mirror of
https://github.com/lifestorm/wnsrc.git
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1055 lines
40 KiB
Lua
1055 lines
40 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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---- Traditional Chinese language strings
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local L = LANG.CreateLanguage("正體中文 ")
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--- General text used in various places
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L.traitor = "叛徒"
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L.detective = "探長"
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L.innocent = "無辜者"
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L.last_words = "遺言"
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L.terrorists = "恐怖分子"
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L.spectators = "旁觀者"
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--- Round status messages
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L.round_minplayers = "沒有足夠的玩家來開始新的回合…"
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L.round_voting = "投票進行中,新的回合將延遲到 {num} 秒後開始…"
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L.round_begintime = "新回合將在 {num} 秒後開始。請做好準備。"
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L.round_selected = "叛徒玩家已選出"
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L.round_started = "回合開始!"
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L.round_restart = "遊戲被管理員強制重新開始。"
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L.round_traitors_one = "叛徒,您得自己頂住了。"
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L.round_traitors_more = "叛徒,您的隊友是: {names} 。"
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L.win_time = "時間用盡,叛徒失敗了。"
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L.win_traitor = "叛徒取得了勝利!"
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L.win_innocent = "叛徒們被擊敗了!"
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L.win_showreport = "一起觀看觀看 {num} 秒的回合總結吧!"
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L.limit_round = "已達遊戲回合上限,接著將載入地圖 {mapname}"
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L.limit_time = "已達遊戲時間上限,接著將載入地圖 {mapname}"
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L.limit_left = "在載入地圖 {mapname} 前,還有 {num} 回合或者 {time} 分鐘的剩餘時間。"
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--- Credit awards
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L.credit_det_all = "探長,依據您的表現,將獲得 {num} 點的信用點數。"
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L.credit_tr_all = "叛徒,依據您的表現,將獲得 {num} 點的信用點數。"
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L.credit_kill = "您殺死 {role} 而獲得了 {num} 點的信用點數"
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--- Karma
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L.karma_dmg_full = "您的業值為 {amount} ,因此本回合您擁有造成百分之百傷害的待遇!"
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L.karma_dmg_other = "您的業值為 {amount} ,因此本回合您造成的傷害將減少 {num} %"
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--- Body identification messages
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L.body_found = " {finder} 發現了 {victim} 的屍體。 {role}"
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-- The {role} in body_found will be replaced by one of the following:
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L.body_found_t = "他是一位叛徒!"
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L.body_found_d = "他是一位探長。"
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L.body_found_i = "他是一位無辜者。"
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L.body_confirm = "{finder} 確認了 {victim} 的死。"
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L.body_call = "{player} 呼喚探長前來檢查 {victim} 的屍體!"
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L.body_call_error = "您必須先確定該玩家的死,才能呼叫探長!"
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L.body_burning = "噢! 這屍體著火了!"
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L.body_credits = "您在屍體上找到 {num} 點的信用點數!"
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--- Menus and windows
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L.close = "關閉"
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L.cancel = "取消"
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-- For navigation buttons
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L.next = "下一個"
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L.prev = "上一個"
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-- Equipment buying menu
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L.equip_title = "裝備"
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L.equip_tabtitle = "購買裝備"
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L.equip_status = "購買選單"
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L.equip_cost = "您的信用點數剩下 {num} 點。"
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L.equip_help_cost = "您買的每一件裝備都消耗 1 點的信用點數。"
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L.equip_help_carry = "您只能在擁有空位時購買物品。"
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L.equip_carry = "您能攜帶這件裝備。"
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L.equip_carry_own = "您已擁有這件裝備。"
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L.equip_carry_slot = "已擁有武器欄第 {slot} 項的武器。"
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L.equip_help_stock = "每回合您只能購買一件相同的物品。"
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L.equip_stock_deny = "這件物品不會再有庫存。"
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L.equip_stock_ok = "這件物品已有庫存。"
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L.equip_custom = "自訂物品新增於伺服器中。"
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L.equip_spec_name = "名字"
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L.equip_spec_type = "類型"
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L.equip_spec_desc = "描述"
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L.equip_confirm = "購買裝備"
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-- Disguiser tab in equipment menu
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L.disg_name = "偽裝物"
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L.disg_menutitle = "偽裝控制器"
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L.disg_not_owned = "您無法持有偽裝物!"
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L.disg_enable = "執行偽裝"
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L.disg_help1 = "偽裝開啟後,別人瞄準您時,將不會看見您的名字,生命以及業值。除此之外,您也能躲避探長的雷達。"
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L.disg_help2 = "可直接在主選單外,使用數字鍵來切換偽裝。您也可以用控制台指令綁定一個按鍵(ttt_toggle_disguise)。"
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-- Radar tab in equipment menu
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L.radar_name = "雷達"
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L.radar_menutitle = "雷達控制器"
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L.radar_not_owned = "您未持有雷達!"
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L.radar_scan = "執行掃描"
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L.radar_auto = "自動重複掃描"
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L.radar_help = "掃描結果將顯示 {num} 秒,接著雷達充電後您便可以再次使用。"
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L.radar_charging = "您的雷達尚在充電中!"
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-- Transfer tab in equipment menu
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L.xfer_name = "傳送器"
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L.xfer_menutitle = "傳送餘額"
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L.xfer_no_credits = "您沒有傳送餘額了"
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L.xfer_send = "發送傳送餘額"
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L.xfer_help = "您只能轉移傳送餘額給 {role} 玩家。"
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L.xfer_no_recip = "接收者無效,傳送餘額轉移失敗。"
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L.xfer_no_credits = "傳送餘額不足,無法轉移"
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L.xfer_success = "傳送點數成功轉移給 {player} !"
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L.xfer_received = " {player} 給予您 {num} 點傳送餘額。"
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-- Radio tab in equipment menu
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L.radio_name = "收音機"
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L.radio_help = "點擊按鈕,讓收音機播放音樂。"
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L.radio_notplaced = "您必須放置收音機以播放音樂。"
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-- Radio soundboard buttons
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L.radio_button_scream = "尖叫"
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L.radio_button_expl = "爆炸"
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L.radio_button_pistol = "手槍射擊"
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L.radio_button_m16 = "M16步槍射擊"
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L.radio_button_deagle = "沙漠之鷹射擊"
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L.radio_button_mac10 = "MAC10衝鋒槍射擊"
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L.radio_button_shotgun = "散彈射擊"
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L.radio_button_rifle = "狙擊步槍射擊"
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L.radio_button_huge = "M249機槍連發"
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L.radio_button_c4 = "C4嗶嗶聲"
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L.radio_button_burn = "燃燒"
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L.radio_button_steps = "腳步聲"
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-- Intro screen shown after joining
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L.intro_help = "若您是遊戲初學者,可按下F1查看遊戲教學!"
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-- Radiocommands/quickchat
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L.quick_title = "快速聊天按鍵"
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L.quick_yes = "是。"
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L.quick_no = "不是。"
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L.quick_help = "救命!"
