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wnsrc/gamemodes/terrortown/gamemode/cl_voice.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

692 lines
19 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
---- Voicechat popup, radio commands, text chat stuff
DEFINE_BASECLASS("gamemode_base")
local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation
local string = string
local function LastWordsRecv()
local sender = net.ReadPlayer()
local words = net.ReadString()
local was_detective = IsValid(sender) and sender:IsDetective()
local nick = IsValid(sender) and sender:Nick() or "<Unknown>"
chat.AddText(Color( 150, 150, 150 ),
Format("(%s) ", string.upper(GetTranslation("last_words"))),
was_detective and Color(50, 200, 255) or Color(0, 200, 0),
nick,
COLOR_WHITE,
": " .. words)
end
net.Receive("TTT_LastWordsMsg", LastWordsRecv)
local function RoleChatRecv()
-- virtually always our role, but future equipment might allow listening in
local role = net.ReadUInt(2)
local sender = net.ReadPlayer()
if not IsValid(sender) then return end
local text = net.ReadString()
if role == ROLE_TRAITOR then
chat.AddText(Color( 255, 30, 40 ),
Format("(%s) ", string.upper(GetTranslation("traitor"))),
Color( 255, 200, 20),
sender:Nick(),
Color( 255, 255, 200),
": " .. text)
elseif role == ROLE_DETECTIVE then
chat.AddText(Color( 20, 100, 255 ),
Format("(%s) ", string.upper(GetTranslation("detective"))),
Color( 25, 200, 255),
sender:Nick(),
Color( 200, 255, 255),
": " .. text)
end
end
net.Receive("TTT_RoleChat", RoleChatRecv)
-- special processing for certain special chat types
function GM:ChatText(idx, name, text, type)
if type == "joinleave" then
if string.find(text, "Changed name during a round") then
-- prevent nick from showing up
chat.AddText(LANG.GetTranslation("name_kick"))
return true
end
end
return BaseClass.ChatText(self, idx, name, text, type)
end
-- Detectives have a blue name, in both chat and radio messages
local function AddDetectiveText(ply, text)
chat.AddText(Color(50, 200, 255),
ply:Nick(),
Color(255,255,255),
": " .. text)
end
function GM:OnPlayerChat(ply, text, teamchat, dead)
if not IsValid(ply) then return BaseClass.OnPlayerChat(self, ply, text, teamchat, dead) end
if ply:IsActiveDetective() then
AddDetectiveText(ply, text)
return true
end
local team = ply:Team() == TEAM_SPEC
if team and not dead then
dead = true
end
if teamchat and ((not team and not ply:IsSpecial()) or team) then
teamchat = false
end
return BaseClass.OnPlayerChat(self, ply, text, teamchat, dead)
end
local last_chat = ""
function GM:ChatTextChanged(text)
last_chat = text
end
function ChatInterrupt()
local client = LocalPlayer()
local id = net.ReadUInt(32)
local last_seen = IsValid(client.last_id) and client.last_id:EntIndex() or 0
local last_words = "."
