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wnsrc/gamemodes/helix/plugins/persistence.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

326 lines
8.2 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
PLUGIN.name = "Persistence"
PLUGIN.description = "Define entities to persist through restarts."
PLUGIN.author = "alexgrist"
PLUGIN.stored = PLUGIN.stored or {}
ix.config.Add("maxLamps", 1, "How many lamps can be persisted.", nil, {
data = {min = 1, max = 24},
category = "persistence"
})
local function GetRealModel(entity)
return entity:GetClass() == "prop_effect" and entity.AttachedEntity:GetModel() or entity:GetModel()
end
properties.Add("persist", {
MenuLabel = "#makepersistent",
Order = 400,
MenuIcon = "icon16/link.png",
Filter = function(self, entity, client)
if (entity:IsPlayer() or entity:IsVehicle() or entity.bNoPersist) then return false end
if (!gamemode.Call("CanProperty", client, "persist", entity)) then return false end
return !entity:GetNetVar("Persistent", false)
end,
Action = function(self, entity)
self:MsgStart()
net.WriteEntity(entity)
self:MsgEnd()
end,
Receive = function(self, length, client)
local entity = net.ReadEntity()
if (!IsValid(entity)) then return end
if (!self:Filter(entity, client)) then return end
PLUGIN.stored[#PLUGIN.stored + 1] = entity
entity:SetNetVar("Persistent", true)
ix.saveEnts:SaveEntity(entity)
ix.log.Add(client, "persist", GetRealModel(entity), true)
end
})
properties.Add("persist_end", {
MenuLabel = "#stoppersisting",
Order = 400,
MenuIcon = "icon16/link_break.png",
Filter = function(self, entity, client)
if (entity:IsPlayer()) then return false end
if (!gamemode.Call("CanProperty", client, "persist", entity)) then return false end
return entity:GetNetVar("Persistent", false)
end,
Action = function(self, entity)
self:MsgStart()
net.WriteEntity(entity)
self:MsgEnd()
end,
Receive = function(self, length, client)
local entity = net.ReadEntity()
if (!IsValid(entity)) then return end
if (!self:Filter(entity, client)) then return end
for k, v in ipairs(PLUGIN.stored) do
if (v == entity) then
table.remove(PLUGIN.stored, k)
break
end
end
entity:SetNetVar("Persistent", false)
ix.saveEnts:DeleteEntity(entity)
ix.log.Add(client, "persist", GetRealModel(entity), false)
end
})
function PLUGIN:PhysgunPickup(client, entity)
if (entity:GetNetVar("Persistent", false)) then
return false
end
end
if (SERVER) then
function PLUGIN:RegisterSaveEnts()
ix.saveEnts:RegisterEntity("gmod_lamp", true, true, true, {
OnSave = function(entity, data) --OnSave
data.model = entity:GetModel()
data.texture = entity:GetFlashlightTexture()
data.distance = entity:GetDistance()
data.brightness = entity:GetBrightness()
data.fov = entity:GetLightFOV()
data.isOn = entity:GetOn()
data.ownerSteamID = entity.ownerSteamID
end,
OnRestore = function(entity, data) --OnRestore
entity:SetFlashlightTexture(data.texture)
entity:SetDistance(data.distance)
entity:SetBrightness(data.brightness)
entity:SetLightFOV(data.fov)
entity:SetOn(data.isOn)
entity.ownerSteamID = data.ownerSteamID
entity:SetNetVar("Persistent", true)
end,
OnRestorePreSpawn = function(entity, data)
entity:SetModel(data.model)
end,
ShouldSave = function(entity)
return entity:GetNetVar("Persistent")
end
})
ix.saveEnts:RegisterEntity("prop_physics", true, true, true, {
OnSave = function(entity, data) --OnSave
data.model = entity:GetModel()
data.ownerCharacter = entity.ownerCharacter
data.ownerName = entity.ownerName
data.ownerSteamID = entity.ownerSteamID
if (entity.saveDescription and entity:GetNetVar("description")) then
data.description = entity:GetNetVar("description")
data.saveDescription = true
end
end,
OnRestore = function(entity, data) --OnRestore
entity.ownerCharacter = data.ownerCharacter