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L.quick_imwith = "我和 {player} 在一起。"
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L.quick_see = "我看到了 {player} 。"
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L.quick_suspect = " {player} 行跡可疑。"
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L.quick_traitor = " {player} 是叛徒!"
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L.quick_inno = " {player} 是無辜者。"
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L.quick_check = "還有人活著嗎?"
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-- {player} in the quickchat text normally becomes a player nickname, but can
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-- also be one of the below. Keep these lowercase.
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L.quick_nobody = "沒有人"
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L.quick_disg = "有人偽裝了"
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L.quick_corpse = "一具未搜索過的屍體"
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L.quick_corpse_id = " {player} 的屍體"
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--- Body search window
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L.search_title = "屍體搜索結果"
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L.search_info = "訊息"
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L.search_confirm = "確認死亡"
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L.search_call = "呼叫探長"
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-- Descriptions of pieces of information found
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L.search_nick = "這是 {player} 的屍體。"
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L.search_role_t = "這個人是叛徒!"
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L.search_role_d = "這個人是探長。"
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L.search_role_i = "這個人是無辜的恐怖分子。"
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L.search_words = "某些事物讓您了解到此人的遺言: {lastwords}"
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L.search_armor = "他穿戴非標準裝甲。"
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L.search_disg = "他持有一個能隱匿身份的設備"
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L.search_radar = "他持有像是雷達的物品。已經無法使用了。"
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L.search_c4 = "您在他口袋中找到了一本筆記。記載著線路 {num} 是解除炸彈須剪除的一條。"
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L.search_dmg_crush = "他多處骨折。看起來是某種重物的衝擊撞死了他。"
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L.search_dmg_bullet = "他很明顯是被射殺身亡的。"
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L.search_dmg_fall = "他是墜落身亡的。"
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L.search_dmg_boom = "他的傷口以及燒焦的衣物,應是爆炸導致其死亡。"
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L.search_dmg_club = "他的身體有許多擦傷打擊痕跡,明顯是被毆打致死的。"
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L.search_dmg_drown = "他身上的蛛絲馬跡顯示是溺死的。"
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L.search_dmg_stab = "他是被刺擊與揮砍後,迅速失血致死的。"
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L.search_dmg_burn = "聞起來有燒焦的恐怖分子在附近.."
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L.search_dmg_tele = "看起來他的DNA以超光速粒子之形式散亂在附近。"
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L.search_dmg_car = "他穿越馬路時被一個粗心的駕駛碾死了。"
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L.search_dmg_other = "您無法找到這恐怖份子的具體死因。"
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L.search_weapon = "這顯示死者是被 {weapon} 所殺。"
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L.search_head = "最嚴重的傷口在頭部。完全沒機會叫喊。"
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L.search_time = "他大約死於您進行搜索的 {time} 前。"
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L.search_dna = "用DNA掃描器檢索兇手的DNA標本,DNA樣本大約在 {time} 前開始衰退。"
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L.search_kills1 = "您找到一個名單,記載著他發現的死者: {player}"
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L.search_kills2 = "您找到了一個名單,記載著他殺的這些人:"
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L.search_eyes = "透過您的探查技能,您確信他臨死前見到的最後一個人: {player} 。是兇手,還是巧合?"
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-- Scoreboard
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L.sb_playing = "您正在玩的伺服是.."
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L.sb_mapchange = "地圖將於 {num} 個回合或是 {time} 後更換"
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L.sb_mia = "下落不明"
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L.sb_confirmed = "確認死亡"
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L.sb_ping = "Ping"
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L.sb_deaths = "死亡數"
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L.sb_score = "分數"
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L.sb_karma = "業值"
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L.sb_info_help = "搜索此玩家的屍體,可以獲取一些線索。"
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L.sb_tag_friend = "可信任者"
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L.sb_tag_susp = "有嫌疑者"
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L.sb_tag_avoid = "應迴避者"
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L.sb_tag_kill = "已死者"
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L.sb_tag_miss = "失蹤者"
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--- Help and settings menu (F1)
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L.help_title = "幫助與設定"
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-- Tabs
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L.help_tut = "遊戲教學"
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L.help_tut_tip = "遊玩TTT的六步心法"
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L.help_settings = "設定"
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L.help_settings_tip = "客戶端設定"
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-- Settings
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L.set_title_gui = "介面設置"
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L.set_tips = "旁觀時,在螢幕下方顯示遊戲提示"
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L.set_startpopup = "開局提示延遲"
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L.set_startpopup_tip = "當回合開始時,小提示將顯示在螢幕下方一段時間,此參數可更改訊息的停留時間"
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L.set_cross_opacity = "準心透明度"
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L.set_cross_disable = "關閉準心"
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L.set_minimal_id = "只在準心下顯示所對準之目標的ID(如業值,提示等)"
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L.set_healthlabel = "在生命條旁顯示健康狀態(如受傷,接近死亡等)"
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L.set_lowsights = "開啟瞄準器時隱蔽武器"
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L.set_lowsights_tip = "開啟瞄準器時隱蔽武器模組,這會讓您更容易看見目標,但會減少遊戲真實程度。"
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L.set_fastsw = "快速切換武器"
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L.set_fastsw_tip = "允許您直接用滑鼠滾輪切換武器(註:將不開啟武器選單,直接取出)。"
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L.set_fastsw_menu = "啟用快速切換武器選單"
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L.set_fastswmenu_tip = "當啟用快速武器切換功能,會出現彈出式切換選單。"
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L.set_wswitch = "關閉武器切換自動關閉"
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L.set_wswitch_tip = "預設中,使用滑鼠滾輪切換武器時,停留數秒後會選擇該被選中之武器並關閉。選此項將關閉預設。"
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L.set_cues = "在回合開始或結束時發出指示聲音"
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L.set_title_play = "遊戲設定"
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L.set_specmode = "旁觀者模式(始終作為觀察者 )"
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L.set_specmode_tip = "在您離開本模式前,新回合開始時您仍會以旁觀者加入遊戲。"
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L.set_mute = "死亡後不再聽到活人的語音(僅作用於您)"
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L.set_mute_tip = "當您是死者/旁觀者時,將聽不見活人的語音。"
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L.set_title_lang = "語言設定"
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-- It may be best to leave this next one english, so english players can always
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-- find the language setting even if it's set to a language they don't know.
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L.set_lang = "選擇語言 (Select language):"
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--- Weapons and equipment, HUD and messages
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-- Equipment actions, like buying and dropping
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L.buy_no_stock = "無法購買此武器:您已擁有它了。"
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L.buy_pending = "您已訂購此物品,請等待配送。"
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L.buy_received = "您已收到此裝備。"
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L.drop_no_room = "您沒有足夠空間存放新武器!"
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L.disg_turned_on = "偽裝開啟!"
