mirror of
https://github.com/lifestorm/wnsrc.git
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1081 lines
40 KiB
Lua
1081 lines
40 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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---- Simplified Chinese language strings
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local L = LANG.CreateLanguage("简体中文")
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--- General text used in various places
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L.traitor = "叛徒"
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L.detective = "探长"
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L.innocent = "无辜者"
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L.last_words = "遗言"
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L.terrorists = "恐怖分子"
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L.spectators = "观察者"
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--- Round status messages
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L.round_minplayers = "没有足够的玩家来开始新的回合…"
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L.round_voting = "投票进行中,新的回合将推迟到 {num} 秒后开始…"
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L.round_begintime = "新回合将在 {num} 秒后开始。请做好准备。"
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L.round_selected = "叛徒玩家已选出"
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L.round_started = "回合开始!"
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L.round_restart = "游戏被管理员强制重新开始。"
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L.round_traitors_one = "叛徒,你将孤身奋斗。"
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L.round_traitors_more = "叛徒,你的队友是: {names} 。"
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L.win_time = "时间用尽,叛徒失败了。"
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L.win_traitor = "叛徒取得了胜利!"
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L.win_innocent = "叛徒们被击败了!"
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L.win_showreport = "来看一下 {num} 秒的回合总结吧!"
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L.limit_round = "已达游戏回合上限,即将载入地图 {mapname}"
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L.limit_time = "已达游戏时间上限,即将载入地图 {mapname}"
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L.limit_left = "在载入地图 {mapname} 前,还有 {num} 回合或者 {time} 分钟的剩余时间。"
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--- Credit awards
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L.credit_det_all = "探长,你的表现让你获得了 {num} 积分。"
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L.credit_tr_all = "叛徒,你的表现让你获得了 {num} 积分。"
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L.credit_kill = "你杀死 {role} 获得了 {num} 点的积分"
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--- Karma
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L.karma_dmg_full = "你的人品为 {amount} ,因此本回合你将造成正常伤害。"
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L.karma_dmg_other = "你的人品为 {amount} ,因此本回合你造成的伤害将减少 {num} %"
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--- Body identification messages
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L.body_found = " {finder} 发现了 {victim} 的尸体。 {role}"
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-- The {role} in body_found will be replaced by one of the following:
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L.body_found_t = "他是一位叛徒!"
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L.body_found_d = "他是一位探长。"
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L.body_found_i = "他是一位无辜者。"
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L.body_confirm = "{finder} 确认了 {victim} 的死亡。"
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L.body_call = "{player} 请求探长前来检查 {victim} 的尸体!"
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L.body_call_error = "你必须先确定该玩家的死才能呼叫探长!"
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L.body_burning = "好烫!这个尸体着火了!"
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L.body_credits = "你在尸体上找到 {num} 积分!"
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--- Menus and windows
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L.close = "关闭"
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L.cancel = "取消"
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-- For navigation buttons
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L.next = "下一个"
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L.prev = "上一个"
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-- Equipment buying menu
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L.equip_title = "装备"
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L.equip_tabtitle = "购买装备"
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L.equip_status = "购买选单"
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L.equip_cost = "你的积分剩下 {num} 点。"
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L.equip_help_cost = "每一件装备都需要花费 1 点积分。"
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L.equip_help_carry = "你只能在拥有空位时购买物品。"
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L.equip_carry = "你能携带这件装备。"
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L.equip_carry_own = "你已拥有这件装备。"
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L.equip_carry_slot = "已拥有武器栏第 {slot} 项的武器。"
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L.equip_help_stock = "每回合你只能购买一件相同的物品。"
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L.equip_stock_deny = "这件物品卖空了。"
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L.equip_stock_ok = "这件物品有库存。"
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L.equip_custom = "服务器的自定义物品。"
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L.equip_spec_name = "名字"
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L.equip_spec_type = "类型"
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L.equip_spec_desc = "描述"
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L.equip_confirm = "购买装备"
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-- Disguiser tab in equipment menu
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L.disg_name = "伪装器"
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L.disg_menutitle = "伪装器控制"
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L.disg_not_owned = "你没有伪装器!"
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L.disg_enable = "执行伪装"
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L.disg_help1 = "伪装开启后,别人瞄准你时将不会看见你的名字,生命以及人品。除此之外,你也能躲避探长的雷达。"
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L.disg_help2 = "可直接在主选单外,使用数字键来切换伪装。你也可以用控制台指令绑定指令 ttt_toggle_disguise。"
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-- Radar tab in equipment menu
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L.radar_name = "雷达"
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L.radar_menutitle = "雷达控制"
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L.radar_not_owned = "你没有雷达!"
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L.radar_scan = "执行扫描"
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L.radar_auto = "自动重复扫描"
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L.radar_help = "扫描结果将显示 {num} 秒,接着雷达充电后你便可以再次使用。"
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L.radar_charging = "你的雷达还在充电中!"
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-- Transfer tab in equipment menu
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L.xfer_name = "转移"
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L.xfer_menutitle = "转移积分"
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L.xfer_no_credits = "你没有积分了"
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L.xfer_send = "发送积分"
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L.xfer_help = "你只能发送积分给 {role} 玩家。"
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L.xfer_no_recip = "接收者无效,发送失败。"
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L.xfer_no_credits = "积分不足,无法转移"
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L.xfer_success = "成功向 {player} 发送积分!"
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L.xfer_received = "{player} 给予你 {num} 积分。"
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-- Radio tab in equipment menu
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L.radio_name = "收音机"
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L.radio_help = "点击按钮,让收音机播放音效。"
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L.radio_notplaced = "你必须放置收音机以播放音效。"
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-- Radio soundboard buttons
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L.radio_button_scream = "尖叫"
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L.radio_button_expl = "爆炸"
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L.radio_button_pistol = "手枪射击"
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L.radio_button_m16 = "M16步枪射击"
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L.radio_button_deagle = "沙漠之鹰射击"
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L.radio_button_mac10 = "MAC10冲锋枪射击"
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L.radio_button_shotgun = "霰弹射击"
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L.radio_button_rifle = "狙击步枪射击"
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L.radio_button_huge = "M249机枪连发"
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L.radio_button_c4 = "C4哔哔声"
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L.radio_button_burn = "燃烧"
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L.radio_button_steps = "脚步声"
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-- Intro screen shown after joining
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L.intro_help = "若你是游戏初学者,可按下F1查看游戏教学!"
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-- Radiocommands/quickchat
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L.quick_title = "快速聊天按键"
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L.quick_yes = "是。"
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L.quick_no = "不是。"
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L.quick_help = "救命!"
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L.quick_imwith = "我和 {player} 在一起。"
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L.quick_see = "我看到了 {player} 。"
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L.quick_suspect = " {player} 行迹可疑。"
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L.quick_traitor = " {player} 是叛徒!"