if last_chat == "" then
if RADIO.LastRadio.t > CurTime() - 2 then
last_words = RADIO.LastRadio.msg
end
else
last_words = last_chat
end
RunConsoleCommand("_deathrec", tostring(id), tostring(last_seen), last_words)
end
net.Receive("TTT_InterruptChat", ChatInterrupt)
--- Radio
RADIO = {}
RADIO.Show = false
RADIO.StoredTarget = {nick="", t=0}
RADIO.LastRadio = {msg="", t=0}
-- [key] -> command
RADIO.Commands = {
{cmd="yes", text="quick_yes", format=false},
{cmd="no", text="quick_no", format=false},
{cmd="help", text="quick_help", format=false},
{cmd="imwith", text="quick_imwith", format=true},
{cmd="see", text="quick_see", format=true},
{cmd="suspect", text="quick_suspect", format=true},
{cmd="traitor", text="quick_traitor", format=true},
{cmd="innocent", text="quick_inno", format=true},
{cmd="check", text="quick_check", format=false}
};
local radioframe = nil
function RADIO:ShowRadioCommands(state)
if not state then
if radioframe and radioframe:IsValid() then
radioframe:Remove()
radioframe = nil
-- don't capture keys
self.Show = false
end
else
local client = LocalPlayer()
if not IsValid(client) then return end
if not radioframe then
local w, h = 200, 300
radioframe = vgui.Create("DForm")
radioframe:SetName(GetTranslation("quick_title"))
radioframe:SetSize(w, h)
radioframe:SetMouseInputEnabled(false)
radioframe:SetKeyboardInputEnabled(false)
radioframe:CenterVertical()
-- This is not how you should do things
radioframe.ForceResize = function(s)
local w, label = 0, nil
for k,v in pairs(s.Items) do
label = v:GetChild(0)
if label:GetWide() > w then
w = label:GetWide()
end
end
s:SetWide(w + 20)
end
for key, command in pairs(self.Commands) do
local dlabel = vgui.Create("DLabel", radioframe)
local id = key .. ": "
local txt = id
if command.format then
txt = txt .. GetPTranslation(command.text, {player = GetTranslation("quick_nobody")})
else
txt = txt .. GetTranslation(command.text)
end
dlabel:SetText(txt)
dlabel:SetFont("TabLarge")
dlabel:SetTextColor(COLOR_WHITE)
dlabel:SizeToContents()
if command.format then
dlabel.target = nil
dlabel.id = id
dlabel.txt = GetTranslation(command.text)
dlabel.Think = function(s)
local tgt, v = RADIO:GetTarget()
if s.target != tgt then
s.target = tgt
tgt = string.Interp(s.txt, {player = RADIO.ToPrintable(tgt)})
if v then
tgt = util.Capitalize(tgt)
end
s:SetText(s.id .. tgt)
s:SizeToContents()
radioframe:ForceResize()
end
end
end
radioframe:AddItem(dlabel)
end
radioframe:ForceResize()
end
radioframe:MakePopup()
-- grabs input on init(), which happens in makepopup
radioframe:SetMouseInputEnabled(false)
radioframe:SetKeyboardInputEnabled(false)
-- capture slot keys while we're open
self.Show = true
timer.Create("radiocmdshow", 3, 1,
function() RADIO:ShowRadioCommands(false) end)
end
end
function RADIO:SendCommand(slotidx)
local c = self.Commands[slotidx]
if c then
RunConsoleCommand("ttt_radio", c.cmd)
self:ShowRadioCommands(false)
end
end
function RADIO:GetTargetType()
if not IsValid(LocalPlayer()) then return end
local trace = LocalPlayer():GetEyeTrace(MASK_SHOT)
if not trace or (not trace.Hit) or (not IsValid(trace.Entity)) then return end
local ent = trace.Entity
if ent:IsPlayer() and ent:IsTerror() then
if ent:GetNWBool("disguised", false) then
return "quick_disg", true
else
return ent, false
end
elseif ent:GetClass() == "prop_ragdoll" and CORPSE.GetPlayerNick(ent, "") != "" then
if DetectiveMode() and not CORPSE.GetFound(ent, false) then
return "quick_corpse", true
else
return ent, false
end
end
end
function RADIO.ToPrintable(target)
if isstring(target) then
return GetTranslation(target)
elseif IsValid(target) then
if target:IsPlayer() then
return target:Nick()
elseif target:GetClass() == "prop_ragdoll" then
return GetPTranslation("quick_corpse_id", {player = CORPSE.GetPlayerNick(target, "A Terrorist")})
end
end
end
function RADIO:GetTarget()
local client = LocalPlayer()
if IsValid(client) then
local current, vague = self:GetTargetType()
if current then return current, vague end
local stored = self.StoredTarget
if stored.target and stored.t > (CurTime() - 3) then
return stored.target, stored.vague
end
end
return "quick_nobody", true
end
function RADIO:StoreTarget()
local current, vague = self:GetTargetType()
if current then
self.StoredTarget.target = current
self.StoredTarget.vague = vague
self.StoredTarget.t = CurTime()
end
end
-- Radio commands are a console cmd instead of directly sent from RADIO, because
-- this way players can bind keys to them
local function RadioCommand(ply, cmd, arg)
if not IsValid(ply) or #arg != 1 then
print("ttt_radio failed, too many arguments?")
