO-WINDER-ZERO... confirmed.", "HLAComVoice/Charger/idle_15.wav", true)
Schema.voices.Add("Charger", "STILL HERE", "Roger that. Still here.", "HLAComVoice/Charger/idle_16.wav", true)
Schema.voices.Add("Charger", "COPY THAT2", "Copy that.", "HLAComVoice/Charger/idle_17.wav", true)
Schema.voices.Add("Charger", "ACCEPT DISSONANCE UPDATE", "Copy, accepted. Updating cognitive suppression biodats. Update complete in t-minus three seconds. Dissonance resolved.", "HLAComVoice/Charger/idle_18.wav", true)
Schema.voices.Add("Charger", "DISSONANCE UPDATE", "Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated. Negative... memories included. Update is live, acceptance is mandatory.", "HLAComVoice/Charger/idle_19.wav", true)
Schema.voices.Add("Charger", "IDLE9", "Stablization team holding position. Lightvis at Seven-Three. Audibles at... Fifteen. Overwatch confirms HVT is perimeter inbound.", "HLAComVoice/Charger/idle_20.wav", true)
Schema.voices.Add("Charger", "INJURED", "Requesting stimdose.", "HLAComVoice/Charger/injured_01.wav", true)
Schema.voices.Add("Charger", "INJURED2", "Ordinal... I'm hit.", "HLAComVoice/Charger/injured_02.wav", true)
Schema.voices.Add("Charger", "INJURED3", "Taking damage.", "HLAComVoice/Charger/injured_03.wav", true)
Schema.voices.Add("Charger", "ASSIST", "Assist on Wallhammer!", "HLAComVoice/Charger/injured_04.wav", true)
Schema.voices.Add("Charger", "INJURED4", "Wallhammer still active.", "HLAComVoice/Charger/injured_05.wav", true)
Schema.voices.Add("Charger", "INJURED5", "Ineffective.", "HLAComVoice/Charger/injured_06.wav", true)
Schema.voices.Add("Charger", "INJURED6", "Bodypacks holding.", "HLAComVoice/Charger/injured_07.wav", true)
Schema.voices.Add("Charger", "HAHA2", "Haha.", "HLAComVoice/Charger/laugh_01.wav", true)
Schema.voices.Add("Charger", "HAHA3", "Haha.", "HLAComVoice/Charger/laugh_02.wav", true)
Schema.voices.Add("Charger", "HAHA4", "Haha.", "HLAComVoice/Charger/laugh_03.wav", true)
Schema.voices.Add("Charger", "HAHA5", "Haha.", "HLAComVoice/Charger/laugh_04.wav", true)
Schema.voices.Add("Charger", "HAHA6", "Haha.", "HLAComVoice/Charger/laugh_05.wav", true)
Schema.voices.Add("Charger", "LOST ENEMY", "Contaminant not visible.", "HLAComVoice/Charger/lostenemy_01.wav", true)
Schema.voices.Add("Charger", "GOD DAMNIT", "God damnit.", "HLAComVoice/Charger/lostenemy_02.wav", true)
Schema.voices.Add("Charger", "REQUESTING LOCATION", "Requesting location.", "HLAComVoice/Charger/lostenemy_03.wav", true)
Schema.voices.Add("Charger", "LOST ENEMY2", "Target lost.", "HLAComVoice/Charger/lostenemy_04.wav", true)
Schema.voices.Add("Charger", "LOST ENEMY3", "Location assist, Wallhammer.", "HLAComVoice/Charger/lostenemy_05.wav", true)
Schema.voices.Add("Charger", "LOST ENEMY4", "Hostile, visual, negative.", "HLAComVoice/Charger/lostenemy_06.wav", true)
Schema.voices.Add("Charger", "LOST ENEMY5", "Lost sight. Contain.", "HLAComVoice/Charger/lostenemy_07.wav", true)
Schema.voices.Add("Charger", "LOST ENEMY6", "No visual, Wallhammer.", "HLAComVoice/Charger/lostenemy_08.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL", "Missing hostile, sector unknown.", "HLAComVoice/Charger/lostvisual_01.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL2", "Wallhammer, requesting target location.", "HLAComVoice/Charger/lostvisual_02.wav", true)
Schema.voices.Add("Charger", "REQUESTING LOCATION2", "Requesting location.", "HLAComVoice/Charger/lostvisual_03.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL3", "Lost sight of hostile.", "HLAComVoice/Charger/lostvisual_04.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL4", "Location assist on Wallhammer.", "HLAComVoice/Charger/lostvisual_05.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL5", "Need location assistance.", "HLAComVoice/Charger/lostvisual_07.wav", true)
Schema.voices.Add("Charger", "NO VISUAL", "No visual.", "HLAComVoice/Charger/lostvisual_08.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL6", "Wallhammer, negative on visual.", "HLAComVoice/Charger/lostvisual_09.wav", true)
Schema.voices.Add("Charger", "LOST VISUAL7", "Lost location, requesting hostile location.", "HLAComVoice/Charger/lostvisual_10.wav", true)
Schema.voices.Add("Charger", "TARGET LOST", "Contaminant is quiet, requesting last known sector.", "HLAComVoice/Charger/lostvisual_player_01.wav", true)
Schema.voices.Add("Charger", "VISUAL BLACKOUT", "We have total visual blackout.", "HLAComVoice/Charger/lostvisual_player_02.wav", true)
Schema.voices.Add("Charger", "TARGET LOST2", "Hostile is quiet.", "HLAComVoice/Charger/lostvisual_player_03.wav", true)
Schema.voices.Add("Charger", "TARGET LOST3", "Contaminant is evasive.", "HLAComVoice/Charger/lostvisual_player_04.wav", true)
Schema.voices.Add("Charger", "CHECKING COVER", "Checking cover.", "HLAComVoice/Charger/lostvisual_player_05.wav", true)
Schema.voices.Add("Charger", "CONTACT CHECK AT", "Contact check at...", "HLAComVoice/Charger/lostvisual_player_06.wav", true)
Schema.voices.Add("Charger", "VISUALS LOST", "All visuals lost - eyes on.", "HLAComVoice/Charger/lostvisual_player_07.wav", true)
Schema.voices.Add("Charger", "TARGET LOST4", "All contact quiet at Wallhammer. Requesting recon.", "HLAComVoice/Charger/lostvisual_player_08.wav", true)
Schema.voices.Add("Charger", "PROXIMITY", "Proximity!", "HLAComVoice/Charger/nearpanic_02.wav", true)
Schema.voices.Add("Charger", "PROXIMITY2", "Proximity threat, release!", "HLAComVoice/Charger/nearpanic_03.wav", true)
Schema.voices.Add("Charger", "ASSIST2", "Assist, assist, assist!", "HLAComVoice/Charger/nearpanic_04.wav", true)
Schema.voices.Add("Charger", "ASSIST3", "Wall assist, wall assist!", "HLAComVoice/Charger/nearpanic_05.wav", true)
Schema.voices.Add("Charger", "BACK DOWN", "Back down, back down!", "HLAComVoice/Charger/nearpanic_07.wav", true)
Schema.voices.Add("Charger", "COPY", "Copy.", "HLAComVoice/Charger/orderresponse_positive_01.wav", true)
Schema.voices.Add("Charger", "ROGER", "Roger.", "HLAComVoice/Charger/orderresponse_positive_02.wav", true)
Schema.voices.Add("Charger", "COPY THAT", "Copy that.", "HLAComVoice/Charger/orderresponse_positive_03.wav", true)
Schema.voices.Add("Charger", "POSITIVE", "Positive.", "HLAComVoice/Charger/orderresponse_positive_04.wav", true)
Schema.voices.Add("Charger", "PROCEEDING", "Proceeding.", "HLAComVoice/Charger/orderresponse_positive_05.wav", true)
Schema.voices.Add("Charger", "AFFIRMATIVE", "Affirmative.", "HLAComVoice/Charger/orderresponse_positive_06.wav", true)
Schema.voices.Add("Charger", "HOLDING", "Holding position.", "HLAComVoice/Charger/overwatch_01.wav", true)
Schema.voices.Add("Charger", "LOCATION LOCKED", "Location locked.", "HLAComVoice/Charger/overwatch_02.wav", true)
Schema.voices.Add("Charger", "WEAPONS READY", "Weapons ready.", "HLAComVoice/Charger/overwatch_03.wav", true)
Schema.voices.Add("Charger", "VISCON LAST", "Viscon on last known position.", "HLAComVoice/Charger/overwatch_04.wav", true)
Schema.voices.Add("Charger", "EYES LAST KNOWN", "Eyes on last known.", "HLAComVoice/Charger/overwatch_05.wav", true)
Schema.voices.Add("Charger", "OBSERVING", "Observing.", "HLAComVoice/Charger/overwatch_06.wav", true)
Schema.voices.Add("Charger", "IN POSITION", "Wallhammer, in position.", "HLAComVoice/Charger/overwatch_07.wav", true)
Schema.voices.Add("Charger", "HOLDING2", "Holding focus.", "HLAComVoice/Charger/overwatch_08.wav", true)
Schema.voices.Add("Charger", "STOP SOUND", "Stop sound, stop sound.", "HLAComVoice/Charger/overwatch_09.wav", true)
Schema.voices.Add("Charger", "HOSTILE UNWILLING", "Hostile unwilling, stand by.", "HLAComVoice/Charger/overwatch_10.wav", true)
Schema.voices.Add("Charger", "HOLD", "Hold.", "HLAComVoice/Charger/overwatch_11.wav", true)
Schema.voices.Add("Charger", "WAITING CONTACT", "Waiting for contact.", "HLAComVoice/Charger/overwatch_12.wav", true)
Schema.voices.Add("Charger", "EVALUATING", "Evaluating.", "HLAComVoice/Charger/overwatch_13.wav", true)
Schema.voices.Add("Charger", "AWAITING", "Awaiting problem.", "HLAComVoice/Charger/overwatch_14.wav", true)
Schema.voices.Add("Charger", "WAITING CONTAINMENT", "Waiting for containment.", "HLAComVoice/Charger/overwatch_15.wav", true)
Schema.voices.Add("Charger", "HOLDING3", "Wallhammer, holding.", "HLAComVoice/Charger/overwatch_16.wav", true)
Schema.voices.Add("Charger", "EYES ON", "Wallhammer, eyes on.", "HLAComVoice/Charger/overwatch_17.wav", true)
Schema.voices.Add("Charger", "CONT LOCKED", "Contaminant is locked.", "HLAComVoice/Charger/overwatch_18.wav", true)
Schema.voices.Add("Charger", "SECURING EDGE", "Wallhammer, securing edge.", "HLAComVoice/Charger/overwatch_19.wav", true)
Schema.voices.Add("Charger", "CHECKING EDGES", "Checking all edges.", "HLAComVoice/Charger/overwatch_20.wav", true)
Schema.voices.Add("Charger", "TARGET HURT", "Hostile is vulnerable.", "HLAComVoice/Charger/playerishurt_01.wav", true)
Schema.voices.Add("Charger", "TARGET HURT2", "Target at odds.", "HLAComVoice/Charger/playerishurt_02.wav", true)
Schema.voices.Add("Charger", "TARGET HURT3", "Target compromised.", "HLAComVoice/Charger/playerishurt_03.wav", true)
Schema.voices.Add("Charger", "MOVE IN2", "Move in, move in!", "HLAComVoice/Charger/playerishurt_04.wav", true)
Schema.voices.Add("Charger", "TARGET HURT4", "Contaminant at low value.", "HLAComVoice/Charger/playerishurt_05.wav", true)
Schema.voices.Add("Charger", "TARGET HURT5", "Hostile is tagged.", "HLAComVoice/Charger/playerishurt_06.wav", true)
Schema.voices.Add("Charger", "TARGET HURT6", "Recall on hostile.", "HLAComVoice/Charger/playerishurt_07.wav", true)
Schema.voices.Add("Charger", "AMPLIFY WEAPONS", "Amplify weapons on Wallhammer.", "HLAComVoice/Charger/playerishurt_08.wav", true)
Schema.voices.Add("Charger", "TARGET HURT7", "Red leak on hostile.", "HLAComVoice/Charger/playerishurt_09.wav", true)
Schema.voices.Add("Charger", "TARGET HURT8", "Possible tag on prime.", "HLAComVoice/Charger/playerishurt_10.wav", true)
Schema.voices.Add("Charger", "TARGET HURT9", "Hammer effective, at ZERO-NINER.", "HLAComVoice/Charger/playerishurt_11.wav", true)
Schema.voices.Add("Charger", "ENDING TARGET", "Ending target one.", "HLAComVoice/Charger/playerishurt_13.wav", true)
Schema.voices.Add("Charger", "BREACH READY", "Hammer ready!", "HLAComVoice/Charger/preparing_charge_01.wav", true)
Schema.voices.Add("Charger", "BREACH READY2", "Preparing hammer.", "HLAComVoice/Charger/preparing_charge_02.wav", true)
Schema.voices.Add("Charger", "BREACH READY3", "Hammer is ready to charge.", "HLAComVoice/Charger/preparing_charge_03.wav", true)
Schema.voices.Add("Charger", "BREACHING", "Charging.", "HLAComVoice/Charger/preparing_charge_04.wav", true)
Schema.voices.Add("Charger", "BREACHING AT", "Charging hammer at...", "HLAComVoice/Charger/preparing_charge_05.wav", true)
Schema.voices.Add("Charger", "BREACHING COUNT", "Ready to hammer it in three... two... one.", "HLAComVoice/Charger/preparing_charge_06.wav", true)
Schema.voices.Add("Charger", "WALL UP", "Wall up!", "HLAComVoice/Charger/preparing_shield_01.wav", true)
Schema.voices.Add("Charger", "PREPARING WALL", "Preparing wall.", "HLAComVoice/Charger/preparing_shield_02.wav", true)
Schema.voices.Add("Charger", "SHIELD UP", "Shield up.", "HLAComVoice/Charger/preparing_shield_03.wav", true)
Schema.voices.Add("Charger", "RAISING WALL", "Raising wall.", "HLAComVoice/Charger/preparing_shield_04.wav", true)
Schema.voices.Add("Charger", "WALL IS UP", "Wall is up.", "HLAComVoice/Charger/preparing_shield_05.wav", true)
Schema.voices.Add("Charger", "WALL DEPLOYING IN", "Wall is ready to deploy in three... two... one.", "HLAComVoice/Charger/preparing_shield_06.wav", true)
Schema.voices.Add("Charger", "SEARCH FINISHED", "All sectors scanned.", "HLAComVoice/Charger/reconnoiter_finish_01.wav", true)
Schema.voices.Add("Charger", "SEARCH FINISHED2", "Contact is silent.", "HLAComVoice/Charger/reconnoiter_finish_02.wav", true)
Schema.voices.Add("Charger", "CLEAR2", "Sector clear. Requesting stand by.", "HLAComVoice/Charger/reconnoiter_finish_03.wav", true)
Schema.voices.Add("Charger", "CLEAR", "Area clear.", "HLAComVoice/Charger/reconnoiter_finish_04.wav", true)
Schema.voices.Add("Charger", "HOSTILE SILENT", "Wallhammer reporting - hostile is silent.", "HLAComVoice/Charger/reconnoiter_finish_05.wav", true)
Schema.voices.Add("Charger", "CLEAR3", "No contact.", "HLAComVoice/Charger/reconnoiter_finish_06.wav", true)
Schema.voices.Add("Charger", "CLEAR4", "Arena secure.", "HLAComVoice/Charger/reconnoiter_finish_07.wav", true)
Schema.voices.Add("Charger", "CLEAR5", "Looks clean.", "HLAComVoice/Charger/reconnoiter_finish_08.wav", true)
Schema.voices.Add("Charger", "CONTACT LOST", "Contact lost, looks clear.", "HLAComVoice/Charger/reconnoiter_finish_09.wav", true)
Schema.voices.Add("Charger", "NOTHING HERE", "Nothing here.", "HLAComVoice/Charger/reconnoiter_finish_10.wav", true)
Schema.voices.Add("Charger", "STAYING SHARP", "Staying sharp, walls up.", "HLAComVoice/Charger/reconnoiter_finish_11.wav", true)
Schema.voices.Add("Charger", "INEFFECTIVE CONTAMINANT", "Ineffective contaminant, requesting standdown.", "HLAComVoice/Charger/reconnoiter_finish_12.wav", true)
Schema.voices.Add("Charger", "STANDBY BRAVO", "Standby for code bravo.", "HLAComVoice/Charger/reconnoiter_finish_13.wav", true)
Schema.voices.Add("Charger", "NOTHING", "Nothing.", "HLAComVoice/Charger/reconnoiter_finish_14.wav", true)
Schema.voices.Add("Charger", "CLEAR6", "Shadow clear.", "HLAComVoice/Charger/reconnoiter_finish_15.wav", true)
