mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
121 lines
4.0 KiB
Lua
121 lines
4.0 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
|
|
-- Copyright (c) 2018-2020 TFA Base Devs
|
|
|
|
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
-- of this software and associated documentation files (the "Software"), to deal
|
|
-- in the Software without restriction, including without limitation the rights
|
|
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
-- copies of the Software, and to permit persons to whom the Software is
|
|
-- furnished to do so, subject to the following conditions:
|
|
|
|
-- The above copyright notice and this permission notice shall be included in all
|
|
-- copies or substantial portions of the Software.
|
|
|
|
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
-- SOFTWARE.
|
|
|
|
local RicochetColor = Color(255, 255, 255, 255)
|
|
local RicochetIDOffset = 33
|
|
local RicochetMat = Material("effects/yellowflare")
|
|
local cv_gv = GetConVar("sv_gravity")
|
|
local cv_sl = GetConVar("cl_tfa_fx_impact_ricochet_sparklife")
|
|
local cv_sc = GetConVar("cl_tfa_fx_impact_ricochet_sparks")
|
|
|
|
function EFFECT:Init(data)
|
|
self.StartPos = data:GetOrigin()
|
|
self.Dir = data:GetNormal()
|
|
self.Dir:Normalize()
|
|
self.Len = 128
|
|
self.EndPos = self.StartPos + self.Dir * self.Len
|
|
self.LifeTime = 0.1
|
|
self.DieTime = CurTime() + self.LifeTime
|
|
self.Grav = Vector(0, 0, -cv_gv:GetFloat())
|
|
self.PartMult = data:GetMagnitude()
|
|
self.SparkLife = cv_sl:GetFloat()
|
|
local emitter = ParticleEmitter(self.StartPos)
|
|
|
|
--Sparks
|
|
for _ = 1, cv_sc:GetInt() * self.PartMult do
|
|
local part = emitter:Add("effects/yellowflare", self.StartPos)
|
|
part:SetVelocity((self.Dir + VectorRand() * 0.5) * math.Rand(75, 185))
|
|
part:SetDieTime(math.Rand(0.25, 1) * self.SparkLife)
|
|
part:SetStartAlpha(255)
|
|
part:SetStartSize(math.Rand(2, 4))
|
|
part:SetEndSize(0)
|
|
part:SetRoll(0)
|
|
part:SetGravity(self.Grav)
|
|
part:SetCollide(true)
|
|
part:SetBounce(0.55)
|
|
part:SetAirResistance(0.5)
|
|
part:SetStartLength(0.2)
|
|
part:SetEndLength(0)
|
|
part:SetVelocityScale(true)
|
|
part:SetCollide(true)
|
|
end
|
|
|
|
--Impact
|
|
local part = emitter:Add("effects/yellowflare", self.StartPos)
|
|
part:SetStartAlpha(225)
|
|
part:SetStartSize(64)
|
|
part:SetDieTime(self.LifeTime)
|
|
part:SetEndSize(0)
|
|
part:SetEndAlpha(0)
|
|
part:SetRoll(math.Rand(0, 360))
|
|
part = emitter:Add("effects/yellowflare", self.StartPos)
|
|
part:SetStartAlpha(255)
|
|
part:SetStartSize(30 * self.PartMult)
|
|
part:SetDieTime(self.LifeTime * 1.5)
|
|
part:SetEndSize(0)
|
|
part:SetEndAlpha(0)
|
|
part:SetRoll(math.Rand(0, 360))
|
|
emitter:Finish()
|
|
local dlight = DynamicLight(LocalPlayer():EntIndex() + RicochetIDOffset)
|
|
|
|
if (dlight) then
|
|
dlight.Pos = self.StartPos
|
|
dlight.r = 255
|
|
dlight.g = 225
|
|
dlight.b = 185
|
|
dlight.Brightness = 2.75 * self.PartMult
|
|
dlight.size = 48
|
|
--dlight.DieTime = CurTime() + self.DieTime*0.7
|
|
dlight.Decay = 1000 / math.max(0.01, math.min(self.SparkLife * 0.66, 1))
|
|
end
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
if self.DieTime and (CurTime() > self.DieTime) then return false end
|
|
|
|
return true
|
|
end
|
|
|
|
function EFFECT:Render()
|
|
if self.DieTime then
|
|
local fDelta = (self.DieTime - CurTime()) / self.LifeTime
|
|
fDelta = math.Clamp(fDelta, 0, 1)
|
|
render.SetMaterial(RicochetMat)
|
|
local color = ColorAlpha(RicochetColor, 255 * fDelta)
|
|
local precision = 16
|
|
local i = 1
|
|
|
|
while i <= precision do
|
|
render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), 8 * fDelta * (1 - i / precision), 0.5, 0.5, color)
|
|
i = i + 1
|
|
end
|
|
end
|
|
end |