Files
wnsrc/gamemodes/helix/plugins/logging.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

268 lines
8.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
PLUGIN.name = "Logging"
PLUGIN.author = "Black Tea"
PLUGIN.description = "Vous pouvez modifier le texte/les listes de journalisation sur ce plugin."
if (SERVER) then
local L = Format
ix.log.AddType("chat", function(client, ...)
local arg = {...}
return L("[%s] %s: %s", arg[1], client:Name(), arg[2])
end)
ix.log.AddType("command", function(client, ...)
local arg = {...}
if (arg[2] and #arg[2] > 0) then
return L("%s a utilisé la commande '%s %s'.", client:Name(), arg[1], arg[2])
else
return L("%s a utilisé la commande '%s'.", client:Name(), arg[1])
end
end)
ix.log.AddType("cfgSet", function(client, ...)
local arg = {...}
return L("%s a réglé %s sur '%s'.", client:Name(), arg[1], arg[2])
end, FLAG_DANGER)
ix.log.AddType("connect", function(client, ...)
return L("%s s'est connecté.", client:SteamName())
end, FLAG_NORMAL)
ix.log.AddType("disconnect", function(client, ...)
if (client:IsTimingOut()) then
return L("%s (%s) s'est déconnecté (expiré).", client:SteamName(), client:SteamID())
else
return L("%s (%s) s'est déconnecté.", client:SteamName(), client:SteamID())
end
end, FLAG_NORMAL)
ix.log.AddType("charCreate", function(client, ...)
local arg = {...}
return L("%s créé le personnage '%s'", client:SteamName(), arg[1])
end, FLAG_SERVER)
ix.log.AddType("charLoad", function(client, ...)
local arg = {...}
return L("%s chargé le personnage '%s'", client:SteamName(), arg[1])
end, FLAG_SERVER)
ix.log.AddType("charDelete", function(client, ...)
local arg = {...}
return L("%s (%s) personnage supprimé '%s'", client:SteamName(), client:SteamID(), arg[1])
end, FLAG_SERVER)
ix.log.AddType("itemAction", function(client, ...)
local arg = {...}
local item = arg[2]
return L("%s a exécuté '%s' sur l'article '%s' (#%s)", client:Name(), arg[1], item:GetName(), item:GetID())
end, FLAG_NORMAL)
ix.log.AddType("itemDestroy", function(client, itemName, itemID)
local name = client:GetName() ~= "" and client:GetName() or client:GetClass()
return L("%s détruit un '%s' #%d.", name, itemName, itemID)
end, FLAG_WARNING)
ix.log.AddType("shipmentTake", function(client, ...)
local arg = {...}
return L("%s a pris '%s' de l'envoi", client:Name(), arg[1])
end, FLAG_WARNING)
ix.log.AddType("shipmentOrder", function(client, ...)
return L("%s a commandé une livraison", client:Name())
end, FLAG_SUCCESS)
ix.log.AddType("buy", function(client, ...)
local arg = {...}
return L("%s a acheté '%s' au PNJ", client:Name(), arg[1])
end, FLAG_SUCCESS)
ix.log.AddType("buydoor", function(client, ...)
return L("%s a acheté une porte.", client:Name())
end, FLAG_SUCCESS)
ix.log.AddType("selldoor", function(client, ...)
return L("%s a vendu une porte.", client:Name())
end, FLAG_SUCCESS)
ix.log.AddType("playerHurt", function(client, ...)
local arg = {...}
return L("%s a subi %d dégâts de %s.", client:Name(), arg[1], arg[2])
end, FLAG_WARNING)
ix.log.AddType("playerDeath", function(client, ...)