Schema.voices.Add("Charger", "END SHADOW", "Request end on condition shadow.", "HLAComVoice/Charger/reconnoiter_finish_16.wav", true)
Schema.voices.Add("Charger", "NOT HERE", "Not here.", "HLAComVoice/Charger/reconnoiter_finish_18.wav", true)
Schema.voices.Add("Charger", "SEARCH FINISHED3", "Location clear. Recall assist.", "HLAComVoice/Charger/reconnoiter_finish_19.wav", true)
Schema.voices.Add("Charger", "SEARCH FINISHED4", "All sectors clear. Recall.", "HLAComVoice/Charger/reconnoiter_finish_20.wav", true)
Schema.voices.Add("Charger", "SEARCHING", "Processing viscon.", "HLAComVoice/Charger/reconnoiter_search_01.wav", true)
Schema.voices.Add("Charger", "SEARCHING2", "Still searching.", "HLAComVoice/Charger/reconnoiter_search_02.wav", true)
Schema.voices.Add("Charger", "SEARCHING3", "Still sweeping.", "HLAComVoice/Charger/reconnoiter_search_03.wav", true)
Schema.voices.Add("Charger", "SEARCHING4", "Still scanning.", "HLAComVoice/Charger/reconnoiter_search_04.wav", true)
Schema.voices.Add("Charger", "SEARCHING5", "Wallhammer, recon in progress.", "HLAComVoice/Charger/reconnoiter_search_05.wav", true)
Schema.voices.Add("Charger", "SHADOW ACTIVE", "Condition shadow active.", "HLAComVoice/Charger/reconnoiter_search_06.wav", true)
Schema.voices.Add("Charger", "SEARCHING6", "Recon in progress.", "HLAComVoice/Charger/reconnoiter_search_07.wav", true)
Schema.voices.Add("Charger", "TARGET SHADOW", "Target is still shadow.", "HLAComVoice/Charger/reconnoiter_search_09.wav", true)
Schema.voices.Add("Charger", "CLEAR MOVING", "Sector clear, advancing.", "HLAComVoice/Charger/reconnoiter_search_10.wav", true)
Schema.voices.Add("Charger", "CLEAR MOVING2", "Null sector, proceeding.", "HLAComVoice/Charger/reconnoiter_search_11.wav", true)
Schema.voices.Add("Charger", "CLEAR MOVING3", "Area cleaned, move in.", "HLAComVoice/Charger/reconnoiter_search_12.wav", true)
Schema.voices.Add("Charger", "SEARCHING7", "Eyes still active.", "HLAComVoice/Charger/reconnoiter_search_13.wav", true)
Schema.voices.Add("Charger", "NOTHING HERE2", "Nothing here.", "HLAComVoice/Charger/reconnoiter_search_14.wav", true)
Schema.voices.Add("Charger", "HOSTILE QUIET", "Wallhammer reporting, hostile is still quiet.", "HLAComVoice/Charger/reconnoiter_search_15.wav", true)
Schema.voices.Add("Charger", "SEARCHING COMPLETE", "Scanning complete. Resuming.", "HLAComVoice/Charger/reconnoiter_search_16.wav", true)
Schema.voices.Add("Charger", "STILL NO VISUAL", "Still no visual.", "HLAComVoice/Charger/reconnoiter_search_17.wav", true)
Schema.voices.Add("Charger", "RADIALS CLEAR", "Radials clear, resume.", "HLAComVoice/Charger/reconnoiter_search_18.wav", true)
Schema.voices.Add("Charger", "SEARCH START", "Spreading out.", "HLAComVoice/Charger/reconnoiter_start_01.wav", true)
Schema.voices.Add("Charger", "SEARCH START2", "Distributing.", "HLAComVoice/Charger/reconnoiter_start_03.wav", true)
Schema.voices.Add("Charger", "SEARCH START3", "Wallhammer unit out.", "HLAComVoice/Charger/reconnoiter_start_04.wav", true)
Schema.voices.Add("Charger", "SEARCH START4", "Deploying and scanning.", "HLAComVoice/Charger/reconnoiter_start_06.wav", true)
Schema.voices.Add("Charger", "COMMENCING CLEANUP", "Commencing cleanup.", "HLAComVoice/Charger/reconnoiter_start_07.wav", true)
Schema.voices.Add("Charger", "STAYING ALERT", "Staying alert.", "HLAComVoice/Charger/reconnoiter_start_08.wav", true)
Schema.voices.Add("Charger", "SWEEPING HOSTILES", "Sweeping for hostiles.", "HLAComVoice/Charger/reconnoiter_start_09.wav", true)
Schema.voices.Add("Charger", "SWEEPING CONTAMINANT", "Sweeping for contaminant.", "HLAComVoice/Charger/reconnoiter_start_10.wav", true)
Schema.voices.Add("Charger", "SEARCH DAGGER", "Searching, condition dagger.", "HLAComVoice/Charger/reconnoiter_start_11.wav", true)
Schema.voices.Add("Charger", "CLOSING ARENA", "Closing arena.", "HLAComVoice/Charger/reconnoiter_start_12.wav", true)
Schema.voices.Add("Charger", "CONTAINMENT PROCEEDING", "Containment proceeding.", "HLAComVoice/Charger/reconnoiter_start_13.wav", true)
Schema.voices.Add("Charger", "REPORTING SIGHTLINES", "Reporting sightlines.", "HLAComVoice/Charger/reconnoiter_start_14.wav", true)
Schema.voices.Add("Charger", "FORM TARGET IN", "Formation on target in three...", "HLAComVoice/Charger/reconnoiter_start_15.wav", true)
Schema.voices.Add("Charger", "PROCEED EXTRACTION", "Proceeding with hostile extraction.", "HLAComVoice/Charger/reconnoiter_start_16.wav", true)
Schema.voices.Add("Charger", "INITIATE SHADOW", "Initiate condition shadow.", "HLAComVoice/Charger/reconnoiter_start_17.wav", true)
Schema.voices.Add("Charger", "GOING SHARP2", "Going sharp, target delta.", "HLAComVoice/Charger/refindenemy_01.wav", true)
Schema.voices.Add("Charger", "CONTACT", "Target contacted.", "HLAComVoice/Charger/refindenemy_02.wav", true)
Schema.voices.Add("Charger", "CONTACT2", "Viscon, viscon, range!", "HLAComVoice/Charger/refindenemy_03.wav", true)
Schema.voices.Add("Charger", "THERE", "There!", "HLAComVoice/Charger/refindenemy_04.wav", true)
Schema.voices.Add("Charger", "CONTACT3", "Viscon, hostile found.", "HLAComVoice/Charger/refindenemy_05.wav", true)
Schema.voices.Add("Charger", "OVER THERE", "Over there!", "HLAComVoice/Charger/refindenemy_06.wav", true)
Schema.voices.Add("Charger", "MOVEMENT", "We have movement.", "HLAComVoice/Charger/refindenemy_07.wav", true)
Schema.voices.Add("Charger", "REFIND", "Animal is back in the pit.", "HLAComVoice/Charger/refindenemy_08.wav", true)
Schema.voices.Add("Charger", "CONTACT4", "Ready, hostile contact.", "HLAComVoice/Charger/refindenemy_09.wav", true)
Schema.voices.Add("Charger", "REFIND2", "Hostile realigned in sector.", "HLAComVoice/Charger/refindenemy_10.wav", true)
Schema.voices.Add("Charger", "REFIND3", "Wallhammer, recontact in sector.", "HLAComVoice/Charger/refindenemy_11.wav", true)
Schema.voices.Add("Charger", "CONTACT5", "Hostile live, check radials.", "HLAComVoice/Charger/refindenemy_12.wav", true)
Schema.voices.Add("Charger", "CONTACT6", "Additional sightlines confirmed.", "HLAComVoice/Charger/refindenemy_13.wav", true)
Schema.voices.Add("Charger", "CONTACT7", "Sightlines confirmed on prime.", "HLAComVoice/Charger/refindenemy_14.wav", true)
Schema.voices.Add("Charger", "INTERCEPTING", "Wallhammer intercepting.", "HLAComVoice/Charger/refindenemy_15.wav", true)
Schema.voices.Add("Charger", "CONTACT CONFIRMED", "Location confirmed. Enforcing stability.", "HLAComVoice/Charger/refindenemy_16.wav", true)
Schema.voices.Add("Charger", "VISCON IN 3", "Visual confirmation on three.", "HLAComVoice/Charger/refindenemy_17.wav", true)
Schema.voices.Add("Charger", "ACTIVE VISUAL", "Active visual.", "HLAComVoice/Charger/refindenemy_18.wav", true)
Schema.voices.Add("Charger", "RELOADING", "Reloading.", "HLAComVoice/Charger/reload_01.wav", true)
Schema.voices.Add("Charger", "RELOADING2", "Refill on Wallhammer.", "HLAComVoice/Charger/reload_02.wav", true)
Schema.voices.Add("Charger", "RELOADING3", "Wallhammer down on four... three... two... one.", "HLAComVoice/Charger/reload_03.wav", true)
Schema.voices.Add("Charger", "RELOADING4", "Recharging.", "HLAComVoice/Charger/reload_05.wav", true)
Schema.voices.Add("Charger", "RELOADING5", "Empty.", "HLAComVoice/Charger/reload_06.wav", true)
Schema.voices.Add("Charger", "RELOADING6", "Empty on Wallhammer.", "HLAComVoice/Charger/reload_07.wav", true)
Schema.voices.Add("Charger", "RELOADING7", "Provision low, reloading.", "HLAComVoice/Charger/reload_08.wav", true)
Schema.voices.Add("Charger", "RELOADING8", "Hammer renew.", "HLAComVoice/Charger/reload_09.wav", true)
Schema.voices.Add("Charger", "RETREAT", "Ripcord, ripcord!", "HLAComVoice/Charger/retreat_02.wav", true)
Schema.voices.Add("Charger", "RETREAT2", "Ripcord on Wallhammer.", "HLAComVoice/Charger/retreat_03.wav", true)
Schema.voices.Add("Charger", "RETREAT3", "Retreating.", "HLAComVoice/Charger/retreat_04.wav", true)
Schema.voices.Add("Charger", "RETREAT4", "Falling back.", "HLAComVoice/Charger/retreat_05.wav", true)
Schema.voices.Add("Charger", "RETREAT5", "Sector is too hot.", "HLAComVoice/Charger/retreat_06.wav", true)
Schema.voices.Add("Charger", "RETREAT6", "Finding cover.", "HLAComVoice/Charger/retreat_07.wav", true)
Schema.voices.Add("Charger", "RETREAT7", "Wallhammer, regroup.", "HLAComVoice/Charger/retreat_08.wav", true)
Schema.voices.Add("Charger", "RETREAT8", "Sector volatile. Finding shade.", "HLAComVoice/Charger/retreat_10.wav", true)
Schema.voices.Add("Charger", "MULTIPLE CONTACT", "Secondaries identified.", "HLAComVoice/Charger/sees_company_01.wav", true)
Schema.voices.Add("Charger", "MULTIPLE CONTACT2", "Viscon on multiple unknowns.", "HLAComVoice/Charger/sees_company_02.wav", true)
Schema.voices.Add("Charger", "MULTIPLE CONTACT3", "Viscon on secondaries.", "HLAComVoice/Charger/sees_company_03.wav", true)
Schema.voices.Add("Charger", "MULTIPLE CONTACT4", "Checking silhouettes. Possible multipliers.", "HLAComVoice/Charger/sees_company_04.wav", true)
Schema.voices.Add("Charger", "MULTIPLE CONTACT5", "We have multiple contaminants.", "HLAComVoice/Charger/sees_company_05.wav", true)
Schema.voices.Add("Charger", "TARGET GRENADES", "Target-One has bouncers.", "HLAComVoice/Charger/sees_grenades_01.wav", true)
Schema.voices.Add("Charger", "TARGET GRENADES2", "Hostile has bouncers. Be alert.", "HLAComVoice/Charger/sees_grenades_02.wav", true)
Schema.voices.Add("Charger", "TARGET GRENADES3", "Contaminant has grenades. Disperse.", "HLAComVoice/Charger/sees_grenades_03.wav", true)
Schema.voices.Add("Charger", "TARGET GRENADES4", "Primary target has extractors. Responder.", "HLAComVoice/Charger/sees_grenades_04.wav", true)
Schema.voices.Add("Charger", "TARGET RELOADING", "Hostile reloading, hammer advantage.", "HLAComVoice/Charger/sees_reloading_01.wav", true)
Schema.voices.Add("Charger", "TARGET RELOADING2", "Target is regen, open fire.", "HLAComVoice/Charger/sees_reloading_02.wav", true)
Schema.voices.Add("Charger", "TARGET RELOADING3", "Taking advantage.", "HLAComVoice/Charger/sees_reloading_03.wav", true)
Schema.voices.Add("Charger", "TARGET RELOADING4", "Contaminant is vulnerable.", "HLAComVoice/Charger/sees_reloading_04.wav", true)
Schema.voices.Add("Charger", "TARGET UPGRADES", "Spikes boosted on target one.", "HLAComVoice/Charger/sees_upgrades_01.wav", true)
Schema.voices.Add("Charger", "TARGET UPGRADES2", "Overwatch, target one has boosters.", "HLAComVoice/Charger/sees_upgrades_02.wav", true)
Schema.voices.Add("Charger", "TARGET UPGRADES3", "Hostile spikes are boosted.", "HLAComVoice/Charger/sees_upgrades_03.wav", true)
Schema.voices.Add("Charger", "TARGET UPGRADES4", "Hostile has illegal spikes.", "HLAComVoice/Charger/sees_upgrades_04.wav", true)
Schema.voices.Add("Charger", "TARGET UPGRADES5", "Boosters active on prime, respond with caution.", "HLAComVoice/Charger/sees_upgrades_05.wav", true)
Schema.voices.Add("Charger", "MANDOWN", "Overwatch, request reserve action.", "HLAComVoice/Charger/squadmemberlost_01.wav", true)
Schema.voices.Add("Charger", "MANDOWN2", "Overwatch, sector is not secure.", "HLAComVoice/Charger/squadmemberlost_02.wav", true)
Schema.voices.Add("Charger", "MANDOWN3", "Outbreak in sector.", "HLAComVoice/Charger/squadmemberlost_03.wav", true)
Schema.voices.Add("Charger", "MANDOWN4", "Overwatch, ground team is down, sector not controlled.", "HLAComVoice/Charger/squadmemberlost_05.wav", true)
Schema.voices.Add("Charger", "MANDOWN5", "Overwatch, sector is overrun.", "HLAComVoice/Charger/squadmemberlost_06.wav", true)
Schema.voices.Add("Charger", "MANDOWN6", "Overwatch, requesting SKYSHIELD.", "HLAComVoice/Charger/squadmemberlost_07.wav", true)
Schema.voices.Add("Charger", "MANDOWN7", "Overwatch, recommend new formation.", "HLAComVoice/Charger/squadmemberlost_09.wav", true)
Schema.voices.Add("Charger", "MANDOWN8", "Friendly is down.", "HLAComVoice/Charger/squadmemberlost_10.wav", true)
Schema.voices.Add("Charger", "X IS QUIET", "...is quiet, requesting replacement", "HLAComVoice/Charger/squadmemberlost_11.wav", true)
Schema.voices.Add("Charger", "LAST UNIT", "Overwatch, solo active.", "HLAComVoice/Charger/squadmemberlost_lastman_01.wav", true)
Schema.voices.Add("Charger", "LAST UNIT2", "Overwatch, Wallhammer is last unit, requesting assist.", "HLAComVoice/Charger/squadmemberlost_lastman_02.wav", true)
Schema.voices.Add("Charger", "LAST UNIT3", "Overwatch, requesting immediate shadow!", "HLAComVoice/Charger/squadmemberlost_lastman_03.wav", true)
Schema.voices.Add("Charger", "LAST UNIT4", "Overwatch, outbreak is uncontained.", "HLAComVoice/Charger/squadmemberlost_lastman_04.wav", true)
Schema.voices.Add("Charger", "LAST UNIT5", "Overwatch, solo contact on excessive hostiles.", "HLAComVoice/Charger/squadmemberlost_lastman_06.wav", true)
Schema.voices.Add("Charger", "LAST UNIT6", "Survival mark deployed.", "HLAComVoice/Charger/squadmemberlost_lastman_07.wav", true)
Schema.voices.Add("Charger", "LAST UNIT7", "Overwatch, requesting extraction on Wallhammer.", "HLAComVoice/Charger/squadmemberlost_lastman_08.wav", true)
Schema.voices.Add("Charger", "LAST UNIT8", "Overwatch, be informed, Wallhammer is last responder.", "HLAComVoice/Charger/squadmemberlost_lastman_09.wav", true)
Schema.voices.Add("Charger", "LEADER DOWN", "Overwatch, Ordinal is down.", "HLAComVoice/Charger/squadmemberlost_leader_01.wav", true)
Schema.voices.Add("Charger", "LEADER DOWN2", "Ordinal is quiet, requesting new leader.", "HLAComVoice/Charger/squadmemberlost_leader_02.wav", true)
Schema.voices.Add("Charger", "LEADER DOWN3", "Ordinal is condition SUNDOWN.", "HLAComVoice/Charger/squadmemberlost_leader_03.wav", true)
