Files
wnsrc/lua/autorun/properties/bodygroups.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

139 lines
3.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
properties.Add( "bodygroups", {
MenuLabel = "#bodygroups",
Order = 600,
MenuIcon = "icon16/link_edit.png",
Filter = function( self, ent, ply )
if ( !IsValid( ent ) ) then return false end
if ( ent:IsPlayer() ) then return false end
if ( !gamemode.Call( "CanProperty", ply, "bodygroups", ent ) ) then return false end
if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end -- If our ent has an attached entity, we want to use and modify its bodygroups instead
--
-- Get a list of bodygroups
--
local options = ent:GetBodyGroups()
if ( !options ) then return false end
--
-- If a bodygroup has more than one state - then we can configure it
--
for k, v in pairs( options ) do
if ( v.num > 1 ) then return true end
end
return false
end,
MenuOpen = function( self, option, ent, tr )
local target = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
--
-- Get a list of bodygroups
--
local options = target:GetBodyGroups()
--
-- Add a submenu to our automatically created menu option
--
local submenu = option:AddSubMenu()
--
-- For each body group - add a menu or checkbox
--
for k, v in pairs( options ) do
if ( v.num <= 1 ) then continue end
--
-- If there's only 2 options, add it as a checkbox instead of a submenu
--
if ( v.num == 2 ) then
local current = target:GetBodygroup( v.id )
local opposite = 1
if ( current == opposite ) then opposite = 0 end
local opt = submenu:AddOption( string.NiceName( v.name ) )
opt:SetChecked( current == 1 )
opt:SetIsCheckable( true )
opt.OnChecked = function( s, checked ) self:SetBodyGroup( ent, v.id, checked and 1 or 0 ) end
--
-- More than 2 options we add our own submenu
--
else
local groups = submenu:AddSubMenu( string.NiceName( v.name ) )
for i = 1, v.num do
local modelname = "Model #" .. i
if ( v.submodels and v.submodels[ i - 1 ] != "" ) then modelname = v.submodels[ i - 1 ] end
modelname = string.Trim( modelname, "." )
modelname = string.Trim( modelname, "/" )
modelname = string.Trim( modelname, "\\" )
modelname = string.StripExtension( modelname )
modelname = string.GetFileFromFilename( modelname )
local opt = groups:AddOption( string.NiceName( modelname ) )
opt:SetRadio( true )
opt:SetChecked( target:GetBodygroup( v.id ) == i - 1 )
opt:SetIsCheckable( true )
opt.OnChecked = function( s, checked ) if ( checked ) then self:SetBodyGroup( ent, v.id, i - 1 ) end end
end
end
end
end,
Action = function( self, ent )
-- Nothing - we use SetBodyGroup below
end,
SetBodyGroup = function( self, ent, body, id )
self:MsgStart()
net.WriteEntity( ent )
net.WriteUInt( body, 8 )
net.WriteUInt( id, 8 )
self:MsgEnd()
end,
Receive = function( self, length, ply )
local ent = net.ReadEntity()
local body = net.ReadUInt( 8 )
local id = net.ReadUInt( 8 )
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
if ( !self:Filter( ent, ply ) ) then return end
ent = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
ent:SetBodygroup( body, id )
end
} )