return
end
if RADIO.LastRadio.t > (CurTime() - 0.5) then return end
local msg_type = arg[1]
local target, vague = RADIO:GetTarget()
local msg_name = nil
-- this will not be what is shown, but what is stored in case this message
-- has to be used as last words (which will always be english for now)
local text = nil
for _, msg in pairs(RADIO.Commands) do
if msg.cmd == msg_type then
local eng = LANG.GetTranslationFromLanguage(msg.text, "english")
text = msg.format and string.Interp(eng, {player = RADIO.ToPrintable(target)}) or eng
msg_name = msg.text
break
end
end
if not text then
print("ttt_radio failed, argument not valid radiocommand")
return
end
if vague then
text = util.Capitalize(text)
end
RADIO.LastRadio.t = CurTime()
RADIO.LastRadio.msg = text
-- target is either a lang string or an entity
target = isstring(target) and target or tostring(target:EntIndex())
RunConsoleCommand("_ttt_radio_send", msg_name, tostring(target))
end
local function RadioComplete(cmd, arg)
local c = {}
for k, cmd in pairs(RADIO.Commands) do
local rcmd = "ttt_radio " .. cmd.cmd
table.insert(c, rcmd)
end
return c
end
concommand.Add("ttt_radio", RadioCommand, RadioComplete)
local function RadioMsgRecv()
local sender = net.ReadPlayer()
local msg = net.ReadString()
local param = net.ReadString()
if not (IsValid(sender) and sender:IsPlayer()) then return end
GAMEMODE:PlayerSentRadioCommand(sender, msg, param)
-- if param is a language string, translate it
-- else it's a nickname
local lang_param = LANG.GetNameParam(param)
if lang_param then
if lang_param == "quick_corpse_id" then
-- special case where nested translation is needed
param = GetPTranslation(lang_param, {player = net.ReadString()})
else
param = GetTranslation(lang_param)
end
end
local text = GetPTranslation(msg, {player = param})
-- don't want to capitalize nicks, but everything else is fair game
if lang_param then
text = util.Capitalize(text)
end
if sender:IsDetective() then
AddDetectiveText(sender, text)
else
chat.AddText(sender,
COLOR_WHITE,
": " .. text)
end
end
net.Receive("TTT_RadioMsg", RadioMsgRecv)
local radio_gestures = {
quick_yes = ACT_GMOD_GESTURE_AGREE,
quick_no = ACT_GMOD_GESTURE_DISAGREE,
quick_see = ACT_GMOD_GESTURE_WAVE,
quick_check = ACT_SIGNAL_GROUP,
quick_suspect = ACT_SIGNAL_HALT
};
function GM:PlayerSentRadioCommand(ply, name, target)
local act = radio_gestures[name]
if act then
ply:AnimPerformGesture(act)
end
end
--- voicechat stuff
VOICE = {}
local MutedState = nil
-- voice popups, copied from base gamemode and modified
g_VoicePanelList = nil
-- 255 at 100
-- 5 at 5000
local function VoiceNotifyThink(pnl)
if not (IsValid(pnl) and LocalPlayer() and IsValid(pnl.ply)) then return end
if not (GetGlobalBool("ttt_locational_voice", false) and (not pnl.ply:IsSpec()) and (pnl.ply != LocalPlayer())) then return end
if LocalPlayer():IsActiveTraitor() && pnl.ply:IsActiveTraitor() then return end
local d = LocalPlayer():GetPos():Distance(pnl.ply:GetPos())
pnl:SetAlpha(math.max(-0.1 * d + 255, 15))
end
local PlayerVoicePanels = {}
function GM:PlayerStartVoice( ply )
local client = LocalPlayer()
if not IsValid(g_VoicePanelList) or not IsValid(client) then return end
-- There'd be an extra one if voice_loopback is on, so remove it.