entity.ownerName = data.ownerName
entity.ownerSteamID = data.ownerSteamID
if (data.saveDescription and data.description) then
entity:SetNetVar("description", data.description)
entity.saveDescription = true
end
entity:SetNetVar("Persistent", true)
end,
OnRestorePreSpawn = function(entity, data)
entity:SetModel(data.model)
end,
ShouldSave = function(entity)
return entity:GetNetVar("Persistent")
end
})
ix.saveEnts:RegisterEntity("prop_effect", true, true, true, {
OnSave = function(entity, data) --OnSave
data.model = GetRealModel(entity)
end,
OnRestorePreSpawn = function(entity, data)
entity:SetModel(data.model)
end,
OnRestore = function(entity, data) --OnRestore
entity:SetNetVar("Persistent", true)
end,
ShouldSave = function(entity)
return entity:GetNetVar("Persistent")
end
})
end
local useSaveEnts = {
["prop_physics"] = true,
["prop_effect"] = true,
["gmod_lamp"] = true,
}
function PLUGIN:LoadData()
local entities = self:GetData() or {}
for _, v in ipairs(entities) do
if (useSaveEnts[v.Class] and ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then
continue
end
local entity = ents.Create(v.Class)
if (IsValid(entity)) then
entity:SetPos(v.Pos)
entity:SetAngles(v.Angle)
entity:SetModel(v.Model)
entity:SetSkin(v.Skin)
entity:SetColor(v.Color)
entity:SetMaterial(v.Material)
entity:Spawn()
entity:Activate()
if (v.Class == "prop_physics") then
entity.ownerCharacter = v.ownerCharacter
entity.ownerName = v.ownerName
entity.ownerSteamID = v.ownerSteamID
if (v.saveDescription and v.description) then
entity:SetNetVar("description", v.description)
entity.saveDescription = true
end
end
if (v.bNoCollision) then
entity:SetCollisionGroup(COLLISION_GROUP_WORLD)
end
if (istable(v.BodyGroups)) then
for k2, v2 in pairs(v.BodyGroups) do
entity:SetBodygroup(k2, v2)
end
end
if (istable(v.SubMaterial)) then
for k2, v2 in pairs(v.SubMaterial) do
if (!isnumber(k2) or !isstring(v2)) then
continue
end
entity:SetSubMaterial(k2 - 1, v2)
end
end
local physicsObject = entity:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:EnableMotion(v.Movable)
end
self.stored[#self.stored + 1] = entity
entity:SetNetVar("Persistent", true)
end
end
end
function PLUGIN:SaveData()
local entities = {}
for _, v in ipairs(self.stored) do
if (IsValid(v)) then
--[[
if (useSaveEnts[v:GetClass()] and ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then
continue
end
--]]
local data = {}
data.Class = v.ClassOverride or v:GetClass()
data.Pos = v:GetPos()
data.Angle = v:GetAngles()
data.Model = GetRealModel(v)
data.Skin = v:GetSkin()
data.Color = v:GetColor()
data.Material = v:GetMaterial()
data.bNoCollision = v:GetCollisionGroup() == COLLISION_GROUP_WORLD
if (v:GetClass() == "prop_physics") then
data.ownerCharacter = v.ownerCharacter
data.ownerName = v.ownerName
data.ownerSteamID = v.ownerSteamID
if (v.saveDescription and v:GetNetVar("description")) then
data.description = v:GetNetVar("description")
data.saveDescription = true
end
end
local materials = v:GetMaterials()
if (istable(materials)) then
data.SubMaterial = {}
for k2, _ in pairs(materials) do
if (v:GetSubMaterial(k2 - 1) != "") then
data.SubMaterial[k2] = v:GetSubMaterial(k2 - 1)
end
end
end
local bodyGroups = v:GetBodyGroups()
if (istable(bodyGroups)) then
data.BodyGroups = {}
for _, v2 in pairs(bodyGroups) do
if (v:GetBodygroup(v2.id) > 0) then
data.BodyGroups[v2.id] = v:GetBodygroup(v2.id)
end
end
end
local physicsObject = v:GetPhysicsObject()
if (IsValid(physicsObject)) then
data.Movable = physicsObject:IsMoveable()
end
entities[#entities + 1] = data
end
end
self:SetData(entities)
end
ix.log.AddType("persist", function(client, ...)
local arg = {...}
return string.format("%s a %s persistance pour '%s'.", client:Name(), arg[2] and "activé" or "désactivé", arg[1])
end)
end