mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
57 lines
2.0 KiB
Lua
57 lines
2.0 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
|
|
/*--------------------------------------------------
|
|
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
|
|
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
|
|
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
|
|
--------------------------------------------------*/
|
|
|
|
/*-- Information ---------------------
|
|
-- Common Blood Types --
|
|
Red = Color(130, 19, 10)
|
|
Yellow = Color(255, 221, 35)
|
|
|
|
-- Code Implementation --
|
|
local blcolor = Color(130, 19, 10)
|
|
effectBlood:SetColor(VJ_Color2Byte(Color(r, g, b)))
|
|
-------------------------------------- */
|
|
function EFFECT:Init(data)
|
|
local origin = data:GetOrigin()
|
|
local scale = data:GetScale()
|
|
local color = VJ_Color8Bit2Color(data:GetColor())
|
|
|
|
self.Emitter = ParticleEmitter(origin)
|
|
for _ = 0,6 do
|
|
local mist = self.Emitter:Add("particle/smokesprites_000"..math.random(1, 9), origin)
|
|
if (mist) then
|
|
mist:SetVelocity(Vector(math.random(-30, 30), math.random(-30, 30), math.random(-50, 50)))
|
|
mist:SetDieTime(math.Rand(1.8, 2))
|
|
mist:SetStartAlpha(150)
|
|
mist:SetEndAlpha(0)
|
|
mist:SetStartSize(scale / 2)
|
|
mist:SetEndSize(scale)
|
|
mist:SetRoll(1)
|
|
mist:SetRollDelta(0)
|
|
mist:SetAirResistance(1)
|
|
mist:SetGravity(Vector(math.Rand(-10, 10), math.Rand(-10, 10), math.Rand(-100, -100)))
|
|
mist:SetColor(color.r, color.g, color.b)
|
|
end
|
|
end
|
|
end
|
|
---------------------------------------------------------------------------------------------------------------------------------------------
|
|
function EFFECT:Think()
|
|
return false
|
|
end
|
|
---------------------------------------------------------------------------------------------------------------------------------------------
|
|
function EFFECT:Render()
|
|
end
|