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wnsrc/lua/autorun/ppp_include/pill_combine_misc.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

119 lines
3.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
pk_pills.register("stalker", {
printName = "Stalker",
type = "ply",
model = "models/stalker.mdl",
default_rp_cost = 8000,
side = "hl_combine",
health = 100,
duckBy = 0,
anims = {
default = {
idle = "idle01",
walk = "walk_all"
}
},
aim = {},
attack = {
mode = "trigger",
func = function(ply, ent)
local target = ents.Create("info_target")
target:SetPos(ply:GetEyeTrace().HitPos + ply:EyeAngles():Forward() * 20)
target:SetName("laser_target_" .. ent:EntIndex() .. "_" .. os.time())
target:Spawn()
local beam = ents.Create("env_laser")
beam:SetPos(ply:EyePos() + ply:EyeAngles():Forward() * 30)
beam:SetKeyValue("texture", "materials/cable/redlaser.vmt")
beam:SetKeyValue("damage", 100)
beam:SetKeyValue("width", 2)
beam:SetKeyValue("dissolvetype", 0)
beam:SetKeyValue("LaserTarget", target:GetName())
beam:Spawn()
beam:Fire("turnon", "", 0)
ply:Freeze(true)
ent:PillLoopSound("laser")
ent:PillSound("laser_start")
timer.Simple(2, function()
if IsValid(target) then
target:Remove()
end
if IsValid(beam) then
beam:Remove()
end
ply:Freeze(false)
if IsValid(ent) then
ent:PillLoopStop("laser")
end
end)
end
},
sounds = {
loop_laser = "npc/stalker/laser_burn.wav",
laser_start = "weapons/gauss/fire1.wav",
step = {"npc/stalker/stalker_footstep_left1.wav", "npc/stalker/stalker_footstep_left2.wav", "npc/stalker/stalker_footstep_right1.wav", "npc/stalker/stalker_footstep_right2.wav"}
},
moveSpeed = {
walk = 50,
run = 100
},
jumpPower = 0
})
pk_pills.register("crab_synth", {
printName = "Crab Synth",
side = "hl_combine",
type = "ply",
model = "models/Synth.mdl",
default_rp_cost = 15000,
side = "hl_combine",
camera = {
offset = Vector(0, 0, 50),
dist = 400
},
hull = Vector(200, 200, 110),
anims = {
default = {
idle = "idle01",
walk = "walk01"
}
},
aim = {
offset = 120
},
--attachment="eyes",
--fixTracers=true
--simple=true
attack = {
mode = "auto",
func = pk_pills.common.shoot,
delay = .05,
damage = 20,
spread = .05,
tracer = "AR2Tracer"
},
moveSpeed = {
walk = 150,
run = 300
},
sounds = {
shoot = "weapons/ar2/fire1.wav"
},
jumpPower = 0,
health = 5000
})