Files
wnsrc/lua/autorun/ppp_include/pill_combine_new.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

250 lines
5.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
pk_pills.register("ccamera", {
printName = "Combine Camera",
side = "hl_combine",
type = "phys",
model = "models/combine_camera/combine_camera.mdl",
boxPhysics = {Vector(-10, -10, -20), Vector(10, 10, 0)},
userSpawn = {
type = "ceiling"
},
spawnFrozen = true,
camera = {
offset = Vector(0, 0, -50),
dist = 100,
underslung = true
},
aim = {
xPose = "aim_yaw",
yPose = "aim_pitch"
},
canAim = function(ply, ent) return ent.active end,
attack = {
mode = "trigger",
func = function(ply, ent)
if ent.active and not ent.busy then
ent:PillSound("pic")
end
end
},
attack2 = {
mode = "trigger",
func = function(ply, ent)
if ent.busy then return end
if ent.active then
ent:PillAnim("retract")
ent:PillSound("retract")
ent.active = false
else
ent:PillAnim("deploy")
ent:PillSound("deploy")
end
ent.busy = true
timer.Simple(.2, function()
if not IsValid(ent) then return end
if ent:GetSequence() == ent:LookupSequence("deploy") then
ent.active = true
end
ent.busy = false
end)
end
},
health = 40,
sounds = {
deploy = "npc/turret_floor/deploy.wav",
retract = "npc/turret_floor/retract.wav",
die = "npc/turret_floor/die.wav",
pic = "npc/scanner/scanner_photo1.wav"
}
})
pk_pills.register("cturret_ceiling", {
printName = "Combine Ceiling Turret",
parent = "ccamera",
model = "models/combine_turrets/ceiling_turret.mdl",
aim = {
attachment = "eyes"
},
attack = {
mode = "auto",
func = pk_pills.common.shoot,
delay = .1,
damage = 4,
spread = .01,
anim = "fire",
tracer = "AR2Tracer"
},
sounds = {
shoot = pk_pills.helpers.makeList("npc/turret_floor/shoot#.wav", 3)
}
})
pk_pills.register("ccrawler", {
printName = "Combine Flea Drone",
side = "hl_combine",
type = "ply",
model = "models/combine_turrets/ground_turret.mdl",
noragdoll = true,
default_rp_cost = 4000,
camera = {
offset = Vector(0, 0, 30),
dist = 80
},
hull = Vector(30, 30, 20),
anims = {},
moveSpeed = {
walk = 100,
run = 300
},
boneMorphs = {
["Ground_turret.mesh2"] = {
rot = Angle(0, 180, 0)
},
["Ground_turret.Gun"] = {
rot = Angle(0, 0, 0),
pos = Vector(0, -3, 39)
}
},
aim = {
attachment = "eyes",
simple = true
},
attack = {
mode = "auto",
func = pk_pills.common.shoot,
delay = .2,
damage = 5,
spread = .02,
tracer = "AR2Tracer"
},
attack2 = {
mode = "trigger",
func = function(ply, ent)
if ply:IsOnGround() then
ply:TakeDamage(30, ply)
local v = ply:EyeAngles():Forward() * 600 + Vector(0, 0, 600)
ply:SetLocalVelocity(v)
ent:PillSound("jump")
local start = 20
local endd = 10
ent.trail = util.SpriteTrail(ent, 0, Color(100, 100, 100), false, start, endd, 4, 1 / (start + endd) * .5, "trails/smoke.vmt")
end
end
},
land = function(ply, ent)
if IsValid(ent.trail) then
ent.trail:Remove()
end
end,
sounds = {
shoot = "weapons/pistol/pistol_fire3.wav",
jump = "weapons/grenade_launcher1.wav"
},
noFallDamage = true,
muteSteps = true,
health = 150
})
--[[
pk_pills.register("bmturret",{
printName="Mini Turret",
type="phys",
model="models/turret/miniturret.mdl",
boxPhysics={Vector(-20,-20,-20),Vector(20,20,20)},
userSpawn= {
type="wall",
ang=Angle(90,0,0)
},
seqInit="deploy",
spawnFrozen=true,
camera={
offset=Vector(0,0,60),
dist=80
},
aim={
attachment="0",
},
canAim=function(ply,ent)
return ent:GetCycle()==1
end,
attack={
mode= "auto",
func=pk_pills.common.shoot,
delay=.1,
damage=4,
spread=.01,
tracer="Tracer"
},
boneMorphs = {
["Bone01"]=function(ply,ent)
local a= ent:WorldToLocalAngles(ply:EyeAngles())
if ent:GetCycle()==1 then
return {rot=Angle(a.y,0,0)}
end
end,
["Bone03"]=function(ply,ent)
local a= ent:WorldToLocalAngles(ply:EyeAngles())
if ent:GetCycle()==1 then
return {rot=Angle(0,a.p,0)}
end
end
},
health=80,
sounds={
shoot="weapons/smg1/smg1_fire1.wav"
}
})
pk_pills.register("bmturret2",{
printName="Gatling Turret",
parent="bmturret",
type="phys",
model="models/turret/turret.mdl",
camera={
offset=Vector(0,0,80),
dist=100
},
attack={
mode= "auto",
func=pk_pills.common.shoot,
delay=.05,
damage=6,
spread=.01,
tracer="AR2Tracer"
},
boneMorphs = {
["Dummy02"]=function(ply,ent)
local a= ent:WorldToLocalAngles(ply:EyeAngles())
if ent:GetCycle()==1 then
return {rot=Angle(a.y,0,0)}
end
end,
["Dummy05"]=function(ply,ent)
local a= ent:WorldToLocalAngles(ply:EyeAngles())
if ent:GetCycle()==1 then
return {rot=Angle(0,a.p,0)}
end
end
},
health=160,
sounds={
shoot="weapons/ar2/fire1.wav"
}
})
]]