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L.quick_inno = " {player} 是无辜者。"
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L.quick_check = "还有人活着吗?"
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-- {player} in the quickchat text normally becomes a player nickname, but can
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-- also be one of the below. Keep these lowercase.
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L.quick_nobody = "没有人"
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L.quick_disg = "伪装着的人"
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L.quick_corpse = "一具未搜索过的尸体"
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L.quick_corpse_id = " {player} 的尸体"
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--- Body search window
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L.search_title = "尸体搜索结果"
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L.search_info = "信息"
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L.search_confirm = "确认死亡"
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L.search_call = "呼叫探长"
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-- Descriptions of pieces of information found
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L.search_nick = "这是 {player} 的尸体。"
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L.search_role_t = "这个人是叛徒!"
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L.search_role_d = "这个人是探长。"
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L.search_role_i = "这个人是无辜的恐怖分子。"
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L.search_words = "直觉告诉你这个人的遗言: {lastwords}"
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L.search_armor = "他穿着非标准装甲。"
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L.search_disg = "他持有一个能隐匿身份的设备"
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L.search_radar = "他持有像是雷达的物品,已经无法使用了。"
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L.search_c4 = "你在他口袋中找到了一本笔记。记载着第 {num} 根线才能解除炸弹。"
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L.search_dmg_crush = "他多处骨折。看起来是某种重物的冲击撞死了他。"
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L.search_dmg_bullet = "他很明显是被射杀身亡的。"
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L.search_dmg_fall = "他是坠落身亡的。"
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L.search_dmg_boom = "他的伤口以及烧焦的衣物,应是爆炸导致其死亡。"
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L.search_dmg_club = "他的身体有许多擦伤打击痕迹,明显是被殴打致死的。"
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L.search_dmg_drown = "他身上的蛛丝马迹显示是溺死的。"
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L.search_dmg_stab = "他是被刺击与挥砍后,迅速失血致死的。"
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L.search_dmg_burn = "闻起来像烧焦的恐怖分子.."
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L.search_dmg_tele = "看起来他的DNA以超光速粒子之形式散乱在附近。"
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L.search_dmg_car = "他穿越马路时被一个粗心的驾驶碾死了。"
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L.search_dmg_other = "你无法找到这恐怖份子的具体死因。"
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L.search_weapon = "死者是被 {weapon} 所杀。"
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L.search_head = "最后一击打在头上。完全没机会叫喊。"
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L.search_time = "他大约死于你进行搜索的 {time} 前。"
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L.search_dna = "用DNA扫描器检索凶手的DNA标本,DNA样本大约在 {time} 前开始衰退。"
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L.search_kills1 = "你找到一个名单,记载着他发现的死者: {player}"
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L.search_kills2 = "你找到了一个名单,记载着他杀的这些人:"
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L.search_eyes = "透过你的探查技能,你确信他临死前见到的最后一个人是 {player} 。凶手,还是巧合?"
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-- Scoreboard
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L.sb_playing = "你正在玩的伺服是.."
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L.sb_mapchange = "地图将于 {num} 个回合或是 {time} 后更换"
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L.sb_mia = "下落不明"
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L.sb_confirmed = "确认死亡"
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L.sb_ping = "延迟"
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L.sb_deaths = "死亡数"
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L.sb_score = "分数"
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L.sb_karma = "人品"
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L.sb_info_help = "搜索此玩家的尸体,可以获取一些线索。"
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L.sb_tag_friend = "可信"
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L.sb_tag_susp = "可疑"
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L.sb_tag_avoid = "躲避"
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L.sb_tag_kill = "死亡"
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L.sb_tag_miss = "失踪"
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--- Help and settings menu (F1)
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L.help_title = "帮助与设定"
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-- Tabs
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L.help_tut = "游戏教学"
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L.help_tut_tip = "游玩TTT的六步教程"
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L.help_settings = "设定"
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L.help_settings_tip = "客户端设定"
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-- Settings
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L.set_title_gui = "界面设置"
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L.set_tips = "旁观时,在屏幕下方显示游戏提示"
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L.set_startpopup = "开局提示延迟"
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L.set_startpopup_tip = "当回合开始时,提示将在屏幕下方显示一段时间,此参数可更改信息的停留时间"
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L.set_cross_opacity = "准心透明度"
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L.set_cross_disable = "关闭准心"
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L.set_minimal_id = "只在准心下显示所对准目标的ID(如人品,提示等)"
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L.set_healthlabel = "在生命条旁显示健康状态(如受伤,接近死亡等)"
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L.set_lowsights = "开启瞄准器时隐蔽武器"
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L.set_lowsights_tip = "开启瞄准器时隐蔽武器模组,这会让你更容易看见目标。"
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L.set_fastsw = "快速切换武器"
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L.set_fastsw_tip = "允许你直接用滑鼠滚轮切换武器(注:将不开启武器选单,直接取出)。"
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L.set_fastsw_menu = "启用快速切换武器选单"
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L.set_fastswmenu_tip = "当启用快速武器切换功能,会出现弹出式切换选单。"
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L.set_wswitch = "关闭武器切换自动关闭"
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L.set_wswitch_tip = "默认设定下使用滑鼠滚轮切换武器时,停留数秒后会选择当前武器并关闭。这个选项开启后不会自动关闭。"
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L.set_cues = "在回合开始或结束时发出提示音"
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L.set_title_play = "游戏设定"
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L.set_specmode = "观察者模式(始终作为观察者)"
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L.set_specmode_tip = "在你离开本模式前,新回合开始时你仍会以观察者加入游戏。"
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L.set_mute = "死亡后不再听到活人的语音(仅作用于你)"
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L.set_mute_tip = "当你是死者/观察者时,将听不见活人的语音。"
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L.set_title_lang = "语言设定"
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-- It may be best to leave this next one english, so english players can always
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-- find the language setting even if it's set to a language they don't know.
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L.set_lang = "选择语言 (Select language):"
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--- Weapons and equipment, HUD and messages
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-- Equipment actions, like buying and dropping
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L.buy_no_stock = "无法购买此武器:你已拥有它了。"
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L.buy_pending = "你已订购此物品,请等待配送。"
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L.buy_received = "你已收到此装备。"
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L.drop_no_room = "你没有足够空间存放新武器!"
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L.disg_turned_on = "伪装开启!"
