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wnsrc/lua/entities/npc_vj_hlr1_rgrunt/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

170 lines
12 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/vj_hlr/hl1/rgrunt.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
ENT.StartHealth = 200
ENT.VJC_Data = {
ThirdP_Offset = Vector(0, 0, -15), -- The offset for the controller when the camera is in third person
FirstP_Bone = "Bip01 Head", -- If left empty, the base will attempt to calculate a position for first person
FirstP_Offset = Vector(5, 0, 5), -- The offset for the controller when the camera is in first person
}
---------------------------------------------------------------------------------------------------------------------------------------------
ENT.VJ_NPC_Class = {"CLASS_UNITED_STATES"}
ENT.BloodColor = ""
ENT.HasBloodParticle = false
ENT.HasBloodDecal = false
ENT.Medic_CanBeHealed = false -- If set to false, this SNPC can't be healed!
ENT.BreathSoundLevel = 50
ENT.GeneralSoundPitch1 = 130
ENT.GeneralSoundPitch2 = 140
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPreInitialize()
if GetConVar("vj_hlr_hd"):GetInt() == 1 && VJ.HLR_HD_INSTALLED && self:GetClass() == "npc_vj_hlr1_rgrunt" then
self.Model = "models/vj_hlr/hl_hd/rgrunt.mdl"
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:HECU_CustomOnInitialize()
self:SetBodygroup(1, math.random(0, 1))
self.SoundTbl_FootStep = {"vj_hlr/hl1_npc/rgrunt/pl_metal1.wav","vj_hlr/hl1_npc/rgrunt/pl_metal2.wav","vj_hlr/hl1_npc/rgrunt/pl_metal3.wav","vj_hlr/hl1_npc/rgrunt/pl_metal4.wav"}
self.SoundTbl_Idle = {"vj_hlr/hl1_npc/rgrunt/rb_idle1.wav","vj_hlr/hl1_npc/rgrunt/rb_idle2.wav","vj_hlr/hl1_npc/rgrunt/rb_idle3.wav"}
self.SoundTbl_Breath = {"vj_hlr/hl1_npc/rgrunt/rb_engine.wav"}
self.SoundTbl_IdleDialogue = {"vj_hlr/hl1_npc/rgrunt/rb_question1.wav","vj_hlr/hl1_npc/rgrunt/rb_question2.wav","vj_hlr/hl1_npc/rgrunt/rb_question3.wav","vj_hlr/hl1_npc/rgrunt/rb_question4.wav","vj_hlr/hl1_npc/rgrunt/rb_question5.wav"}
self.SoundTbl_IdleDialogueAnswer = {"vj_hlr/hl1_npc/rgrunt/rb_answer1.wav","vj_hlr/hl1_npc/rgrunt/rb_answer2.wav","vj_hlr/hl1_npc/rgrunt/rb_answer3.wav","vj_hlr/hl1_npc/rgrunt/rb_answer4.wav","vj_hlr/hl1_npc/rgrunt/rb_answer5.wav"}
self.SoundTbl_CombatIdle = {"vj_hlr/hl1_npc/rgrunt/rb_combat1.wav","vj_hlr/hl1_npc/rgrunt/rb_combat2.wav","vj_hlr/hl1_npc/rgrunt/rb_combat3.wav","vj_hlr/hl1_npc/rgrunt/rb_combat4.wav","vj_hlr/hl1_npc/rgrunt/rb_taunt1.wav","vj_hlr/hl1_npc/rgrunt/rb_taunt2.wav","vj_hlr/hl1_npc/rgrunt/rb_taunt3.wav"}
self.SoundTbl_Investigate = {"vj_hlr/hl1_npc/rgrunt/rb_investigate.wav"}
self.SoundTbl_Alert = {"vj_hlr/hl1_npc/rgrunt/rb_alert1.wav","vj_hlr/hl1_npc/rgrunt/rb_alert2.wav","vj_hlr/hl1_npc/rgrunt/rb_alert3.wav","vj_hlr/hl1_npc/rgrunt/rb_alert4.wav","vj_hlr/hl1_npc/rgrunt/rb_alert5.wav"}
self.SoundTbl_CallForHelp = {"vj_hlr/hl1_npc/rgrunt/rb_help.wav"}
self.SoundTbl_WeaponReload = {"vj_hlr/hl1_npc/rgrunt/rb_cover1.wav","vj_hlr/hl1_npc/rgrunt/rb_cover2.wav"}
