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wnsrc/lua/effects/tfa_muzzleflash_gauss/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

133 lines
3.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local blankvec = Vector(0, 0, 0)
local vector_origin = Vector()
function EFFECT:Init(data)
self.Position = blankvec
self.WeaponEnt = data:GetEntity()
self.WeaponEntOG = self.WeaponEnt
self.Attachment = data:GetAttachment()
self.Dir = data:GetNormal()
local owent
if IsValid(self.WeaponEnt) then
owent = self.WeaponEnt:GetOwner()
end
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
self.WeaponEnt = owent:GetViewModel()
local theirweapon = owent:GetActiveWeapon()
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
if IsValid(self.WeaponEntOG) and self.WeaponEntOG.MuzzleAttachment then
self.Attachment = self.WeaponEnt:LookupAttachment(self.WeaponEntOG.MuzzleAttachment)
if not self.Attachment or self.Attachment <= 0 then
self.Attachment = 1
end
if self.WeaponEntOG:GetStatL("IsAkimbo") then
self.Attachment = 2 - self.WeaponEntOG:GetAnimCycle()
end
end
local angpos = self.WeaponEnt:GetAttachment(self.Attachment)
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
if self.Flipped then
local tmpang = (self.Dir or angpos.Ang:Forward()):Angle()
local localang = self.WeaponEnt:WorldToLocalAngles(tmpang)
localang.y = localang.y + 180
localang = self.WeaponEnt:LocalToWorldAngles(localang)
--localang:RotateAroundAxis(localang:Up(),180)
--tmpang:RotateAroundAxis(tmpang:Up(),180)
self.Dir = localang:Forward()
end
-- Keep the start and end Pos - we're going to interpolate between them
self.Position = self:GetTracerShootPos(angpos.Pos, self.WeaponEnt, self.Attachment)
self.Norm = self.Dir
self.vOffset = self.Position
local dir = self.Norm
local dlight
if IsValid(self.WeaponEnt) then
dlight = DynamicLight(self.WeaponEnt:EntIndex())
else
dlight = DynamicLight(0)
end
local fadeouttime = 0.2
if (dlight) then
dlight.Pos = self.Position + dir * 1 - dir:Angle():Right() * 5
dlight.r = 25
dlight.g = 200
dlight.b = 255
dlight.Brightness = 4.0
dlight.size = 96
dlight.decay = 1000
dlight.DieTime = CurTime() + fadeouttime
end
ParticleEffectAttach("tfa_muzzle_gauss", PATTACH_POINT_FOLLOW, self.WeaponEnt, data:GetAttachment())
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end