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L.disg_turned_off = "伪装关闭。"
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-- Equipment item descriptions
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L.item_passive = "被动效果型物品"
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L.item_active = "主动操作型物品"
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L.item_weapon = "武器"
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L.item_armor = "护甲"
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L.item_armor_desc = [[
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抵抗收到子弹伤害的30%。
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探长的自带装备。]]
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L.item_radar = "雷达"
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L.item_radar_desc = [[
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允许你扫描存活着的玩家。
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一旦持有,雷达会开始自动扫描。
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使用该页面的雷达菜单来设置。]]
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L.item_disg = "伪装"
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L.item_disg_desc = [[
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启用时,你的ID将被隐藏;也可避免探长在
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尸体上找到死者生前见到的最后一个人。
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||
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需要启用时,使用本页面的伪装菜单
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或按下小键盘回车键。]]
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-- C4
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||
L.c4_hint = "按下 {usekey} 来安放或拆除C4。"
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L.c4_no_disarm = "在其他叛徒死前,你无法拆除他的C4。"
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L.c4_disarm_warn = "你所安放的C4已被拆除。"
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L.c4_armed = "C4安放成功。"
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L.c4_disarmed = "你成功拆除了C4。"
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L.c4_no_room = "你无法携带C4。"
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L.c4_desc = "C4爆炸!"
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L.c4_arm = "安放C4。"
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||
L.c4_arm_timer = "计时器"
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||
L.c4_arm_seconds = "引爆秒数:"
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L.c4_arm_attempts = "拆除C4时,六条引线中有 {num} 条会立即引发爆炸。"
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||
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L.c4_remove_title = "移除"
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L.c4_remove_pickup = "捡起C4"
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L.c4_remove_destroy1 = "销毁C4"
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L.c4_remove_destroy2 = "确认:销毁"
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L.c4_disarm = "拆除C4"
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||
L.c4_disarm_cut = "点击以剪断 {num} 号引线"
|
||
|
||
L.c4_disarm_t = "剪断引线以拆除C4。你是叛徒,因此每条引线都是安全的,但其他人可就没那么容易了!"
|
||
L.c4_disarm_owned = "剪断引线以拆除C4。你是安放此C4的人,所以任何引线都能成功拆除。"
|
||
L.c4_disarm_other = "剪断正确的引线以拆除C4。如果你剪错的话,后果不堪设想!"
|
||
|
||
L.c4_status_armed = "安放"
|
||
L.c4_status_disarmed = "拆除"
|
||
|
||
-- Visualizer
|
||
L.vis_name = "显像器"
|
||
L.vis_hint = "按下 {usekey} 键捡起它(仅限侦探)。"
|
||
|
||
L.vis_help_pri = " {primaryfire} 扔出已启动的仪器。"
|
||
|
||
L.vis_desc = [[
|
||
可让犯罪现场显像化的仪器。
|
||
分析尸体,显出死者被杀害时的情况,
|
||
但仅限于死者被枪杀时。]]
|
||
|
||
-- Decoy
|
||
L.decoy_name = "雷达诱饵"
|
||
L.decoy_no_room = "你无法携带雷达诱饵。"
|
||
L.decoy_broken = "你的雷达诱饵已被摧毁!"
|
||
|
||
L.decoy_help_pri = " {primaryfire} 安放了雷达诱饵"
|
||
|
||
|
||
L.decoy_desc = [[
|
||
显示假的雷达信号给探长,
|
||
探长执行DNA扫描时,
|
||
将会显示雷达诱饵的位置作为代替。]]
|
||
|
||
-- Defuser
|
||
L.defuser_name = "拆弹器"
|
||
L.defuser_help = " {primaryfire} 拆除目标炸弹。"
|
||
|
||
L.defuser_desc = [[
|
||
迅速拆除一个C4。
|
||
不限制使用次数。若你持有此设备,
|
||
拆除C4时会轻松许多。]]
|
||
|
||
-- Flare gun
|
||
L.flare_name = "信号枪"
|
||
L.flare_desc = [[
|
||
可用来烧毁尸体,使它们永远不会被发现。
|
||
该武器有有弹药限制。
|
||
|
||
燃烧尸体会发出十分明显的声音。]]
|
||
|
||
-- Health station
|
||
L.hstation_name = "医疗站"
|
||
L.hstation_hint = "按下 {usekeu} 恢复健康。剩馀存量: {num}"
|
||
L.hstation_broken = "你的医疗站已被摧毁!"
|
||
L.hstation_help = " {primaryfire} 安放了一个医疗站。"
|
||
|
||
L.hstation_desc = [[
|
||
安放后,允许人们用其治疗自己。
|
||
|
||
充能速度相当缓慢。
|
||
所有人都可以使用,而且医疗站可以受到伤害。
|
||
每位使用者会留下可采集的DNA样本。]]
|
||
|
||
-- Knife
|
||
L.knife_name = "刀子"
|
||
L.knife_thrown = "飞刀"
|
||
|
||
L.knife_desc = [[
|
||
可以迅速、无声的杀死受伤的目标,但只能使用一次。
|
||
|
||
按下右键即可使用飞刀。]]
|
||
|
||
-- Poltergeist
|
||
L.polter_desc = [[
|
||
放置震动器在物体上,
|
||
使它们危险地四处飞动。
|
||
|
||
能量爆炸会使附近的人受到伤害。]]
|
||
|
||
-- Radio
|
||
L.radio_broken = "你的收音机已被摧毁!"
|
||
L.radio_help_pri = " {primaryfire} 安放了收音机。"
|
||
|
||
L.radio_desc = [[
|
||
播放音效来误导或欺骗玩家。
|
||
|
||
将收音机安放下来,
|
||
然后用该页面的收音机菜单播放。]]
|
||
|
||
|
||
-- Silenced pistol
|
||
L.sipistol_name = "消音手枪"
|
||
|
||
L.sipistol_desc = [[
|
||
噪音极小的手枪。使用普通手枪弹药。
|
||
|
||
被害者被射杀时不会喊叫。]]
|
||
|
||
|
||
-- Newton launcher
|
||
L.newton_name = "牛顿发射器"
|
||
|
||
L.newton_desc = [[
|
||
在安全的距离推他人。
|
||
|
||
弹药无限,但射击间隔较长。]]
|
||
|
||
|
||
-- Binoculars
|
||
L.binoc_name = "双筒望远镜"
|
||
L.binoc_desc = [[
|
||
可以放大并远距离确认尸体。
|
||
|
||
不限使用次数,但确认尸体需要一些时间。]]
|
||
|
||
L.binoc_help_pri = " {primaryfire} 确认尸体。"
|
||
L.binoc_help_sec = " {secondaryfire} 改变放大倍率。"
|
||
|
||
|
||
-- UMP
|
||
L.ump_desc = [[
|
||
实验型冲锋枪,能阻扰目标视角。
|
||
|
||
使用普通冲锋枪弹药。]]
|
||
|
||
|
||
-- DNA scanner
|
||
L.dna_name = "DNA扫描器"
|
||
L.dna_identify = "检索尸体将能确认凶手身分。"
|
||
L.dna_notfound = "目标上没有DNA样本。"
|
||
L.dna_limit = "已达最大采集额度,请先移除旧样本。"
|
||
L.dna_decayed = "凶手的DNA样本已经消失。"
|
||
L.dna_killer = "成功采集到凶手的DNA样本!"