self.SoundTbl_GrenadeAttack = {"vj_hlr/hl1_npc/rgrunt/rb_deploy1.wav","vj_hlr/hl1_npc/rgrunt/rb_deploy2.wav"}
self.SoundTbl_OnGrenadeSight = {"vj_hlr/hl1_npc/rgrunt/rb_gren1.wav","vj_hlr/hl1_npc/rgrunt/rb_gren2.wav","vj_hlr/hl1_npc/rgrunt/rb_gren3.wav"}
self.SoundTbl_OnDangerSight = {"vj_hlr/hl1_npc/rgrunt/rb_gren2.wav","vj_hlr/hl1_npc/rgrunt/rb_cover1.wav","vj_hlr/hl1_npc/rgrunt/rb_cover2.wav"}
self.SoundTbl_OnKilledEnemy = {"vj_hlr/hl1_npc/rgrunt/rb_killed1.wav","vj_hlr/hl1_npc/rgrunt/rb_killed2.wav","vj_hlr/hl1_npc/rgrunt/rb_killed3.wav","vj_hlr/hl1_npc/rgrunt/rb_killed4.wav"}
self.SoundTbl_AllyDeath = {"vj_hlr/hl1_npc/rgrunt/rb_allydeath1.wav"}
self.SoundTbl_Pain = {"vj_hlr/hl1_npc/rgrunt/spark1.wav","vj_hlr/hl1_npc/rgrunt/spark2.wav","vj_hlr/hl1_npc/rgrunt/spark3.wav","vj_hlr/hl1_npc/rgrunt/spark4.wav","vj_hlr/hl1_npc/rgrunt/spark5.wav","vj_hlr/hl1_npc/rgrunt/spark6.wav"}
self.SoundTbl_Death = {"vj_hlr/hl1_npc/rgrunt/rb_die1.wav","vj_hlr/hl1_npc/rgrunt/rb_die2.wav","vj_hlr/hl1_npc/rgrunt/rb_die3.wav"}
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:HECU_CustomOnThink()
if self.HECU_NextMouthMove > CurTime() then
local changeTo = self:GetSkin() + 1
if changeTo > 3 then
changeTo = 1
end
self:SetSkin(changeTo)
else
self:SetSkin(0)
end
-- Take damage if in water
if self:WaterLevel() == 3 then
self:SetHealth(self:Health() - 1)
if self:Health() <= 0 then -- Actually kill it
self:TakeDamage(1, self, self)
end
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:OnPlayCreateSound(sdData, sdFile)
if VJ_HasValue(self.SoundTbl_Breath, sdFile) or VJ_HasValue(self.SoundTbl_Pain, sdFile) then return end
self.HECU_NextMouthMove = CurTime() + SoundDuration(sdFile)
end
---------------------------------------------------------------------------------------------------------------------------------------------
local vec = Vector(0, 0, 0)
--
function ENT:CustomOnTakeDamage_BeforeImmuneChecks(dmginfo, hitgroup)
if dmginfo:GetDamagePosition() != vec then
local rico = EffectData()
rico:SetOrigin(dmginfo:GetDamagePosition())
rico:SetScale(4) -- Size
rico:SetMagnitude(math.random(1, 2)) -- Effect type | 1 = Animated | 2 = Basic
util.Effect("VJ_HLR_Rico", rico)
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPriorToKilled(dmginfo, hitgroup)
local spr = ents.Create("env_sprite")
spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt")
spr:SetKeyValue("GlowProxySize","2.0")
spr:SetKeyValue("HDRColorScale","1.0")
spr:SetKeyValue("renderfx","14")
spr:SetKeyValue("rendermode","5")
spr:SetKeyValue("renderamt","255")
spr:SetKeyValue("disablereceiveshadows","0")
spr:SetKeyValue("mindxlevel","0")
spr:SetKeyValue("maxdxlevel","0")
spr:SetKeyValue("framerate","20.0")
spr:SetKeyValue("spawnflags","0")
spr:SetKeyValue("scale","1.5")
spr:SetPos(self:GetPos() + self:GetUp()*60)
spr:Spawn()
spr:Fire("Kill","",0.7)
timer.Simple(0.7, function() if IsValid(spr) then spr:Remove() end end)
end
---------------------------------------------------------------------------------------------------------------------------------------------
