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wnsrc/lua/autorun/base_npcs.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

516 lines
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Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Don't try to edit this file if you're trying to add new NPCs.
-- Just make a new file and copy the format below.
local function AddNPC( t, class )
if ( !t.Name ) then t.Name = "#" .. ( class or t.Class ) end
list.Set( "NPC", class or t.Class, t )
end
local Category = "Humans + Resistance"
AddNPC( {
Class = "npc_alyx",
Category = Category,
Weapons = { "weapon_alyxgun", "weapon_smg1", "weapon_shotgun" },
KeyValues = { SquadName = "resistance" }
} )
AddNPC( {
Class = "npc_barney",
Category = Category,
Weapons = { "weapon_smg1", "weapon_shotgun", "weapon_ar2" },
KeyValues = { SquadName = "resistance" }
} )
AddNPC( {
Class = "npc_breen",
Category = Category
} )
AddNPC( {
Class = "npc_dog",
Category = Category
} )
AddNPC( {
Class = "npc_eli",
Category = Category
} )
AddNPC( {
Class = "npc_gman",
Category = Category
} )
-- Did you know that this MAN can shoot annabelle like he's been doing it his whole life?
AddNPC( {
Class = "npc_kleiner",
Category = Category
} )
AddNPC( {
Class = "npc_mossman",
Category = Category
} )
-- I don't trust these Vorts, but I'll let em stay in this category until they mess up
AddNPC( {
Class = "npc_vortigaunt",
Category = Category,
KeyValues = { SquadName = "resistance" }
} )
AddNPC( {
Name = "Vortigaunt Slave",
Class = "npc_vortigaunt",
Category = Category,
Model = "models/vortigaunt_slave.mdl"
}, "VortigauntSlave" )
AddNPC( {
Class = "npc_citizen",
Category = Category,
KeyValues = { citizentype = CT_DOWNTRODDEN, SquadName = "resistance" },
Weapons = { "" } -- Tells the spawnmenu that this NPC can use weapons
} )
AddNPC( {
Name = "Rebel",
Class = "npc_citizen",
Category = Category,
SpawnFlags = SF_CITIZEN_RANDOM_HEAD,
KeyValues = { citizentype = CT_REBEL, SquadName = "resistance" },
Weapons = { "weapon_pistol", "weapon_ar2", "weapon_smg1", "weapon_ar2", "weapon_shotgun" }
}, "Rebel" )
AddNPC( {
Name = "Odessa Cubbage",
Class = "npc_citizen",
Category = Category,
Model = "models/odessa.mdl",
KeyValues = { citizentype = CT_UNIQUE, SquadName = "resistance" },
Weapons = { "" }
}, "npc_odessa" )
AddNPC( {
Name = "Rebel Medic",
Class = "npc_citizen",
Category = Category,
SpawnFlags = SERVER and bit.bor( SF_NPC_DROP_HEALTHKIT, SF_CITIZEN_MEDIC ) or nil,
KeyValues = { citizentype = CT_REBEL, SquadName = "resistance" },
Weapons = { "weapon_pistol", "weapon_smg1", "weapon_ar2", "weapon_shotgun" }
}, "Medic" )
AddNPC( {
Name = "Refugee",
Class = "npc_citizen",
Category = Category,
KeyValues = { citizentype = CT_REFUGEE, SquadName = "resistance" },
Weapons = { "weapon_pistol", "weapon_smg1" }
}, "Refugee" )
if ( IsMounted( "ep2" ) ) then
AddNPC( {
Name = "Uriah",
Class = "npc_vortigaunt",
Category = Category,
Model = "models/vortigaunt_doctor.mdl",
KeyValues = { SquadName = "resistance" }
}, "VortigauntUriah" )
AddNPC( {
Class = "npc_magnusson",
Category = Category
} )
end
if ( IsMounted( "lostcoast" ) ) then
AddNPC( {
Class = "npc_fisherman",
Category = Category,
Weapons = { "weapon_oldmanharpoon" }
} ) -- Has no death sequence
end
Category = "Zombies + Enemy Aliens"
AddNPC( {
Class = "npc_zombie",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
AddNPC( {
Class = "npc_zombie_torso",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
AddNPC( {
Class = "npc_poisonzombie",
Category = Category,
KeyValues = { SquadName = "poison" }
} )
AddNPC( {
Class = "npc_antlion",
Category = Category,
KeyValues = { SquadName = "antlions" }
} )
AddNPC( {
Class = "npc_antlionguard",
