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wnsrc/gamemodes/terrortown/gamemode/karma.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

384 lines
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Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
---- Karma system stuff
KARMA = {}
-- ply steamid64 -> karma table for disconnected players who might reconnect
KARMA.RememberedPlayers = {}
-- Convars, more convenient access than GetConVar bla bla
KARMA.cv = {}
KARMA.cv.enabled = CreateConVar("ttt_karma", "1", FCVAR_ARCHIVE)
KARMA.cv.strict = CreateConVar("ttt_karma_strict", "1")
KARMA.cv.starting = CreateConVar("ttt_karma_starting", "1000")
KARMA.cv.max = CreateConVar("ttt_karma_max", "1000")
KARMA.cv.ratio = CreateConVar("ttt_karma_ratio", "0.001")
KARMA.cv.killpenalty = CreateConVar("ttt_karma_kill_penalty", "15")
KARMA.cv.roundheal = CreateConVar("ttt_karma_round_increment", "5")
KARMA.cv.clean = CreateConVar("ttt_karma_clean_bonus", "30")
KARMA.cv.tbonus = CreateConVar("ttt_karma_traitorkill_bonus", "40")
KARMA.cv.tratio = CreateConVar("ttt_karma_traitordmg_ratio", "0.0003")
KARMA.cv.debug = CreateConVar("ttt_karma_debugspam", "0")
KARMA.cv.persist = CreateConVar("ttt_karma_persist", "0")
KARMA.cv.falloff = CreateConVar("ttt_karma_clean_half", "0.25")
KARMA.cv.autokick = CreateConVar("ttt_karma_low_autokick", "1")
KARMA.cv.kicklevel = CreateConVar("ttt_karma_low_amount", "450")
KARMA.cv.autoban = CreateConVar("ttt_karma_low_ban", "1")
KARMA.cv.bantime = CreateConVar("ttt_karma_low_ban_minutes", "60")
local config = KARMA.cv
local function IsDebug() return config.debug:GetBool() end
local math = math
cvars.AddChangeCallback("ttt_karma_max", function(cvar, old, new)
SetGlobalInt("ttt_karma_max", new)
end)
function KARMA.InitState()
SetGlobalBool("ttt_karma", config.enabled:GetBool())
SetGlobalInt("ttt_karma_max", config.max:GetFloat())
end
function KARMA.IsEnabled()
return GetGlobalBool("ttt_karma", false)
end
-- Compute penalty for hurting someone a certain amount
function KARMA.GetHurtPenalty(victim_karma, dmg)
return victim_karma * math.Clamp(dmg * config.ratio:GetFloat(), 0, 1)
end
-- Compute penalty for killing someone
function KARMA.GetKillPenalty(victim_karma)
-- the kill penalty handled like dealing a bit of damage
return KARMA.GetHurtPenalty(victim_karma, config.killpenalty:GetFloat())
end
-- Compute reward for hurting a traitor (when innocent yourself)
function KARMA.GetHurtReward(dmg)
return config.max:GetFloat() * math.Clamp(dmg * config.tratio:GetFloat(), 0, 1)
end
-- Compute reward for killing traitor
function KARMA.GetKillReward()
return KARMA.GetHurtReward(config.tbonus:GetFloat())
end
function KARMA.GivePenalty(ply, penalty, victim)
if not hook.Call( "TTTKarmaGivePenalty", nil, ply, penalty, victim ) then
ply:SetLiveKarma(math.max(ply:GetLiveKarma() - penalty, 0))
end
end
function KARMA.GiveReward(ply, reward)
reward = KARMA.DecayedMultiplier(ply) * reward
ply:SetLiveKarma(math.min(ply:GetLiveKarma() + reward, config.max:GetFloat()))
return reward
end
function KARMA.ApplyKarma(ply)
local df = 1
-- any karma at 1000 or over guarantees a df of 1, only when it's lower do we
-- need the penalty curve
if ply:GetBaseKarma() < 1000 and KARMA.IsEnabled() then
local k = ply:GetBaseKarma() - 1000
if config.strict:GetBool() then
-- this penalty curve sinks more quickly, less parabolic
df = 1 + (0.0007 * k) + (-0.000002 * (k^2))
else
df = 1 + -0.0000025 * (k^2)
end
end
ply:SetDamageFactor(math.Clamp(df, 0.1, 1.0))
if IsDebug() then
print(Format("%s has karma %f and gets df %f", ply:Nick(), ply:GetBaseKarma(), df))
end
end
-- Return true if a traitor could have easily avoided the damage/death
local function WasAvoidable(attacker, victim, dmginfo)
local infl = dmginfo:GetInflictor()
if attacker:IsTraitor() and victim:IsTraitor() and IsValid(infl) and infl.Avoidable then
return true
end
return false
end
-- Handle karma change due to one player damaging another. Damage must not have
-- been applied to the victim yet, but must have been scaled according to the
-- damage factor of the attacker.