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L.disg_turned_off = "偽裝關閉。"
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-- Equipment item descriptions
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L.item_passive = "被動效果型物品"
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L.item_active = "主動操作型物品"
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L.item_weapon = "武器"
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L.item_armor = "身體裝甲"
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L.item_armor_desc = [[
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擁有它,
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您將減少30%的射擊傷害。
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探長的預設裝備。]]
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L.item_radar = "雷達"
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L.item_radar_desc = [[
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允許您掃描生命訊號。
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一旦持有,它將自動掃描。
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需要啟用時,可在選單設定它]]
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L.item_disg = "偽裝"
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L.item_disg_desc = [[
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啟用時,您的ID將被隱藏;也可避免探長在
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屍體上找到死者生前見到的最後一個人。
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需要啟用時:在選單裡標記偽裝選項,或是按下
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相關數字鍵。]]
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-- C4
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||
L.c4_hint = "按下 {usekey} 來裝置或拆除C4。"
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L.c4_no_disarm = "在其他叛徒死前,您無法拆除他的C4。"
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L.c4_disarm_warn = "您所裝置的C4已被拆除。"
|
||
L.c4_armed = "C4裝置成功。"
|
||
L.c4_disarmed = "您成功拆除了C4。"
|
||
L.c4_no_room = "您無法攜帶C4。"
|
||
|
||
L.c4_desc = "C4爆炸!"
|
||
|
||
L.c4_arm = "裝置C4。"
|
||
L.c4_arm_timer = "計時器"
|
||
L.c4_arm_seconds = "引爆秒數:"
|
||
L.c4_arm_attempts = "拆除C4時,六條引線中有 {num} 條會立即引發爆炸。"
|
||
|
||
L.c4_remove_title = "移除"
|
||
L.c4_remove_pickup = "撿起C4"
|
||
L.c4_remove_destroy1 = "銷毀C4"
|
||
L.c4_remove_destroy2 = "確認:銷毀"
|
||
|
||
L.c4_disarm = "拆除C4"
|
||
L.c4_disarm_cut = "點擊以剪斷 {num} 號引線"
|
||
|
||
L.c4_disarm_t = "剪斷引線以拆除C4。您是叛徒,當然每條引線都是安全的,但其他人可就沒那麼容易了!"
|
||
L.c4_disarm_owned = "剪斷引線以拆除C4。您是裝置此C4的人,細節瞭然於胸,任一條引線都可成功拆除。"
|
||
L.c4_disarm_other = "剪斷正確的引線以拆除C4。倘若您犯了錯,後果將不堪設想唷!"
|
||
|
||
L.c4_status_armed = "裝置"
|
||
L.c4_status_disarmed = "拆除"
|
||
|
||
-- Visualizer
|
||
L.vis_name = "顯像器"
|
||
L.vis_hint = "按下 {usekey} 鍵撿起它(僅限於偵探)。"
|
||
|
||
L.vis_help_pri = " {primaryfire} 扔出已啟動的儀器。"
|
||
|
||
L.vis_desc = [[
|
||
可讓犯罪現場顯像化的儀器。
|
||
|
||
分析屍體,顯像出死者被殺害時的情況,
|
||
但僅限於死者遭到射殺時。]]
|
||
|
||
-- Decoy
|
||
L.decoy_name = "雷達誘餌"
|
||
L.decoy_no_room = "您無法攜帶雷達誘餌。"
|
||
L.decoy_broken = "您的雷達誘餌已被摧毀!"
|
||
|
||
L.decoy_help_pri = " {primaryfire} 裝置了雷達誘餌"
|
||
|
||
|
||
L.decoy_desc = [[
|
||
顯示假的雷達信號給探長,
|
||
|
||
探長執行DNA掃描時,
|
||
將會顯示雷達誘餌的位置作為代替。]]
|
||
|
||
-- Defuser
|
||
L.defuser_name = "拆彈器"
|
||
L.defuser_help = " {primaryfire} 拆除目標炸彈。"
|
||
|
||
L.defuser_desc = [[
|
||
迅速拆除一個C4。
|
||
不限制使用次數。若您持有此設備,
|
||
拆除C4時會輕鬆許多。]]
|
||
|
||
-- Flare gun
|
||
L.flare_name = "信號槍"
|
||
L.flare_desc = [[
|
||
可用來燒毀屍體,使它們永遠不會被發現。該武器有彈藥限制
|
||
有彈藥限制。
|
||
燃燒屍體時,會發出極度明顯的聲音。]]
|
||
|
||
-- Health station
|
||
L.hstation_name = "醫療站"
|
||
L.hstation_hint = "按下 {usekeu} 恢復健康。剩餘存量: {num}"
|
||
L.hstation_broken = "您的醫療站已被摧毀!"
|
||
L.hstation_help = " {primaryfire} 裝置了一個醫療站。"
|
||
|
||
L.hstation_desc = [[
|
||
設置後,允許人們前來治療。
|
||
恢復速度相當緩慢。
|
||
所有人都可以使用,且醫療站本身也會受損。
|
||
不僅如此,它亦可以檢驗每位使用者的DNA樣本。]]
|
||
|
||
-- Knife
|
||
L.knife_name = "刀子"
|
||
L.knife_thrown = "飛刀"
|
||
|
||
L.knife_desc = [[
|
||
可以迅速、無聲的殺死受傷的目標,但只能使用一次。
|
||
按下右鍵即可使用飛刀。]]
|
||
|
||
-- Poltergeist
|
||
L.polter_desc = [[
|
||
放置震動器在物體上,
|
||
使它們粗暴地四處亂跑、亂跳。
|
||
能量爆炸,
|
||
會使接近的人受到傷害。]]
|
||
|
||
-- Radio
|
||
L.radio_broken = "您的收音機已被摧毀!"
|
||
L.radio_help_pri = " {primaryfire} 裝置了收音機。"
|
||
|
||
L.radio_desc = [[
|
||
播放音樂使人們分心、誤導。
|
||
將收音機置於某處,
|
||
在選單使用收音機並播放音樂。]]
|
||
|
||
|
||
-- Silenced pistol
|
||
L.sipistol_name = "消音手槍"
|
||
|
||
L.sipistol_desc = [[
|
||
噪音極小的手槍。
|
||
使用一般的手槍彈藥。
|
||
被害者被射殺時不會喊叫。]]
|
||
|
||
|
||
-- Newton launcher
|
||
L.newton_name = "牛頓發射器"
|
||
|
||
L.newton_desc = [[
|
||
推擊一個人,以換取安全距離。
|
||
彈藥無限,但射擊間隔較長。]]
|
||
|
||
|
||
-- Binoculars
|
||
L.binoc_name = "雙筒望遠鏡"
|
||
L.binoc_desc = [[
|
||
拉近鏡頭,可遠距離觀察並確認屍體。
|
||
不限使用次數,但確認屍體時會更花時間。]]
|
||
|
||
L.binoc_help_pri = " {primaryfire} 確認屍體。"
|
||
L.binoc_help_sec = " {secondaryfire} 改變望遠鏡的放大倍率。"
|
||
|
||
|
||
-- UMP
|
||
L.ump_desc = [[
|
||
實驗型衝鋒槍,容易失去控制。
|
||
使用標準衝鋒槍彈藥。]]
|
||
|
||
|
||
-- DNA scanner
|
||
L.dna_name = "DNA掃描器"
|
||
L.dna_identify = "檢索屍體將能確認兇手身分。"
|
||
L.dna_notfound = "目標上沒有DNA樣本。"
|
||
L.dna_limit = "已達最大採集額度,新增前請先移除舊樣本。"
|
||
L.dna_decayed = "兇手的DNA樣本發生衰變。"
|
||
L.dna_killer = "成功採集到兇手的DNA樣本!"
