mirror of
https://github.com/lifestorm/wnsrc.git
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243 lines
6.5 KiB
Lua
243 lines
6.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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ENT.Type = "anim"
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ENT.Base = "base_anim"
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ENT.PrintName = "AmmoBase"
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ENT.Category = "TFA Ammunition"
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ENT.Spawnable = false
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ENT.AdminSpawnable = false
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ENT.Class = ""
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ENT.MyModel = "models/props_junk/popcan01a.mdl"
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ENT.ImpactSound = "Default.ImpactSoft"
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ENT.AmmoCount = 100
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ENT.AmmoType = "357"
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ENT.TextPosition = Vector(-2.5, -3.3, 4)
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ENT.TextAngles = Vector(48, -90, 0)
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ENT.TextColor = Color(240, 35, 35, 255)
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ENT.DrawText = false
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ENT.ShouldDrawShadow = true
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ENT.ImpactSound = "Default.ImpactSoft"
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ENT.DamageThreshold = 80
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ENT.ExplosionOffset = Vector(0, 0, 10)
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ENT.Damage = 30
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ENT.TextOffX = 30
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ENT.TextOffY = -20
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ENT.TextScale = 1
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if SERVER then
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AddCSLuaFile()
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function ENT:SpawnFunction(ply, tr, classname)
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if (not tr.Hit) then return end
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local pos = tr.HitPos + tr.HitNormal * 4
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local ent = ents.Create(classname)
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ent:SetPos(pos)
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ent:Spawn()
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ent:Activate()
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ent.Class = classname
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ent.Spawner = ply
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return ent
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end
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function ENT:Initialize()
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local model = self.MyModel
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self.Class = self:GetClass()
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self:SetModel(model)
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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self:DrawShadow(self.ShouldDrawShadow)
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self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
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self:SetUseType(SIMPLE_USE)
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self:SetHealth(self.DamageThreshold)
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self:SetNW2Bool("ShouldRemove", false)
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local phys = self:GetPhysicsObject()
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if (phys:IsValid()) then
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phys:Wake()
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end
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end
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function ENT:PhysicsCollide(data, physobj)
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if (data.Speed > 60 and data.DeltaTime > 0.2) then
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self:EmitSound(self.ImpactSound)
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end
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end
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function ENT:Use(activator, caller)
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if IsValid(activator) and activator:IsPlayer() then
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activator:GiveAmmo(self.AmmoCount, self.AmmoType)
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self:SetNW2Bool("ShouldRemove", true)
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end
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end
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local bul = {}
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local randvec = Vector(0, 0, 0)
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bul.Tracer = 3
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bul.Num = 1
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bul.TracerName = "Tracer"
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bul.Spread = Vector(0, 0, 0)
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local cv_dc = GetConVar("sv_tfa_ammo_detonation_chain")
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local cv_dm = GetConVar("sv_tfa_ammo_detonation_mode")
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function ENT:OnTakeDamage(dmginfo)
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if not IsValid(self) then return end
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local at = dmginfo:GetInflictor()
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local shouldtakedamage = true
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if IsValid(at) then
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local base = at.Base
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if (base and string.find(base, "tfa_ammo_base")) or string.find(at:GetClass(), "tfa_ammo_") and not cv_dc:GetBool() then
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shouldtakedamage = false
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end
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end
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if dmginfo:GetDamage() < 1 then
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shouldtakedamage = false
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end
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self.Attacker = at
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if shouldtakedamage then
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self:SetHealth(self:Health() - dmginfo:GetDamage())
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end
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self:EmitSound(self.ImpactSound)
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local phy = self:GetPhysicsObject()
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if IsValid(phy) then
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local f = dmginfo:GetDamageForce()
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local p = dmginfo:GetDamagePosition()
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if f and p then
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phy:ApplyForceOffset(f / 4, p)
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end
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end
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end
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function ENT:Think()
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if self:GetNW2Bool("ShouldRemove", false) then
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self:Remove()
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return false
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end
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if not cv_dc:GetBool() then return true end
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if self:Health() <= 0 then
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self:EmitSound(self.ImpactSound)
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local adm = cv_dm:GetInt()
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bul.AmmoType = self.AmmoType
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bul.Damage = self.Damage
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bul.Force = math.Max(self.Damage / 25, 0.1)
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bul.Attacker = self
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if IsValid(self.Attacker) then
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bul.Attacker = self.Attacker
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end
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local upang = self:GetAngles():Up()
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bul.Dir = upang + randvec * 0.75
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local numbuls = math.random(math.Round(self.AmmoCount * 0.25), math.Round(self.AmmoCount * 0.75))
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local i = 1
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if adm == 2 then
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bul.Damage = bul.Damage / 2
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end
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bul.Dir = (upang + randvec * 0.75):GetNormalized()
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bul.Src = self:GetPos()
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self:FireBullets(bul)
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if adm ~= 1 then
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while i <= math.Clamp(numbuls, 1, 35) do
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randvec.x = math.Rand(-1, 1)
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randvec.y = math.Rand(-1, 1)
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randvec.z = math.Rand(-1, 1)
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bul.Dir = (upang + randvec * 0.75):GetNormalized()
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bul.Src = self:GetPos()
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self:FireBullets(bul)
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i = i + 1
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end
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end
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local effectdata = EffectData()
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effectdata:SetOrigin(self:GetPos())
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effectdata:SetMagnitude(0.1)
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effectdata:SetScale(0.5)
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if adm == 1 then
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bul.Damage = bul.Damage * 3 / 4
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end
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if adm > 0 then
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util.BlastDamage(bul.Attacker, bul.Attacker, bul.Src, (bul.Damage * 6 + 128) / 2, bul.Damage * 2)
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util.Effect("Explosion", effectdata)
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end
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if adm ~= 1 then
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util.Effect("cball_explode", effectdata)
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end
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self:SetNW2Bool("ShouldRemove", true)
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end
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end
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end
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if CLIENT then
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function ENT:Initialize()
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self.Class = self:GetClass()
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end
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function ENT:Draw()
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self:DrawModel()
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if self.TextPosition and self.TextAngles and self.DrawText then
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local pos = self:GetPos() + (self:GetUp() * self.TextPosition.z) + (self:GetRight() * self.TextPosition.x) + (self:GetForward() * self.TextPosition.y)
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local ang = self:GetAngles()
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ang:RotateAroundAxis(ang:Right(), self.TextAngles.x)
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ang:RotateAroundAxis(ang:Up(), self.TextAngles.y)
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ang:RotateAroundAxis(ang:Forward(), self.TextAngles.z)
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if not self.Text then
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self.Text = string.upper(self.AmmoType)
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end
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cam.Start3D2D(pos, ang, .07 * self.TextScale)
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draw.SimpleText(self.Text, "DermaLarge", self.TextOffX, self.TextOffY, self.TextColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
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cam.End3D2D()
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end
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end
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end
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