local gibsCollideSd = {"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}
--
function ENT:SetUpGibesOnDeath(dmginfo, hitgroup)
self.HasDeathSounds = false
if self.HasGibDeathParticles == true then
local spr = ents.Create("env_sprite")
spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt")
spr:SetKeyValue("GlowProxySize","2.0")
spr:SetKeyValue("HDRColorScale","1.0")
spr:SetKeyValue("renderfx","14")
spr:SetKeyValue("rendermode","5")
spr:SetKeyValue("renderamt","255")
spr:SetKeyValue("disablereceiveshadows","0")
spr:SetKeyValue("mindxlevel","0")
spr:SetKeyValue("maxdxlevel","0")
spr:SetKeyValue("framerate","20.0")
spr:SetKeyValue("spawnflags","0")
spr:SetKeyValue("scale","2")
spr:SetPos(self:GetPos() + self:GetUp()*60)
spr:Spawn()
spr:Fire("Kill","",0.7)
timer.Simple(0.7, function() if IsValid(spr) then spr:Remove() end end)
end
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p1_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p2_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p3_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,50)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p4_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p5_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p6_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p7_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p8_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p9_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p10_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p11_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog1.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,60)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog2.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_rib.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd})
self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_spring.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=""}) -- Shad ge sharji, ere vor tsayn chi hane
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
local gibs = {"models/vj_hlr/gibs/metalgib_p1_g.mdl", "models/vj_hlr/gibs/metalgib_p2_g.mdl", "models/vj_hlr/gibs/metalgib_p3_g.mdl", "models/vj_hlr/gibs/metalgib_p4_g.mdl", "models/vj_hlr/gibs/metalgib_p5_g.mdl", "models/vj_hlr/gibs/metalgib_p6_g.mdl", "models/vj_hlr/gibs/metalgib_p7_g.mdl", "models/vj_hlr/gibs/metalgib_p8_g.mdl", "models/vj_hlr/gibs/metalgib_p9_g.mdl", "models/vj_hlr/gibs/metalgib_p10_g.mdl", "models/vj_hlr/gibs/metalgib_p11_g.mdl", "models/vj_hlr/gibs/rgib_cog1.mdl", "models/vj_hlr/gibs/rgib_cog2.mdl", "models/vj_hlr/gibs/rgib_rib.mdl", "models/vj_hlr/gibs/rgib_screw.mdl", "models/vj_hlr/gibs/rgib_screw.mdl", "models/vj_hlr/gibs/rgib_screw.mdl"}
--
function ENT:CustomOnDeath_AfterCorpseSpawned(dmginfo, hitgroup, corpseEnt)
ParticleEffectAttach("smoke_exhaust_01a", PATTACH_POINT_FOLLOW, corpseEnt, 5)
VJ_HLR_ApplyCorpseEffects(self, corpseEnt, gibs, {CollideSound = gibsCollideSd, ExpSound = {"vj_hlr/hl1_npc/rgrunt/rb_gib.wav"}})
end