Schema.voices.Add("Charger", "LEADER DOWN4", "Overwatch, Ordinal is out. Respond.", "HLAComVoice/Charger/squadmemberlost_leader_05.wav", true)
Schema.voices.Add("Charger", "LEADER DOWN5", "Ordinal silent, administer full response.", "HLAComVoice/Charger/squadmemberlost_leader_06.wav", true)
Schema.voices.Add("Charger", "LEADER DOWN6", "Ordinal is flatline, Ordinal is flatline!", "HLAComVoice/Charger/squadmemberlost_leader_07.wav", true)
Schema.voices.Add("Charger", "SWITCHING", "Switching.", "HLAComVoice/Charger/switching_weapons_01.wav", true)
Schema.voices.Add("Charger", "SWITCHING2", "Swapping.", "HLAComVoice/Charger/switching_weapons_02.wav", true)
Schema.voices.Add("Charger", "SPIKES CLOSE", "Spikes close, no damage.", "HLAComVoice/Charger/takingfire_01.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE2", "Missed.", "HLAComVoice/Charger/takingfire_02.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE3", "Target error, take advantage.", "HLAComVoice/Charger/takingfire_03.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE4", "Hostile is inaccurate.", "HLAComVoice/Charger/takingfire_04.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE5", "Almost.", "HLAComVoice/Charger/takingfire_05.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE6", "Wallhammer is untouched.", "HLAComVoice/Charger/takingfire_06.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE7", "Missed again, taking advantage.", "HLAComVoice/Charger/takingfire_07.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE8", "Target has failed.", "HLAComVoice/Charger/takingfire_08.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE9", "Exercise advantage on hostile.", "HLAComVoice/Charger/takingfire_09.wav", true)
Schema.voices.Add("Charger", "HOSTILE FAILED", "Hostile failed, reforming.", "HLAComVoice/Charger/takingfire_10.wav", true)
Schema.voices.Add("Charger", "TAUNT", "Spikes ineffective. Target is unskilled.", "HLAComVoice/Charger/takingfire_11.wav", true)
Schema.voices.Add("Charger", "TAUNT2", "Hostile is experiencing extreme panic.", "HLAComVoice/Charger/taunt_010.wav", true)
Schema.voices.Add("Charger", "TAUNT3", "Hostile is overwhelmed.", "HLAComVoice/Charger/taunt_020.wav", true)
Schema.voices.Add("Charger", "TAUNT4", "Target is at low motivation, take advantage.", "HLAComVoice/Charger/taunt_030.wav", true)
Schema.voices.Add("Charger", "TAUNT5", "Target is at low motivation.", "HLAComVoice/Charger/taunt_031.wav", true)
Schema.voices.Add("Charger", "YOU CAN COME OUT", "You can come out now!", "HLAComVoice/Charger/taunt_042.wav", true)
Schema.voices.Add("Charger", "WE CAN HELP YOU2", "Attention hostile target, we can help you, it is safe.", "HLAComVoice/Charger/taunt_050.wav", true)
Schema.voices.Add("Charger", "WE CAN HELP YOU", "We can help you, it is safe.", "HLAComVoice/Charger/taunt_051.wav", true)
Schema.voices.Add("Charger", "TAUNT6", "Suspect is above legal aggression threshold. Taking advantage.", "HLAComVoice/Charger/taunt_060.wav", true)
Schema.voices.Add("Charger", "ESCALATING2", "Proceeding with escalation.", "HLAComVoice/Charger/taunt_070.wav", true)
Schema.voices.Add("Charger", "NON COMPLIANT", "Suspect is non-compliant with code 10-307.", "HLAComVoice/Charger/taunt_071.wav", true)
Schema.voices.Add("Charger", "ESCALATING3", "Code 10-307, proceeding with escalation.", "HLAComVoice/Charger/taunt_072.wav", true)
Schema.voices.Add("Charger", "TAUNT7", "Hostile is hesitating.", "HLAComVoice/Charger/taunt_081.wav", true)
Schema.voices.Add("Charger", "TAUNT8", "Hostile attacks are ineffective, proceeding with containment.", "HLAComVoice/Charger/taunt_090.wav", true)
Schema.voices.Add("Charger", "STANDING DOWN2", "Activating code 10-108, standing down.", "HLAComVoice/Charger/taunt_100.wav", true)
Schema.voices.Add("Charger", "SUSPEND FIRE", "Suspend fire, target is friendly.", "HLAComVoice/Charger/taunt_111.wav", true)
Schema.voices.Add("Charger", "STANDING DOWN3", "Standing down, code 10-40.", "HLAComVoice/Charger/taunt_120.wav", true)
Schema.voices.Add("Charger", "CEASEFIRE ON TARGET", "Ceasing fire, target is non-hostile.", "HLAComVoice/Charger/taunt_131.wav", true)
Schema.voices.Add("Charger", "DO NOT SHOOT", "Copy, do not shoot. Compliance confirmed.", "HLAComVoice/Charger/taunt_140.wav", true)
Schema.voices.Add("Charger", "FRIENDLY2", "Target is friendly.", "HLAComVoice/Charger/taunt_150.wav", true)
Schema.voices.Add("Charger", "FRIENDLY3", "Stand down, target is friendly.", "HLAComVoice/Charger/taunt_151.wav", true)
Schema.voices.Add("Charger", "FRIENDLY4", "All units stand down, target is friendly.", "HLAComVoice/Charger/taunt_152.wav", true)
Schema.voices.Add("Charger", "FRIENDLY5", "Friendly confirmed, cease fire.", "HLAComVoice/Charger/taunt_160.wav", true)
Schema.voices.Add("Charger", "WAIT AND SEE2", "Overwatch, we have a wait and see at grid NINER-DASH-FIVE.", "HLAComVoice/Charger/taunt_170.wav", true)
Schema.voices.Add("Charger", "WAIT AND SEE", "Overwatch, we have a wait and see.", "HLAComVoice/Charger/taunt_171.wav", true)
Schema.voices.Add("Charger", "INJURED7", "Affirmative, target is low value.", "HLAComVoice/Charger/taunt_182.wav", true)
Schema.voices.Add("Charger", "HOSTILE UNAWARE", "Copy that, hostile is unaware and ready for containment.", "HLAComVoice/Charger/taunt_191.wav", true)
Schema.voices.Add("Charger", "INJURED8", "Hostile is showing fatigue. Prepare containment.", "HLAComVoice/Charger/taunt_200.wav", true)
Schema.voices.Add("Charger", "NEGATIVE", "Negative.", "HLAComVoice/Charger/unabletocommence_01.wav", true)
Schema.voices.Add("Charger", "NEGATORY", "Negatory.", "HLAComVoice/Charger/unabletocommence_02.wav", true)
Schema.voices.Add("Charger", "NO", "No.", "HLAComVoice/Charger/unabletocommence_03.wav", true)
Schema.voices.Add("Charger", "CANT COMPLY", "Can't comply.", "HLAComVoice/Charger/unabletocommence_04.wav", true)
Schema.voices.Add("Charger", "DENIED", "Denied.", "HLAComVoice/Charger/unabletocommence_05.wav", true)
Schema.voices.Add("Charger", "NEGATIVE2", "That's a negative.", "HLAComVoice/Charger/unabletocommence_06.wav", true)
Schema.voices.Add("Charger", "CAN NOT EXECUTE", "Can not execute.", "HLAComVoice/Charger/unabletocommence_07.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE", "Spikes confirmation, wall up.", "HLAComVoice/Charger/underattack_01.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE2", "Hostile is live.", "HLAComVoice/Charger/underattack_02.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE3", "Contact!", "HLAComVoice/Charger/underattack_03.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE4", "Wallhammer, returing with pressure.", "HLAComVoice/Charger/underattack_04.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE5", "We have live contaminants.", "HLAComVoice/Charger/underattack_05.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE6", "Distribute.", "HLAComVoice/Charger/underattack_06.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE7", "Target is hostile, daggers free.", "HLAComVoice/Charger/underattack_07.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE8", "Hostile suppressing, responder on.", "HLAComVoice/Charger/underattack_08.wav", true)
Schema.voices.Add("Charger", "UNDERFIRE9", "Overwatch, we have spikes.", "HLAComVoice/Charger/underattack_09.wav", true)
Schema.voices.Add("Charger", "CONDITION DELTA", "Preparing condition delta.", "HLAComVoice/Charger/underattack_10.wav", true)
Schema.voices.Add("Charger", "TAKING FIRE", "Taking fire.", "HLAComVoice/Charger/underattack_11.wav", true)
Schema.voices.Add("Charger", "EXECUTING RESPONSE", "Executing full response.", "HLAComVoice/Charger/underattack_12.wav", true)
-- Suppressor
Schema.voices.Add("Suppressor", "MOVE IN", "Move in.", "HLAComVoice/Suppressor/advancing_on_target_01.wav", true)
Schema.voices.Add("Suppressor", "MOVING1", "Moving now.", "HLAComVoice/Suppressor/advancing_on_target_02.wav", true)
Schema.voices.Add("Suppressor", "MOVING2", "Pressing.", "HLAComVoice/Suppressor/advancing_on_target_03.wav", true)
Schema.voices.Add("Suppressor", "APPROACHING1", "Approaching target.", "HLAComVoice/Suppressor/advancing_on_target_04.wav", true)
Schema.voices.Add("Suppressor", "PRESSURE", "Pressure.", "HLAComVoice/Suppressor/advancing_on_target_05.wav", true)
Schema.voices.Add("Suppressor", "MOVING3", "Proceeding on infected.", "HLAComVoice/Suppressor/advancing_on_target_06.wav", true)
Schema.voices.Add("Suppressor", "MOVING4", "APF closing in..", "HLAComVoice/Suppressor/advancing_on_target_07.wav", true)
Schema.voices.Add("Suppressor", "PUSHING1", "Pushing forward.", "HLAComVoice/Suppressor/advancing_on_target_08.wav", true)
Schema.voices.Add("Suppressor", "MOVING5", "Sweeping in.", "HLAComVoice/Suppressor/advancing_on_target_09.wav", true)
Schema.voices.Add("Suppressor", "COPY MOVING", "Moving on contaminant.", "HLAComVoice/Suppressor/advancing_on_target_10.wav", true)
Schema.voices.Add("Suppressor", "PRESSURE2", "Pressure, pressure!", "HLAComVoice/Suppressor/advancing_on_target_11.wav", true)
Schema.voices.Add("Suppressor", "PRESSURE3", "Stabalization teams, forward pressure.", "HLAComVoice/Suppressor/advancing_on_target_12.wav", true)
Schema.voices.Add("Suppressor", "MOVING6", "Commencing on infected.", "HLAComVoice/Suppressor/advancing_on_target_13.wav", true)
Schema.voices.Add("Suppressor", "PUSHING2", "Pushing.", "HLAComVoice/Suppressor/advancing_on_target_14.wav", true)
Schema.voices.Add("Suppressor", "MOVING7", "Stablization Team has sector ID and is moving on infected.", "HLAComVoice/Suppressor/advancing_on_target_15.wav", true)
Schema.voices.Add("Suppressor", "APF INBOUND", "APF unit is inbound.", "HLAComVoice/Suppressor/advancing_on_target_16.wav", true)
Schema.voices.Add("Suppressor", "APPROACHING2", "Approaching contaminant.", "HLAComVoice/Suppressor/advancing_on_target_17.wav", true)
Schema.voices.Add("Suppressor", "ADVANCING1", "APF, advancing on target.", "HLAComVoice/Suppressor/advancing_on_target_18.wav", true)
Schema.voices.Add("Suppressor", "ADVANCING2", "APF, advancing.", "HLAComVoice/Suppressor/advancing_on_target_19.wav", true)
Schema.voices.Add("Suppressor", "PUSHING4", "APF, pushing.", "HLAComVoice/Suppressor/advancing_on_target_20.wav", true)
Schema.voices.Add("Suppressor", "ATTACKING1", "Going sharp.", "HLAComVoice/Suppressor/announceattack_01.wav", true)
Schema.voices.Add("Suppressor", "ATTACKING2", "Engaging.", "HLAComVoice/Suppressor/announceattack_02.wav", true)
Schema.voices.Add("Suppressor", "ATTACKING3", "Target engaged.", "HLAComVoice/Suppressor/announceattack_03.wav", true)
Schema.voices.Add("Suppressor", "ATTACKING5", "APF suppressing.", "HLAComVoice/Suppressor/announceattack_04.wav", true)
Schema.voices.Add("Suppressor", "ATTACKING4", "APF engaging.", "HLAComVoice/Suppressor/announceattack_05.wav", true)
Schema.voices.Add("Suppressor", "ATTACKING6", "Execute full response.", "HLAComVoice/Suppressor/announceattack_06.wav", true)
Schema.voices.Add("Suppressor", "TAKING ADVANTAGE", "Taking advantage.", "HLAComVoice/Suppressor/announceattack_08.wav", true)
Schema.voices.Add("Suppressor", "WEAPONS FREE2", "Target locked, dagger out.", "HLAComVoice/Suppressor/announceattack_09.wav", true)
Schema.voices.Add("Suppressor", "TARGET ONE", "Oppressing target one.", "HLAComVoice/Suppressor/announceattack_alyx_01.wav", true)
Schema.voices.Add("Suppressor", "CONFIRMED1", "Primary confirmed.", "HLAComVoice/Suppressor/announceattack_alyx_11.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER1", "Breaking cover.", "HLAComVoice/Suppressor/announceattack_cover_01.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER2", "Engaging target. Code breakdown.", "HLAComVoice/Suppressor/announceattack_cover_02.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER3", "Designate target cover as shadow.", "HLAComVoice/Suppressor/announceattack_cover_03.wav", true)
Schema.voices.Add("Suppressor", "BREAKING COVER IN", "Exposing hostile in three...", "HLAComVoice/Suppressor/announceattack_cover_04.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER4", "Target is protected. Rectifying.", "HLAComVoice/Suppressor/announceattack_cover_05.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER5", "APF, removing support.", "HLAComVoice/Suppressor/announceattack_cover_06.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER6", "APF, daggers on cover.", "HLAComVoice/Suppressor/announceattack_cover_07.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER7", "Full-active on target cover.", "HLAComVoice/Suppressor/announceattack_cover_08.wav", true)
Schema.voices.Add("Suppressor", "BREAK COVER8", "Going sharp on cover.", "HLAComVoice/Suppressor/announceattack_cover_09.wav", true)
Schema.voices.Add("Suppressor", "GRENADE OUT1", "Bouncer out.", "HLAComVoice/Suppressor/announceattack_grenade_01.wav", true)
Schema.voices.Add("Suppressor", "GRENADE OUT2", "Grenade out.", "HLAComVoice/Suppressor/announceattack_grenade_02.wav", true)
Schema.voices.Add("Suppressor", "GRENADE OUT3", "Extractor away.", "HLAComVoice/Suppressor/announceattack_grenade_03.wav", true)
Schema.voices.Add("Suppressor", "GRENADE1", "Bouncer, bouncer!", "HLAComVoice/Suppressor/announceattack_grenade_04.wav", true)
Schema.voices.Add("Suppressor", "GET DOWN", "Get down!", "HLAComVoice/Suppressor/announceattack_grenade_05.wav", true)
Schema.voices.Add("Suppressor", "GRENADE IN", "Bouncer on three...", "HLAComVoice/Suppressor/announceattack_grenade_06.wav", true)