|
||
L.dna_no_killer = "DNA樣本無法檢索(兇手已斷線?)"
|
||
L.dna_armed = "炸彈已啟動!趕緊拆除它!"
|
||
L.dna_object = "在目標上採集到 {num} 個新DNA樣本。"
|
||
L.dna_gone = "區域內沒偵測到可採集之DNA樣本。"
|
||
|
||
L.dna_desc = [[
|
||
採集物體上的DNA樣本,並用其找尋對應的主人。
|
||
|
||
使用在屍體上,採集殺手的DNA並追蹤他。]]
|
||
|
||
|
||
|
||
L.dna_menu_title = "DNA掃描控制器"
|
||
L.dna_menu_sample = "這是 {source} 的DNA樣本"
|
||
L.dna_menu_remove = "移除所選樣本"
|
||
L.dna_menu_help1 = "這些是您採集的DNA樣本"
|
||
L.dna_menu_help2 = [[
|
||
充電完畢後,您可以選取之DNA樣本,掃描其主人之準確位置。
|
||
找尋遠距離的目標將消耗更多能量。]]
|
||
|
||
|
||
L.dna_menu_scan = "掃描"
|
||
L.dna_menu_repeat = "自動重複"
|
||
L.dna_menu_ready = "準備中."
|
||
L.dna_menu_charge = "充電中"
|
||
L.dna_menu_select = "選擇樣本"
|
||
|
||
L.dna_help_primary = " {primaryfire} 來採集DNA樣本"
|
||
L.dna_help_secondary = " {secondaryfire} 來啟動掃描控制器"
|
||
|
||
-- Magneto stick
|
||
L.magnet_name = "電磁棍"
|
||
L.magnet_help = " {primaryfire} 用於屍體以將之吸附。"
|
||
|
||
-- Grenades and misc
|
||
L.grenade_smoke = "煙霧彈"
|
||
L.grenade_fire = "燃燒彈"
|
||
|
||
L.unarmed_name = "收起武器"
|
||
L.crowbar_name = "鐵撬"
|
||
L.pistol_name = "手槍"
|
||
L.rifle_name = "狙擊槍"
|
||
L.shotgun_name = "散彈槍"
|
||
|
||
-- Teleporter
|
||
L.tele_name = "傳送裝置"
|
||
L.tele_failed = "傳送失敗"
|
||
L.tele_marked = "傳送地點已標記"
|
||
|
||
L.tele_no_ground = "您必須站在地面上來才能進行傳送!"
|
||
L.tele_no_crouch = "蹲著的時候不能傳送!"
|
||
L.tele_no_mark = "請先標記傳送地點,才能進行傳送。"
|
||
|
||
L.tele_no_mark_ground = "您必須站在地面上才能標記傳送地點!"
|
||
L.tele_no_mark_crouch = "您必須站起來才能標記傳送點!"
|
||
|
||
L.tele_help_pri = " {primaryfire} 傳送到已標記之傳送地點。"
|
||
L.tele_help_sec = " {scondaryfire} 標記傳送地點。"
|
||
|
||
L.tele_desc = [[
|
||
可以傳送到先前標記的地點。
|
||
|
||
傳送器會產生噪音,而且使用次數是有限的。
|
||
]]
|
||
|
||
-- Ammo names, shown when picked up
|
||
L.ammo_pistol = "9mm手槍彈藥"
|
||
|
||
L.ammo_smg1 = "衝鋒槍彈藥"
|
||
L.ammo_buckshot = "散彈槍彈藥"
|
||
L.ammo_357 = "步槍彈藥"
|
||
L.ammo_alyxgun = "沙漠之鷹彈藥"
|
||
L.ammo_ar2altfire = "信號彈藥"
|
||
L.ammo_gravity = "搗蛋鬼彈藥"
|
||
|
||
|
||
--- HUD interface text
|
||
|
||
-- Round status
|
||
L.round_wait = "等待中"
|
||
L.round_prep = "準備中"
|
||
L.round_active = "遊戲進行中"
|
||
L.round_post = "回合結束"
|
||
|
||
-- Health, ammo and time area
|
||
L.overtime = "延長時間"
|
||
L.hastemode = "急速模式"
|
||
|
||
-- TargetID health status
|
||
L.hp_healthy = "健康的"
|
||
L.hp_hurt = "輕傷的"
|
||
L.hp_wounded = "輕重傷的"
|
||
L.hp_badwnd = "重傷的"
|
||
L.hp_death = "近乎死亡"
|
||
|
||
|
||
-- TargetID karma status
|
||
L.karma_max = "名聲好"
|
||
L.karma_high = "有點粗魯"
|
||
L.karma_med = "扣扳機愛好者"
|
||
L.karma_low = "危險人物"
|
||
L.karma_min = "負人命債累累"
|
||
|
||
-- TargetID misc
|
||
L.corpse = "屍體"
|
||
L.corpse_hint = "按下 {usekey} 來搜索,用 {walkkey} + {usekey} 進行無聲搜索。"
|
||
|
||
L.target_disg = " (偽裝狀態)"
|
||
L.target_unid = "未確認的屍體"
|
||
|
||
L.target_traitor = "叛徒同夥"
|
||
L.target_detective = "探長"
|
||
|
||
L.target_credits = "搜索屍體以獲取未被消耗的信用點數"
|
||
|
||
-- Traitor buttons (HUD buttons with hand icons that only traitors can see)
|
||
L.tbut_single = "單獨使用"
|
||
L.tbut_reuse = "重複使用"
|
||
L.tbut_retime = "在 {num} 秒後重複使用"
|
||
L.tbut_help = "按下 {key} 鍵啟動"
|
||
|
||
-- Equipment info lines (on the left above the health/ammo panel)
|
||
L.disg_hud = "開始偽裝,您的名字已隱藏。"
|
||
L.radar_hud = "雷達將在 {time} 後進行下一次掃描。"
|
||
|
||
-- Spectator muting of living/dead
|
||
L.mute_living = "將生存的玩家設定靜音"
|
||
L.mute_specs = "將旁觀者設定靜音"
|
||
L.mute_all = "全部靜音"
|
||
L.mute_off = "取消靜音"
|
||
|
||
-- Spectators and prop possession
|
||
L.punch_title = "重擊測量器 " --"PUNCH-O-METER"
|
||
L.punch_help = "按下行走鍵或跳躍鍵以推撞物品;按蹲下鍵則離開物品控制。"
|
||
L.punch_bonus = "您的分數較低,重擊測量器上限減少 {num}"
|
||
L.punch_malus = "您的分數較高,重擊測量器上限增加 {num} !"
