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43 lines
2.0 KiB
Lua
43 lines
2.0 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hl1/turret.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.StartHealth = 150
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ENT.VJC_Data = {
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ThirdP_Offset = Vector(0, 0, -90), -- The offset for the controller when the camera is in third person
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FirstP_Bone = "Dummy02", -- If left empty, the base will attempt to calculate a position for first person
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FirstP_Offset = Vector(0, 0, 2), -- The offset for the controller when the camera is in first person
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FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view
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}
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ENT.VJ_NPC_Class = {"CLASS_AUTOMATIC_TURRET"} -- NPCs with the same class with be allied to each other
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//ENT.PoseParameterLooking_InvertPitch = false -- Inverts the pitch poseparameters (X)
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//ENT.PoseParameterLooking_InvertYaw = false -- Inverts the yaw poseparameters (Y)
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-- Custom
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ENT.Sentry_MuzzleAttach = "gun"
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ENT.Sentry_AlarmAttach = "frame"
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ENT.Sentry_Type = 1
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ENT.Sentry_OrientationType = 1
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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//local ang = self:GetAngles()
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//self:SetAngles(Angle(ang.x, ang.y, 180))
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self:DrawShadow(false)
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self:SetCollisionBounds(Vector(25, 25, 0), Vector(-25, -25, -50))
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self:AddFlags(FL_NOTARGET) -- Starts retracted, so make it no target
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end |