Schema.voices.Add("Suppressor", "GRENADE OUT4", "Extracting.", "HLAComVoice/Suppressor/announceattack_grenade_07.wav", true)
Schema.voices.Add("Suppressor", "GRENADE OUT5", "Deploying grenade.", "HLAComVoice/Suppressor/announceattack_grenade_08.wav", true)
Schema.voices.Add("Suppressor", "STANDING BACK", "Standing back.", "HLAComVoice/Suppressor/announceattack_grenade_09.wav", true)
Schema.voices.Add("Suppressor", "GRENADE OUT6", "Bouncer free.", "HLAComVoice/Suppressor/announceattack_grenade_10.wav", true)
Schema.voices.Add("Suppressor", "ANTLION1", "Antlion.", "HLAComVoice/Suppressor/announceenemy_antlion_01.wav", true)
Schema.voices.Add("Suppressor", "ANTLION2", "Target, antlion.", "HLAComVoice/Suppressor/announceenemy_antlion_02.wav", true)
Schema.voices.Add("Suppressor", "ANTLION3", "Contact, antlion.", "HLAComVoice/Suppressor/announceenemy_antlion_03.wav", true)
Schema.voices.Add("Suppressor", "ANTLION4", "Antlion incoming.", "HLAComVoice/Suppressor/announceenemy_antlion_04.wav", true)
Schema.voices.Add("Suppressor", "ANTLION7", "Contact, antlion.", "HLAComVoice/Suppressor/announceenemy_antlion_05.wav", true)
Schema.voices.Add("Suppressor", "ANTLION5", "APF, viscon on antlion.", "HLAComVoice/Suppressor/announceenemy_antlion_06.wav", true)
Schema.voices.Add("Suppressor", "ANTLION6", "Antlion, APF engage!", "HLAComVoice/Suppressor/announceenemy_antlion_07.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB1", "Parasitics.", "HLAComVoice/Suppressor/announceenemy_headcrabs_01.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB2", "Call contact, parasitics.", "HLAComVoice/Suppressor/announceenemy_headcrabs_02.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB3", "Parasitics, inbound.", "HLAComVoice/Suppressor/announceenemy_headcrabs_03.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB4", "APF, visual on parasitics.", "HLAComVoice/Suppressor/announceenemy_headcrabs_04.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB5", "Contact, parasitics.", "HLAComVoice/Suppressor/announceenemy_headcrabs_05.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB6", "We've got parasitics over here.", "HLAComVoice/Suppressor/announceenemy_headcrabs_07.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB7", "Live parasitics at sector.", "HLAComVoice/Suppressor/announceenemy_headcrabs_08.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB8", "Parasitic infestation confirmed.", "HLAComVoice/Suppressor/announceenemy_headcrabs_10.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE1", "Necrotics.", "HLAComVoice/Suppressor/announceenemy_zombie_01.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE2", "Necrotics inbound.", "HLAComVoice/Suppressor/announceenemy_zombie_02.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE3", "Infestation alert.", "HLAComVoice/Suppressor/announceenemy_zombie_03.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE4", "APF, visual on necrotics.", "HLAComVoice/Suppressor/announceenemy_zombie_04.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE5", "Contact, necrotics.", "HLAComVoice/Suppressor/announceenemy_zombie_05.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE7", "Necrotics active.", "HLAComVoice/Suppressor/announceenemy_zombie_08.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE8", "Necrotics, viscon.", "HLAComVoice/Suppressor/announceenemy_zombie_09.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE9", "Necrotics here.", "HLAComVoice/Suppressor/announceenemy_zombie_10.wav", true)
Schema.voices.Add("Suppressor", "DEAD1", "Hostile down.", "HLAComVoice/Suppressor/announcekill_01.wav", true)
Schema.voices.Add("Suppressor", "DEAD2", "Target down.", "HLAComVoice/Suppressor/announcekill_02.wav", true)
Schema.voices.Add("Suppressor", "DEAD3", "Kill confirmed.", "HLAComVoice/Suppressor/announcekill_03.wav", true)
Schema.voices.Add("Suppressor", "DEAD4", "Clean kill.", "HLAComVoice/Suppressor/announcekill_04.wav", true)
Schema.voices.Add("Suppressor", "DEAD5", "Another one down.", "HLAComVoice/Suppressor/announcekill_05.wav", true)
Schema.voices.Add("Suppressor", "DEAD6", "That's it.", "HLAComVoice/Suppressor/announcekill_06.wav", true)
Schema.voices.Add("Suppressor", "DEAD7", "Contact down.", "HLAComVoice/Suppressor/announcekill_09.wav", true)
Schema.voices.Add("Suppressor", "DEAD8", "Hostile is silent.", "HLAComVoice/Suppressor/announcekill_11.wav", true)
Schema.voices.Add("Suppressor", "DEAD9", "APF confirming kill.", "HLAComVoice/Suppressor/announcekill_12.wav", true)
Schema.voices.Add("Suppressor", "DEAD10", "Hostile neutralized.", "HLAComVoice/Suppressor/announcekill_13.wav", true)
Schema.voices.Add("Suppressor", "DEAD11", "It's done.", "HLAComVoice/Suppressor/announcekill_14.wav", true)
Schema.voices.Add("Suppressor", "DEAD12", "Hostile is over.", "HLAComVoice/Suppressor/announcekill_15.wav", true)
Schema.voices.Add("Suppressor", "ANTLION DEAD1", "Virome down.", "HLAComVoice/Suppressor/announcekill_antlion_01.wav", true)
Schema.voices.Add("Suppressor", "ANTLION DEAD2", "Cleaned.", "HLAComVoice/Suppressor/announcekill_antlion_02.wav", true)
Schema.voices.Add("Suppressor", "ANTLION DEAD3", "Target sterilized.", "HLAComVoice/Suppressor/announcekill_antlion_03.wav", true)
Schema.voices.Add("Suppressor", "ANTLION DEAD4", "Cleaned.", "HLAComVoice/Suppressor/announcekill_antlion_04.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD9", "Parasitics contained.", "HLAComVoice/Suppressor/announcekill_antlion_05.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD1", "Clean.", "HLAComVoice/Suppressor/announcekill_headcrab_01.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD2", "Sector clean.", "HLAComVoice/Suppressor/announcekill_headcrab_02.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD3", "That's one.", "HLAComVoice/Suppressor/announcekill_headcrab_03.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD4", "Contaminant contained.", "HLAComVoice/Suppressor/announcekill_headcrab_04.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD5", "Cleaned.", "HLAComVoice/Suppressor/announcekill_headcrab_05.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD6", "Outbreak ineffective.", "HLAComVoice/Suppressor/announcekill_headcrab_07.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD7", "Outbreak contained.", "HLAComVoice/Suppressor/announcekill_headcrab_08.wav", true)
Schema.voices.Add("Suppressor", "HEADCRAB DEAD8", "Parasitic vacated.", "HLAComVoice/Suppressor/announcekill_headcrab_09.wav", true)
Schema.voices.Add("Suppressor", "TARGET DEAD1", "HVT is contained.", "HLAComVoice/Suppressor/announcekill_player_01.wav", true)
Schema.voices.Add("Suppressor", "TARGET DEAD2", "Ordinal, target one is quiet.", "HLAComVoice/Suppressor/announcekill_player_02.wav", true)
Schema.voices.Add("Suppressor", "SHES QUIET", "She's quiet.", "HLAComVoice/Suppressor/announcekill_player_03.wav", true)
Schema.voices.Add("Suppressor", "ELIMINATED", "Problem eliminated.", "HLAComVoice/Suppressor/announcekill_player_08.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE DEAD1", "Necro contained.", "HLAComVoice/Suppressor/announcekill_zombie_01.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE DEAD2", "Necrotic contained.", "HLAComVoice/Suppressor/announcekill_zombie_02.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE DEAD3", "Stay dead.", "HLAComVoice/Suppressor/announcekill_zombie_03.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE DEAD4", "Contaminant eliminated.", "HLAComVoice/Suppressor/announcekill_zombie_04.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE DEAD5", "Necrotic is silent.", "HLAComVoice/Suppressor/announcekill_zombie_05.wav", true)
Schema.voices.Add("Suppressor", "ITS DEAD", "It's dead.", "HLAComVoice/Suppressor/announcekill_zombie_06.wav", true)
Schema.voices.Add("Suppressor", "ZOMBIE DEAD6", "Cleanse successful.", "HLAComVoice/Suppressor/announcekill_zombie_07.wav", true)
Schema.voices.Add("Suppressor", "ALPHA", "Alpha.", "HLAComVoice/Suppressor/calloutcode_alpha_01.wav", true)
Schema.voices.Add("Suppressor", "AND", "And.", "HLAComVoice/Suppressor/calloutcode_and_01.wav", true)
Schema.voices.Add("Suppressor", "BRAVO", "Bravo.", "HLAComVoice/Suppressor/calloutcode_bravo_01.wav", true)
Schema.voices.Add("Suppressor", "CHARLIE", "Charlie.", "HLAComVoice/Suppressor/calloutcode_charlie_01.wav", true)
Schema.voices.Add("Suppressor", "DELTA", "Delta.", "HLAComVoice/Suppressor/calloutcode_delta_01.wav", true)
Schema.voices.Add("Suppressor", "DASH", "Dash.", "HLAComVoice/Suppressor/calloutcode_dash_01.wav", true)
Schema.voices.Add("Suppressor", "ECHO", "Echo.", "HLAComVoice/Suppressor/calloutcode_echo_01.wav", true)
Schema.voices.Add("Suppressor", "EIGHT", "Eight.", "HLAComVoice/Suppressor/calloutcode_eight_01.wav", true)
Schema.voices.Add("Suppressor", "8", "Eight.", "HLAComVoice/Suppressor/calloutcode_eight_01.wav", true)
Schema.voices.Add("Suppressor", "ELEVEN", "Eleven.", "HLAComVoice/Suppressor/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Suppressor", "11", "Eleven.", "HLAComVoice/Suppressor/calloutcode_eleven_01.wav", true)
Schema.voices.Add("Suppressor", "FIFTY", "Fifty.", "HLAComVoice/Suppressor/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Suppressor", "50", "Fifty.", "HLAComVoice/Suppressor/calloutcode_fifty_01.wav", true)
Schema.voices.Add("Suppressor", "FIVE", "Five.", "HLAComVoice/Suppressor/calloutcode_five_01.wav", true)
Schema.voices.Add("Suppressor", "5", "Five.", "HLAComVoice/Suppressor/calloutcode_five_01.wav", true)
Schema.voices.Add("Suppressor", "FOURTY", "Fourty.", "HLAComVoice/Suppressor/calloutcode_forty_01.wav", true)
Schema.voices.Add("Suppressor", "FORTY", "Fourty.", "HLAComVoice/Suppressor/calloutcode_forty_01.wav", true)
Schema.voices.Add("Suppressor", "40", "Fourty.", "HLAComVoice/Suppressor/calloutcode_forty_01.wav", true)
Schema.voices.Add("Suppressor", "FOUR", "Four.", "HLAComVoice/Suppressor/calloutcode_four_01.wav", true)
Schema.voices.Add("Suppressor", "4", "Four.", "HLAComVoice/Suppressor/calloutcode_four_01.wav", true)
Schema.voices.Add("Suppressor", "HUNDRED", "Hundred.", "HLAComVoice/Suppressor/calloutcode_hundred_01.wav", true)
Schema.voices.Add("Suppressor", "NINER", "Niner.", "HLAComVoice/Suppressor/calloutcode_niner_01.wav", true)
Schema.voices.Add("Suppressor", "9", "Niner.", "HLAComVoice/Suppressor/calloutcode_niner_01.wav", true)
Schema.voices.Add("Suppressor", "NULL", "Null.", "HLAComVoice/Suppressor/calloutcode_null_01.wav", true)
Schema.voices.Add("Suppressor", "ONE", "One.", "HLAComVoice/Suppressor/calloutcode_one_01.wav", true)
Schema.voices.Add("Suppressor", "1", "One.", "HLAComVoice/Suppressor/calloutcode_one_01.wav", true)
Schema.voices.Add("Suppressor", "SECTOR", "Sector.", "HLAComVoice/Suppressor/calloutcode_sector_01.wav", true)
Schema.voices.Add("Suppressor", "SEVEN", "Seven.", "HLAComVoice/Suppressor/calloutcode_seven_01.wav", true)
Schema.voices.Add("Suppressor", "7", "Seven.", "HLAComVoice/Suppressor/calloutcode_seven_01.wav", true)
Schema.voices.Add("Suppressor", "SEVENTY", "Seventy.", "HLAComVoice/Suppressor/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Suppressor", "70", "Seventy.", "HLAComVoice/Suppressor/calloutcode_seventy_01.wav", true)
Schema.voices.Add("Suppressor", "SIX", "Six.", "HLAComVoice/Suppressor/calloutcode_six_01.wav", true)
Schema.voices.Add("Suppressor", "6", "Six.", "HLAComVoice/Suppressor/calloutcode_six_01.wav", true)
Schema.voices.Add("Suppressor", "SIXTY", "Sixty.", "HLAComVoice/Suppressor/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Suppressor", "60", "Sixty.", "HLAComVoice/Suppressor/calloutcode_sixty_01.wav", true)
Schema.voices.Add("Suppressor", "TEN", "Ten.", "HLAComVoice/Suppressor/calloutcode_ten_01.wav", true)
Schema.voices.Add("Suppressor", "10", "Ten.", "HLAComVoice/Suppressor/calloutcode_ten_01.wav", true)
Schema.voices.Add("Suppressor", "THIRTY", "Thirty.", "HLAComVoice/Suppressor/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Suppressor", "30", "Thirty.", "HLAComVoice/Suppressor/calloutcode_thirty_01.wav", true)
Schema.voices.Add("Suppressor", "THOUSAND", "Thousand.", "HLAComVoice/Suppressor/calloutcode_thousand_01.wav", true)
Schema.voices.Add("Suppressor", "THREE", "Three.", "HLAComVoice/Suppressor/calloutcode_three_01.wav", true)
Schema.voices.Add("Suppressor", "3", "Three.", "HLAComVoice/Suppressor/calloutcode_three_01.wav", true)
Schema.voices.Add("Suppressor", "TWENTY", "Twenty.", "HLAComVoice/Suppressor/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Suppressor", "20", "Twenty.", "HLAComVoice/Suppressor/calloutcode_twenty_01.wav", true)
Schema.voices.Add("Suppressor", "TWO", "Two.", "HLAComVoice/Suppressor/calloutcode_two_01.wav", true)
Schema.voices.Add("Suppressor", "2", "Two.", "HLAComVoice/Suppressor/calloutcode_two_01.wav", true)
Schema.voices.Add("Suppressor", "ANTICITIZENS", "Anti-citizens.", "HLAComVoice/Suppressor/calloutentity_anticitizens_01.wav", true)
Schema.voices.Add("Suppressor", "ANTLION", "Antlion.", "HLAComVoice/Suppressor/calloutentity_antlion_01.wav", true)
Schema.voices.Add("Suppressor", "APF", "APF.", "HLAComVoice/Suppressor/calloutentity_apf_01.wav", true)
Schema.voices.Add("Suppressor", "BLADEWALL", "Bladewall.", "HLAComVoice/Suppressor/calloutentity_bladewall_01.wav", true)
Schema.voices.Add("Suppressor", "COWALL", "Co-wall.", "HLAComVoice/Suppressor/calloutentity_cowall_01.wav", true)
Schema.voices.Add("Suppressor", "FRIENDLY", "Friendly.", "HLAComVoice/Suppressor/calloutentity_friendly_01.wav", true)