|
||
|
||
L.spec_help = "點擊以觀察玩家,或按下 {usekey} 來控制並持有物體。"
|
||
|
||
--- Info popups shown when the round starts
|
||
|
||
-- These are spread over multiple lines, hence the square brackets instead of
|
||
-- quotes. That's a Lua thing. Every line break (enter) will show up in-game.
|
||
L.info_popup_innocent = [[
|
||
您是位無辜的恐怖分子!但您的周圍存在著叛徒...
|
||
您能相信誰?誰又會乘您不備殺害您?
|
||
注意背後並與同伴合作,努力生存下來!]]
|
||
|
||
L.info_popup_detective = [[
|
||
您是位探長!恐怖分子總部給予您許多特殊資源以揪出叛徒。
|
||
用它們來確保無辜者的生命,但請小心:叛徒將優先殺害您!
|
||
按下 {menukey} 取得裝備!]]
|
||
|
||
|
||
L.info_popup_traitor_alone = [[您是位叛徒!這回合中您沒有同伴!
|
||
|
||
殺死所有其他玩家,以獲得勝利!
|
||
|
||
按下 {menukey} 取得裝備!]]
|
||
|
||
L.info_popup_traitor = [[
|
||
您是位叛徒!和其他叛徒合作殺害其他所有人,以獲得勝利。
|
||
但請小心,您的身份可能會暴露...
|
||
您的同伴有:
|
||
{traitorlist}
|
||
|
||
按下{menukey}取得裝備!]]
|
||
|
||
--- Various other text
|
||
L.name_kick = "一名玩家因於此回合中改變了名字而被自動踢出遊戲。"
|
||
|
||
L.idle_popup = [[您閒置了 {num} 秒,所以被轉往觀察者模式。
|
||
當您位於此模式時,將不會在回合開始時重生。
|
||
您可在任何時間取消觀察者模式,按下 {helpkey} 並在選單取消勾選「觀察者模式」即可。當然,您也可以選擇立刻關閉它。]]
|
||
|
||
L.idle_popup_close = "什麼也不做"
|
||
L.idle_popup_off = "立刻關閉觀察者模式"
|
||
|
||
L.idle_warning = "警告:您已閒置一段時間,將轉往觀察者模式。活著就要動!"
|
||
|
||
L.spec_mode_warning = "您位於觀察者模式故將不會在回合開始時重生。若要關閉此模式,按下F1並取消勾選「觀察者模式」即可。"
|
||
|
||
|
||
--- Tips, shown at bottom of screen to spectators
|
||
|
||
-- Tips panel
|
||
L.tips_panel_title = "提示"
|
||
L.tips_panel_tip = "提示:"
|
||
|
||
-- Tip texts
|
||
|
||
L.tip1 = "叛徒不用確認其死亡即可悄悄檢查屍體,只需對著屍體按著 {walkkey} 鍵後再按 {usekey} 鍵即可。"
|
||
|
||
L.tip2 = "將C4爆炸時間設置更長,可增加引線數量,使拆彈者失敗之可能性大幅上升,且能讓C4的嗶嗶聲更輕柔、更緩慢。"
|
||
|
||
L.tip3 = "探長能在屍體查出誰是「死者最後看見的人」。若是遭到背後攻擊,最後看見的將不會是兇手。"
|
||
|
||
L.tip4 = "被您的屍體被發現並確認之前,沒人知道您已經死亡。"
|
||
|
||
L.tip5 = "叛徒殺死探長時,會立即得到一點的信用點數。"
|
||
|
||
L.tip6 = "一名叛徒死後,所以探長將得到一點的信用點數作為獎勵。"
|
||
|
||
L.tip7 = "叛徒殺害無辜者,有了絕好進展時,所有叛徒將獲得一點的信用點數作為獎勵。"
|
||
|
||
L.tip8 = "叛徒和探長能從夥伴屍體上,取得未被消耗的信用點數。"
|
||
|
||
L.tip9 = "搗蛋鬼將使物體變得極其危險。搗蛋鬼調整過的物體將產生爆炸能量傷害接近它的人。"
|
||
|
||
L.tip10 = "叛徒與探長應保持注意螢幕右上方的紅色訊息,這對您無比重要。"
|
||
|
||
L.tip11 = "若叛徒與探長能和同伴配合得好,將擁有額外的信用點數。請將它用在對的地方!"
|
||
|
||
L.tip12 = "探長的DNA掃描器可使用在武器或道具上,找到曾使用它的玩家的位置。用在屍體或C4上效果將更好!"
|
||
|
||
L.tip13 = "太靠近您殺害的人的話,DNA將殘留在屍體上,探長的DNA掃描器會以此找到您的正確位置。切記,殺了人最好將屍體藏好!"
|
||
|
||
L.tip14 = "殺人時離被害者越遠,殘留在屍體上的DNA就會越快衰變!"
|
||
|
||
L.tip15 = "您是叛徒而且想進行狙擊?試試偽裝吧!若您狙殺失準,逃到安全的地方,取消偽裝,就沒人知道是您開的槍囉!"
|
||
|
||
L.tip16 = "作為叛徒,傳送器可幫助您逃脫追蹤,並讓您得以迅速穿過整個地圖。請隨時確保有個安全的傳送標記。"
|
||
|
||
L.tip17 = "是否遇過無辜者群聚在一起而難以下手?請試試用收音機發出C4嗶嗶聲或交火聲,讓他們分散。"
|
||
|
||
L.tip18 = "叛徒可以在選單使用已放置的收音機,依序點擊想播放的聲音,就會按順序排列播放。"
|
||
|
||
L.tip19 = "探長若有多餘的信用點數,可將拆彈器交給一位可信任的無辜者,將危險的C4交給他們,自己全神貫注地調查與處決叛徒。"
|
||
|
||
L.tip20 = "探長的望遠鏡可讓您遠距離搜索並確認屍體,壞消息是叛徒總是會用誘餌欺騙您。當然,使用望遠鏡的探長全身都是破綻。"
|
||
|
||
L.tip21 = "探長的醫療站可讓受傷的玩家恢復健康,當然,其中也包括叛徒..."
|
||
|
||
L.tip22 = "治療站將遺留每位前來治療的人的DNA樣本,探長可將其用在DNA掃描器上,尋找究竟誰曾受過治療。"
|
||
|
||
L.tip23 = "與武器、C4不同,收音機並不會留下您的DNA樣本,不用擔心探長會在上頭用DNA識破您的身分。"
|
||
|
||
L.tip24 = "按下 {helpkey} 閱讀教學或變更設定,比如說,您可以永遠關掉現在所看到的提示唷~"
|
||
|
||
L.tip25 = "探長確認屍體後,相關訊息將在計分板公布,如要查看只需點擊死者之名字即可。."