|
||
L.dna_no_killer = "DNA样本无法检索(凶手已离线?)"
|
||
L.dna_armed = "炸弹已启动!赶紧拆除它!"
|
||
L.dna_object = "在目标上采集到 {num} 个新DNA样本。"
|
||
L.dna_gone = "区域内没侦测到可采集之DNA样本。"
|
||
|
||
L.dna_desc = [[
|
||
采集物体上的DNA样本,并用其找寻对应的主人。
|
||
使用在尸体上,采集杀手的DNA并追踪他。]]
|
||
|
||
|
||
|
||
L.dna_menu_title = "DNA扫描控制器"
|
||
L.dna_menu_sample = "这是 {source} 的DNA样本"
|
||
L.dna_menu_remove = "移除所选样本"
|
||
L.dna_menu_help1 = "这些是你采集的DNA样本"
|
||
L.dna_menu_help2 = [[
|
||
充电完毕后,你可以选取之DNA样本,扫描其主人的准确位置。
|
||
远距离目标将消耗更多能量。]]
|
||
|
||
|
||
L.dna_menu_scan = "扫描"
|
||
L.dna_menu_repeat = "自动重复"
|
||
L.dna_menu_ready = "准备中."
|
||
L.dna_menu_charge = "充电中"
|
||
L.dna_menu_select = "选择样本"
|
||
|
||
L.dna_help_primary = " {primaryfire} 来采集DNA样本"
|
||
L.dna_help_secondary = " {secondaryfire} 来启动扫描控制器"
|
||
|
||
-- Magneto stick
|
||
L.magnet_name = "电磁棍"
|
||
L.magnet_help = " {primaryfire} 用于尸体以将之吸附。"
|
||
|
||
-- Grenades and misc
|
||
L.grenade_smoke = "烟雾弹"
|
||
L.grenade_fire = "燃烧弹"
|
||
|
||
L.unarmed_name = "收起武器"
|
||
L.crowbar_name = "撬棍"
|
||
L.pistol_name = "手枪"
|
||
L.rifle_name = "狙击枪"
|
||
L.shotgun_name = "霰弹枪"
|
||
|
||
-- Teleporter
|
||
L.tele_name = "传送安放"
|
||
L.tele_failed = "传送失败"
|
||
L.tele_marked = "传送地点已标记"
|
||
|
||
L.tele_no_ground = "你必须站在地面上来才能进行传送!"
|
||
L.tele_no_crouch = "蹲着的时候不能传送!"
|
||
L.tele_no_mark = "请先标记传送地点,才能进行传送。"
|
||
|
||
L.tele_no_mark_ground = "你必须站在地面上才能标记传送地点!"
|
||
L.tele_no_mark_crouch = "你必须站起来才能标记传送点!"
|
||
|
||
L.tele_help_pri = " {primaryfire} 传送到已标记的传送地点。"
|
||
L.tele_help_sec = " {scondaryfire} 标记传送地点。"
|
||
|
||
L.tele_desc = [[
|
||
可以传送到先前标记的地点。
|
||
传送器会产生噪音,而且使用次数是有限的。
|
||
]]
|
||
|
||
-- Ammo names, shown when picked up
|
||
L.ammo_pistol = "手枪弹药"
|
||
|
||
L.ammo_smg1 = "冲锋枪弹药"
|
||
L.ammo_buckshot = "霰弹枪弹药"
|
||
L.ammo_357 = "步枪弹药"
|
||
L.ammo_alyxgun = "沙漠之鹰弹药"
|
||
L.ammo_ar2altfire = "信号弹药"
|
||
L.ammo_gravity = "促狭鬼弹药"
|
||
|
||
|
||
--- HUD interface text
|
||
|
||
-- Round status
|
||
L.round_wait = "等待中"
|
||
L.round_prep = "准备中"
|
||
L.round_active = "游戏进行中"
|
||
L.round_post = "回合结束"
|
||
|
||
-- Health, ammo and time area
|
||
L.overtime = "延长时间"
|
||
L.hastemode = "急速模式"
|
||
|
||
-- TargetID health status
|
||
L.hp_healthy = "健康"
|
||
L.hp_hurt = "轻伤"
|
||
L.hp_wounded = "受伤"
|
||
L.hp_badwnd = "重伤"
|
||
L.hp_death = "濒死"
|
||
|
||
|
||
-- TargetID karma status
|
||
L.karma_max = "良好"
|
||
L.karma_high = "粗鲁"
|
||
L.karma_med = "不可靠"
|
||
L.karma_low = "危险人物"
|
||
L.karma_min = "滥杀者"
|
||
|
||
-- TargetID misc
|
||
L.corpse = "尸体"
|
||
L.corpse_hint = "按下 {usekey} 来搜索,用 {walkkey} + {usekey} 进行无声搜索。"
|
||
|
||
L.target_disg = " (伪装状态)"
|
||
L.target_unid = "未确认的尸体"
|
||
|
||
L.target_traitor = "叛徒同伙"
|
||
L.target_detective = "探长"
|
||
|
||
L.target_credits = "搜索尸体以获取未被消耗积分"
|
||
|
||
-- Traitor buttons (HUD buttons with hand icons that only traitors can see)
|
||
L.tbut_single = "单独使用"
|
||
L.tbut_reuse = "重复使用"
|
||
L.tbut_retime = "在 {num} 秒后重复使用"
|
||
L.tbut_help = "按下 {key} 键启动"
|
||
|
||
-- Equipment info lines (on the left above the health/ammo panel)
|
||
L.disg_hud = "开始伪装,你的名字已隐藏。"
|
||
L.radar_hud = "雷达将在 {time} 后进行下一次扫描。"
|
||
|
||
-- Spectator muting of living/dead
|
||
L.mute_living = "将生存的玩家设定静音"
|
||
L.mute_specs = "将观察者设定静音"
|
||
L.mute_all = "全部静音"
|
||
L.mute_off = "取消静音"
|
||
|
||
-- Spectators and prop possession
|
||
L.punch_title = "飞击量表" --"PUNCH-O-METER"
|
||
L.punch_help = "按下行走键或跳跃键以推撞物品;按蹲下键则离开物品控制。"
|
||
L.punch_bonus = "你的分数较低,飞击量表上限减少 {num}"
|
||
L.punch_malus = "你的分数较高,飞击量表上限增加 {num} !"
|
||
|
||
L.spec_help = "点击以观察玩家,或按下 {usekey} 来控制并持有物体。"
|
||
|
||
--- Info popups shown when the round starts
|
||
|
||
-- These are spread over multiple lines, hence the square brackets instead of
|
||
-- quotes. That's a Lua thing. Every line break (enter) will show up in-game.