Schema.voices.Add("Suppressor", "HAMMERWALL", "Hammerwall.", "HLAComVoice/Suppressor/calloutentity_hammerwall_01.wav", true)
Schema.voices.Add("Suppressor", "HOSTILES", "Hostiles.", "HLAComVoice/Suppressor/calloutentity_hostiles_01.wav", true)
Schema.voices.Add("Suppressor", "3 PARASITICS", "Three parasitics.", "HLAComVoice/Suppressor/calloutentity_manyparasitics_01.wav", true)
Schema.voices.Add("Suppressor", "NECROTIC", "Necrotic.", "HLAComVoice/Suppressor/calloutentity_necrotic_01.wav", true)
Schema.voices.Add("Suppressor", "PARASITIC", "Parasitic.", "HLAComVoice/Suppressor/calloutentity_parasitic_01.wav", true)
Schema.voices.Add("Suppressor", "SAFEMAN", "Safeman.", "HLAComVoice/Suppressor/calloutentity_safeman_01.wav", true)
Schema.voices.Add("Suppressor", "WALLHAMMER", "Wallhammer.", "HLAComVoice/Suppressor/calloutentity_wallhammer_01.wav", true)
Schema.voices.Add("Suppressor", "ABOVE", "Above.", "HLAComVoice/Suppressor/calloutlocation_above_01.wav", true)
Schema.voices.Add("Suppressor", "APARTMENT", "Apartment.", "HLAComVoice/Suppressor/calloutlocation_apartment_01.wav", true)
Schema.voices.Add("Suppressor", "BARRELS", "Barrels.", "HLAComVoice/Suppressor/calloutlocation_barrells_01.wav", true)
Schema.voices.Add("Suppressor", "BEHIND", "Behind.", "HLAComVoice/Suppressor/calloutlocation_behind_01.wav", true)
Schema.voices.Add("Suppressor", "BELOW", "Below.", "HLAComVoice/Suppressor/calloutlocation_below_01.wav", true)
Schema.voices.Add("Suppressor", "BRICKS", "Bricks.", "HLAComVoice/Suppressor/calloutlocation_bricks_01.wav", true)
Schema.voices.Add("Suppressor", "BRIDGE", "Bridge.", "HLAComVoice/Suppressor/calloutlocation_bridge_01.wav", true)
Schema.voices.Add("Suppressor", "BUILDING", "Building.", "HLAComVoice/Suppressor/calloutlocation_building_01.wav", true)
Schema.voices.Add("Suppressor", "CAR", "Car.", "HLAComVoice/Suppressor/calloutlocation_car_01.wav", true)
Schema.voices.Add("Suppressor", "CRANE", "Crane.", "HLAComVoice/Suppressor/calloutlocation_crane_01.wav", true)
Schema.voices.Add("Suppressor", "DOOR", "Door.", "HLAComVoice/Suppressor/calloutlocation_door_01.wav", true)
Schema.voices.Add("Suppressor", "ELEVATOR", "Elevator.", "HLAComVoice/Suppressor/calloutlocation_elevator_01.wav", true)
Schema.voices.Add("Suppressor", "FRONT", "Front.", "HLAComVoice/Suppressor/calloutlocation_front_01.wav", true)
Schema.voices.Add("Suppressor", "HUT", "Hut.", "HLAComVoice/Suppressor/calloutlocation_hut_01.wav", true)
Schema.voices.Add("Suppressor", "PIPES", "Pipes.", "HLAComVoice/Suppressor/calloutlocation_pipes_01.wav", true)
Schema.voices.Add("Suppressor", "SHACK", "Shack.", "HLAComVoice/Suppressor/calloutlocation_shack_01.wav", true)
Schema.voices.Add("Suppressor", "TOILET", "Toilet.", "HLAComVoice/Suppressor/calloutlocation_toilet_01.wav", true)
Schema.voices.Add("Suppressor", "TRAINCAR", "Traincar.", "HLAComVoice/Suppressor/calloutlocation_traincar_01.wav", true)
Schema.voices.Add("Suppressor", "TRASH", "Trash.", "HLAComVoice/Suppressor/calloutlocation_trash_01.wav", true)
Schema.voices.Add("Suppressor", "TRUCK", "Truck.", "HLAComVoice/Suppressor/calloutlocation_truck_01.wav", true)
Schema.voices.Add("Suppressor", "TUNNEL", "Tunnel.", "HLAComVoice/Suppressor/calloutlocation_tunnel_01.wav", true)
Schema.voices.Add("Suppressor", "VAN", "Van.", "HLAComVoice/Suppressor/calloutlocation_van_01.wav", true)
Schema.voices.Add("Suppressor", "WHEELS", "Wheels.", "HLAComVoice/Suppressor/calloutlocation_wheels_01.wav", true)
Schema.voices.Add("Suppressor", "WOODPILE", "Woodpile.", "HLAComVoice/Suppressor/calloutlocation_woodpile_01.wav", true)
Schema.voices.Add("Suppressor", "CLOSING", "Closing on leader. Initiate condition SHADOW.", "HLAComVoice/Suppressor/choreo_22_2000.wav", true)
Schema.voices.Add("Suppressor", "OW ACTIVE HOSTILES", "Overwatch, we have active hostiles. Advise preparations.", "HLAComVoice/Suppressor/combat_idle_012.wav", true)
Schema.voices.Add("Suppressor", "TARGET ACTIVE", "Negative, target is still active.", "HLAComVoice/Suppressor/combat_idle_020.wav", true)
Schema.voices.Add("Suppressor", "CON ALPHA", "Copy that. Forming condition ALPHA.", "HLAComVoice/Suppressor/combat_idle_030.wav", true)
Schema.voices.Add("Suppressor", "CON ALPHA2", "Copy that. Forming condition ALPHA at GRID-NINER-DASH-THREE-SEVEN.", "HLAComVoice/Suppressor/combat_idle_031.wav", true)
Schema.voices.Add("Suppressor", "HOLDING FOR", "Holding for advanced directive, over.", "HLAComVoice/Suppressor/combat_idle_040.wav", true)
Schema.voices.Add("Suppressor", "RECALIBRATING", "Confirmed, recalibrating.", "HLAComVoice/Suppressor/combat_idle_050.wav", true)
Schema.voices.Add("Suppressor", "SETTING UP", "Copy, setting up position.", "HLAComVoice/Suppressor/combat_idle_060.wav", true)
Schema.voices.Add("Suppressor", "STILL ACTIVE", "They're still alive.", "HLAComVoice/Suppressor/combat_idle_070.wav", true)
Schema.voices.Add("Suppressor", "CC UNDERWAY", "Copy that, contain and control is underway.", "HLAComVoice/Suppressor/combat_idle_080.wav", true)
Schema.voices.Add("Suppressor", "RESOLVING", "Resolving", "HLAComVoice/Suppressor/combat_idle_090.wav", true)
Schema.voices.Add("Suppressor", "LOCKED AND READY", "10-4, negative on dagger renew - locked and ready.", "HLAComVoice/Suppressor/combat_idle_100.wav", true)
Schema.voices.Add("Suppressor", "TAC ADV", "Forming tactical advantage.", "HLAComVoice/Suppressor/combat_idle_110.wav", true)
Schema.voices.Add("Suppressor", "STILL HOLDING", "Still holding.", "HLAComVoice/Suppressor/combat_idle_120.wav", true)
Schema.voices.Add("Suppressor", "STILL HOLDING2", "Still holding.", "HLAComVoice/Suppressor/combat_idle_121.wav", true)
Schema.voices.Add("Suppressor", "HOLDING BIODAT", "Holding for biodat upload.", "HLAComVoice/Suppressor/combat_idle_130.wav", true)
Schema.voices.Add("Suppressor", "PREPARING SUNDOWN", "Preparing for sundown.", "HLAComVoice/Suppressor/combat_idle_141.wav", true)
Schema.voices.Add("Suppressor", "PREPARE COMMS", "Preparing comms for extended conflict.", "HLAComVoice/Suppressor/combat_idle_150.wav", true)
Schema.voices.Add("Suppressor", "NO DAGGERS", "Negative, no daggers needed.", "HLAComVoice/Suppressor/combat_idle_160.wav", true)
Schema.voices.Add("Suppressor", "EXTENDING", "Extending conflict duration.", "HLAComVoice/Suppressor/combat_idle_170.wav", true)
Schema.voices.Add("Suppressor", "SCANNING BIODATS", "Scanning hostile biodats.", "HLAComVoice/Suppressor/combat_idle_180.wav", true)
Schema.voices.Add("Suppressor", "DISREGARDING", "Disregarding last call.", "HLAComVoice/Suppressor/combat_idle_190.wav", true)
Schema.voices.Add("Suppressor", "OW 10-9", "Overwatch, ten-niner.", "HLAComVoice/Suppressor/combat_idle_200.wav", true)
Schema.voices.Add("Suppressor", "COVER", "Cover me!", "HLAComVoice/Officer/coverme_01.wav", true)
Schema.voices.Add("Suppressor", "COVER2", "Cover!", "HLAComVoice/Officer/coverme_02.wav", true)
Schema.voices.Add("Suppressor", "COVER3", "Cover on APF!", "HLAComVoice/Officer/coverme_03.wav", true)
Schema.voices.Add("Suppressor", "COVER4", "Need covering fire!", "HLAComVoice/Officer/coverme_04.wav", true)
Schema.voices.Add("Suppressor", "COVER5", "Requesting cover at APF!", "HLAComVoice/Officer/coverme_05.wav", true)
Schema.voices.Add("Suppressor", "COVER AT", "Cover at...", "HLAComVoice/Officer/coverme_07.wav", true)
Schema.voices.Add("Suppressor", "GRENADE3", "Evade!", "HLAComVoice/Suppressor/danger_grenade_01.wav", true)
Schema.voices.Add("Suppressor", "GRENADE2", "Grenade!", "HLAComVoice/Suppressor/danger_grenade_02.wav", true)
Schema.voices.Add("Suppressor", "TAKE COVER", "Take cover!", "HLAComVoice/Suppressor/danger_grenade_03.wav", true)
Schema.voices.Add("Suppressor", "GRENADE4", "Live grenade.", "HLAComVoice/Suppressor/danger_grenade_04.wav", true)
Schema.voices.Add("Suppressor", "GRENADE5", "Bouncer, bouncer!", "HLAComVoice/Suppressor/danger_grenade_05.wav", true)
Schema.voices.Add("Suppressor", "GRENADE6", "Grenade, move!", "HLAComVoice/Suppressor/danger_grenade_06.wav", true)
Schema.voices.Add("Suppressor", "WATCH OUT", "Watch out!", "HLAComVoice/Suppressor/danger_grenade_08.wav", true)
Schema.voices.Add("Suppressor", "GET BACK", "Get back!", "HLAComVoice/Suppressor/danger_grenade_09.wav", true)
Schema.voices.Add("Suppressor", "GRENADE7", "Live bouncer, get back!", "HLAComVoice/Suppressor/danger_grenade_10.wav", true)
Schema.voices.Add("Suppressor", "LOF1", "APF, closing.", "HLAComVoice/Suppressor/establishinglof_01.wav", true)
Schema.voices.Add("Suppressor", "LOF2", "Switching position.", "HLAComVoice/Suppressor/establishinglof_02.wav", true)
Schema.voices.Add("Suppressor", "LOF3", "Fixing viscon.", "HLAComVoice/Suppressor/establishinglof_03.wav", true)
Schema.voices.Add("Suppressor", "LOF4", "Holding sightlines.", "HLAComVoice/Suppressor/establishinglof_04.wav", true)
Schema.voices.Add("Suppressor", "LOF5", "Realigning to hostile.", "HLAComVoice/Suppressor/establishinglof_05.wav", true)
Schema.voices.Add("Suppressor", "LOF6", "Target visual confirmation.", "HLAComVoice/Suppressor/establishinglof_06.wav", true)
Schema.voices.Add("Suppressor", "NO VISUAL", "No visual on target. Moving!", "HLAComVoice/Suppressor/establishinglof_08.wav", true)
Schema.voices.Add("Suppressor", "LOF8", "Realigning target delta.", "HLAComVoice/Suppressor/establishinglof_09.wav", true)
Schema.voices.Add("Suppressor", "STAY THERE", "Stay there!", "HLAComVoice/Suppressor/establishinglof_10.wav", true)
Schema.voices.Add("Suppressor", "CHANGING POS1", "Changing position.", "HLAComVoice/Suppressor/establishinglof_11.wav", true)
Schema.voices.Add("Suppressor", "CHANGING POS2", "Optimizing location.", "HLAComVoice/Suppressor/establishinglof_12.wav", true)
Schema.voices.Add("Suppressor", "CHANGING POS3", "Amending sightlines.", "HLAComVoice/Suppressor/establishinglof_13.wav", true)
Schema.voices.Add("Suppressor", "CHANGING POS4", "Problem visual, moving.", "HLAComVoice/Suppressor/establishinglof_14.wav", true)
Schema.voices.Add("Suppressor", "CHANGING POS5", "Clearing sightlines.", "HLAComVoice/Suppressor/establishinglof_15.wav", true)
Schema.voices.Add("Suppressor", "CONTACT IN", "Contact in three...", "HLAComVoice/Suppressor/establishinglof_17.wav", true)
Schema.voices.Add("Suppressor", "EXPOSING", "Exposing primary.", "HLAComVoice/Suppressor/establishinglof_18.wav", true)
Schema.voices.Add("Suppressor", "DONT MOVE", "Don't move.", "HLAComVoice/Suppressor/establishinglof_19.wav", true)
Schema.voices.Add("Suppressor", "TARGET FRIENDLY", "Cease fire, target is friendly.", "HLAComVoice/Suppressor/fakeout_responseceasefire_01.wav", true)
Schema.voices.Add("Suppressor", "STANDING DOWN", "Weapons down! Apf, weapons down!", "HLAComVoice/Suppressor/fakeout_responseceasefire_02.wav", true)
Schema.voices.Add("Suppressor", "CEASE FIRE", "Cease fire! Cease fire!", "HLAComVoice/Suppressor/fakeout_responseceasefire_03.wav", true)
Schema.voices.Add("Suppressor", "HAHA", "Haha.", "HLAComVoice/Suppressor/fakeout_success_01.wav", true)
Schema.voices.Add("Suppressor", "FRIEND GAME", "Friend game effective.", "HLAComVoice/Suppressor/fakeout_success_02.wav", true)
Schema.voices.Add("Suppressor", "HOSTILE SCRAMBLED", "Hahaha... hostile is scrambled.", "HLAComVoice/Suppressor/fakeout_success_03.wav", true)
Schema.voices.Add("Suppressor", "FIRING", "Firing.", "HLAComVoice/Suppressor/firing_01.wav", true)
Schema.voices.Add("Suppressor", "FIRING2", "Engaging target.", "HLAComVoice/Suppressor/firing_02.wav", true)
Schema.voices.Add("Suppressor", "WEAPONS FREE4", "Weapons free.", "HLAComVoice/Suppressor/firing_04.wav", true)
Schema.voices.Add("Suppressor", "FIRING4", "APF at primary setpoint.", "HLAComVoice/Suppressor/firing_05.wav", true)
Schema.voices.Add("Suppressor", "WEAPONS FREE5", "Open fire, weapons free.", "HLAComVoice/Suppressor/firing_06.wav", true)
Schema.voices.Add("Suppressor", "WEAPONS FREE6", "Code Three, maintaining cleanup.", "HLAComVoice/Suppressor/firing_07.wav", true)
Schema.voices.Add("Suppressor", "FIRING5", "Cleaning sector.", "HLAComVoice/Suppressor/firing_08.wav", true)
Schema.voices.Add("Suppressor", "FIRING6", "Daggers commit on hostile.", "HLAComVoice/Suppressor/firing_09.wav", true)
Schema.voices.Add("Suppressor", "PROSECUTING", "Prosecuting.", "HLAComVoice/Suppressor/firing_10.wav", true)
Schema.voices.Add("Suppressor", "FIRING7", "Engaged and firing.", "HLAComVoice/Suppressor/firing_110.wav", true)
Schema.voices.Add("Suppressor", "FIRING8", "Enforcing stability on primary target in sector.", "HLAComVoice/Suppressor/firing_120.wav", true)
Schema.voices.Add("Suppressor", "FIRING9", "Target is in line.", "HLAComVoice/Suppressor/firing_130.wav", true)
Schema.voices.Add("Suppressor", "FIRING10", "Target is in line and receiving spikes.", "HLAComVoice/Suppressor/firing_131.wav", true)
Schema.voices.Add("Suppressor", "ESCALATING", "Escalating force on primary target.", "HLAComVoice/Suppressor/firing_140.wav", true)
Schema.voices.Add("Suppressor", "GOING DOWN3", "They're going down.", "HLAComVoice/Suppressor/firing_150.wav", true)
Schema.voices.Add("Suppressor", "GOING DOWN2", "They're going down.", "HLAComVoice/Suppressor/firing_151.wav", true)
Schema.voices.Add("Suppressor", "GOING DOWN", "They're going down!", "HLAComVoice/Suppressor/firing_152.wav", true)
Schema.voices.Add("Suppressor", "ALMOST OVER2", "Almost over.", "HLAComVoice/Suppressor/firing_160.wav", true)
Schema.voices.Add("Suppressor", "ALMOST OVER", "It's almost over!", "HLAComVoice/Suppressor/firing_161.wav", true)
