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wnsrc/lua/effects/vj_hlr_pitworm_beam/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

53 lines
2.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
-- Based off of the GMod lasertracer
EFFECT.MainMat = Material("vj_hl/sprites/laserbeam_pitworm")
function EFFECT:Init(data)
self.StartPos = data:GetStart()
self.EndPos = data:GetOrigin()
self.Ent = data:GetEntity()
self.Att = data:GetAttachment()
if IsValid(self.Ent) then self.StartPos = self.Ent:GetAttachment(self.Att).Pos end
self.HitPos = self.EndPos - self.StartPos
self.DieTime = CurTime() + 0.15
self:SetRenderBoundsWS(self.StartPos, self.EndPos)
util.Decal("VJ_HLR_Scorch_Small", self.EndPos + self.HitPos:GetNormalized(), self.EndPos - self.HitPos:GetNormalized())
local effectdata = EffectData()
effectdata:SetOrigin(self.EndPos + self.HitPos:GetNormalized()*-2)
effectdata:SetNormal(self.HitPos:GetNormalized()*-3)
effectdata:SetMagnitude(0.1)
effectdata:SetScale(0.4)
effectdata:SetRadius(3)
util.Effect("Sparks", effectdata)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function EFFECT:Think()
if !IsValid(self.Ent) then return false end
self.StartPos = self.Ent:GetAttachment(self.Att).Pos
if (CurTime() > self.DieTime) then -- If it's dead then...
return false
end
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
function EFFECT:Render()
render.SetMaterial(self.MainMat)
render.DrawBeam(self.StartPos, self.EndPos, math.Rand(18,24), math.Rand(0,1), math.Rand(0,1) + ((self.StartPos - self.EndPos):Length() / 128), Color(124,252,0,(50 / ((self.DieTime - 0.5) - CurTime()))))
end