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wnsrc/lua/entities/tfa_thrown_blade/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

207 lines
5.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
local mdl = self:GetModel()
if not mdl or mdl == "" or string.find(mdl, "error") then
self:SetModel("models/weapons/w_knife_t.mdl")
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
self:NextThink(CurTime() + 1)
if (phys:IsValid()) then
phys:Wake()
phys:SetMass(10)
end
for _, v in pairs(self.HitSounds) do
for _, o in pairs(v) do
util.PrecacheSound(o)
end
end
local bounds = self:OBBMaxs() - self:OBBMins()
if bounds.z > bounds.x and bounds.z > bounds.y then
self.up = true
elseif bounds.y > bounds.x and bounds.y > bounds.z then
self.right = true
end
self:SetUseType(SIMPLE_USE)
self.mydamage = self.mydamage or 40
self.DestroyTime = CurTime() + 30
end
function ENT:Think()
if CurTime() > self.DestroyTime then
self:Remove()
end
end
function ENT:Stick()
self.DestroyTime = CurTime() + 60
timer.Simple(0,function()
if IsValid(self) then
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:GetPhysicsObject():EnableMotion(false)
end
end)
end
function ENT:PhysicsCollide(data, phys)
timer.Simple(0,function()
if not IsValid(self) then return end
local owner = self:GetOwner()
self:SetOwner(nil)
local fwdang = self:GetAngles()
local fwdvec
if self.up then
fwdvec = fwdang:Up()
elseif self.right then
fwdvec = fwdang:Right()
else
fwdvec = fwdang:Forward()
end
local ent = data.HitEntity
if not IsValid(ent) and not (ent and ent:IsWorld()) then return end
local dmg = self.mydamage * math.sqrt(data.Speed / 1500)
if dmg > 5 and ent and not ent:IsWorld() then
local dmginfo = DamageInfo()
dmginfo:SetDamage(dmg)
dmginfo:SetDamagePosition(data.HitPos)
dmginfo:SetDamageForce(data.OurOldVelocity)
dmginfo:SetInflictor(self)
dmginfo:SetDamageType(DMG_SLASH)
local att = self:GetPhysicsAttacker()
if not IsValid(att) then
att = owner
end
if not IsValid(att) then
att = self
end
dmginfo:SetAttacker(att)
ent:TakeDamageInfo(dmginfo)
end
local traceres = util.QuickTrace(self:GetPos(), data.OurOldVelocity, self)
if not traceres.HitPos then return end
if data.Speed > 50 then
local soundtbl
if self.HitSounds[traceres.MatType] then
soundtbl = self.HitSounds[traceres.MatType]
else
soundtbl = self.HitSounds[MAT_DIRT]
end
local snd = soundtbl[math.random(1, #soundtbl)]
self:EmitSound(snd)
end
local dp = traceres.HitNormal:Dot(fwdvec)
if dp >= -0.3 then
local fx = EffectData()
fx:SetOrigin(data.HitPos)
fx:SetMagnitude(1)
fx:SetScale((data.Speed / 1500 * (dp + 0.6)) / 5)
util.Effect("Sparks", fx)
end
local canstick = data.Speed > 250 and dp < (-1 + data.Speed / 1000 * 0.3)
if ent:IsWorld() and canstick then
util.Decal("ManhackCut", traceres.HitPos + traceres.HitNormal, traceres.HitPos - traceres.HitNormal)
self:EmitSound(self.ImpactSound)
self:SetPos(traceres.HitPos + traceres.HitNormal * 12)
local tmpang = data.HitNormal:Angle()
tmpang:RotateAroundAxis(tmpang:Right(), 270)
--self:SetAngles(tmpang)
local fx = EffectData()
fx:SetOrigin(data.HitPos)
fx:SetMagnitude(2)
fx:SetScale(0.1)
util.Effect("Sparks", fx)
self:Stick()
elseif IsValid(ent) then
if not (ent:IsPlayer() or ent:IsNPC() or ent:GetClass() == "prop_ragdoll") then
if canstick then
util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal)
end
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
else
local fx = EffectData()
fx:SetOrigin(data.HitPos)
util.Effect("BloodImpact", fx)
self:GetPhysicsObject():SetVelocity(-(data.OurOldVelocity / 8))
end
if IsValid(self) then
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
end
end
if canstick then
self:GetPhysicsObject():SetVelocity(-(data.OurOldVelocity / 16))
end
self:GetPhysicsObject():AddAngleVelocity(-self:GetPhysicsObject():GetAngleVelocity() / 3)
end)
end
function ENT:Use(ply, caller)
local classname = self:GetNW2String("ClassName")
if not classname or classname == "" then return end
if ply:IsPlayer() and ply:GetWeapon(classname) == NULL then
ply:Give(classname)
self:Remove()
end
end