|
||
L.info_popup_innocent = [[
|
||
你是位无辜的恐怖分子!但你的周围存在着叛徒...
|
||
你能相信谁?谁又想把你打成柿子?
|
||
看好你的背后并与同伴合作,争取活下来!]]
|
||
|
||
L.info_popup_detective = [[
|
||
你是位探长!恐怖分子总部给予你许多特殊资源以揪出叛徒。
|
||
用它们来确保无辜者的生命,不过要当心:叛徒会优先杀害你!
|
||
按 {menukey} 获得装备!]]
|
||
|
||
|
||
L.info_popup_traitor_alone = [[你是位叛徒!这回合中你没有同伴。
|
||
杀死所有其他玩家,以获得胜利!
|
||
按 {menukey} 取得装备!]]
|
||
|
||
L.info_popup_traitor = [[
|
||
你是位叛徒!和其他叛徒合作杀害其他所有人,以获得胜利。
|
||
但请小心,你的身份可能会暴露...
|
||
这些是你的同伴们:
|
||
{traitorlist}
|
||
按 {menukey} 取得装备!]]
|
||
|
||
--- Various other text
|
||
L.name_kick = "一名玩家因于此回合中改变了名字而被自动踢出游戏。"
|
||
|
||
L.idle_popup = [[你挂机了 {num} 秒,所以被转往观察者模式。
|
||
当你位于此模式时,将不会在回合开始时重生。
|
||
你可在任何时间取消观察者模式,按下 {helpkey} 并在选单取消勾选\"观察者模式\"即可。当然,你也可以选择立刻关闭它。]]
|
||
|
||
L.idle_popup_close = "什么也不做"
|
||
L.idle_popup_off = "立刻关闭观察者模式"
|
||
|
||
L.idle_warning = "警告:你已挂机一段时间,如果接下来没有动作将进入观察者模式。"
|
||
|
||
L.spec_mode_warning = "你位于观察者模式所以不会在回合开始时重生。若要关闭此模式,按下F1并取消勾选\"观察者模式\"即可。"
|
||
|
||
|
||
--- Tips, shown at bottom of screen to spectators
|
||
|
||
-- Tips panel
|
||
L.tips_panel_title = "提示"
|
||
L.tips_panel_tip = "提示:"
|
||
|
||
-- Tip texts
|
||
|
||
L.tip1 = "叛徒不用确认其死亡即可悄悄检查尸体,只需对着尸体按着 {walkkey} 键后再按 {usekey} 键即可。"
|
||
|
||
L.tip2 = "将C4爆炸时间设置更长,可增加引线数量,使拆弹者失败可的能性大幅上升,且能让C4的哔哔声更轻更慢。"
|
||
|
||
L.tip3 = "探长能在尸体查出谁是\"死者最后看见的人\"。若是遭到背后攻击,最后看见的将不会是凶手。"
|
||
|
||
L.tip4 = "被你的尸体被发现并确认之前,没人知道你已经死亡。"
|
||
|
||
L.tip5 = "叛徒杀死探长时会立即得到一点积分。"
|
||
|
||
L.tip6 = "一名叛徒死后,探长将得到一点积分作为奖励。"
|
||
|
||
L.tip7 = "叛徒杀害一定数量的无辜者后,全体都会获得一点积分作为奖励。"
|
||
|
||
L.tip8 = "叛徒和探长能从同伴尸体上取得未被消耗的积分。"
|
||
|
||
L.tip9 = "促狭鬼将使物体变得极其危险。促狭鬼调整过的物体将产生爆炸能量伤害接近它的人。"
|
||
|
||
L.tip10 = "叛徒与探长应保持注意屏幕右上方的红色信息,这对你无比重要。"
|
||
|
||
L.tip11 = "叛徒或探长和同伴配合得好时会获得额外积分。请善用这些积分!"
|
||
|
||
L.tip12 = "探长的DNA扫描器可使用在武器或道具上,找到曾使用它的玩家的位置。用在尸体或C4上效果将更好!"
|
||
|
||
L.tip13 = "太靠近你杀害的人的话,DNA将残留在尸体上,探长的DNA扫描器会以此找到你的正确位置。切记,杀了人最好将尸体藏好!"
|
||
|
||
L.tip14 = "杀人时离被害者越远,残留在尸体上的DNA就会越快消失!"
|
||
|
||
L.tip15 = "你是叛徒而且想进行狙击?试试伪装吧!若你狙杀失手,逃到安全的地方,取消伪装,就没人知道是你开的枪了!"
|
||
|
||
L.tip16 = "作为叛徒,传送器可帮助你逃脱追踪,并让你得以迅速穿过整个地图。请随时确保有个安全的传送标记。"
|
||
|
||
L.tip17 = "是否遇过无辜者群聚在一起而难以下手?请试试用收音机发出C4哔哔声或交火声,让他们分散。"
|
||
|
||
L.tip18 = "叛徒可以在选单使用已放置的收音机,依序点击想播放的声音,就会按顺序排列播放。"
|
||
|
||
L.tip19 = "探长若有多余积分,可将拆弹器交给一位可信任的无辜者,将危险的C4交给他们,自己全神贯注地调查与处决叛徒。"
|
||
|
||
L.tip20 = "探长的望远镜可让你远距离搜索并确认尸体,坏消息是叛徒总是会用诱饵欺骗你。当然,使用望远镜的探长全身都是破绽。"
|
||
|
||
L.tip21 = "探长的医疗站可让受伤的玩家恢复健康,当然,其中也包括叛徒..."
|
||
|
||
L.tip22 = "治疗站将遗留每位前来治疗的人的DNA样本,探长可将其用在DNA扫描器上,寻找究竟谁曾受过治疗。"
|
||
|
||
L.tip23 = "与武器、C4不同,收音机并不会留下你的DNA样本,不用担心探长会在上头用DNA识破你的身分。"
|
||
|
||
L.tip24 = "按下 {helpkey} 阅读教学或变更设定,比如说,你可以永远关掉现在所看到的提示唷~"
|
||
|
||
L.tip25 = "探长确认尸体后,相关信息将在计分板公布,如要查看只需点击死者之名字即可。."