|
||
|
||
L.tip26 = "計分板上,人物名字旁的放大鏡圖樣可以查看關於他的訊息,若圖樣亮著,代表是某位探長確認後的結果。"
|
||
|
||
L.tip27 = "探長調查屍體後的結果將公布在計分板,供所有玩家查看。"
|
||
|
||
L.tip28 = "觀察者可以按下 {mutekey} 循環調整對其他觀察者或遊戲中的玩家靜音。"
|
||
|
||
L.tip29 = "若伺服器有安裝其他語言,您可以在任何時間開啟F1選單,啟用不同語言。"
|
||
|
||
L.tip30 = "若要使用語音或無線電,可以按下 {zoomkey} 使用。"
|
||
|
||
L.tip31 = "作為觀察者,按下 {duckkey} 能使視角固定,可在遊戲內移動游標,也可以點擊提示欄裡的按鈕。此外,再次按下 {duckkey} 會解除之,恢復預設視角控制。"
|
||
|
||
L.tip32 = "使用撬棍時,按下右鍵可推開其他玩家。"
|
||
|
||
L.tip33 = "使用武器瞄準器射擊將些微提升您的精準度,並降低後座力。蹲下則不會。"
|
||
|
||
L.tip34 = "煙霧彈於室內相當有效,尤其是在擁擠的房間中製造混亂。"
|
||
|
||
L.tip35 = "叛徒,請記住您能搬運屍體並將它們藏起來,避開無辜者與探長的耳目。"
|
||
|
||
L.tip36 = "按下 {helpkey} 可以觀看教學,其中包含了重要的遊戲關鍵。"
|
||
|
||
L.tip37 = "在計分板上,點擊活人玩家的名字,可以選擇一個標記(如令人懷疑的或友好的)記錄這位玩家。此標誌會在您的準心指向該玩家時顯示。"
|
||
|
||
L.tip38 = "許多需放置的裝備(如C4或收音機),可以使用右鍵將其置於牆上。"
|
||
|
||
L.tip39 = "拆除C4時失誤導致的爆炸,比起直接引爆時來得小。"
|
||
|
||
L.tip40 = "若時間上顯示「急速模式」,此回合的時間會很短,但每位玩家的死亡都將延長時間(就像TF2的佔領點模式)。延長時間將迫使叛徒加緊腳步。"
|
||
|
||
|
||
--- Round report
|
||
|
||
L.report_title = "回合報告"
|
||
|
||
-- Tabs
|
||
L.report_tab_hilite = "重頭戲"
|
||
L.report_tab_hilite_tip = "回合重頭戲"
|
||
L.report_tab_events = "事件"
|
||
L.report_tab_events_tip = "發生在此回合的指標性事件"
|
||
L.report_tab_scores = "分數"
|
||
L.report_tab_scores_tip = "本回合單一玩家獲得的點數"
|
||
|
||
-- Event log saving
|
||
L.report_save = "儲存 Log.txt"
|
||
L.report_save_tip = "將事件記錄並儲存在txt檔內"
|
||
L.report_save_error = "沒有可供儲存的事件記錄"
|
||
L.report_save_result = "事件記錄已存在:"
|
||
|
||
-- Big title window
|
||
L.hilite_win_traitors = "叛徒獲得勝利"
|
||
L.hilite_win_innocent = "無辜者獲得勝利"
|
||
|
||
L.hilite_players1 = " {numplayers} 名玩家加入遊戲, {numtraitors} 名玩家是叛徒"
|
||
L.hilite_players2 = " {numplayers} 名玩家加入遊戲,其中一人是叛徒"
|
||
|
||
L.hilite_duration = "回合持續了 {time}"
|
||
|
||
-- Columns
|
||
L.col_time = "時間"
|
||
L.col_event = "事件"
|
||
L.col_player = "玩家"
|
||
L.col_role = "角色"
|
||
L.col_kills1 = "無辜者殺敵數"
|
||
L.col_kills2 = "叛徒殺敵數"
|
||
L.col_points = "點數"
|
||
L.col_team = "團隊紅利"
|
||
L.col_total = "總分"
|
||
|
||
-- Name of a trap that killed us that has not been named by the mapper
|
||
L.something = "某件物品"
|
||
|
||
-- Kill events
|
||
L.ev_blowup = "{victim} 被自己炸飛"
|
||
L.ev_blowup_trap = "{victim} 被 {trap} 炸飛"
|
||
|
||
L.ev_tele_self = "{victim} 被自己給傳送殺了"
|
||
L.ev_sui = "{victim} 不可取的自殺了!"
|
||
L.ev_sui_using = "{victim} 用 {tool} 殺了自己"
|
||
|
||
L.ev_fall = "{victim} 墜落而死"
|
||
L.ev_fall_pushed = "{victim} 因為 {attacker} 推下,墜落而死"
|
||
L.ev_fall_pushed_using = "{victim} 被 {attacker} 用 {trap} 推下,墜落而死"
|
||
|
||
L.ev_shot = "{victim} 被 {attacker} 射殺"
|
||
L.ev_shot_using = "{victim} 被 {attacker} 用 {weapon} 射殺"
|
||
|
||
L.ev_drown = "{victim} 被 {attacker} 推入水中溺死"
|
||
L.ev_drown_using = "{victim} 被 {attacker} 用 {trap} 推入水中溺死"
|
||
|
||
L.ev_boom = "{victim} 被 {attacker} 炸死"
|
||
L.ev_boom_using = "{victim} 被 {attacker} 用 {trap} 炸爛"
|
||
|
||
L.ev_burn = "{victim} 被 {attacker} 燒死"
|
||
L.ev_burn_using = "{victim} 被 {attacker} 用 {trap} 燒成焦屍"
|
||
|
||
L.ev_club = "{victim} 被 {attacker} 打死"
|
||
L.ev_club_using = "{victim} 被 {attacker} 用 {trap} 打成爛泥"
|
||
|
||
L.ev_slash = "{victim} 被 {attacker} 砍死"
|
||
L.ev_slash_using = "{victim} 被 {attacker} 用 {trap} 砍成兩半"
|
||
|
||
L.ev_tele = "{victim} 被 {attacker} 傳送殺"
|
||
L.ev_tele_using = "{victim} 被 {attacker} 用 {trap} 傳送時之能量分裂成原子"
|
||
|
||
L.ev_goomba = "{victim} 被 {attacker} 用巨大物體壓爛"
|
||
|
||
L.ev_crush = "{victim} 被 {attacker} 壓爛"
|
||
L.ev_crush_using = "{victim} 被 {attacker} 用 {trap} 壓碎"
|
||
|
||
L.ev_other = "{victim} 被 {attacker} 殺死"
|
||
L.ev_other_using = "{victim} 被 {attacker} 用 {trap} 殺死"
|
||
|
||
-- Other events
|
||
L.ev_body = "{finder} 發現了 {victim} 的屍體"
|
||
L.ev_c4_plant = "{player} 安裝了C4"
|
||
L.ev_c4_boom = "{player} 安裝的C4爆炸了"
|
||
L.ev_c4_disarm1 = "{player} 拆除了 {owner} 安裝的C4"
|
||
L.ev_c4_disarm2 = "{player} 因拆除失誤而引爆了 {owner} 安裝的C4"
|
||
L.ev_credit = "{finder} 在 {player} 的屍體上找到 {num} 點的信用點數"
|
||
|
||
L.ev_start = "回合開始"
|
||
L.ev_win_traitor = "卑鄙的叛徒贏了這回合!"
