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wnsrc/lua/entities/npc_vj_hlr2_rebel_engineer/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

62 lines
2.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
-- Custom
ENT.Human_Type = 1
ENT.Human_TurretEnt = NULL
ENT.Human_TurretPlacing = false
ENT.Human_NextTurretCheckT = 0
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Controller_IntMsg(ply, controlEnt)
ply:ChatPrint("CTRL: Deploy Sentry Gun")
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnThink_AIEnabled()
if ((self.VJ_IsBeingControlled && self.VJ_TheController:KeyDown(IN_DUCK)) or !self.VJ_IsBeingControlled) && IsValid(self:GetEnemy()) && self:Visible(self:GetEnemy()) && self.Human_NextTurretCheckT < CurTime() && self.Human_TurretPlacing == false && !IsValid(self.Human_TurretEnt) then
-- Make sure not to place it if the front of the NPC is blocked!
local tr = util.TraceLine({
start = self:GetPos() + self:OBBCenter(),
endpos = self:GetPos() + self:OBBCenter() + self:GetForward()*80,
filter = self
})
if !tr.Hit then
self.Human_NextTurretCheckT = CurTime() + 30
self.Human_TurretPlacing = true
self:VJ_ACT_PLAYACTIVITY("vjseq_pickup" ,true, false, false)
timer.Simple(0.45, function()
if IsValid(self) && !IsValid(self.Human_TurretEnt) then
self.Human_TurretEnt = ents.Create("npc_vj_hlr2_res_sentry")
self.Human_TurretEnt:SetPos(self:GetPos() + self:GetForward()*50)
self.Human_TurretEnt:SetAngles(self:GetAngles())
self.Human_TurretEnt:Spawn()
self.Human_TurretEnt:Activate()
self.Human_TurretEnt.VJ_NPC_Class = self.VJ_NPC_Class
self.Human_TurretEnt:SetState(VJ_STATE_FREEZE, 1)
VJ_EmitSound(self.Human_TurretEnt, "npc/roller/blade_cut.wav", 75, 100)
if IsValid(self:GetCreator()) then -- If it has a creator, then add it to that player's undo list
undo.Create(self:GetName().."'s Turret")
undo.AddEntity(self.Human_TurretEnt)
undo.SetPlayer(self:GetCreator())
undo.Finish()
end
self.Human_TurretPlacing = false
end
end)
end
end
end