|
||
|
||
L.tip26 = "计分板上,人物名字旁的放大镜图样可以查看关于他的信息,若图样亮着,代表是某位探长确认后的结果。"
|
||
|
||
L.tip27 = "探长调查尸体后的结果将公布在计分板,供所有玩家查看。"
|
||
|
||
L.tip28 = "观察者可以按下 {mutekey} 循环调整对其他观察者或游戏中的玩家静音。"
|
||
|
||
L.tip29 = "若服务器有安装其他语言,你可以在任何时间开启F1选单,启用不同语言。"
|
||
|
||
L.tip30 = "若要使用语音或无线电,可以按下 {zoomkey} 使用。"
|
||
|
||
L.tip31 = "作为观察者,按下 {duckkey} 能固定视角并在游戏内移动光标,可以点击提示栏里的按钮。此外,再次按下 {duckkey} 会解除并恢复默认视角控制。"
|
||
|
||
L.tip32 = "使用撬棍时,按下右键可推开其他玩家。"
|
||
|
||
L.tip33 = "使用武器瞄准器射击将些微提升你的精准度,并降低后座力。蹲下则不会。"
|
||
|
||
L.tip34 = "烟雾弹在室内相当有效,尤其是在拥挤的房间中制造混乱。"
|
||
|
||
L.tip35 = "叛徒,请记住你能搬运尸体并将它们藏起来,避开无辜者与探长的耳目。"
|
||
|
||
L.tip36 = "按下 {helpkey} 可以观看教学,其中包含了重要的游戏信息。"
|
||
|
||
L.tip37 = "在计分板上,点击活人玩家的名字,可以选择一个标记(如令人怀疑的或友好的)记录这位玩家。此标志会在你的准心指向该玩家时显示。"
|
||
|
||
L.tip38 = "许多需放置的装备(如C4或收音机)可以使用右键放在墙上。"
|
||
|
||
L.tip39 = "拆除C4时失误导致的爆炸,比起直接引爆时来得小。"
|
||
|
||
L.tip40 = "若时间上显示\"急速模式\",此回合的时间会很短,但每位玩家的死亡都将延长时间(就像TF2的占点模式)。延长时间将迫使叛徒加紧脚步。"
|
||
|
||
|
||
--- Round report
|
||
|
||
L.report_title = "回合报告"
|
||
|
||
-- Tabs
|
||
L.report_tab_hilite = "亮点"
|
||
L.report_tab_hilite_tip = "回合亮点"
|
||
L.report_tab_events = "事件"
|
||
L.report_tab_events_tip = "发生在此回合的亮点事件"
|
||
L.report_tab_scores = "分数"
|
||
L.report_tab_scores_tip = "本回合单个玩家获得的点数"
|
||
|
||
-- Event log saving
|
||
L.report_save = "保存 Log.txt"
|
||
L.report_save_tip = "将事件记录并保存在txt档内"
|
||
L.report_save_error = "没有可供保存的事件记录"
|
||
L.report_save_result = "事件记录已存在:"
|
||
|
||
-- Big title window
|
||
L.hilite_win_traitors = "叛徒获得胜利"
|
||
L.hilite_win_innocent = "无辜者获得胜利"
|
||
|
||
L.hilite_players1 = " {numplayers} 名玩家加入游戏, {numtraitors} 名玩家是叛徒"
|
||
L.hilite_players2 = " {numplayers} 名玩家加入游戏,其中一人是叛徒"
|
||
|
||
L.hilite_duration = "回合持续了 {time}"
|
||
|
||
-- Columns
|
||
L.col_time = "时间"
|
||
L.col_event = "事件"
|
||
L.col_player = "玩家"
|
||
L.col_role = "角色"
|
||
L.col_kills1 = "无辜者杀敌数"
|
||
L.col_kills2 = "叛徒杀敌数"
|
||
L.col_points = "点数"
|
||
L.col_team = "团队奖励"
|
||
L.col_total = "总分"
|
||
|
||
-- Name of a trap that killed us that has not been named by the mapper
|
||
L.something = "某件物品"
|
||
|
||
-- Kill events
|
||
L.ev_blowup = "{victim} 被自己炸飞"
|
||
L.ev_blowup_trap = "{victim} 被 {trap} 炸飞"
|
||
|
||
L.ev_tele_self = "{victim} 被自己给传送杀了"
|
||
L.ev_sui = "{victim} 受不了然后自杀了!"
|
||
L.ev_sui_using = "{victim} 用 {tool} 杀了自己"
|
||
|
||
L.ev_fall = "{victim} 摔死了"
|
||
L.ev_fall_pushed = "{victim} 因为 {attacker} 而摔死了"
|
||
L.ev_fall_pushed_using = "{victim} 被 {attacker} 用 {trap} 推下摔死"
|
||
|
||
L.ev_shot = "{victim} 被 {attacker} 射杀"
|
||
L.ev_shot_using = "{victim} 被 {attacker} 用 {weapon} 射杀"
|
||
|
||
L.ev_drown = "{victim} 被 {attacker} 推入水中溺死"
|
||
L.ev_drown_using = "{victim} 被 {attacker} 用 {trap} 推入水中溺死"
|
||
|
||
L.ev_boom = "{victim} 被 {attacker} 炸死"
|
||
L.ev_boom_using = "{victim} 被 {attacker} 用 {trap} 炸烂"
|
||
|
||
L.ev_burn = "{victim} 被 {attacker} 烧死"
|
||
L.ev_burn_using = "{victim} 被 {attacker} 用 {trap} 烧成焦尸"
|
||
|
||
L.ev_club = "{victim} 被 {attacker} 打死"
|
||
L.ev_club_using = "{victim} 被 {attacker} 用 {trap} 打成烂泥"
|
||
|
||
L.ev_slash = "{victim} 被 {attacker} 砍死"
|
||
L.ev_slash_using = "{victim} 被 {attacker} 用 {trap} 砍成两半"
|
||
|
||
L.ev_tele = "{victim} 被 {attacker} 传送杀"
|
||
L.ev_tele_using = "{victim} 被 {attacker} 用 {trap} 传送时之能量分裂成原子"
|
||
|
||
L.ev_goomba = "{victim} 被 {attacker} 用巨大物体压烂"
|
||
|
||
L.ev_crush = "{victim} 被 {attacker} 压烂"
|
||
L.ev_crush_using = "{victim} 被 {attacker} 用 {trap} 压碎"
|
||
|
||
L.ev_other = "{victim} 被 {attacker} 杀死"
|
||
L.ev_other_using = "{victim} 被 {attacker} 用 {trap} 杀死"
|
||
|
||
-- Other events
|
||
L.ev_body = "{finder} 发现了 {victim} 的尸体"
|
||
L.ev_c4_plant = "{player} 安装了C4"
|
||
L.ev_c4_boom = "{player} 安装的C4爆炸了"
|
||
L.ev_c4_disarm1 = "{player} 拆除了 {owner} 安装的C4"
|
||
L.ev_c4_disarm2 = "{player} 因拆除失误而引爆了 {owner} 安装的C4"
|
||
L.ev_credit = "{finder} 在 {player} 的尸体上找到 {num} 点积分"
|
||
|
||
L.ev_start = "回合开始"
|
||
L.ev_win_traitor = "卑鄙的叛徒赢了这回合!"
|
||
L.ev_win_inno = "无辜的恐怖分子赢了这回合!"
|
||
L.ev_win_time = "叛徒因为超过时间而输了这回合!"
