mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
261 lines
9.5 KiB
Lua
261 lines
9.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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EFFECT.Velocity = {120, 160}
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EFFECT.VelocityRand = {-15, 40}
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EFFECT.VelocityAngle = Vector(1,1,10)
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EFFECT.VelocityRandAngle = Vector(10,10,5)
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local modelReplaceLookup = {
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["models/hdweapons/rifleshell.mdl"] = "models/tfa/rifleshell.mdl",
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["models/hdweapons/rifleshell_hd.mdl"] = "models/tfa/rifleshell.mdl",
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["models/weapons/rifleshell_hd.mdl"] = "models/tfa/rifleshell.mdl",
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["models/hdweapons/shell.mdl"] = "models/tfa/pistolshell.mdl",
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["models/hdweapons/shell_hd.mdl"] = "models/tfa/pistolshell.mdl",
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["models/weapons/shell_hd.mdl"] = "models/tfa/pistolshell.mdl",
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["models/hdweapons/shotgun_shell.mdl"] = "models/tfa/shotgunshell.mdl",
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["models/hdweapons/shotgun_shell_hd.mdl"] = "models/tfa/shotgunshell.mdl",
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["models/weapons/shotgun_shell_hd.mdl"] = "models/tfa/shotgunshell.mdl",
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}
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EFFECT.ShellPresets = {
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["sniper"] = {"models/tfa/rifleshell.mdl", math.pow(0.487 / 1.236636, 1 / 3), 90}, --1.236636 is shell diameter, then divide base diameter into that for 7.62x54mm
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["rifle"] = {"models/tfa/rifleshell.mdl", math.pow(0.4709 / 1.236636, 1 / 3), 90}, --1.236636 is shell diameter, then divide base diameter into that for standard nato rifle
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["pistol"] = {"models/tfa/pistolshell.mdl", math.pow(0.391 / 0.955581, 1 / 3), 90}, --0.955581 is shell diameter, then divide base diameter into that for 9mm luger
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["smg"] = {"models/tfa/pistolshell.mdl", math.pow(.476 / 0.955581, 1 / 3), 90}, --.45 acp
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["shotgun"] = {"models/tfa/shotgunshell.mdl", 1, 90}
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}
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EFFECT.SoundFiles = {Sound(")player/pl_shell1.wav"), Sound(")player/pl_shell2.wav"), Sound(")player/pl_shell3.wav")}
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EFFECT.SoundFilesSG = {Sound(")weapons/fx/tink/shotgun_shell1.wav"), Sound(")weapons/fx/tink/shotgun_shell2.wav"), Sound(")weapons/fx/tink/shotgun_shell3.wav")}
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EFFECT.SoundLevel = {45, 55}
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EFFECT.SoundPitch = {80, 120}
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EFFECT.SoundVolume = {0.85, 0.95}
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EFFECT.LifeTime = 15
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EFFECT.FadeTime = 0.5
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EFFECT.SmokeTime = {3, 3}
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EFFECT.SmokeParticle = "tfa_ins2_weapon_shell_smoke"
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local cv_eject
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local cv_life
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local upVec = Vector(0,0,1)
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function EFFECT:ComputeSmokeLighting()
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if not self.PCFSmoke then return end
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local licht = render.ComputeLighting(self:GetPos() + upVec * 2, upVec)
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local lichtFloat = math.Clamp((licht.r + licht.g + licht.b) / 3, 0, TFA.Particles.SmokeLightingClamp) / TFA.Particles.SmokeLightingClamp
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local lichtFinal = LerpVector(lichtFloat, TFA.Particles.SmokeLightingMin, TFA.Particles.SmokeLightingMax)
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self.PCFSmoke:SetControlPoint(1, lichtFinal)
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end
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function EFFECT:Init(data)
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self.IsTFAShell = true
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if not cv_eject then
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cv_eject = GetConVar("cl_tfa_fx_ejectionsmoke")
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end
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if not cv_life then
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cv_life = GetConVar("cl_tfa_fx_ejectionlife")
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end
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if cv_life then
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self.LifeTime = cv_life:GetFloat()
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end
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self.StartTime = CurTime()
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self.Emitter = ParticleEmitter(self:GetPos())
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self.SmokeDelta = 0
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if cv_eject:GetBool() then
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self.SmokeDeath = self.StartTime + math.Rand(self.SmokeTime[1], self.SmokeTime[2])
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else
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self.SmokeDeath = -1
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end
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self.WeaponEnt = data:GetEntity()
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if not IsValid(self.WeaponEnt) then return end
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self.WeaponEntOG = self.WeaponEnt
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if self.WeaponEntOG.LuaShellEffect and self.WeaponEntOG.LuaShellEffect == "" then return end
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self.Attachment = data:GetAttachment()
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self.Dir = data:GetNormal()
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self.DirAng = data:GetNormal():Angle()
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self.OriginalOrigin = data:GetOrigin()
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local owent = self.WeaponEnt:GetOwner()
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if self.LifeTime <= 0 or not IsValid(owent) then
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self.StartTime = -1000
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self.SmokeDeath = -1000
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return
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end
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if owent:IsPlayer() and owent == GetViewEntity() and not owent:ShouldDrawLocalPlayer() then
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self.WeaponEnt = owent:GetViewModel()
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if not IsValid(self.WeaponEnt) then return end
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end
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local model, scale, yaw = self:FindModel(self.WeaponEntOG)
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model = self.WeaponEntOG:GetStatL("ShellModel") or self.WeaponEntOG:GetStatL("LuaShellModel") or model
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model = modelReplaceLookup[model] or model
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scale = self.WeaponEntOG:GetStatL("ShellScale") or self.WeaponEntOG:GetStatL("LuaShellScale") or scale
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yaw = self.WeaponEntOG:GetStatL("ShellYaw") or self.WeaponEntOG:GetStatL("LuaShellYaw") or yaw
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if model:lower():find("shotgun") then
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self.Shotgun = true
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end
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self:SetModel(model)
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self:SetModelScale(scale, 0)
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self:SetPos(data:GetOrigin())
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local mdlang = self.DirAng * 1
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mdlang:RotateAroundAxis(mdlang:Up(), yaw)