GAMEMODE:PlayerEndVoice(ply, true)
if not IsValid(ply) then return end
-- Tell server this is global
if client == ply then
if client:IsActiveTraitor() then
if (not client:KeyDown(IN_SPEED)) and (not client:KeyDownLast(IN_SPEED)) then
client.traitor_gvoice = true
RunConsoleCommand("tvog", "1")
else
client.traitor_gvoice = false
RunConsoleCommand("tvog", "0")
end
end
VOICE.SetSpeaking(true)
end
local pnl = g_VoicePanelList:Add("VoiceNotify")
pnl:Setup(ply)
pnl:Dock(TOP)
local oldThink = pnl.Think
pnl.Think = function( self )
oldThink( self )
VoiceNotifyThink( self )
end
local shade = Color(0, 0, 0, 150)
pnl.Paint = function(s, w, h)
if not IsValid(s.ply) then return end
draw.RoundedBox(4, 0, 0, w, h, s.Color)
draw.RoundedBox(4, 1, 1, w-2, h-2, shade)
end
if client:IsActiveTraitor() then
if ply == client then
if not client.traitor_gvoice then
pnl.Color = Color(200, 20, 20, 255)
end
elseif ply:IsActiveTraitor() then
if not ply.traitor_gvoice then
pnl.Color = Color(200, 20, 20, 255)
end
end
end
if ply:IsActiveDetective() then
pnl.Color = Color(20, 20, 200, 255)
end
PlayerVoicePanels[ply] = pnl
-- run ear gesture
if not (ply:IsActiveTraitor() and (not ply.traitor_gvoice)) then
ply:AnimPerformGesture(ACT_GMOD_IN_CHAT)
end
end
local function ReceiveVoiceState()
local idx = net.ReadUInt(7) + 1 -- we -1 serverside
local state = net.ReadBit() == 1
-- prevent glitching due to chat starting/ending across round boundary
if GAMEMODE.round_state != ROUND_ACTIVE then return end
if (not IsValid(LocalPlayer())) or (not LocalPlayer():IsActiveTraitor()) then return end
local ply = player.GetByID(idx)
if IsValid(ply) then
ply.traitor_gvoice = state
if IsValid(PlayerVoicePanels[ply]) then
PlayerVoicePanels[ply].Color = state and Color(0,200,0) or Color(200, 0, 0)
end
end
end
net.Receive("TTT_TraitorVoiceState", ReceiveVoiceState)
local function VoiceClean()
for ply, pnl in pairs( PlayerVoicePanels ) do
if (not IsValid(pnl)) or (not IsValid(ply)) then
GAMEMODE:PlayerEndVoice(ply)
end
end
end
timer.Create( "VoiceClean", 10, 0, VoiceClean )
function GM:PlayerEndVoice(ply, no_reset)
if IsValid( PlayerVoicePanels[ply] ) then
PlayerVoicePanels[ply]:Remove()
PlayerVoicePanels[ply] = nil
end
if IsValid(ply) and not no_reset then
ply.traitor_gvoice = false
end
if ply == LocalPlayer() then
VOICE.SetSpeaking(false)
end
end
local function CreateVoiceVGUI()
g_VoicePanelList = vgui.Create( "DPanel" )
g_VoicePanelList:ParentToHUD()
g_VoicePanelList:SetPos(25, 25)
g_VoicePanelList:SetSize(200, ScrH() - 200)
g_VoicePanelList:SetPaintBackground(false)
MutedState = vgui.Create("DLabel")
MutedState:SetPos(ScrW() - 200, ScrH() - 50)
MutedState:SetSize(200, 50)
MutedState:SetFont("Trebuchet18")
MutedState:SetText("")
MutedState:SetTextColor(Color(240, 240, 240, 250))
MutedState:SetVisible(false)
end