Schema.voices.Add("Suppressor", "ALMOST OVER3", "It's almost over.", "HLAComVoice/Suppressor/firing_162.wav", true)
Schema.voices.Add("Suppressor", "SENDING SPIKES", "Sending spikes.", "HLAComVoice/Suppressor/firing_170.wav", true)
Schema.voices.Add("Suppressor", "SENDING SPIKES2", "Sending all spikes to primary target.", "HLAComVoice/Suppressor/firing_180.wav", true)
Schema.voices.Add("Suppressor", "SENDING SPIKES3", "Sending all spikes.", "HLAComVoice/Suppressor/firing_190.wav", true)
Schema.voices.Add("Suppressor", "DONT RESIST", "Don't resist.", "HLAComVoice/Suppressor/firing_200.wav", true)
Schema.voices.Add("Suppressor", "WH ENGAGED", "Wallhammer, is engaged and firing.", "HLAComVoice/Suppressor/firing_210.wav", true)
Schema.voices.Add("Suppressor", "ORDINAL FIRING", "Ordinal is engaged and firing.", "HLAComVoice/Suppressor/firing_220.wav", true)
Schema.voices.Add("Suppressor", "APF FIRING", "APF is engaged and firing.", "HLAComVoice/Suppressor/firing_230.wav", true)
Schema.voices.Add("Suppressor", "TARGET FIRE", "Open fire, priority one.", "HLAComVoice/Suppressor/firing_player_01.wav", true)
Schema.voices.Add("Suppressor", "ORDINAL FIRE AT", "Ordinal, open fire at...", "HLAComVoice/Suppressor/firing_player_04.wav", true)
Schema.voices.Add("Suppressor", "ANTICITIZEN ONE", "Anti-citizen One confirmed, firing.", "HLAComVoice/Suppressor/firing_player_08.wav", true)
Schema.voices.Add("Suppressor", "FLUSHING", "Clearing.", "HLAComVoice/Suppressor/flushing_01.wav", true)
Schema.voices.Add("Suppressor", "FLUSHING2", "Distribution on three...", "HLAComVoice/Suppressor/flushing_02.wav", true)
Schema.voices.Add("Suppressor", "FLUSHING3", "Flushing sectors.", "HLAComVoice/Suppressor/flushing_03.wav", true)
Schema.voices.Add("Suppressor", "FLUSHING4", "Applying pressure. Flare down.", "HLAComVoice/Suppressor/flushing_05.wav", true)
Schema.voices.Add("Suppressor", "FLUSHING5", "Flushing hostile.", "HLAComVoice/Suppressor/flushing_06.wav", true)
Schema.voices.Add("Suppressor", "FLUSHING6", "Bouncer on last known.", "HLAComVoice/Suppressor/flushing_07.wav", true)
Schema.voices.Add("Suppressor", "EXPOSING", "Exposing.", "HLAComVoice/Suppressor/getback_01.wav", true)
Schema.voices.Add("Suppressor", "TAKE COVER", "Take cover!", "HLAComVoice/Suppressor/getback_02.wav", true)
Schema.voices.Add("Suppressor", "WATCH OUT", "Watch out!", "HLAComVoice/Suppressor/getback_03.wav", true)
Schema.voices.Add("Suppressor", "BOUNCER", "Bouncer, bouncer!", "HLAComVoice/Suppressor/getback_04.wav", true)
Schema.voices.Add("Suppressor", "GET DOWN", "Get down!", "HLAComVoice/Suppressor/getback_05.wav", true)
Schema.voices.Add("Suppressor", "HEAR", "Audible, in sector.", "HLAComVoice/Suppressor/hear_suspicious_01.wav", true)
Schema.voices.Add("Suppressor", "HEAR2", "Possible contaminant.", "HLAComVoice/Suppressor/hear_suspicious_02.wav", true)
Schema.voices.Add("Suppressor", "HEAR3", "Possible hostile active.", "HLAComVoice/Suppressor/hear_suspicious_03.wav", true)
Schema.voices.Add("Suppressor", "MOVEMENT AT", "Movement at...", "HLAComVoice/Suppressor/hear_suspicious_04.wav", true)
Schema.voices.Add("Suppressor", "SOUND ON", "Sound on.", "HLAComVoice/Suppressor/hear_suspicious_05.wav", true)
Schema.voices.Add("Suppressor", "SOUND ON2", "APF sound on, reporting all contaminants.", "HLAComVoice/Suppressor/hear_suspicious_06.wav", true)
Schema.voices.Add("Suppressor", "IDLE1", "Nothing to report.", "HLAComVoice/Suppressor/idle_01.wav", true)
Schema.voices.Add("Suppressor", "IDLE2", "Fourteen, eleven, one, fourteen, six, check. Your turn, over.", "HLAComVoice/Suppressor/idle_02.wav", true)
Schema.voices.Add("Suppressor", "COPY THAT3", "Copy that.", "HLAComVoice/Suppressor/idle_03.wav", true)
Schema.voices.Add("Suppressor", "IDLE3", "Negative movement. Grid SEVEN-DASH-TWO.", "HLAComVoice/Suppressor/idle_04.wav", true)
Schema.voices.Add("Suppressor", "RADIALS CLEAR", "Radials clear, over.", "HLAComVoice/Suppressor/idle_06.wav", true)
Schema.voices.Add("Suppressor", "HOLDING TRANSMISSION", "Overwatch, holding for transmission.", "HLAComVoice/Suppressor/idle_07.wav", true)
Schema.voices.Add("Suppressor", "HOLDING TRANSMISSION2", "Still holding for transmission, over.", "HLAComVoice/Suppressor/idle_08.wav", true)
Schema.voices.Add("Suppressor", "SECTOR LOCKDOWN", "Overwatch is confirming sector lockdown. Keep sightlines open, and sound on.", "HLAComVoice/Suppressor/idle_09.wav", true)
Schema.voices.Add("Suppressor", "IDLE4", "Outbreak status is code DELTA-SEVEN. Team SUNDOWN is on contact overrun. Copy that.", "HLAComVoice/Suppressor/idle_10.wav", true)
Schema.voices.Add("Suppressor", "IDLE5", "Negative... waiting for secondary parameter codes.", "HLAComVoice/Suppressor/idle_11.wav", true)
Schema.voices.Add("Suppressor", "UPDATING BIODAT", "Updating biodat... Audibles: Three. Lifevis: Fifteen. Over.", "HLAComVoice/Suppressor/idle_12.wav", true)
Schema.voices.Add("Suppressor", "IDLE6", "Roger that. Waiting for contact. Over.", "HLAComVoice/Suppressor/idle_13.wav", true)
Schema.voices.Add("Suppressor", "VIROMES", "Viromes inbound. All units advisory, prepare for contact.", "HLAComVoice/Suppressor/idle_14.wav", true)
Schema.voices.Add("Suppressor", "IDLE7", "Callout code: TWO-NINER-ZERO... confirmed.", "HLAComVoice/Suppressor/idle_15.wav", true)
Schema.voices.Add("Suppressor", "STILL HERE", "Roger that. Still here.", "HLAComVoice/Suppressor/idle_16.wav", true)
Schema.voices.Add("Suppressor", "COPY THAT2", "Copy that.", "HLAComVoice/Suppressor/idle_17.wav", true)
Schema.voices.Add("Suppressor", "ACCEPT DISSONANCE UPDATE", "Copy, accepted. Update complete in t-minus three seconds. Dissonance resolved.", "HLAComVoice/Suppressor/idle_18.wav", true)
Schema.voices.Add("Suppressor", "DISSONANCE UPDATE", "Update is live, acceptance is mandatory.", "HLAComVoice/Suppressor/idle_19.wav", true)
Schema.voices.Add("Suppressor", "IDLE8", "Stablization team holding position. Stay alert.", "HLAComVoice/Suppressor/idle_20.wav", true)
Schema.voices.Add("Suppressor", "INJURED", "Requesting stimdose.", "HLAComVoice/Suppressor/injured_01.wav", true)
Schema.voices.Add("Suppressor", "INJURED2", "I'm hit.", "HLAComVoice/Suppressor/injured_02.wav", true)
Schema.voices.Add("Suppressor", "INJURED3", "Taking damage.", "HLAComVoice/Suppressor/injured_03.wav", true)
Schema.voices.Add("Suppressor", "INJURED4", "Soikes effective, applying stimdose.", "HLAComVoice/Suppressor/injured_06.wav", true)
Schema.voices.Add("Suppressor", "HAHA2", "Haha.", "HLAComVoice/Suppressor/laugh_01.wav", true)
Schema.voices.Add("Suppressor", "HAHA3", "Haha.", "HLAComVoice/Suppressor/laugh_02.wav", true)
Schema.voices.Add("Suppressor", "HAHA4", "Haha.", "HLAComVoice/Suppressor/laugh_03.wav", true)
Schema.voices.Add("Suppressor", "HAHA5", "Haha.", "HLAComVoice/Suppressor/laugh_04.wav", true)
Schema.voices.Add("Suppressor", "HAHA6", "Haha.", "HLAComVoice/Suppressor/laugh_05.wav", true)
Schema.voices.Add("Suppressor", "HAHA7", "Haha.", "HLAComVoice/Suppressor/laugh_06.wav", true)
Schema.voices.Add("Suppressor", "LOST ENEMY", "Contaminant not visible.", "HLAComVoice/Suppressor/lostenemy_01.wav", true)
Schema.voices.Add("Suppressor", "REQUESTING LOCATION", "Requesting location.", "HLAComVoice/Suppressor/lostenemy_03.wav", true)
Schema.voices.Add("Suppressor", "LOST ENEMY2", "Target lost.", "HLAComVoice/Suppressor/lostenemy_04.wav", true)
Schema.voices.Add("Suppressor", "LOST ENEMY3", "Location assist for APF.", "HLAComVoice/Suppressor/lostenemy_05.wav", true)
Schema.voices.Add("Suppressor", "LOST ENEMY4", "Negative visual on hostile.", "HLAComVoice/Suppressor/lostenemy_06.wav", true)
Schema.voices.Add("Suppressor", "LOST ENEMY5", "Lost sight of contaminant.", "HLAComVoice/Suppressor/lostenemy_07.wav", true)
Schema.voices.Add("Suppressor", "LOST ENEMY6", "No viscon, no viscon.", "HLAComVoice/Suppressor/lostenemy_08.wav", true)
Schema.voices.Add("Suppressor", "LOST VISUAL", "Missing hostile, sector unknown.", "HLAComVoice/Suppressor/lostvisual_01.wav", true)
Schema.voices.Add("Suppressor", "LOST VISUAL2", "APF requesting target location.", "HLAComVoice/Suppressor/lostvisual_02.wav", true)
Schema.voices.Add("Suppressor", "REQUESTING LOCATION2", "Requesting location.", "HLAComVoice/Suppressor/lostvisual_03.wav", true)
Schema.voices.Add("Suppressor", "LOST VISUAL3", "Lost sight of hostile.", "HLAComVoice/Suppressor/lostvisual_04.wav", true)
Schema.voices.Add("Suppressor", "LOST VISUAL4", "Need location assistance in sector.", "HLAComVoice/Suppressor/lostvisual_07.wav", true)
Schema.voices.Add("Suppressor", "NO VISUAL", "No visual. Ordinal - assist.", "HLAComVoice/Suppressor/lostvisual_08.wav", true)
Schema.voices.Add("Suppressor", "LOST VISUAL5", "APF, negative on visual.", "HLAComVoice/Suppressor/lostvisual_09.wav", true)
Schema.voices.Add("Suppressor", "LOST VISUAL6", "Possible evasion, requesting sightlines.", "HLAComVoice/Suppressor/lostvisual_10.wav", true)
Schema.voices.Add("Suppressor", "TARGET LOST", "Contaminant is quiet, requesting last known sector.", "HLAComVoice/Suppressor/lostvisual_player_01.wav", true)
Schema.voices.Add("Suppressor", "VISUAL BLACKOUT", "We have total visual blackout.", "HLAComVoice/Suppressor/lostvisual_player_02.wav", true)
Schema.voices.Add("Suppressor", "TARGET LOST2", "Hostile is quiet.", "HLAComVoice/Suppressor/lostvisual_player_03.wav", true)
Schema.voices.Add("Suppressor", "TARGET LOST3", "Evasive contaminant - Ordinal, assist.", "HLAComVoice/Suppressor/lostvisual_player_04.wav", true)
Schema.voices.Add("Suppressor", "CHECK COVER", "Check cover.", "HLAComVoice/Suppressor/lostvisual_player_05.wav", true)
Schema.voices.Add("Suppressor", "CONTACT CHECK", "Contact check.", "HLAComVoice/Suppressor/lostvisual_player_06.wav", true)
Schema.voices.Add("Suppressor", "VISUALS LOST", "All visuals lost - eyes on.", "HLAComVoice/Suppressor/lostvisual_player_07.wav", true)
Schema.voices.Add("Suppressor", "TARGET LOST4", "All contact quiet. Requesting recon.", "HLAComVoice/Suppressor/lostvisual_player_08.wav", true)
Schema.voices.Add("Suppressor", "PROXIMITY", "Proximity!", "HLAComVoice/Suppressor/nearpanic_02.wav", true)
Schema.voices.Add("Suppressor", "ASSIST", "Assist, assist, assist!", "HLAComVoice/Suppressor/nearpanic_04.wav", true)
Schema.voices.Add("Suppressor", "COPY", "Copy.", "HLAComVoice/Suppressor/orderresponse_positive_01.wav", true)
Schema.voices.Add("Suppressor", "CAN DO", "APF can do.", "HLAComVoice/Suppressor/orderresponse_positive_05.wav", true)
Schema.voices.Add("Suppressor", "ROGER", "Roger.", "HLAComVoice/Suppressor/orderresponse_positive_02.wav", true)
Schema.voices.Add("Suppressor", "COPY THAT", "Copy that.", "HLAComVoice/Suppressor/orderresponse_positive_03.wav", true)
Schema.voices.Add("Suppressor", "POSITIVE", "Positive.", "HLAComVoice/Suppressor/orderresponse_positive_04.wav", true)
Schema.voices.Add("Suppressor", "PROCEEDING", "Proceeding.", "HLAComVoice/Suppressor/orderresponse_positive_04.wav", true)
Schema.voices.Add("Suppressor", "AFFIRMATIVE", "Affirmative.", "HLAComVoice/Suppressor/orderresponse_positive_01.wav", true)
Schema.voices.Add("Suppressor", "AFFIRMATIVE2", "Affirmative.", "HLAComVoice/Suppressor/orderresponse_positive_06.wav", true)
Schema.voices.Add("Suppressor", "HOLDING", "Holding position.", "HLAComVoice/Suppressor/overwatch_01.wav", true)
Schema.voices.Add("Suppressor", "LOCATION LOCKED", "Location locked.", "HLAComVoice/Suppressor/overwatch_02.wav", true)
Schema.voices.Add("Suppressor", "WEAPONS READY", "Weapons ready.", "HLAComVoice/Suppressor/overwatch_03.wav", true)
Schema.voices.Add("Suppressor", "VISCON LAST", "Viscon on last known position.", "HLAComVoice/Suppressor/overwatch_04.wav", true)
Schema.voices.Add("Suppressor", "EYES LAST KNOWN", "Eyes on last known.", "HLAComVoice/Suppressor/overwatch_05.wav", true)
Schema.voices.Add("Suppressor", "OBSERVING", "Observing.", "HLAComVoice/Suppressor/overwatch_06.wav", true)
Schema.voices.Add("Suppressor", "IN POSITION", "APF, in position.", "HLAComVoice/Suppressor/overwatch_07.wav", true)
Schema.voices.Add("Suppressor", "HOLDING2", "Holding focus.", "HLAComVoice/Suppressor/overwatch_08.wav", true)
Schema.voices.Add("Suppressor", "STOP SOUND", "Stop sound, stop sound.", "HLAComVoice/Suppressor/overwatch_09.wav", true)
Schema.voices.Add("Suppressor", "HOSTILE UNWILLING", "Hostile unwilling, stand by.", "HLAComVoice/Suppressor/overwatch_10.wav", true)
Schema.voices.Add("Suppressor", "HOLD", "Hold.", "HLAComVoice/Suppressor/overwatch_11.wav", true)
Schema.voices.Add("Suppressor", "WAITING CONTACT", "Waiting for contact.", "HLAComVoice/Suppressor/overwatch_12.wav", true)
Schema.voices.Add("Suppressor", "EVALUATING", "Evaluating.", "HLAComVoice/Suppressor/overwatch_13.wav", true)
Schema.voices.Add("Suppressor", "AWAITING", "Awaiting problem.", "HLAComVoice/Suppressor/overwatch_14.wav", true)
Schema.voices.Add("Suppressor", "WAITING CONTAINMENT", "Waiting for containment.", "HLAComVoice/Suppressor/overwatch_15.wav", true)
Schema.voices.Add("Suppressor", "HOLDING3", "APF holding.", "HLAComVoice/Suppressor/overwatch_16.wav", true)
Schema.voices.Add("Suppressor", "EYES ON", "APF eyes on.", "HLAComVoice/Suppressor/overwatch_17.wav", true)
Schema.voices.Add("Suppressor", "CONT LOCKED", "Contaminant is locked.", "HLAComVoice/Suppressor/overwatch_18.wav", true)
Schema.voices.Add("Suppressor", "SECURING EDGE", "APF securing edges.", "HLAComVoice/Suppressor/overwatch_19.wav", true)