function KARMA.Hurt(attacker, victim, dmginfo)
if not IsValid(attacker) or not IsValid(victim) then return end
if attacker == victim then return end
if not attacker:IsPlayer() or not victim:IsPlayer() then return end
-- Ignore excess damage
local hurt_amount = math.min(victim:Health(), dmginfo:GetDamage())
if attacker:GetTraitor() == victim:GetTraitor() then
if WasAvoidable(attacker, victim, dmginfo) then return end
local penalty = KARMA.GetHurtPenalty(victim:GetLiveKarma(), hurt_amount)
KARMA.GivePenalty(attacker, penalty, victim)
attacker:SetCleanRound(false)
if IsDebug() then
print(Format("%s (%f) attacked %s (%f) for %d and got penalised for %f", attacker:Nick(), attacker:GetLiveKarma(), victim:Nick(), victim:GetLiveKarma(), hurt_amount, penalty))
end
elseif (not attacker:GetTraitor()) and victim:GetTraitor() then
local reward = KARMA.GetHurtReward(hurt_amount)
reward = KARMA.GiveReward(attacker, reward)
if IsDebug() then
print(Format("%s (%f) attacked %s (%f) for %d and got REWARDED %f", attacker:Nick(), attacker:GetLiveKarma(), victim:Nick(), victim:GetLiveKarma(), hurt_amount, reward))
end
end
end
-- Handle karma change due to one player killing another.
function KARMA.Killed(attacker, victim, dmginfo)
if not IsValid(attacker) or not IsValid(victim) then return end
if attacker == victim then return end
if not attacker:IsPlayer() or not victim:IsPlayer() then return end
if attacker:GetTraitor() == victim:GetTraitor() then
-- don't penalise attacker for stupid victims
if WasAvoidable(attacker, victim, dmginfo) then return end
local penalty = KARMA.GetKillPenalty(victim:GetLiveKarma())
KARMA.GivePenalty(attacker, penalty, victim)
attacker:SetCleanRound(false)
if IsDebug() then
print(Format("%s (%f) killed %s (%f) and gets penalised for %f", attacker:Nick(), attacker:GetLiveKarma(), victim:Nick(), victim:GetLiveKarma(), penalty))
end
elseif (not attacker:GetTraitor()) and victim:GetTraitor() then
local reward = KARMA.GetKillReward()
reward = KARMA.GiveReward(attacker, reward)
if IsDebug() then
print(Format("%s (%f) killed %s (%f) and gets REWARDED %f", attacker:Nick(), attacker:GetLiveKarma(), victim:Nick(), victim:GetLiveKarma(), reward))
end
end
end
local expdecay = math.ExponentialDecay
function KARMA.DecayedMultiplier(ply)
local max = config.max:GetFloat()
local start = config.starting:GetFloat()
local k = ply:GetLiveKarma()
if config.falloff:GetFloat() <= 0 or k < start then
return 1
elseif k < max then
-- if falloff is enabled, then if our karma is above the starting value,
-- our round bonus is going to start decreasing as our karma increases
local basediff = max - start
local plydiff = k - start
local half = math.Clamp(config.falloff:GetFloat(), 0.01, 0.99)
-- exponentially decay the bonus such that when the player's excess karma
-- is at (basediff * half) the bonus is half of the original value
return expdecay(basediff * half, plydiff)
end
return 1
end
-- Handle karma regeneration upon the start of a new round
function KARMA.RoundIncrement()
local healbonus = config.roundheal:GetFloat()
local cleanbonus = config.clean:GetFloat()
for _, ply in player.Iterator() do
if ply:IsDeadTerror() and ply.death_type ~= KILL_SUICIDE or not ply:IsSpec() then
local bonus = healbonus + (ply:GetCleanRound() and cleanbonus or 0)
KARMA.GiveReward(ply, bonus)
if IsDebug() then
print(ply, "gets roundincr", incr)
end
end
end
-- player's CleanRound state will be reset by the ply class
end
-- When a new round starts, Live karma becomes Base karma