|
||
|
||
--- Awards/highlights
|
||
|
||
L.aw_sui1_title = "自杀邪教教主"
|
||
L.aw_sui1_text = "率先向其他自杀者展示如何自杀。"
|
||
|
||
L.aw_sui2_title = "孤独沮丧者"
|
||
L.aw_sui2_text = "就他一人自杀,无比哀戚。"
|
||
|
||
L.aw_exp1_title = "炸弹研究的第一把交椅"
|
||
L.aw_exp1_text = "决心研究C4。{num} 名受试者证明了他的理论。"
|
||
|
||
L.aw_exp2_title = "田野研究"
|
||
L.aw_exp2_text = "测试自己的抗暴性,显然完全不够高。"
|
||
|
||
L.aw_fst1_title = "第一滴血"
|
||
L.aw_fst1_text = "将第一位无辜者的生命送到叛徒手上。"
|
||
|
||
L.aw_fst2_title = "愚蠢的血腥首杀"
|
||
L.aw_fst2_text = "击杀一名叛徒同伴而得到首杀,做得好啊!"
|
||
|
||
L.aw_fst3_title = "首杀大挫折"
|
||
L.aw_fst3_text = "第一杀便将无辜者同伴误认为叛徒,真是乌龙。"
|
||
|
||
L.aw_fst4_title = "吹响号角"
|
||
L.aw_fst4_text = "杀害一名叛徒,为无辜者阵营吹响了号角。"
|
||
|
||
L.aw_all1_title = "鹤立鸡群"
|
||
L.aw_all1_text = "对无辜者团队的每一个击杀负责。"
|
||
|
||
L.aw_all2_title = "孤狼"
|
||
L.aw_all2_text = "对叛徒团队的每一个击杀负责。"
|
||
|
||
L.aw_nkt1_title = "老大!我干掉一个!"
|
||
L.aw_nkt1_text = "在一名无辜者落单时策划一场谋杀,漂亮!"
|
||
|
||
L.aw_nkt2_title = "一石二鸟"
|
||
L.aw_nkt2_text = "用另一具尸体证明上一枪不是巧合。"
|
||
|
||
L.aw_nkt3_title = "连续杀人魔"
|
||
L.aw_nkt3_text = "在今天结束了三名无辜者的生命。"
|
||
|
||
L.aw_nkt4_title = "穿梭在批着羊皮的狼之间的狼"
|
||
L.aw_nkt4_text = "将无辜者们作为晚餐吃了。共吃了 {num} 人。"
|
||
|
||
L.aw_nkt5_title = "反恐特工"
|
||
L.aw_nkt5_text = "按恐怖分子人头收钱。现在已经买得起豪华游艇了。"
|
||
|
||
L.aw_nki1_title = "背叛这个试试!"
|
||
L.aw_nki1_text = "找出了一个叛徒,然后杀死了一个叛徒。简单吧?"
|
||
|
||
L.aw_nki2_title = "申请进入正义连队"
|
||
L.aw_nki2_text = "将两名叛徒送下地狱。"
|
||
|
||
L.aw_nki3_title = "恐怖分子会梦到叛徒羊吗?"
|
||
L.aw_nki3_text = "让三名叛徒安息。"
|
||
|
||
L.aw_nki4_title = "人事部门"
|
||
L.aw_nki4_text = "按叛徒人头收钱。现在已经买得起第五个游泳池了。"
|
||
|
||
L.aw_fal1_title = "不,庞德先生,我希望你跳下去"
|
||
L.aw_fal1_text = "将一个人推下致死的高度。"
|
||
|
||
L.aw_fal2_title = "地板人"
|
||
L.aw_fal2_text = "让自己的身体从极端无尽的高度上落地。"
|
||
|
||
L.aw_fal3_title = "人体流星"
|
||
L.aw_fal3_text = "让一名玩家从高处落下,摔成烂泥。"
|
||
|
||
L.aw_hed1_title = "高效能"
|
||
L.aw_hed1_text = "发现爆头的乐趣,并击杀了 {num} 名敌人。"
|
||
|
||
L.aw_hed2_title = "神经内科"
|
||
L.aw_hed2_text = "近距离将 {num} 名玩家的脑袋取出,完成自己的脑神经研究。"
|
||
|
||
L.aw_hed3_title = "从游戏里学来的"
|
||
L.aw_hed3_text = "好好应用了暴力游戏的经验,爆了 {num} 颗头。"
|
||
|
||
L.aw_cbr1_title = "物理学圣剑"
|
||
L.aw_cbr1_text = "应用了物理学原理,向 {num} 证明了自己的毕业论文。"
|
||
|
||
L.aw_cbr2_title = "戈登•弗里曼"
|
||
L.aw_cbr2_text = "离开黑山,用喜爱的撬棍杀了至少 {num} 名玩家。"
|
||
|
||
L.aw_pst1_title = "死亡之握"
|
||
L.aw_pst1_text = "用手枪杀死 {num} 名玩家前,都上前握了手。"
|
||
|
||
L.aw_pst2_title = "小口径屠杀"
|
||
L.aw_pst2_text = "用手枪杀了 {num} 人的小队。我们推测他枪管里头有个微型霰弹枪。"
|
||
|
||
L.aw_sgn1_title = "简单模式"
|
||
L.aw_sgn1_text = "用霰弹枪近距离杀了 {num} 名玩家。切。"
|
||
|
||
L.aw_sgn2_title = "一千颗小弹丸"
|
||
L.aw_sgn2_text = "不喜欢自己的霰弹,打算送人。已经有 {num} 名受赠人接受了这个礼物。"
|
||
|
||
L.aw_rfl1_title = "把准心对准目标扣下扳机……"
|
||
L.aw_rfl1_text = "用一把好枪和一个沉稳的手终结了 {num} 名玩家的生命。"
|
||
|
||
L.aw_rfl2_title = "你的脑袋冒出来了!"
|
||
L.aw_rfl2_text = "十分了解他的狙击枪,其他 {num} 名玩家随即也了解了他的狙击枪。"
|
||
|
||
L.aw_dgl1_title = "这简直像是小型狙击枪"
|
||
L.aw_dgl1_text = "用沙漠之鹰娴熟地杀了 {num} 名玩家。"
|
||
|
||
L.aw_dgl2_title = "老鹰大师"
|
||
L.aw_dgl2_text = "用他手中的沙漠之鹰杀了 {num} 名玩家。"
|
||
|
||
L.aw_mac1_title = "按下扳机,然后祈祷"
|
||
L.aw_mac1_text = "用MAC10冲锋枪杀了 {num} 名玩家,但别提他需要多少发子弹。"
|
||
|
||
L.aw_mac2_title = "单枪老太婆"
|
||
L.aw_mac2_text = "好奇如果他能有两把冲锋枪会发生什么事。大概是 {num} 个人头再翻倍?"