Category = Category,
KeyValues = { SquadName = "antlions" }
} )
AddNPC( {
Class = "npc_barnacle",
Category = Category,
OnCeiling = true,
Offset = 2
} )
AddNPC( {
Class = "npc_fastzombie",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
AddNPC( {
Class = "npc_headcrab",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
AddNPC( {
Class = "npc_headcrab_black",
Category = Category,
KeyValues = { SquadName = "poison" }
} )
AddNPC( {
Class = "npc_headcrab_fast",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
AddNPC( {
Class = "npc_fastzombie_torso",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
if ( IsMounted( "episodic" ) or IsMounted( "ep2" ) ) then
AddNPC( {
Class = "npc_zombine",
Category = Category,
KeyValues = { SquadName = "zombies" }
} )
end
if ( IsMounted( "ep2" ) ) then
game.AddParticles( "particles/grub_blood.pcf" )
game.AddParticles( "particles/antlion_gib_02.pcf" )
game.AddParticles( "particles/antlion_worker.pcf" )
AddNPC( {
Name = "Antlion Guardian",
Class = "npc_antlionguard",
Category = Category,
KeyValues = { cavernbreed = 1, incavern = 1, SquadName = "antlions" },
Material = "Models/antlion_guard/antlionGuard2"
}, "npc_antlionguardian" )
AddNPC( {
Class = "npc_antlion_grub",
Category = Category,
NoDrop = true,
Offset = 1
} )
AddNPC( {
Class = "npc_antlion_worker",
Category = Category,
KeyValues = { SquadName = "antlions" }
} )
end
Category = "Animals"
AddNPC( {
Class = "npc_monk",
Category = Category,
Weapons = { "weapon_annabelle" }
} )
AddNPC( {
Class = "npc_crow",
Category = Category,
NoDrop = true
} )
AddNPC( {
Class = "npc_pigeon",
Category = Category,
NoDrop = true
} )
AddNPC( {
Class = "npc_seagull",
Category = Category,
NoDrop = true
} )
Category = "Combine"
AddNPC( {
Class = "npc_metropolice",
Category = Category,
Weapons = { "weapon_stunstick", "weapon_pistol", "weapon_smg1" },
SpawnFlags = SF_NPC_DROP_HEALTHKIT,
KeyValues = { SquadName = "overwatch" }
} )
AddNPC( {
Class = "npc_rollermine",
Category = Category,
Offset = 20,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_turret_floor",
Category = Category,
OnFloor = true,
TotalSpawnFlags = 0,
Rotate = Angle( 0, 180, 0 ),
Offset = 2,
KeyValues = { SquadName = "overwatch" }
} )
AddNPC( {
Class = "npc_combine_s",
Category = Category,
Model = "models/combine_soldier.mdl",
Skin = 0,
Weapons = { "weapon_smg1", "weapon_ar2" },
KeyValues = { SquadName = "overwatch", Numgrenades = 5 }
} )
AddNPC( {
Name = "Shotgun Soldier",
Class = "npc_combine_s",
Category = Category,
Model = "models/combine_soldier.mdl",
Skin = 1,
Weapons = { "weapon_shotgun" },
KeyValues = { SquadName = "overwatch", Numgrenades = 5 }
}, "ShotgunSoldier" )
AddNPC( {
Name = "Prison Guard",
Class = "npc_combine_s",
Category = Category,
Model = "models/combine_soldier_prisonguard.mdl",
Skin = 0,
Weapons = { "weapon_smg1", "weapon_ar2" },
KeyValues = { SquadName = "novaprospekt", Numgrenades = 5 }
}, "CombinePrison" )
AddNPC( {
Name = "Prison Shotgun Guard",
Class = "npc_combine_s",
Category = Category,
Model = "models/combine_soldier_prisonguard.mdl",
Skin = 1,
Weapons = { "weapon_shotgun" },
KeyValues = { SquadName = "novaprospekt", Numgrenades = 5 }
}, "PrisonShotgunner" )
AddNPC( {
Name = "Combine Elite",
Class = "npc_combine_s",
Category = Category,
Model = "models/combine_super_soldier.mdl",
Skin = 0,
Weapons = { "weapon_ar2" },
KeyValues = { Numgrenades = 10, SquadName = "overwatch" },
SpawnFlags = SF_NPC_NO_PLAYER_PUSHAWAY
}, "CombineElite" )
AddNPC( {
Class = "npc_cscanner",
Category = Category,
Offset = 20,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_clawscanner",
Category = Category,
Offset = 20,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_combinegunship",
