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wnsrc/lua/entities/npc_vj_hlr2b_com_soldier/shared.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

39 lines
1.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Base = "npc_vj_human_base"
ENT.Type = "ai"
ENT.PrintName = "Overwatch Soldier (Beta)"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose = "Spawn it and fight with it!"
ENT.Instructions = "Click on the spawnicon to spawn it."
ENT.Category = "Half-Life Resurgence"
if CLIENT && GetConVar("vj_hlr2_combine_eyeglow"):GetInt() == 1 then
local mat = Material("sprites/light_glow02_add")
local vecOrigin = Vector(4.5,5,1.75)
local size = 8
local col = Color(255,123,123)
function ENT:CustomOnDraw()
local bone = self:LookupBone("ValveBiped.Bip01_Head1")
local pos,ang = self:GetBonePosition(bone)
local glowOrigin = pos + ang:Forward() * vecOrigin.x + ang:Right() * vecOrigin.y + ang:Up() * vecOrigin.z
render.SetMaterial(mat)
for i = 1, 2 do
if i == 2 then
glowOrigin = pos + ang:Forward() * vecOrigin.x + ang:Right() * vecOrigin.y + ang:Up() * -vecOrigin.z
end
render.DrawSprite(glowOrigin, size, size, col)
render.DrawSprite(glowOrigin, size, size, col)
end
end
end