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wnsrc/lua/effects/vj_blood1/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

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Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
/*-- Information ---------------------
-- Common Blood Types --
Red = Color(130, 19, 10)
Yellow = Color(255, 221, 35)
-- Code Implementation --
local blcolor = Color(130, 19, 10)
effectBlood:SetColor(VJ_Color2Byte(Color(r, g, b)))
-------------------------------------- */
function EFFECT:Init(data)
local origin = data:GetOrigin()
local scale = data:GetScale()
local color = VJ_Color8Bit2Color(data:GetColor())
self.Emitter = ParticleEmitter(origin)
for _ = 0,6 do
local mist = self.Emitter:Add("particle/smokesprites_000"..math.random(1, 9), origin)
if (mist) then
mist:SetVelocity(Vector(math.random(-30, 30), math.random(-30, 30), math.random(-50, 50)))
mist:SetDieTime(math.Rand(1.8, 2))
mist:SetStartAlpha(150)
mist:SetEndAlpha(0)
mist:SetStartSize(scale / 2)
mist:SetEndSize(scale)
mist:SetRoll(1)
mist:SetRollDelta(0)
mist:SetAirResistance(1)
mist:SetGravity(Vector(math.Rand(-10, 10), math.Rand(-10, 10), math.Rand(-100, -100)))
mist:SetColor(color.r, color.g, color.b)
end
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function EFFECT:Think()
return false
end
---------------------------------------------------------------------------------------------------------------------------------------------
function EFFECT:Render()
end