Files
wnsrc/lua/entities/npc_vj_hlrdc_sentry/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

52 lines
2.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/vj_hlr/decay/sentry.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
ENT.VJC_Data = {
ThirdP_Offset = Vector(10, 0, -20), -- The offset for the controller when the camera is in third person
FirstP_Bone = "Dummy04", -- If left empty, the base will attempt to calculate a position for first person
FirstP_Offset = Vector(0, 0, 6), -- The offset for the controller when the camera is in first person
}
ENT.HasDeathAnimation = true -- Does it play an animation when it dies?
ENT.AnimTbl_Death = {ACT_DIESIMPLE} -- Death Animations
ENT.DeathAnimationTime = 5 -- Time until the SNPC spawns its corpse and gets removed
-- Custom
ENT.Sentry_GroundType = 1
ENT.Sentry_MuzzleAttach = "muzzle"
ENT.Sentry_AlarmAttach = "sensor"
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomDeathAnimationCode(dmginfo, hitgroup)
local att = self:LookupAttachment("center")
local attSensor = self:LookupAttachment("sensor")
sound.EmitHint(SOUND_DANGER, self:GetPos(), 120, self.DeathAnimationTime, self)
for i = 0.1, 5, 0.5 do
timer.Simple(i, function()
if IsValid(self) then
local effectSmoke = EffectData()
effectSmoke:SetOrigin(self:GetAttachment(att).Pos)
effectSmoke:SetScale(15)
util.Effect("VJ_HLR_Smoke", effectSmoke)
local effectSpark = EffectData()
effectSpark:SetOrigin(self:GetAttachment(attSensor).Pos)
effectSpark:SetScale(6)
util.Effect("VJ_HLR_Spark", effectSpark)
VJ_EmitSound(self, "ambient/energy/zap"..math.random(5, 9)..".wav", 70, 100)
end
end)
end
end