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local owang = IsValid(owent) and owent:EyeAngles() or mdlang
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self:SetAngles(owang)
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self:SetRenderMode(RENDERMODE_TRANSALPHA)
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self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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self:SetCollisionBounds(self:OBBMins(), self:OBBMaxs())
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self:PhysicsInitBox(self:OBBMins(), self:OBBMaxs())
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local velocity = self.Dir * math.Rand(self.Velocity[1], self.Velocity[2]) + owang:Forward() * math.Rand(self.VelocityRand[1], self.VelocityRand[2])
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if IsValid(owent) then
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velocity = velocity + owent:GetVelocity()
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end
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local physObj = self:GetPhysicsObject()
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if physObj:IsValid() then
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physObj:SetDamping(0.1, 1)
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physObj:SetMass(5)
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physObj:SetMaterial("gmod_silent")
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physObj:SetVelocity(velocity)
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local localVel = velocity:Length() * self.WeaponEnt:WorldToLocalAngles(velocity:Angle()):Forward()
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physObj:AddAngleVelocity(localVel.y * self.VelocityAngle)
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physObj:AddAngleVelocity(VectorRand() * velocity:Length() * self.VelocityRandAngle * 0.5)
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end
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local ss = self.WeaponEntOG:GetStatL("ShellSound") or self.WeaponEntOG:GetStatL("LuaShellSound")
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if ss then
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self.ImpactSound = ss
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else
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self.ImpactSound = self.Shotgun and self.SoundFilesSG[math.random(1, #self.SoundFiles)] or self.SoundFiles[math.random(1, #self.SoundFiles)]
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end
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self.setup = true
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end
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function EFFECT:FindModel(wep)
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if not IsValid(wep) then return unpack(self.ShellPresets["rifle"]) end
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local ammotype = (wep.Primary.Ammo or wep:GetPrimaryAmmoType()):lower()
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local guntype = (wep.Type or wep:GetHoldType()):lower()
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if guntype:find("sniper") or ammotype:find("sniper") or guntype:find("dmr") then
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return unpack(self.ShellPresets["sniper"])
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elseif guntype:find("rifle") or ammotype:find("rifle") then
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return unpack(self.ShellPresets["rifle"])
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elseif ammotype:find("pist") or guntype:find("pist") then
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return unpack(self.ShellPresets["pistol"])
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elseif ammotype:find("smg") or guntype:find("smg") then
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return unpack(self.ShellPresets["smg"])
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elseif ammotype:find("buckshot") or ammotype:find("shotgun") or guntype:find("shot") then
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return unpack(self.ShellPresets["shotgun"])
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end
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return unpack(self.ShellPresets["rifle"])
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end
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function EFFECT:BounceSound()
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sound.Play(self.ImpactSound, self:GetPos(), math.Rand(self.SoundLevel[1], self.SoundLevel[2]), math.Rand(self.SoundPitch[1], self.SoundPitch[2]), math.Rand(self.SoundVolume[1], self.SoundVolume[2]))
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end
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function EFFECT:PhysicsCollide(data)
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if self:WaterLevel() > 0 then return end
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if TFA.GetEJSmokeEnabled() and not self.PCFSmoke and CurTime() < self.SmokeDeath then
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self.PCFSmoke = CreateParticleSystem(self, self.SmokeParticle, PATTACH_POINT_FOLLOW, 1)
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if IsValid(self.PCFSmoke) then
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self:ComputeSmokeLighting()
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self.PCFSmoke:StartEmission()
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else
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self.PCFSmoke = nil
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end
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end
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if data.Speed > 60 then
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self:BounceSound()
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local impulse = (data.OurOldVelocity - 2 * data.OurOldVelocity:Dot(data.HitNormal) * data.HitNormal) * 0.33
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local phys = self:GetPhysicsObject()
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if phys:IsValid() then
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phys:ApplyForceCenter(impulse)
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end
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end
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end
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function EFFECT:Think()
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if CurTime() > self.SmokeDeath and self.PCFSmoke then
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self.PCFSmoke:StopEmission()
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self.PCFSmoke = nil
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else
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self:ComputeSmokeLighting()
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end
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if self:WaterLevel() > 0 and not self.WaterSplashed then
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self.WaterSplashed = true
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local ef = EffectData()
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ef:SetOrigin(self:GetPos())
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ef:SetScale(1)
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util.Effect("watersplash", ef)
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end
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if CurTime() > self.StartTime + self.LifeTime then
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if self.Emitter then
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self.Emitter:Finish()
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end
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return false
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else
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return true
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end
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end
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function EFFECT:Render()
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if not self.setup then return end
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self:SetColor(ColorAlpha(color_white, (1 - math.Clamp(CurTime() - (self.StartTime + self.LifeTime - self.FadeTime), 0, self.FadeTime) / self.FadeTime) * 255))
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self:SetupBones()
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self:DrawModel()
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end
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hook.Add("EntityEmitSound", "TFA_BlockShellScrapeSound", function(sndData)
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if IsValid(sndData.Entity) and sndData.Entity.IsTFAShell and sndData.SoundName:find("scrape") then
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return false
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end
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end) |