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wnsrc/lua/entities/npc_vj_hlr1_cturret/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

43 lines
2.0 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/vj_hlr/hl1/turret.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
ENT.StartHealth = 150
ENT.VJC_Data = {
ThirdP_Offset = Vector(0, 0, -90), -- The offset for the controller when the camera is in third person
FirstP_Bone = "Dummy02", -- If left empty, the base will attempt to calculate a position for first person
FirstP_Offset = Vector(0, 0, 2), -- The offset for the controller when the camera is in first person
FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view
}
ENT.VJ_NPC_Class = {"CLASS_AUTOMATIC_TURRET"} -- NPCs with the same class with be allied to each other
//ENT.PoseParameterLooking_InvertPitch = false -- Inverts the pitch poseparameters (X)
//ENT.PoseParameterLooking_InvertYaw = false -- Inverts the yaw poseparameters (Y)
-- Custom
ENT.Sentry_MuzzleAttach = "gun"
ENT.Sentry_AlarmAttach = "frame"
ENT.Sentry_Type = 1
ENT.Sentry_OrientationType = 1
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
//local ang = self:GetAngles()
//self:SetAngles(Angle(ang.x, ang.y, 180))
self:DrawShadow(false)
self:SetCollisionBounds(Vector(25, 25, 0), Vector(-25, -25, -50))
self:AddFlags(FL_NOTARGET) -- Starts retracted, so make it no target
end