local arg = {...}
return L("%s a tué %s%s.", arg[1], client:Name(), arg[2] and (" avec " .. arg[2]) or "")
end, FLAG_DANGER)
ix.log.AddType("money", function(client, amount)
return L("%s a %s %s.", client:Name(), amount < 0 and "perdu" or "gagné", ix.currency.Get(math.abs(amount)))
end, FLAG_SUCCESS)
ix.log.AddType("inventoryAdd", function(client, characterName, itemName, itemID, storageName, storageID)
return string.format("%s a gagné un '%s' #%d"..(storageName and " depuis un conteneur nommé '%s' #%d" or "")..".",
characterName, itemName, itemID, storageName, storageID)
end, FLAG_WARNING)
ix.log.AddType("inventoryTransfer", function(client, characterName, itemName, itemID, storageName, storageID)
return string.format("%s a transféré un '%s' #%d"..(storageName and " vers un conteneur nommé '%s' #%d" or "")..".",
characterName, itemName, itemID, storageName, storageID)
end, FLAG_WARNING)
ix.log.AddType("inventoryRemove", function(client, characterName, itemName, itemID)
return L("%s a perdu un '%s' #%d.", characterName, itemName, itemID)
end, FLAG_WARNING)
ix.log.AddType("storageMoneyTake", function(client, entity, amount, total)
local name = entity.GetDisplayName and entity:GetDisplayName() or entity:GetName()
return string.format("%s a pris %d %s à '%s' #%d (reste %d %s).",
client:GetName(), amount, ix.currency.plural, name,
entity:GetInventory():GetID(), total, ix.currency.plural)
end)
ix.log.AddType("storageMoneyGive", function(client, entity, amount, total)
local name = entity.GetDisplayName and entity:GetDisplayName() or entity:GetName()
return string.format("%s a donné %d %s à '%s' #%d (reste %d %s).",
client:GetName(), amount, ix.currency.plural, name,
entity:GetInventory():GetID(), total, ix.currency.plural)
end)
ix.log.AddType("roll", function(client, value, max)
return string.format("%s a sorti %d sur %d.", client:Name(), value, max)
end)
ix.log.AddType("pluginLoaded", function(client, uniqueID)
return string.format("%s a activé le plug-in %s pour le prochain redémarrage.", client:GetName(), uniqueID)
end)
ix.log.AddType("pluginUnloaded", function(client, uniqueID)
return string.format("%s a désactivé le plug-in %s pour le prochain redémarrage.", client:GetName(), uniqueID)
end)
function PLUGIN:PlayerInitialSpawn(client)
ix.log.Add(client, "connect")
end
function PLUGIN:PlayerDisconnected(client)
ix.log.Add(client, "disconnect")
end
function PLUGIN:OnCharacterCreated(client, character)
ix.log.Add(client, "charCreate", character:GetName())
end
function PLUGIN:CharacterLoaded(character)
local client = character:GetPlayer()
ix.log.Add(client, "charLoad", character:GetName())
end
function PLUGIN:PreCharacterDeleted(client, character)
ix.log.Add(client, "charDelete", character:GetName())
end
function PLUGIN:ShipmentItemTaken(client, itemClass, amount)
local itemTable = ix.item.list[itemClass]
ix.log.Add(client, "shipmentTake", itemTable:GetName())
end
function PLUGIN:CreateShipment(client, shipmentEntity)
ix.log.Add(client, "shipmentOrder")
end
function PLUGIN:CharacterVendorTraded(client, vendor, x, y, invID, price, isSell)
end
function PLUGIN:PlayerInteractItem(client, action, item)
if (isentity(item)) then
if (IsValid(item)) then
local itemID = item.ixItemID
item = ix.item.instances[itemID]
else
return
end
elseif (isnumber(item)) then
item = ix.item.instances[item]
end
if (!item) then
return
end
ix.log.Add(client, "itemAction", action, item)
end
function PLUGIN:IsStorage(inv)
if !inv then return false end
if !inv.storageInfo then return false end
if !inv.storageInfo.name then return false end
if !inv.storageInfo.id then return false end
return true, inv.storageInfo.name, inv.storageInfo.id
end
function PLUGIN:InventoryItemAdded(oldInv, inventory, item)
if (!inventory.owner or (oldInv and oldInv.owner == inventory.owner)) then
return
end
local character = ix.char.loaded[inventory.owner]
local isStorage, name, id = self:IsStorage(oldInv)
ix.log.Add(character:GetPlayer(), "inventoryAdd", character:GetName(), item:GetName(), item:GetID(), isStorage and name,
isStorage and id)
if (item.isBag) then
local bagInventory = item:GetInventory()
if (!bagInventory) then
return
end
for _, v in pairs(bagInventory:GetItems()) do
ix.log.Add(character:GetPlayer(), "inventoryAdd", character:GetName(), v:GetName(), v:GetID(), isStorage and
name, isStorage and id)
end
end
end
function PLUGIN:InventoryItemRemoved(inventory, item)
if (!inventory.owner) then
return
end
local character = ix.char.loaded[inventory.owner]
ix.log.Add(character:GetPlayer(), "inventoryRemove", character:GetName(), item:GetName(), item:GetID())
if (item.isBag) then
for _, v in pairs(item:GetInventory():GetItems()) do
ix.log.Add(character:GetPlayer(), "inventoryRemove", character:GetName(), v:GetName(), v:GetID())
end
end
end
function PLUGIN:OnItemTransferred(item, curInv, inventory)
if !curInv.owner then return end
if !self:IsStorage(inventory) then return end
local character = ix.char.loaded[curInv.owner]
local isStorage, name, id = self:IsStorage(inventory)
ix.log.Add(character:GetPlayer(), "inventoryTransfer", character:GetName(), item:GetName(), item:GetID(), isStorage and name,
isStorage and id)
end
end