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44 lines
2.1 KiB
Lua
44 lines
2.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/opfor/hgrunt_medic.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.VJC_Data = {
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ThirdP_Offset = Vector(0, 0, -15), -- The offset for the controller when the camera is in third person
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FirstP_Bone = "Bip01 Head", -- If left empty, the base will attempt to calculate a position for first person
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FirstP_Offset = Vector(5, 0, 1), -- The offset for the controller when the camera is in first person
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}
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ENT.IsMedicSNPC = true -- Is this SNPC a medic? Does it heal other friendly friendly SNPCs, and players(If friendly)
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-- Custom
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ENT.HECUMedic_HealBG = 0
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:HECU_CustomOnInitialize()
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-- Medic bodygroup starts from 2
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self:SetBodygroup(2, math.random(0, 1))
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self:SetBodygroup(3, math.random(0, 1))
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnMedic_BeforeHeal()
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self.HECUMedic_HealBG = self:GetBodygroup(3)
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self:VJ_ACT_PLAYACTIVITY("pull_needle", true, false, false, 0, {OnFinish=function(interrupted, anim)
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if interrupted then return end
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self:VJ_ACT_PLAYACTIVITY("give_shot", true, false, false, 0, {OnFinish=function(interrupted2, anim2)
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self:VJ_ACT_PLAYACTIVITY("store_needle", true, false)
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end})
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end})
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end |