Category = Category,
Offset = 300,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_combinedropship",
Category = Category,
Offset = 300,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_helicopter",
Category = Category,
Offset = 300,
Health = 600,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_combine_camera",
Category = Category,
OnCeiling = true,
Offset = 2,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
AddNPC( {
Class = "npc_turret_ceiling",
Category = Category,
SpawnFlags = 32, -- SF_NPC_TURRET_AUTOACTIVATE
OnCeiling = true,
Offset = 0,
KeyValues = { SquadName = "overwatch" }
} )
AddNPC( {
Class = "npc_strider",
Category = Category,
Offset = 100,
KeyValues = { SquadName = "overwatch" }
} )
AddNPC( {
Class = "npc_stalker",
Category = Category,
KeyValues = { squadname = "npc_stalker_squad" },
Offset = 10
} )
AddNPC( {
Class = "npc_manhack",
Category = Category,
KeyValues = { SquadName = "overwatch" },
NoDrop = true
} )
if ( IsMounted( "ep2" ) ) then
AddNPC( {
Class = "npc_hunter",
Category = Category,
KeyValues = { SquadName = "overwatch" }
} )
end
if ( IsMounted( "hl1" ) or IsMounted( "hl1mp" ) ) then
Category = "Half-Life: Source"
AddNPC( { Class = "monster_alien_grunt", Category = Category } )
AddNPC( { Class = "monster_nihilanth", Category = Category, Offset = 1200, SpawnFlags = 262144, NoDrop = true } )
AddNPC( { Class = "monster_tentacle", Category = Category } )
AddNPC( { Class = "monster_alien_slave", Category = Category } )
AddNPC( { Class = "monster_bigmomma", Category = Category } )
AddNPC( { Class = "monster_bullchicken", Category = Category } )
AddNPC( { Class = "monster_gargantua", Category = Category } )
AddNPC( { Class = "monster_human_assassin", Category = Category } )
AddNPC( { Class = "monster_babycrab", Category = Category } )
AddNPC( { Class = "monster_human_grunt", Category = Category } )
AddNPC( { Class = "monster_cockroach", Category = Category } )
AddNPC( { Class = "monster_houndeye", Category = Category } )
AddNPC( { Class = "monster_scientist", Category = Category, KeyValues = { body = "-1" } } )
AddNPC( { Class = "monster_snark", Category = Category, Offset = 6, NoDrop = true } )
AddNPC( { Class = "monster_zombie", Category = Category } )
AddNPC( { Class = "monster_headcrab", Category = Category } )
AddNPC( { Class = "monster_alien_controller", Category = Category, NoDrop = true } )
AddNPC( { Class = "monster_barney", Category = Category } )
-- Hack to have it not invert angles again
local turretOnDupe = function( npc, data ) npc:SetKeyValue( "spawnflags", bit.bor( npc.SpawnFlags, 2048 ) ) end
local turretOnCeiling = function( npc ) npc:SetKeyValue( "orientation", 1 ) end
AddNPC( { Class = "monster_turret", Category = Category, Offset = 0, OnCeiling = turretOnCeiling, OnFloor = true, SpawnFlags = 32, OnDuplicated = turretOnDupe } )
AddNPC( { Class = "monster_miniturret", Category = Category, Offset = 0, OnCeiling = turretOnCeiling, OnFloor = true, SpawnFlags = 32, OnDuplicated = turretOnDupe } )
AddNPC( { Class = "monster_sentry", Category = Category, Offset = 0, OnFloor = true, SpawnFlags = 32 } )
end
if ( IsMounted( "portal" ) ) then
Category = "Portal"
AddNPC( {
Class = "npc_portal_turret_floor",
Category = Category,
OnFloor = true,
Rotate = Angle( 0, 180, 0 ),
Offset = 2,
TotalSpawnFlags = 0,
} )
AddNPC( {
Class = "npc_rocket_turret",
Category = Category,
OnFloor = true,
SpawnFlags = 2, --SF_ROCKET_TURRET_SPAWNMENU, makes it target NPCs
Offset = 0,
Rotate = Angle( 0, 180, 0 ),
} )
AddNPC( {
Class = "npc_security_camera",
Category = Category,
Offset = -1,
SpawnFlags = 32, --SF_SECURITY_CAMERA_AUTOACTIVATE
SnapToNormal = true,
NoDrop = true
} )
end