Files
wnsrc/lua/effects/tfa_dust_impact/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

72 lines
2.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
function EFFECT:Init(data)
local ply = data:GetEntity()
local ent
if IsValid(ply) and ply:IsPlayer() then
ent = ply:GetActiveWeapon()
end
local sfac = (IsValid(ent) and ent.Primary and ent.Primary.Damage) and math.sqrt(ent.Primary.Damage / 30) or 1
local sfac_sqrt = math.sqrt(sfac)
local posoffset = data:GetOrigin()
local forward = data:GetNormal()
local emitter = ParticleEmitter(posoffset)
for i = 0, math.Round(8 * sfac) do
local p = emitter:Add("particle/particle_smokegrenade", posoffset)
p:SetVelocity(90 * math.sqrt(i) * forward)
p:SetAirResistance(400)
p:SetStartAlpha(math.Rand(255, 255))
p:SetEndAlpha(0)
p:SetDieTime(math.Rand(0.75, 1) * (1 + math.sqrt(i) / 3))
local iclamped = math.Clamp(i, 1, 8)
local iclamped_sqrt = math.sqrt(iclamped / 8) * 8
p:SetStartSize(math.Rand(1, 1) * sfac_sqrt * iclamped_sqrt)
p:SetEndSize(math.Rand(1.5, 1.75) * sfac_sqrt * iclamped)
p:SetRoll(math.Rand(-25, 25))
p:SetRollDelta(math.Rand(-0.05, 0.05))
p:SetColor(255, 255, 255)
p:SetLighting(true)
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
return false
end