|
||
|
||
L.aw_sip1_title = "嘘!"
|
||
L.aw_sip1_text = "用消音手枪射杀了 {num} 人。"
|
||
|
||
L.aw_sip2_title = "光头杀手"
|
||
L.aw_sip2_text = "用消音手枪无声地杀死了 {num} 个人。不愧是专业的。"
|
||
|
||
L.aw_knf1_title = "很刀兴见到你"
|
||
L.aw_knf1_text = "隔着网线捅死了一个人。"
|
||
|
||
L.aw_knf2_title = "管制刀具"
|
||
L.aw_knf2_text = "不是叛徒,却找到刀子并用它杀了人。"
|
||
|
||
L.aw_knf3_title = "开膛手杰克"
|
||
L.aw_knf3_text = "在地上捡到 {num} 把匕首,并好好利用了它们。"
|
||
|
||
L.aw_knf4_title = "女仆长的执著"
|
||
L.aw_knf4_text = "用刀子杀死了 {num} 个人。这些刀子都是裙底下找出来的吗?"
|
||
|
||
L.aw_flg1_title = "买根烟吗?"
|
||
L.aw_flg1_text = "用燃烧弹点燃了 {num} 人的香烟。"
|
||
|
||
L.aw_flg2_title = "火上浇油"
|
||
L.aw_flg2_text = "使 {num} 名玩家葬身于火海。"
|
||
|
||
L.aw_hug1_title = "子弹龙头"
|
||
L.aw_hug1_text = "和自己的M249很合得来,不知道怎么打中了 {num} 名玩家。"
|
||
|
||
L.aw_hug2_title = "耐心机枪手"
|
||
L.aw_hug2_text = "从未抛弃心爱的M249,最终用其杀戮了 {num} 名玩家。"
|
||
|
||
L.aw_msx1_title = "啪啪啪"
|
||
L.aw_msx1_text = "用M16步枪射杀了 {num} 名玩家。"
|
||
|
||
L.aw_msx2_title = "中距离疯子"
|
||
L.aw_msx2_text = "了解如何用他手中的M16,射杀了敌人。共有 {num} 名不幸的亡魂。"
|
||
|
||
L.aw_tkl1_title = "抱歉"
|
||
L.aw_tkl1_text = "瞄准自己的队友,并不小心扣下扳机。"
|
||
|
||
L.aw_tkl2_title = "抱歉抱歉"
|
||
L.aw_tkl2_text = "认为自己抓到了两次叛徒,但两次都错了!"
|
||
|
||
L.aw_tkl3_title = "小心人品!"
|
||
L.aw_tkl3_text = "杀死两个同伴已不能满足他,三个才是他的最终目标!"
|
||
|
||
L.aw_tkl4_title = "专业卖队友!"
|
||
L.aw_tkl4_text = "杀了所有同伴!快踢了他!"
|
||
|
||
L.aw_tkl5_title = "角色扮演"
|
||
L.aw_tkl5_text = "在扮演一个疯子,所以把自己大部分的同伴杀死了。"
|
||
|
||
L.aw_tkl6_title = "痛击队友"
|
||
L.aw_tkl6_text = "弄不清他属于哪一队,并杀死了半数以上的队友。"
|
||
|
||
L.aw_tkl7_title = "园丁"
|
||
L.aw_tkl7_text = "好好保护着自己的草坪,并杀死了四分之一以上的队友。"
|
||
|
||
L.aw_brn1_title = "炭烤恐怖分子"
|
||
L.aw_brn1_text = "使用燃烧弹点燃数个玩家,把他们烤熟了!"
|
||
|
||
L.aw_brn2_title = "火化官"
|
||
L.aw_brn2_text = "将每一具被他杀死的受害者尸体燃烧乾淨。"
|
||
|
||
L.aw_brn3_title = "纵火狂"
|
||
L.aw_brn3_text = "十分喜欢火焰,以至于用掉了地图上每一颗燃烧弹。也许应该去看一下医生。"
|
||
|
||
L.aw_fnd1_title = "验尸官"
|
||
L.aw_fnd1_text = "在地上发现 {num} 具尸体。"
|
||
|
||
L.aw_fnd2_title = "尸体收藏家"
|
||
L.aw_fnd2_text = "在地上发现了 {num} 具尸体,大概是要搞收藏。"
|
||
|
||
L.aw_fnd3_title = "死亡的气味"
|
||
L.aw_fnd3_text = "在这回合偶遇尸体共 {num} 次。"
|
||
|
||
L.aw_crd1_title = "回收利用"
|
||
L.aw_crd1_text = "在同伴尸体上找到了 {num} 点积分。"
|
||
|
||
L.aw_tod1_title = "痛失胜利"
|
||
L.aw_tod1_text = "在他的团队即将获得胜利的前几秒死去。"
|
||
|
||
L.aw_tod2_title = "垃圾游戏!"
|
||
L.aw_tod2_text = "在这回合刚开始不久即被杀害。"
|
||
|
||
|
||
--- New and modified pieces of text are placed below this point, marked with the
|
||
--- version or the date in which they were added, to make updating translations easier.
|
||
|
||
|
||
--- v23
|
||
L.set_avoid_det = "拒绝被选为探长"
|
||
L.set_avoid_det_tip = "开启这个选项让服务器尽量不要把你选成侦探。这不代表你有更高机率被选为叛徒。"
|
||
|
||
--- v24
|
||
L.drop_no_ammo = "你弹夹内的子弹不足以丢弃成弹药盒。"
|
||
|
||
--- v31
|
||
L.set_cross_brightness = "准心亮度"
|
||
L.set_cross_size = "准心尺寸"
|
||
|
||
--- 2015-05-25
|
||
L.hat_retrieve = "你捡起了一顶探长的帽子。"
|
||
|
||
--- 2017-03-09
|
||
L.sb_sortby = "排序方法:"
|
||
|
||
--- 2018-07-24
|
||
L.equip_tooltip_main = "装备菜单"
|
||
L.equip_tooltip_radar = "雷达控制"
|
||
L.equip_tooltip_disguise = "伪装器控制"
|
||
L.equip_tooltip_radio = "收音机控制"
|
||
L.equip_tooltip_xfer = "转移积分"
|
||
|
||
L.confgrenade_name = "眩晕弹"
|
||
L.polter_name = "促狭鬼"
|
||
L.stungun_name = "实验型 UMP"
|
||
|
||
L.knife_instant = "必杀"
|
||
|
||
L.dna_hud_type = "类型"
|
||
L.dna_hud_body = "尸体"
|
||
L.dna_hud_item = "物品"
|
||
|
||
L.binoc_zoom_level = "放大"
|
||
L.binoc_body = "发现尸体"
|
||
|
||
L.idle_popup_title = "挂机"
|