|
||
L.ev_win_inno = "無辜的恐怖分子贏了這回合!"
|
||
L.ev_win_time = "叛徒因為超過時間而輸了這回合!"
|
||
|
||
--- Awards/highlights
|
||
|
||
L.aw_sui1_title = "自殺邪教的教主"
|
||
L.aw_sui1_text = "率先向其他自殺者展示如何自殺。"
|
||
|
||
L.aw_sui2_title = "孤獨沮喪者"
|
||
L.aw_sui2_text = "就他一人自殺,無比哀戚。"
|
||
|
||
L.aw_exp1_title = "炸彈研究的第一把交椅"
|
||
L.aw_exp1_text = "決心研究C4, {num} 名受試者證明了他的學說。"
|
||
|
||
L.aw_exp2_title = "田野研究"
|
||
L.aw_exp2_text = "測試自己的抗暴性,顯然完全不夠高。"
|
||
|
||
L.aw_fst1_title = "第一滴血"
|
||
L.aw_fst1_text = "將第一位無辜者的生命送到叛徒手上。"
|
||
|
||
L.aw_fst2_title = "愚蠢的血腥首殺"
|
||
L.aw_fst2_text = "擊殺一名叛徒同伴而得到首殺,做得好啊!"
|
||
|
||
L.aw_fst3_title = "首殺大挫折"
|
||
L.aw_fst3_text = "第一殺便將無辜者同伴誤認為叛徒,真是挫折啊!"
|
||
|
||
L.aw_fst4_title = "吹響號角"
|
||
L.aw_fst4_text = "殺害一名叛徒,為無辜者陣營吹響了號角。"
|
||
|
||
L.aw_all1_title = "致命的平等"
|
||
L.aw_all1_text = "得為所有人的死負責的無辜者。"
|
||
|
||
L.aw_all2_title = "孤獨之狼"
|
||
L.aw_all2_text = "得為所有人的死負責的叛徒。"
|
||
|
||
L.aw_nkt1_title = "老大!我抓到一個!"
|
||
L.aw_nkt1_text = "在一名無辜者落單時策劃一場謀殺,漂亮!"
|
||
|
||
L.aw_nkt2_title = "一石二鳥"
|
||
L.aw_nkt2_text = "用另一具屍體證明上一槍不是巧合。"
|
||
|
||
L.aw_nkt3_title = "連續殺人魔"
|
||
L.aw_nkt3_text = "在今天結束了三名無辜者的生命。"
|
||
|
||
L.aw_nkt4_title = "穿梭在批著羊皮的狼之間的狼"
|
||
L.aw_nkt4_text = "將無辜者們作為晚餐吃了。共吃了 {num} 人。"
|
||
|
||
L.aw_nkt5_title = "反恐特工"
|
||
L.aw_nkt5_text = "每一殺都能拿到報酬,現在他已經買得起豪華遊艇了!"
|
||
|
||
L.aw_nki1_title = "背叛死亡吧!"
|
||
L.aw_nki1_text = "找出叛徒,將子彈送到他腦袋,簡單吧!"
|
||
|
||
L.aw_nki2_title = "申請進入正義連隊"
|
||
L.aw_nki2_text = "成功將兩名叛徒送下地獄。"
|
||
|
||
L.aw_nki3_title = "叛徒夢到過叛徒羊嗎?"
|
||
L.aw_nki3_text = "讓三名叛徒得到平靜。"
|
||
|
||
L.aw_nki4_title = "復仇者聯盟"
|
||
L.aw_nki4_text = "每一殺都能拿到報酬。您已經夠格加入復仇者聯盟了!"
|
||
|
||
L.aw_fal1_title = "不,龐德先生,我希望您跳下去"
|
||
L.aw_fal1_text = "將某人推下足以致死的高度。"
|
||
|
||
L.aw_fal2_title = "地板人"
|
||
L.aw_fal2_text = "讓自己的身體從極端無盡的高度上落地。"
|
||
|
||
L.aw_fal3_title = "人體流星"
|
||
L.aw_fal3_text = "讓一名玩家從高處落下,摔成爛泥。"
|
||
|
||
L.aw_hed1_title = "高效能"
|
||
L.aw_hed1_text = "發現爆頭的樂趣,並擊殺了 {num} 名敵人。"
|
||
|
||
L.aw_hed2_title = "神經內科"
|
||
L.aw_hed2_text = "近距離將 {num} 名玩家的腦袋取出,完成腦神經研究。"
|
||
|
||
L.aw_hed3_title = "是遊戲使我這麼做的"
|
||
L.aw_hed3_text = "運用殺人模擬訓練的技巧,爆了 {num} 顆頭"
|
||
|
||
L.aw_cbr1_title = "鏗鏗鏗"
|
||
L.aw_cbr1_text = "擁有相當規律的鐵撬舞動, {num} 名受害者能證明這點。"
|
||
|
||
L.aw_cbr2_title = "高登•弗里曼"
|
||
L.aw_cbr2_text = "離開黑山,用喜愛的撬棍殺了至少 {num} 名玩家。"
|
||
|
||
L.aw_pst1_title = "死亡之握"
|
||
L.aw_pst1_text = "用手槍殺死 {num} 名玩家前,都上前握了手。"
|
||
|
||
L.aw_pst2_title = "小口徑屠殺"
|
||
L.aw_pst2_text = "用手槍殺了 {num} 人的小隊。我們推測他槍管裡頭有個微型散彈槍。"
|
||
|
||
L.aw_sgn1_title = "簡單模式"
|
||
L.aw_sgn1_text = "用散彈槍近距離殺了 {num} 名玩家。"
|
||
|
||
L.aw_sgn2_title = "一千個小子彈"
|
||
L.aw_sgn2_text = "不喜歡自己的散彈,打算送人。但已有 {num} 名受贈人無法享受禮物了。"
|
||
|
||
L.aw_rfl1_title = "瞄準,射擊!"
|
||
L.aw_rfl1_text = "穩定的手上,那把狙擊槍奪去了 {num} 名玩家的生命。"
|
||
|
||
L.aw_rfl2_title = "我在這就看到您的頭了啦!"
