Files
wnsrc/gamemodes/terrortown/gamemode/scoring.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

257 lines
7.0 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
---- Customized scoring
local math = math
local string = string
local table = table
local pairs = pairs
SCORE = SCORE or {}
SCORE.Events = SCORE.Events or {}
include("scoring_shd.lua")
-- One might wonder why all the key names in the event tables are so annoyingly
-- short. Well, the serialisation module in gmod (glon) does not do any
-- compression. At all. This means the difference between all events having a
-- "time_added" key versus a "t" key is very significant for the amount of data
-- we need to send. It's a pain, but I'm not going to code my own compression,
-- so doing it manually is the only way.
-- One decent way to reduce data sent turned out to be rounding the time floats.
-- We don't actually need to know about 10000ths of seconds after all.
function SCORE:AddEvent(entry, t_override)
entry.t = t_override or CurTime()
table.insert(self.Events, entry)
end
local function CopyDmg(dmg)
local wep = util.WeaponFromDamage(dmg)
local g, n
if wep then
local id = WepToEnum(wep)
if id then
g = id
else
-- we can convert each standard TTT weapon name to a preset ID, but
-- that's not workable with custom SWEPs from people, so we'll just
-- have to pay the byte tax there
g = wep:GetClass()
end
else
local infl = dmg:GetInflictor()
if IsValid(infl) and infl.ScoreName then
n = infl.ScoreName
end
end
-- t = type, a = amount, g = gun, h = headshot, n = name
return {
t = dmg:GetDamageType(),
a = dmg:GetDamage(),
h = false,
g = g,
n = n
}
end
function SCORE:HandleKill(victim, attacker, dmginfo)
if not (IsValid(victim) and victim:IsPlayer()) then return end
local e = {
id=EVENT_KILL,
att={ni="", sid64=-1, tr=false},
vic={ni=victim:Nick(), sid64=victim:SteamID64(), tr=false},
dmg=CopyDmg(dmginfo)};
e.dmg.h = victim.was_headshot
e.vic.tr = victim:GetTraitor()
if IsValid(attacker) and attacker:IsPlayer() then
e.att.ni = attacker:Nick()
e.att.sid64 = attacker:SteamID64()
e.att.tr = attacker:GetTraitor()
-- If a traitor gets himself killed by another traitor's C4, it's his own
-- damn fault for ignoring the indicator.
if dmginfo:IsExplosionDamage() and attacker:GetTraitor() and victim:GetTraitor() then
local infl = dmginfo:GetInflictor()
if IsValid(infl) and infl:GetClass() == "ttt_c4" then
e.att = table.Copy(e.vic)
end
end
end
self:AddEvent(e)
end
function SCORE:HandleSpawn(ply)
if ply:Team() == TEAM_TERROR then
self:AddEvent({id=EVENT_SPAWN, ni=ply:Nick(), sid64=ply:SteamID64()})
end
end
function SCORE:HandleSelection()
local traitors = {}
local detectives = {}
for k, ply in player.Iterator() do
if ply:GetTraitor() then
table.insert(traitors, ply:SteamID64())
elseif ply:GetDetective() then
table.insert(detectives, ply:SteamID64())
end
end
self:AddEvent({id=EVENT_SELECTED, traitor_ids=traitors, detective_ids=detectives})
end
function SCORE:HandleBodyFound(finder, found)
self:AddEvent({id=EVENT_BODYFOUND, ni=finder:Nick(), sid64=finder:SteamID64(), b=found:Nick()})
end
function SCORE:HandleC4Explosion(planter, arm_time, exp_time)
local nick = "Someone"
if IsValid(planter) and planter:IsPlayer() then
nick = planter:Nick()
end
self:AddEvent({id=EVENT_C4PLANT, ni=nick}, arm_time)
self:AddEvent({id=EVENT_C4EXPLODE, ni=nick}, exp_time)
end
function SCORE:HandleC4Disarm(disarmer, owner, success)
if disarmer == owner then return end
if not IsValid(disarmer) then return end
local ev = {
id = EVENT_C4DISARM,
ni = disarmer:Nick(),
s = success
};
if IsValid(owner) then
ev.own = owner:Nick()
end
self:AddEvent(ev)
end
function SCORE:HandleCreditFound(finder, found_nick, credits)
self:AddEvent({id=EVENT_CREDITFOUND, ni=finder:Nick(), sid64=finder:SteamID64(), b=found_nick, cr=credits})
end
function SCORE:ApplyEventLogScores(wintype)
local scores = {}
local traitors = {}
local detectives = {}
for k, ply in player.Iterator() do
scores[ply:SteamID64()] = {}
if ply:GetTraitor() then
table.insert(traitors, ply:SteamID64())
elseif ply:GetDetective() then
table.insert(detectives, ply:SteamID64())
end
end
-- individual scores, and count those left alive
local alive = {traitors = 0, innos = 0}
local dead = {traitors = 0, innos = 0}
local scored_log = ScoreEventLog(self.Events, scores, traitors, detectives)
local ply = nil
for sid64, s in pairs(scored_log) do
ply = player.GetBySteamID64(sid64)
if ply and ply:ShouldScore() then
ply:AddFrags(KillsToPoints(s, ply:GetTraitor()))
end
end
-- team scores
local bonus = ScoreTeamBonus(scored_log, wintype)
for sid64, s in pairs(scored_log) do
ply = player.GetBySteamID64(sid64)
if ply and ply:ShouldScore() then
ply:AddFrags(ply:GetTraitor() and bonus.traitors or bonus.innos)
end
end
-- count deaths
local events = self.Events
for i = 1, #events do
local e = events[i]
if e.id == EVENT_KILL then
local victim = player.GetBySteamID64(e.vic.sid64)
if IsValid(victim) and victim:ShouldScore() then
victim:AddDeaths(1)
end
end
end
end
function SCORE:RoundStateChange(newstate)
self:AddEvent({id=EVENT_GAME, state=newstate})
end
function SCORE:RoundComplete(wintype)
self:AddEvent({id=EVENT_FINISH, win=wintype})
end
function SCORE:Reset()
self.Events = {}
end
function SCORE:StreamToClients()
local events = util.TableToJSON(self.Events)
if events == nil then
ErrorNoHalt("Round report event encoding failed!\n")
return
end
events = util.Compress(events)
if events == "" then
ErrorNoHalt("Round report event compression failed!\n")
return
end
-- divide into happy lil bits.
-- this was necessary with user messages, now it's
-- a just-in-case thing if a round somehow manages to be > 64K
local len = #events
local MaxStreamLength = SCORE.MaxStreamLength
if len <= MaxStreamLength then
net.Start("TTT_ReportStream")
net.WriteUInt(len, 16)
net.WriteData(events, len)
net.Broadcast()
else
local curpos = 0
repeat
net.Start("TTT_ReportStream_Part")
net.WriteData(string.sub(events, curpos + 1, curpos + MaxStreamLength + 1), MaxStreamLength)
net.Broadcast()
curpos = curpos + MaxStreamLength + 1
until(len - curpos <= MaxStreamLength)
net.Start("TTT_ReportStream")
net.WriteUInt(len, 16)
net.WriteData(string.sub(events, curpos + 1, len), len - curpos)
net.Broadcast()
end
end