Schema.voices.Add("Suppressor", "CHECKING EDGES", "Checking all edges.", "HLAComVoice/Suppressor/overwatch_20.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT", "It's vulnerable.", "HLAComVoice/Suppressor/playerishurt_01.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT2", "Target at odds.", "HLAComVoice/Suppressor/playerishurt_02.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT3", "Target compromised.", "HLAComVoice/Suppressor/playerishurt_03.wav", true)
Schema.voices.Add("Suppressor", "MOVE IN2", "Move in, move in!", "HLAComVoice/Suppressor/playerishurt_04.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT4", "Contaminant at low value.", "HLAComVoice/Suppressor/playerishurt_05.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT5", "Hostile is tagged.", "HLAComVoice/Suppressor/playerishurt_06.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT6", "Recall on hostile ASAP.", "HLAComVoice/Suppressor/playerishurt_07.wav", true)
Schema.voices.Add("Suppressor", "AMPLIFY WEAPONS", "Amplify weapons on APF.", "HLAComVoice/Suppressor/playerishurt_08.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT7", "Red leak on hostile.", "HLAComVoice/Suppressor/playerishurt_09.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT8", "Possible tag on prime.", "HLAComVoice/Suppressor/playerishurt_10.wav", true)
Schema.voices.Add("Suppressor", "TARGET HURT9", "APF effective.", "HLAComVoice/Suppressor/playerishurt_11.wav", true)
Schema.voices.Add("Suppressor", "ENDING TARGET", "Ending target one.", "HLAComVoice/Suppressor/playerishurt_13.wav", true)
Schema.voices.Add("Suppressor", "SEARCH FINISHED", "All sectors scanned.", "HLAComVoice/Suppressor/reconnoiter_finish_01.wav", true)
Schema.voices.Add("Suppressor", "SEARCH FINISHED2", "Contact is silent.", "HLAComVoice/Suppressor/reconnoiter_finish_02.wav", true)
Schema.voices.Add("Suppressor", "CLEAR2", "Sector clear. Requesting stand by.", "HLAComVoice/Suppressor/reconnoiter_finish_03.wav", true)
Schema.voices.Add("Suppressor", "CLEAR", "Area clear.", "HLAComVoice/Suppressor/reconnoiter_finish_04.wav", true)
Schema.voices.Add("Suppressor", "CLEAR3", "No contact.", "HLAComVoice/Suppressor/reconnoiter_finish_06.wav", true)
Schema.voices.Add("Suppressor", "CLEAR4", "Arena secure.", "HLAComVoice/Suppressor/reconnoiter_finish_07.wav", true)
Schema.voices.Add("Suppressor", "CLEAR5", "Looks clean.", "HLAComVoice/Suppressor/reconnoiter_finish_08.wav", true)
Schema.voices.Add("Suppressor", "CONTACT LOST", "Contact lost, looks clear.", "HLAComVoice/Suppressor/reconnoiter_finish_09.wav", true)
Schema.voices.Add("Suppressor", "NOTHING HERE", "Nothing here.", "HLAComVoice/Suppressor/reconnoiter_finish_10.wav", true)
Schema.voices.Add("Suppressor", "STAYING SHARP", "Staying sharp, walls up.", "HLAComVoice/Suppressor/reconnoiter_finish_11.wav", true)
Schema.voices.Add("Suppressor", "INEFFECTIVE CONTAMINANT", "Ineffective contaminant, requesting standdown.", "HLAComVoice/Suppressor/reconnoiter_finish_12.wav", true)
Schema.voices.Add("Suppressor", "STANDBY BRAVO", "Standby for code bravo.", "HLAComVoice/Suppressor/reconnoiter_finish_13.wav", true)
Schema.voices.Add("Suppressor", "NOTHING", "Nothing.", "HLAComVoice/Suppressor/reconnoiter_finish_14.wav", true)
Schema.voices.Add("Suppressor", "CLEAR6", "Shadow clear.", "HLAComVoice/Suppressor/reconnoiter_finish_15.wav", true)
Schema.voices.Add("Suppressor", "END SHADOW", "Request end on condition shadow.", "HLAComVoice/Suppressor/reconnoiter_finish_16.wav", true)
Schema.voices.Add("Suppressor", "NOT HERE", "Not here.", "HLAComVoice/Suppressor/reconnoiter_finish_18.wav", true)
Schema.voices.Add("Suppressor", "SEARCH FINISHED3", "Location clear. Recall assist.", "HLAComVoice/Suppressor/reconnoiter_finish_19.wav", true)
Schema.voices.Add("Suppressor", "SEARCH FINISHED4", "All sectors clear. Recall.", "HLAComVoice/Suppressor/reconnoiter_finish_20.wav", true)
Schema.voices.Add("Suppressor", "SEARCHING", "Viscon processing", "HLAComVoice/Suppressor/reconnoiter_search_01.wav", true)
Schema.voices.Add("Suppressor", "SEARCHING2", "Still searching.", "HLAComVoice/Suppressor/reconnoiter_search_02.wav", true)
Schema.voices.Add("Suppressor", "SEARCHING3", "Still sweeping.", "HLAComVoice/Suppressor/reconnoiter_search_03.wav", true)
Schema.voices.Add("Suppressor", "SHADOW ACTIVE", "Condition shadow active.", "HLAComVoice/Suppressor/reconnoiter_search_06.wav", true)
Schema.voices.Add("Suppressor", "SEARCHING4", "Recon in progress.", "HLAComVoice/Suppressor/reconnoiter_search_07.wav", true)
Schema.voices.Add("Suppressor", "TARGET SHADOW", "Target is still shadow.", "HLAComVoice/Suppressor/reconnoiter_search_09.wav", true)
Schema.voices.Add("Suppressor", "CLEAR MOVING", "Sector clear, advancing.", "HLAComVoice/Suppressor/reconnoiter_search_10.wav", true)
Schema.voices.Add("Suppressor", "CLEAR MOVING2", "Null sector, proceeding.", "HLAComVoice/Suppressor/reconnoiter_search_11.wav", true)
Schema.voices.Add("Suppressor", "CLEAR MOVING3", "Area cleaned, move in.", "HLAComVoice/Suppressor/reconnoiter_search_12.wav", true)
Schema.voices.Add("Suppressor", "SEARCHING5", "Eyes still active.", "HLAComVoice/Suppressor/reconnoiter_search_13.wav", true)
Schema.voices.Add("Suppressor", "NOTHING HERE2", "Nothing here.", "HLAComVoice/Suppressor/reconnoiter_search_14.wav", true)
Schema.voices.Add("Suppressor", "HOSTILE QUIET", "Hostile is still quiet.", "HLAComVoice/Suppressor/reconnoiter_search_15.wav", true)
Schema.voices.Add("Suppressor", "SCAN COMPLETE", "Scan complete. Resuming.", "HLAComVoice/Suppressor/reconnoiter_search_16.wav", true)
Schema.voices.Add("Suppressor", "STILL NO VISUAL", "Still no visual.", "HLAComVoice/Suppressor/reconnoiter_search_17.wav", true)
Schema.voices.Add("Suppressor", "RADIALS CLEAR", "Radials clear, resume.", "HLAComVoice/Suppressor/reconnoiter_search_18.wav", true)
Schema.voices.Add("Suppressor", "SEARCH START", "Spread it out.", "HLAComVoice/Suppressor/reconnoiter_start_01.wav", true)
Schema.voices.Add("Suppressor", "SEARCH START2", "Distributing.", "HLAComVoice/Suppressor/reconnoiter_start_03.wav", true)
Schema.voices.Add("Suppressor", "SEARCH START3", "APF out.", "HLAComVoice/Suppressor/reconnoiter_start_04.wav", true)
Schema.voices.Add("Suppressor", "SEARCH START4", "Deploying and scanning.", "HLAComVoice/Suppressor/reconnoiter_start_06.wav", true)
Schema.voices.Add("Suppressor", "CLEANUP COMMENCING", "Cleanup commencing", "HLAComVoice/Suppressor/reconnoiter_start_07.wav", true)
Schema.voices.Add("Suppressor", "SWEEPING HOSTILES", "Sweeping for hostiles.", "HLAComVoice/Suppressor/reconnoiter_start_09.wav", true)
Schema.voices.Add("Suppressor", "SWEEPING CONTAMINANT", "Sweeping for contaminant.", "HLAComVoice/Suppressor/reconnoiter_start_10.wav", true)
Schema.voices.Add("Suppressor", "SEARCHING6", "Searching shadows", "HLAComVoice/Suppressor/reconnoiter_start_11.wav", true)
Schema.voices.Add("Suppressor", "CLOSING ARENA", "Closing arena.", "HLAComVoice/Suppressor/reconnoiter_start_12.wav", true)
Schema.voices.Add("Suppressor", "CONTAINMENT PROCEEDING", "Containment proceeding.", "HLAComVoice/Suppressor/reconnoiter_start_13.wav", true)
Schema.voices.Add("Suppressor", "REPORTING SIGHTLINES", "Reporting all sightlines.", "HLAComVoice/Suppressor/reconnoiter_start_14.wav", true)
Schema.voices.Add("Suppressor", "FORM TARGET IN", "Formation on target in three...", "HLAComVoice/Suppressor/reconnoiter_start_15.wav", true)
Schema.voices.Add("Suppressor", "PROCEED EXTRACTION", "Proceeding with hostile extraction.", "HLAComVoice/Suppressor/reconnoiter_start_16.wav", true)
Schema.voices.Add("Suppressor", "INITIATE SHADOW", "Initiate condition shadow.", "HLAComVoice/Suppressor/reconnoiter_start_17.wav", true)
Schema.voices.Add("Suppressor", "GO SHARP", "Go sharp, target!", "HLAComVoice/Suppressor/refindenemy_01.wav", true)
Schema.voices.Add("Suppressor", "CONTACT AT", "Target contact at...", "HLAComVoice/Suppressor/refindenemy_02.wav", true)
Schema.voices.Add("Suppressor", "CONTACT", "Viscon, viscon!", "HLAComVoice/Suppressor/refindenemy_03.wav", true)
Schema.voices.Add("Suppressor", "THERE", "There!", "HLAComVoice/Suppressor/refindenemy_04.wav", true)
Schema.voices.Add("Suppressor", "CONTACT2", "Viscon, hostile found.", "HLAComVoice/Suppressor/refindenemy_05.wav", true)
Schema.voices.Add("Suppressor", "OVER THERE", "Over there!", "HLAComVoice/Suppressor/refindenemy_06.wav", true)
Schema.voices.Add("Suppressor", "MOVEMENT", "Movement.", "HLAComVoice/Suppressor/refindenemy_07.wav", true)
Schema.voices.Add("Suppressor", "REFIND", "Animal is in the pit.", "HLAComVoice/Suppressor/refindenemy_08.wav", true)
Schema.voices.Add("Suppressor", "CONTACT3", "Hostile contact!", "HLAComVoice/Suppressor/refindenemy_09.wav", true)
Schema.voices.Add("Suppressor", "GO", "Go go go!", "HLAComVoice/Suppressor/refindenemy_10.wav", true)
Schema.voices.Add("Suppressor", "REFIND2", "APF contact, in sector!", "HLAComVoice/Suppressor/refindenemy_11.wav", true)
Schema.voices.Add("Suppressor", "CONTACT5", "Hostile live, check radials.", "HLAComVoice/Suppressor/refindenemy_12.wav", true)
Schema.voices.Add("Suppressor", "CONTACT6", "Sightline confirmed.", "HLAComVoice/Suppressor/refindenemy_13.wav", true)
Schema.voices.Add("Suppressor", "CONTACT7", "Sightline confirmed on prime.", "HLAComVoice/Suppressor/refindenemy_14.wav", true)
Schema.voices.Add("Suppressor", "INTERCEPTING", "APF intercepting.", "HLAComVoice/Suppressor/refindenemy_15.wav", true)
Schema.voices.Add("Suppressor", "CONTACT CONFIRMED", "Location confirmed. Enforcing stability.", "HLAComVoice/Suppressor/refindenemy_16.wav", true)
Schema.voices.Add("Suppressor", "VISCON IN 3", "Visual confirmation on three.", "HLAComVoice/Suppressor/refindenemy_17.wav", true)
Schema.voices.Add("Suppressor", "ACTIVE VISUAL AT", "Active visual at...", "HLAComVoice/Suppressor/refindenemy_18.wav", true)
Schema.voices.Add("Suppressor", "RELOADING", "Reloading.", "HLAComVoice/Suppressor/reload_01.wav", true)
Schema.voices.Add("Suppressor", "RELOADING2", "Refill on APF.", "HLAComVoice/Suppressor/reload_02.wav", true)
Schema.voices.Add("Suppressor", "RELOADING3", "APF low - four... three... two... one!", "HLAComVoice/Suppressor/reload_03.wav", true)
Schema.voices.Add("Suppressor", "RELOADING4", "Recharging!", "HLAComVoice/Suppressor/reload_05.wav", true)
Schema.voices.Add("Suppressor", "RELOADING5", "Empty!", "HLAComVoice/Suppressor/reload_06.wav", true)
Schema.voices.Add("Suppressor", "RELOADING6", "Empty dagger on APF!", "HLAComVoice/Suppressor/reload_07.wav", true)
Schema.voices.Add("Suppressor", "RELOADING7", "Provisions low, reloading.", "HLAComVoice/Suppressor/reload_08.wav", true)
Schema.voices.Add("Suppressor", "RELOADING8", "Renewing dagger!", "HLAComVoice/Suppressor/reload_09.wav", true)
Schema.voices.Add("Suppressor", "RETREAT", "Ripcord!", "HLAComVoice/Suppressor/retreat_02.wav", true)
Schema.voices.Add("Suppressor", "RETREAT2", "Ripcord on APF.", "HLAComVoice/Suppressor/retreat_03.wav", true)
Schema.voices.Add("Suppressor", "RETREAT3", "Retreating!", "HLAComVoice/Suppressor/retreat_04.wav", true)
Schema.voices.Add("Suppressor", "RETREAT4", "Falling back!", "HLAComVoice/Suppressor/retreat_05.wav", true)
Schema.voices.Add("Suppressor", "RETREAT5", "Sector is too hot!", "HLAComVoice/Suppressor/retreat_06.wav", true)
Schema.voices.Add("Suppressor", "RETREAT6", "Finding cover!", "HLAComVoice/Suppressor/retreat_07.wav", true)
Schema.voices.Add("Suppressor", "RETREAT7", "APF, regrouping!", "HLAComVoice/Suppressor/retreat_08.wav", true)
Schema.voices.Add("Suppressor", "RETREAT8", "Sector volatile. Finding shade.", "HLAComVoice/Suppressor/retreat_10.wav", true)
Schema.voices.Add("Suppressor", "RETREAT9", "Ripcord, ripcord!", "HLAComVoice/Suppressor/retreat_02.wav", true)
Schema.voices.Add("Suppressor", "MULTIPLE CONTACT", "Secondaries identified.", "HLAComVoice/Suppressor/sees_company_01.wav", true)
Schema.voices.Add("Suppressor", "MULTIPLE CONTACT2", "Viscon on multiple unknowns.", "HLAComVoice/Suppressor/sees_company_02.wav", true)
Schema.voices.Add("Suppressor", "MULTIPLE CONTACT3", "We have viscon on secondaries.", "HLAComVoice/Suppressor/sees_company_03.wav", true)
Schema.voices.Add("Suppressor", "MULTIPLE CONTACT4", "Check silhouettes. Possible multipliers.", "HLAComVoice/Suppressor/sees_company_04.wav", true)
Schema.voices.Add("Suppressor", "MULTIPLE CONTACT5", "We have multiple contaminants.", "HLAComVoice/Suppressor/sees_company_05.wav", true)
Schema.voices.Add("Suppressor", "TARGET GRENADES", "Target-One has bouncers.", "HLAComVoice/Suppressor/sees_grenades_01.wav", true)
Schema.voices.Add("Suppressor", "TARGET GRENADES2", "Hostile has bouncers. Be alert.", "HLAComVoice/Suppressor/sees_grenades_02.wav", true)
Schema.voices.Add("Suppressor", "TARGET GRENADES3", "Contaminant has grenades. Disperse.", "HLAComVoice/Suppressor/sees_grenades_03.wav", true)
Schema.voices.Add("Suppressor", "TARGET RELOADING", "Hostile reloading, dagger advantage.", "HLAComVoice/Suppressor/sees_reloading_01.wav", true)
Schema.voices.Add("Suppressor", "TARGET RELOADING2", "Advantage now!", "HLAComVoice/Suppressor/sees_reloading_03.wav", true)
Schema.voices.Add("Suppressor", "TARGET RELOADING3", "APF - contaminant is vulnerable!", "HLAComVoice/Suppressor/sees_reloading_04.wav", true)
Schema.voices.Add("Suppressor", "TARGET UPGRADES", "Spikes boosted on target one.", "HLAComVoice/Suppressor/sees_upgrades_01.wav", true)
Schema.voices.Add("Suppressor", "TARGET UPGRADES2", "Overwatch, target one has boosters.", "HLAComVoice/Suppressor/sees_upgrades_02.wav", true)