function KARMA.Rebase()
for _, ply in player.Iterator() do
if IsDebug() then
print(ply, "rebased from", ply:GetBaseKarma(), "to", ply:GetLiveKarma())
end
ply:SetBaseKarma(ply:GetLiveKarma())
end
end
-- Apply karma to damage factor for all players
function KARMA.ApplyKarmaAll()
for _, ply in player.Iterator() do
KARMA.ApplyKarma(ply)
end
end
function KARMA.NotifyPlayer(ply)
local df = ply:GetDamageFactor() or 1
local k = math.Round(ply:GetBaseKarma())
if df > 0.99 then
LANG.Msg(ply, "karma_dmg_full", {amount = k})
else
LANG.Msg(ply, "karma_dmg_other",
{amount = k,
num = math.ceil((1 - df) * 100)})
end
end
-- These generic fns will be called at round end and start, so that stuff can
-- easily be moved to a different phase
function KARMA.RoundEnd()
if KARMA.IsEnabled() then
KARMA.RoundIncrement()
-- if karma trend needs to be shown in round report, may want to delay
-- rebase until start of next round
KARMA.Rebase()
KARMA.RememberAll()
if config.autokick:GetBool() then
KARMA.CheckAutoKickAll()
end
end
end
function KARMA.RoundBegin()
KARMA.InitState()
if KARMA.IsEnabled() then
for _, ply in player.Iterator() do
KARMA.ApplyKarma(ply)
KARMA.NotifyPlayer(ply)
end
end
end
function KARMA.InitPlayer(ply)
local k = KARMA.Recall(ply) or config.starting:GetFloat()
k = math.Clamp(k, 0, config.max:GetFloat())
ply:SetBaseKarma(k)
ply:SetLiveKarma(k)
ply:SetCleanRound(true)
ply:SetDamageFactor(1.0)
-- compute the damagefactor based on actual (possibly loaded) karma
KARMA.ApplyKarma(ply)
end
function KARMA.Remember(ply)
if ply.karma_kicked or (not ply:IsFullyAuthenticated()) then return end
-- use sql if persistence is on
if config.persist:GetBool() then
ply:SetPData("karma_stored", ply:GetLiveKarma())
end
-- if persist is on, this is purely a backup method
KARMA.RememberedPlayers[ply:SteamID64()] = ply:GetLiveKarma()
end
function KARMA.Recall(ply)
if config.persist:GetBool()then
ply.delay_karma_recall = not ply:IsFullyAuthenticated()
if ply:IsFullyAuthenticated() then
local k = tonumber(ply:GetPData("karma_stored", nil))
if k then
return k
end
end
end
return KARMA.RememberedPlayers[ply:SteamID64()]
end
function KARMA.LateRecallAndSet(ply)
local k = tonumber(ply:GetPData("karma_stored", KARMA.RememberedPlayers[ply:SteamID64()]))
if k and k < ply:GetLiveKarma() then
ply:SetBaseKarma(k)
ply:SetLiveKarma(k)
end
end
function KARMA.RememberAll()
for _, ply in player.Iterator() do
KARMA.Remember(ply)
end
end
local reason = "Karma too low"
function KARMA.CheckAutoKick(ply)
if ply:GetBaseKarma() <= config.kicklevel:GetInt() then
if hook.Call("TTTKarmaLow", GAMEMODE, ply) == false then
return
end
ServerLog(ply:Nick() .. " autokicked/banned for low karma.\n")
-- flag player as autokicked so we don't perform the normal player
-- disconnect logic
ply.karma_kicked = true
if config.persist:GetBool() then
local k = math.Clamp(config.starting:GetFloat() * 0.8, config.kicklevel:GetFloat() * 1.1, config.max:GetFloat())
ply:SetPData("karma_stored", k)
KARMA.RememberedPlayers[ply:SteamID64()] = k
end
if config.autoban:GetBool() then
ply:KickBan(config.bantime:GetInt(), reason)
else
ply:Kick(reason)
end
end
end
function KARMA.CheckAutoKickAll()
for _, ply in player.Iterator() do
KARMA.CheckAutoKick(ply)
end
end
function KARMA.PrintAll(printfn)
for _, ply in player.Iterator() do
printfn(Format("%s : Live = %f -- Base = %f -- Dmg = %f\n",
ply:Nick(),
ply:GetLiveKarma(), ply:GetBaseKarma(),
ply:GetDamageFactor() * 100))
end
end