hook.Add( "InitPostEntity", "CreateVoiceVGUI", CreateVoiceVGUI )
local MuteStates = {MUTE_NONE, MUTE_TERROR, MUTE_ALL, MUTE_SPEC}
local MuteText = {
[MUTE_NONE] = "",
[MUTE_TERROR] = "mute_living",
[MUTE_ALL] = "mute_all",
[MUTE_SPEC] = "mute_specs"
};
local function SetMuteState(state)
if MutedState then
MutedState:SetText(string.upper(GetTranslation(MuteText[state])))
MutedState:SetVisible(state != MUTE_NONE)
end
end
local mute_state = MUTE_NONE
function VOICE.CycleMuteState(force_state)
mute_state = force_state or next(MuteText, mute_state)
if not mute_state then mute_state = MUTE_NONE end
SetMuteState(mute_state)
return mute_state
end
local battery_max = 100
local battery_min = 10
function VOICE.InitBattery()
LocalPlayer().voice_battery = battery_max
end
local function GetRechargeRate()
local r = GetGlobalFloat("ttt_voice_drain_recharge", 0.05)
if LocalPlayer().voice_battery < battery_min then
r = r / 2
end
return r
end
local function GetDrainRate()
if not GetGlobalBool("ttt_voice_drain", false) then return 0 end
if GetRoundState() != ROUND_ACTIVE then return 0 end
local ply = LocalPlayer()
if (not IsValid(ply)) or ply:IsSpec() then return 0 end
if ply:IsAdmin() or ply:IsDetective() then
return GetGlobalFloat("ttt_voice_drain_admin", 0)
else
return GetGlobalFloat("ttt_voice_drain_normal", 0)
end
end
local function IsTraitorChatting(client)
return client:IsActiveTraitor() and (not client.traitor_gvoice)
end
function VOICE.Tick()
if not GetGlobalBool("ttt_voice_drain", false) then return end
local client = LocalPlayer()
if VOICE.IsSpeaking() and (not IsTraitorChatting(client)) then
client.voice_battery = client.voice_battery - GetDrainRate()
if not VOICE.CanSpeak() then
client.voice_battery = 0
RunConsoleCommand("-voicerecord")
end
elseif client.voice_battery < battery_max then
client.voice_battery = client.voice_battery + GetRechargeRate()
end
end
-- Player:IsSpeaking() does not work for localplayer
function VOICE.IsSpeaking() return LocalPlayer().speaking end
function VOICE.SetSpeaking(state) LocalPlayer().speaking = state end
function VOICE.CanSpeak()
if not GetGlobalBool("ttt_voice_drain", false) then return true end
return LocalPlayer().voice_battery > battery_min or IsTraitorChatting(LocalPlayer())
end
local speaker = surface.GetTextureID("voice/icntlk_sv")
function VOICE.Draw(client)
local b = client.voice_battery
if b >= battery_max then return end
local x = 25
local y = 10
local w = 200
local h = 6
if b < battery_min and CurTime() % 0.2 < 0.1 then
surface.SetDrawColor(200, 0, 0, 155)
else
surface.SetDrawColor(0, 200, 0, 255)
end
surface.DrawOutlinedRect(x, y, w, h)
surface.SetTexture(speaker)
surface.DrawTexturedRect(5, 5, 16, 16)
x = x + 1
y = y + 1
w = w - 2
h = h - 2
surface.SetDrawColor(0, 200, 0, 150)
surface.DrawRect(x, y, w * math.Clamp((client.voice_battery - 10) / 90, 0, 1), h)
end