|
||
L.aw_rfl2_text = "十分瞭解他的狙擊槍,其他 {num} 名玩家隨即也瞭解了他的狙擊槍。"
|
||
|
||
L.aw_dgl1_title = "這簡直像是小型狙擊槍"
|
||
L.aw_dgl1_text = "「沙鷹在手,天下我有!」,用沙漠之鷹殺了 {num} 名玩家。"
|
||
|
||
L.aw_dgl2_title = "老鷹大師"
|
||
L.aw_dgl2_text = "用他手中的沙漠之鷹殺了 {num} 名玩家。"
|
||
|
||
L.aw_mac1_title = "祈禱,然後趴倒"
|
||
L.aw_mac1_text = "用MAC10衝鋒槍殺了 {num} 名玩家,但別提他需要多少發子彈。"
|
||
|
||
L.aw_mac2_title = "大麥克的起司"
|
||
L.aw_mac2_text = "想知道他持有兩把衝鋒槍會發生什麼事?那大概是 {num} 殺的兩倍囉?"
|
||
|
||
L.aw_sip1_title = "黑人給我閉嘴!"
|
||
L.aw_sip1_text = "用消聲手槍射殺了 {num} 人。"
|
||
|
||
L.aw_sip2_title = "艾吉歐•奧狄托利"
|
||
L.aw_sip2_text = "殺死 {num} 個人,但沒有任何人會聽到它們的死前呢喃。見識刺客大師的風骨吧!"
|
||
|
||
L.aw_knf1_title = "刀子懂您"
|
||
L.aw_knf1_text = "在網路上用刀子捅人。"
|
||
|
||
L.aw_knf2_title = "您從哪弄來的啊?"
|
||
L.aw_knf2_text = "不是叛徒,但仍然用刀子殺了一些人。"
|
||
|
||
L.aw_knf3_title = "開膛手傑克"
|
||
L.aw_knf3_text = "在地上撿到 {num} 把匕首,並使用它們。"
|
||
|
||
L.aw_knf4_title = "我是赤屍藏人"
|
||
L.aw_knf4_text = "通過刀子殺死了 {num} 個人。我只是個醫生。"
|
||
|
||
L.aw_flg1_title = "玩火少年"
|
||
L.aw_flg1_text = "用燃燒彈導致 {num} 人死亡。"
|
||
|
||
L.aw_flg2_title = "汽油加上番仔火"
|
||
L.aw_flg2_text = "使 {num} 名玩家葬身於火海。"
|
||
|
||
L.aw_hug1_title = "子彈多喔!"
|
||
L.aw_hug1_text = "用M249機槍將子彈送到 {num} 名玩家身上。"
|
||
|
||
L.aw_hug2_title = "耐心大叔"
|
||
L.aw_hug2_text = "從未放下M249機槍的扳機,他殺戮了 {num} 名玩家。"
|
||
|
||
L.aw_msx1_title = "啪啪啪"
|
||
L.aw_msx1_text = "用M16步槍射殺了 {num} 名玩家。"
|
||
|
||
L.aw_msx2_title = "中距離瘋子"
|
||
L.aw_msx2_text = "了解如何用他手中的M16,射殺了敵人。共有 {num} 名不幸的亡魂。"
|
||
|
||
L.aw_tkl1_title = "拍謝"
|
||
L.aw_tkl1_text = "瞄準自己的隊友,並不小心扣下扳機。"
|
||
|
||
L.aw_tkl2_title = "拍謝拍謝"
|
||
L.aw_tkl2_text = "認為自己抓到了兩次叛徒,但兩次都錯了!"
|
||
|
||
L.aw_tkl3_title = "小心業值!"
|
||
L.aw_tkl3_text = "殺死兩個同伴已不能滿足他,三個才是他的最終目標!"
|
||
|
||
L.aw_tkl4_title = "專業賣同隊!"
|
||
L.aw_tkl4_text = "殺了所有同伴,我的天啊!砰砰砰──"
|
||
|
||
L.aw_tkl5_title = "最佳主角"
|
||
L.aw_tkl5_text = "扮演的是瘋子,真的,因為他殺了大多數的同伴。"
|
||
|
||
L.aw_tkl6_title = "莫非閣下是...低能兒?"
|
||
L.aw_tkl6_text = "弄不清他屬於哪一隊,並殺死了半數以上的隊友。"
|
||
|
||
L.aw_tkl7_title = "園丁"
|
||
L.aw_tkl7_text = "好好保護著自己的草坪,並殺死了四分之一以上的隊友。"
|
||
|
||
L.aw_brn1_title = "像小汝做菜一般"
|
||
L.aw_brn1_text = "使用燃燒彈點燃數個玩家,將他們炸得很脆!"
|
||
|
||
L.aw_brn2_title = "火化官"
|
||
L.aw_brn2_text = "將每一具被他殺死的受害者屍體燃燒乾淨。"
|
||
|
||
L.aw_brn3_title = "好想噴火!"
|
||
L.aw_brn3_text = "「燒死您們!」,但地圖上已沒有燃燒彈了!因為都被他用完了。"
|
||
|
||
L.aw_fnd1_title = "驗屍官"
|
||
L.aw_fnd1_text = "在地上發現 {num} 具屍體。"
|
||
|
||
L.aw_fnd2_title = "想全部看到!"
|
||
L.aw_fnd2_text = "在地上發現了 {num} 具屍體,做為收藏。"
|
||
|
||
L.aw_fnd3_title = "死亡的氣味"
|
||
L.aw_fnd3_text = "在這回合被屍體絆到了 {num} 次。"
|
||
|
||
L.aw_crd1_title = "環保官"
|
||
L.aw_crd1_text = "在同伴屍體上找到了 {num} 點剩餘的購買點。"
|
||
|
||
L.aw_tod1_title = "沒到手的勝利"
|
||
L.aw_tod1_text = "在他的團隊即將獲得勝利的前幾秒死去。"
|
||
|
||
L.aw_tod2_title = "人家不依啦!"
|
||
L.aw_tod2_text = "在這回合剛開始不久即被殺害。"
|
||
|
||
|
||
--- New and modified pieces of text are placed below this point, marked with the
|
||
--- version or the date in which they were added, to make updating translations easier.
|
||
|
||
|
||
--- v23
|
||
L.set_avoid_det = "拒絕被選為探長"
|
||
L.set_avoid_det_tip = "開啟這個選項告訴伺服器「不要把人家選成探長嘛!」。這不代表您有更高機率被選為叛徒。"
|
||
|
||
--- v24
|
||
L.drop_no_ammo = "當武器快沒子彈的時候,點擊後將他丟掉並變成彈藥包。"
|
||
|
||
--- v31
|
||
L.set_cross_brightness = "準心亮度"
|
||
L.set_cross_size = "準心尺寸"
|
||
|
||
--- 2015-05-25
|
||
L.hat_retrieve = "您撿起了一頂探長的帽子。"
|