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52 lines
2.3 KiB
Lua
52 lines
2.3 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/decay/sentry.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.VJC_Data = {
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ThirdP_Offset = Vector(10, 0, -20), -- The offset for the controller when the camera is in third person
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FirstP_Bone = "Dummy04", -- If left empty, the base will attempt to calculate a position for first person
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FirstP_Offset = Vector(0, 0, 6), -- The offset for the controller when the camera is in first person
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}
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ENT.HasDeathAnimation = true -- Does it play an animation when it dies?
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ENT.AnimTbl_Death = {ACT_DIESIMPLE} -- Death Animations
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ENT.DeathAnimationTime = 5 -- Time until the SNPC spawns its corpse and gets removed
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-- Custom
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ENT.Sentry_GroundType = 1
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ENT.Sentry_MuzzleAttach = "muzzle"
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ENT.Sentry_AlarmAttach = "sensor"
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomDeathAnimationCode(dmginfo, hitgroup)
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local att = self:LookupAttachment("center")
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local attSensor = self:LookupAttachment("sensor")
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sound.EmitHint(SOUND_DANGER, self:GetPos(), 120, self.DeathAnimationTime, self)
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for i = 0.1, 5, 0.5 do
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timer.Simple(i, function()
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if IsValid(self) then
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local effectSmoke = EffectData()
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effectSmoke:SetOrigin(self:GetAttachment(att).Pos)
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effectSmoke:SetScale(15)
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util.Effect("VJ_HLR_Smoke", effectSmoke)
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local effectSpark = EffectData()
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effectSpark:SetOrigin(self:GetAttachment(attSensor).Pos)
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effectSpark:SetScale(6)
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util.Effect("VJ_HLR_Spark", effectSpark)
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VJ_EmitSound(self, "ambient/energy/zap"..math.random(5, 9)..".wav", 70, 100)
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end
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end)
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end
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end |