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109 lines
2.6 KiB
Lua
109 lines
2.6 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local loopsound = Sound("ambient/levels/labs/teleport_mechanism_windup1.wav")
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local mat_rising = Material( "models/props_combine/stasisshield_sheet")
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local mat_sparkle = Material("models/effects/comball_tape")
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local top = 80
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local mid = 32
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local final_height = top
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function EFFECT:Init(data)
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self.Owner = data:GetEntity()
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self:SetPos(data:GetOrigin())
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self:SetAngles(data:GetAngles())
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self.BasePos = self:GetPos()
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self.BeamDownPos = self.BasePos + Vector(0, 0, final_height)
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self.DrawTop = true
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self.BeamDownTime = CurTime() + data:GetMagnitude()
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self.EndTime = self.BeamDownTime + data:GetRadius()
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self.BeamDown = false
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if IsValid(self.Owner) then
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self.Dummy = ClientsideModel(self.Owner:GetModel(), RENDERGROUP_OPAQUE)
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self.Dummy:SetPos(self.BasePos)
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self.Dummy:SetAngles(data:GetAngles())
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self.Dummy:AddEffects(EF_NODRAW)
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local s = self.Dummy:LookupSequence("idle_all")
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self.Dummy:SetSequence(s)
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else
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self.Dummy = nil
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end
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sound.Play(loopsound, self:GetPos(), 50, 100)
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end
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function EFFECT:Think()
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if self.EndTime < CurTime() then
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SafeRemoveEntity(self.Dummy)
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return
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end
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if not (IsValid(self.Owner) and IsValid(self.Dummy)) then
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return false
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end
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-- first draw same effect as beamup
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if self.BeamDownTime >= CurTime() then
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local pos = self:GetPos()
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if pos.z - self.BasePos.z < final_height then
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pos.z = pos.z + (90 * FrameTime())
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self:SetPos(pos)
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end
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else
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-- then move to beamdown effects
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local pos = self:GetPos()
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if pos.z > self.BeamDownPos.z - final_height then
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pos.z = pos.z - (90 * FrameTime())
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self:SetPos(pos)
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else
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self.DrawTop = false
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end
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self.BeamDown = true
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end
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return true
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end
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local vector_up = Vector(0,0,1)
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function EFFECT:Render()
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local norm = vector_up * -1
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local pos = self:GetPos()
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local dist = norm:Dot(pos)
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render.MaterialOverride(mat_rising)
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render.EnableClipping(true)
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render.PushCustomClipPlane(norm, dist)
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if not self.BeamDown then
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self.Dummy:DrawModel()
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else
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self.Owner:DrawModel()
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end
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render.PopCustomClipPlane()
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render.EnableClipping(false)
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render.MaterialOverride()
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if self.DrawTop then
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render.SetMaterial(mat_rising)
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render.DrawQuadEasy(pos, vector_up, 30, 30, COLOR_RED, 0)
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end
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end
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