Schema.voices.Add("Suppressor", "TARGET UPGRADES3", "Ordinal, spikes are boosted.", "HLAComVoice/Suppressor/sees_upgrades_03.wav", true)
Schema.voices.Add("Suppressor", "TARGET UPGRADES4", "APF - target has illegal spikes.", "HLAComVoice/Suppressor/sees_upgrades_04.wav", true)
Schema.voices.Add("Suppressor", "TARGET UPGRADES5", "Boosters active on prime, respond with caution.", "HLAComVoice/Suppressor/sees_upgrades_05.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN", "Overwatch, request reserve action.", "HLAComVoice/Suppressor/squadmemberlost_01.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN2", "Overwatch, sector is not secure!", "HLAComVoice/Suppressor/squadmemberlost_02.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN3", "Sector niner, outbreak, outbreak, outbreak!", "HLAComVoice/Suppressor/squadmemberlost_03.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN4", "Overwatch, sector not controlled.", "HLAComVoice/Suppressor/squadmemberlost_05.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN5", "Overwatch, sector is overrun.", "HLAComVoice/Suppressor/squadmemberlost_06.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN6", "Overwatch, request SKYSHIELD!", "HLAComVoice/Suppressor/squadmemberlost_07.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN7", "Overwatch, recommend new formation.", "HLAComVoice/Suppressor/squadmemberlost_09.wav", true)
Schema.voices.Add("Suppressor", "MANDOWN8", "Friendly is down!", "HLAComVoice/Suppressor/squadmemberlost_10.wav", true)
Schema.voices.Add("Suppressor", "X IS QUIET", "...is quiet, requesting replacement", "HLAComVoice/Suppressor/squadmemberlost_11.wav", true)
Schema.voices.Add("Suppressor", "WE HAVE PROBLEM", "We have a problem.", "HLAComVoice/Suppressor/squadmemberlost_08.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT", "Overwatch, APF reporting solo.", "HLAComVoice/Suppressor/squadmemberlost_lastman_01.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT2", "Overwatch, APF is last unit, requesting immediate assist.", "HLAComVoice/Suppressor/squadmemberlost_lastman_02.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT3", "Agh, requesting shadow!", "HLAComVoice/Suppressor/squadmemberlost_lastman_03.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT4", "Overwatch, outbreak is uncontained.", "HLAComVoice/Suppressor/squadmemberlost_lastman_04.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT5", "Overwatch, solo contact, excessive hostiles!", "HLAComVoice/Suppressor/squadmemberlost_lastman_06.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT6", "Survival mark deployed.", "HLAComVoice/Suppressor/squadmemberlost_lastman_07.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT7", "Overwatch, requesting extraction on APF.", "HLAComVoice/Suppressor/squadmemberlost_lastman_08.wav", true)
Schema.voices.Add("Suppressor", "LAST UNIT8", "Overwatch, APF is last responder.", "HLAComVoice/Suppressor/squadmemberlost_lastman_09.wav", true)
Schema.voices.Add("Suppressor", "LEADER DOWN", "Overwatch, Ordinal is down.", "HLAComVoice/Suppressor/squadmemberlost_leader_01.wav", true)
Schema.voices.Add("Suppressor", "LEADER DOWN2", "Ordinal is quiet, requesting assist!", "HLAComVoice/Suppressor/squadmemberlost_leader_02.wav", true)
Schema.voices.Add("Suppressor", "LEADER DOWN3", "Ordinal is condition SUNDOWN!", "HLAComVoice/Suppressor/squadmemberlost_leader_03.wav", true)
Schema.voices.Add("Suppressor", "LEADER DOWN4", "Overwatch, Ordinal omitted, responding!", "HLAComVoice/Suppressor/squadmemberlost_leader_05.wav", true)
Schema.voices.Add("Suppressor", "LEADER DOWN5", "Ordinal is silent, administer full response.", "HLAComVoice/Suppressor/squadmemberlost_leader_06.wav", true)
Schema.voices.Add("Suppressor", "LEADER DOWN6", "Ordinal is flatline, Ordinal is flatline!", "HLAComVoice/Suppressor/squadmemberlost_leader_07.wav", true)
Schema.voices.Add("Suppressor", "SUPPRESSING", "Suppressing!", "HLAComVoice/Suppressor/suppressing_01.wav", true)
Schema.voices.Add("Suppressor", "SUPPRESSING AT", "Suppressing at...", "HLAComVoice/Suppressor/suppressing_02.wav", true)
Schema.voices.Add("Suppressor", "SUPPRESSING2", "APF forcing compliance!", "HLAComVoice/Suppressor/suppressing_03.wav", true)
Schema.voices.Add("Suppressor", "SUPPRESSIN3", "Barrage on last known!", "HLAComVoice/Suppressor/suppressing_04.wav", true)
Schema.voices.Add("Suppressor", "SUPPRESSING AT2", "Antibody-Protection-Force active on...", "HLAComVoice/Suppressor/suppressing_05.wav", true)
Schema.voices.Add("Suppressor", "SPIKES CLOSE", "Spikes close, no damage.", "HLAComVoice/Suppressor/takingfire_01.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE2", "Missed.", "HLAComVoice/Suppressor/takingfire_02.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE3", "Target error, take advantage.", "HLAComVoice/Suppressor/takingfire_03.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE4", "APF - hostile is inaccurate!", "HLAComVoice/Suppressor/takingfire_04.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE5", "Almost.", "HLAComVoice/Suppressor/takingfire_05.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE6", "Missed again, taking advantage.", "HLAComVoice/Suppressor/takingfire_07.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE7", "Target has failed.", "HLAComVoice/Suppressor/takingfire_08.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE8", "Exercise advantage on hostile.", "HLAComVoice/Suppressor/takingfire_09.wav", true)
Schema.voices.Add("Suppressor", "HOSTILE FAILED", "Hostile failed, reforming.", "HLAComVoice/Suppressor/takingfire_10.wav", true)
Schema.voices.Add("Suppressor", "TAUNT", "Spikes ineffective. Target is unskilled.", "HLAComVoice/Suppressor/takingfire_11.wav", true)
Schema.voices.Add("Suppressor", "TAUNT2", "Hostile is experiencing extreme panic.", "HLAComVoice/Suppressor/taunt_010.wav", true)
Schema.voices.Add("Suppressor", "TAUNT3", "Hostile is overwhelmed.", "HLAComVoice/Suppressor/taunt_020.wav", true)
Schema.voices.Add("Suppressor", "TAUNT4", "Target is at low motivation, take advantage.", "HLAComVoice/Suppressor/taunt_030.wav", true)
Schema.voices.Add("Suppressor", "TAUNT5", "Target is at low motivation.", "HLAComVoice/Suppressor/taunt_031.wav", true)
Schema.voices.Add("Suppressor", "YOU CAN COME OUT", "You can come out now!", "HLAComVoice/Suppressor/taunt_042.wav", true)
Schema.voices.Add("Suppressor", "WE CAN HELP YOU2", "Attention hostile target, we can help you, it is safe.", "HLAComVoice/Suppressor/taunt_050.wav", true)
Schema.voices.Add("Suppressor", "WE CAN HELP YOU", "We can help you, it is safe.", "HLAComVoice/Suppressor/taunt_051.wav", true)
Schema.voices.Add("Suppressor", "TAUNT6", "Suspect is above legal aggression threshold. Taking advantage.", "HLAComVoice/Suppressor/taunt_060.wav", true)
Schema.voices.Add("Suppressor", "ESCALATING2", "Proceeding with escalation.", "HLAComVoice/Suppressor/taunt_070.wav", true)
Schema.voices.Add("Suppressor", "NON COMPLIANT", "Suspect is non-compliant with code 10-307.", "HLAComVoice/Suppressor/taunt_071.wav", true)
Schema.voices.Add("Suppressor", "ESCALATING3", "Code 10-307, proceeding with escalation.", "HLAComVoice/Suppressor/taunt_072.wav", true)
Schema.voices.Add("Suppressor", "TAUNT7", "Hostile is hesitating.", "HLAComVoice/Suppressor/taunt_081.wav", true)
Schema.voices.Add("Suppressor", "TAUNT8", "Hostile attacks are ineffective, proceeding with containment.", "HLAComVoice/Suppressor/taunt_090.wav", true)
Schema.voices.Add("Suppressor", "STANDING DOWN2", "Activating code 10-108, standing down.", "HLAComVoice/Suppressor/taunt_100.wav", true)
Schema.voices.Add("Suppressor", "SUSPEND FIRE", "Suspend fire, target is friendly.", "HLAComVoice/Suppressor/taunt_111.wav", true)
Schema.voices.Add("Suppressor", "STANDING DOWN3", "Standing down, code 10-40.", "HLAComVoice/Suppressor/taunt_120.wav", true)
Schema.voices.Add("Suppressor", "CEASEFIRE ON TARGET", "Ceasing fire, target is non-hostile.", "HLAComVoice/Suppressor/taunt_131.wav", true)
Schema.voices.Add("Suppressor", "DO NOT SHOOT", "Copy, do not shoot. Compliance confirmed.", "HLAComVoice/Suppressor/taunt_140.wav", true)
Schema.voices.Add("Suppressor", "FRIENDLY2", "Target is friendly.", "HLAComVoice/Suppressor/taunt_150.wav", true)
Schema.voices.Add("Suppressor", "FRIENDLY3", "Stand down, target is friendly.", "HLAComVoice/Suppressor/taunt_151.wav", true)
Schema.voices.Add("Suppressor", "FRIENDLY4", "All units stand down, target is friendly.", "HLAComVoice/Suppressor/taunt_152.wav", true)
Schema.voices.Add("Suppressor", "FRIENDLY5", "Friendly confirmed, cease fire.", "HLAComVoice/Suppressor/taunt_160.wav", true)
Schema.voices.Add("Suppressor", "WAIT AND SEE2", "Overwatch, we have a wait and see at grid NINER-DASH-FIVE.", "HLAComVoice/Suppressor/taunt_170.wav", true)
Schema.voices.Add("Suppressor", "WAIT AND SEE", "Overwatch, we have a wait and see.", "HLAComVoice/Suppressor/taunt_171.wav", true)
Schema.voices.Add("Suppressor", "INJURED7", "Affirmative, target is low value.", "HLAComVoice/Suppressor/taunt_182.wav", true)
Schema.voices.Add("Suppressor", "HOSTILE UNAWARE", "Copy that, hostile is unaware and ready for containment.", "HLAComVoice/Suppressor/taunt_191.wav", true)
Schema.voices.Add("Suppressor", "INJURED8", "Hostile is showing fatigue. Prepare containment.", "HLAComVoice/Suppressor/taunt_200.wav", true)
Schema.voices.Add("Suppressor", "NEGATIVE", "Negative.", "HLAComVoice/Suppressor/unabletocommence_01.wav", true)
Schema.voices.Add("Suppressor", "NEGATORY", "Negatory.", "HLAComVoice/Suppressor/unabletocommence_05.wav", true)
Schema.voices.Add("Suppressor", "NO", "No.", "HLAComVoice/Suppressor/unabletocommence_04.wav", true)
Schema.voices.Add("Suppressor", "CANT COMPLY", "Can't comply.", "HLAComVoice/Suppressor/unabletocommence_02.wav", true)
Schema.voices.Add("Suppressor", "DENIED", "Denied.", "HLAComVoice/Suppressor/unabletocommence_06.wav", true)
Schema.voices.Add("Suppressor", "NEGATIVE3", "Overwatch, negative", "HLAComVoice/Suppressor/unabletocommence_03.wav", true)
Schema.voices.Add("Suppressor", "NEGATIVE2", "That's a negative.", "HLAComVoice/Suppressor/unabletocommence_07.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE", "Spikes confirmation, suppressing active.", "HLAComVoice/Suppressor/underattack_01.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE2", "Hostile is live.", "HLAComVoice/Suppressor/underattack_02.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE3", "Contact! Hostile at...", "HLAComVoice/Suppressor/underattack_03.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE4", "APF is ready to oppress.", "HLAComVoice/Suppressor/underattack_04.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE5", "We have live contaminants.", "HLAComVoice/Suppressor/underattack_05.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE6", "Distributing.", "HLAComVoice/Suppressor/underattack_06.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE7", "Target is hostile, daggers free.", "HLAComVoice/Suppressor/underattack_07.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE8", "Target oppressing!", "HLAComVoice/Suppressor/underattack_08.wav", true)
Schema.voices.Add("Suppressor", "UNDERFIRE9", "Overwatch, we have spikes.", "HLAComVoice/Suppressor/underattack_09.wav", true)
Schema.voices.Add("Suppressor", "CONDITION DELTA", "Preparing condition delta.", "HLAComVoice/Suppressor/underattack_10.wav", true)
Schema.voices.Add("Suppressor", "TAKING FIRE", "Taking fire.", "HLAComVoice/Suppressor/underattack_11.wav", true)
Schema.voices.Add("Suppressor", "EXECUTING RESPONSE", "Executing full response.", "HLAComVoice/Suppressor/underattack_12.wav", true)
Schema.voices.Add("Suppressor", "CHATTER1", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/choreo_22_2004.wav", true)
Schema.voices.Add("Suppressor", "CHATTER2", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_01.wav", true)
Schema.voices.Add("Suppressor", "CHATTER3", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_02.wav", true)
Schema.voices.Add("Suppressor", "CHATTER4", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_03.wav", true)
Schema.voices.Add("Suppressor", "CHATTER5", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_04.wav", true)
Schema.voices.Add("Suppressor", "CHATTER6", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_05.wav", true)
Schema.voices.Add("Suppressor", "CHATTER7", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_06.wav", true)
Schema.voices.Add("Suppressor", "CHATTER8", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_07.wav", true)
Schema.voices.Add("Suppressor", "CHATTER9", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/Suppressor_radio_idle_08.wav", true)
Schema.voices.Add("Suppressor", "CHATTER10", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/29_0010.wav", true)
Schema.voices.Add("Suppressor", "CHATTER11", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/29_0011.wav", true)
Schema.voices.Add("Suppressor", "CHATTER12", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/29_0012.wav", true)
Schema.voices.Add("Suppressor", "CHATTER13", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/29_0013.wav", true)
Schema.voices.Add("Suppressor", "CHATTER14", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/30_0019.wav", true)
Schema.voices.Add("Suppressor", "CHATTER15", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/30_0021.wav", true)
Schema.voices.Add("Suppressor", "CHATTER16", "**Indistinct Radio Chatter**", "HLAComVoice/Chatter/30_0022.wav", true)
-- End of HL:A Voices