mirror of
https://github.com/lifestorm/wnsrc.git
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86 lines
1.9 KiB
Lua
86 lines
1.9 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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properties.Add( "skin", {
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MenuLabel = "#skin",
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Order = 601,
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MenuIcon = "icon16/picture_edit.png",
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Filter = function( self, ent, ply )
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if ( !IsValid( ent ) ) then return false end
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if ( ent:IsPlayer() ) then return false end
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if ( !gamemode.Call( "CanProperty", ply, "skin", ent ) ) then return false end
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if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end -- If our ent has an attached entity, we want to modify its skin instead
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if ( !ent:SkinCount() ) then return false end
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return ent:SkinCount() > 1
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end,
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MenuOpen = function( self, option, ent, tr )
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--
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-- Add a submenu to our automatically created menu option
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--
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local submenu = option:AddSubMenu()
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--
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-- Create a check item for each skin
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--
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local target = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
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local num = target:SkinCount()
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for i = 0, num - 1 do
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local opt = submenu:AddOption( "Skin " .. i )
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opt:SetRadio( true )
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opt:SetChecked( target:GetSkin() == i )
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opt:SetIsCheckable( true )
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opt.OnChecked = function( s, checked ) if ( checked ) then self:SetSkin( ent, i ) end end
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end
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end,
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Action = function( self, ent )
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-- Nothing - we use SetSkin below
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end,
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SetSkin = function( self, ent, id )
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self:MsgStart()
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net.WriteEntity( ent )
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net.WriteUInt( id, 8 )
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self:MsgEnd()
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end,
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Receive = function( self, length, ply )
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local ent = net.ReadEntity()
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local skinid = net.ReadUInt( 8 )
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if ( !properties.CanBeTargeted( ent, ply ) ) then return end
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if ( !self:Filter( ent, ply ) ) then return end
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ent = IsValid( ent.AttachedEntity ) and ent.AttachedEntity or ent
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ent:SetSkin( skinid )
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end
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} )
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