mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 13:23:46 +03:00
100 lines
2.7 KiB
Lua
100 lines
2.7 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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EFFECT.SmokeMat = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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EFFECT.DustMat = {
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"effects/lvs_base/particle_debris_01",
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"effects/lvs_base/particle_debris_02",
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}
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function EFFECT:Init( data )
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local pos = data:GetOrigin()
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local ent = data:GetEntity()
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if not IsValid( ent ) then return end
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local dir = data:GetNormal()
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local scale = data:GetMagnitude()
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local underwater = data:GetFlags() == 1
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local emitter = ent:GetParticleEmitter( ent:GetPos() )
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local VecCol = render.GetLightColor( pos + dir ) * 0.5
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if underwater then
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VecCol = (VecCol * 0.25 + Vector(0.75,0.75,0.75)) * 255
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else
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VecCol = (VecCol + Vector(0.3,0.25,0.15)) * 255
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end
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local DieTime = math.Rand(0.8,1.6)
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for i = 1, 5 do
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local particle = emitter:Add( self.DustMat[ math.random(1,#self.DustMat) ] , pos )
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if not particle then continue end
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particle:SetVelocity( (dir * 50 * i + VectorRand() * 25) * scale )
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particle:SetDieTime( (i / 8) * DieTime )
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particle:SetAirResistance( 10 )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( 10 * scale )
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particle:SetEndSize( 20 * i * scale )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
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particle:SetGravity( Vector(0,0,-600) * scale )
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particle:SetCollide( false )
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end
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for i = 1, 5 do
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local particle = emitter:Add( underwater and "effects/splash4" or self.SmokeMat[ math.random(1,#self.SmokeMat) ] , pos )
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if not particle then continue end
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particle:SetVelocity( (dir * 50 * i + VectorRand() * 40) * scale )
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particle:SetDieTime( (i / 8) * DieTime )
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particle:SetAirResistance( 10 )
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particle:SetStartAlpha( underwarter and 150 or 255 )
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particle:SetStartSize( 10 * scale )
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particle:SetEndSize( 20 * i * scale )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
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particle:SetGravity( Vector(0,0,-600) * scale )
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particle:SetCollide( false )
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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