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wnsrc/gamemodes/terrortown/gamemode/corpse_shd.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

50 lines
1.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
---- Shared corpsey stuff
CORPSE = CORPSE or {}
-- Manual datatable indexing
CORPSE.dti = {
BOOL_FOUND = 0,
ENT_PLAYER = 0,
INT_CREDITS = 0
};
local dti = CORPSE.dti
--- networked data abstraction
function CORPSE.GetFound(rag, default)
return rag and rag:GetDTBool(dti.BOOL_FOUND) or default
end
function CORPSE.GetPlayerNick(rag, default)
if not IsValid(rag) then return default end
local ply = rag:GetDTEntity(dti.ENT_PLAYER)
if IsValid(ply) then
return ply:Nick()
else
return rag:GetNWString("nick", default)
end
end
function CORPSE.GetCredits(rag, default)
if not IsValid(rag) then return default end
return rag:GetDTInt(dti.INT_CREDITS)
end
function CORPSE.GetPlayer(rag)
if not IsValid(rag) then return NULL end
return rag:GetDTEntity(dti.ENT_PLAYER)
end