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42 lines
2.0 KiB
Lua
42 lines
2.0 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hl1/tank_cannon_new.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.StartHealth = 0
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ENT.VJ_NPC_Class = {"CLASS_UNITED_STATES"} -- NPCs with the same class with be allied to each other
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ENT.HasDeathRagdoll = false -- If set to false, it will not spawn the regular ragdoll of the SNPC
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-- Tank Base
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ENT.Tank_SoundTbl_Turning = {"vj_hlr/hl1_npc/tanks/abrams_turret_rot.wav"}
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ENT.Tank_SoundTbl_ReloadShell = {"vj_hlr/hl1_npc/tanks/tank_reload.wav"}
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ENT.Tank_SoundTbl_FireShell = {"vj_hlr/hl1_npc/tanks/shoot.wav"}
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ENT.Tank_AngleDiffuseNumber = 0
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ENT.Tank_Shell_SpawnPos = Vector(221.83, 1.24, 95.09)
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ENT.Tank_Shell_EntityToSpawn = "obj_vj_hlr1_rocket" -- The entity that is spawned when the shell is fired
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ENT.Tank_Shell_VelocitySpeed = 3000 -- How fast should the tank shell travel?
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ENT.Tank_Shell_DynamicLightPos = Vector(267.83, 1.24, 91.09)
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ENT.Tank_Shell_MuzzleFlashPos = Vector(267.83, 1.24, 91.09)
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ENT.Tank_Shell_ParticlePos = Vector(267.83, 1.24, 91.09)
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util.AddNetworkString("vj_hlr1_m1a1abrams_shooteffects")
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:StartShootEffects()
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net.Start("vj_hlr1_m1a1abrams_shooteffects")
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net.WriteEntity(self)
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net.Broadcast()
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end |