mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
265 lines
6.7 KiB
Lua
265 lines
6.7 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
|
|
module( "properties", package.seeall )
|
|
|
|
local meta = {
|
|
MsgStart = function( self )
|
|
|
|
net.Start( "properties" )
|
|
net.WriteString( self.InternalName )
|
|
|
|
end,
|
|
|
|
MsgEnd = function( self )
|
|
|
|
net.SendToServer()
|
|
|
|
end
|
|
}
|
|
|
|
meta.__index = meta
|
|
|
|
List = {}
|
|
-- .MenuLabel [string] Label to show on opened menu
|
|
-- .Filter( ent ) [function] Return true if we should show a menu for this entity
|
|
-- .Action( ent ) [function] On menu choice selected
|
|
-- .Order [int] The order in which it should be shown on the menu
|
|
-- .Receive( len, ply ) [function] A message has been received from the clientside version
|
|
|
|
function Add( name, tab )
|
|
|
|
name = name:lower()
|
|
tab.InternalName = name
|
|
setmetatable( tab, meta )
|
|
|
|
List[ name ] = tab
|
|
|
|
end
|
|
|
|
local function AddToggleOption( data, menu, ent, ply, tr )
|
|
|
|
if ( !menu.ToggleSpacer ) then
|
|
menu.ToggleSpacer = menu:AddSpacer()
|
|
menu.ToggleSpacer:SetZPos( 500 )
|
|
end
|
|
|
|
local option = menu:AddOption( data.MenuLabel, function() data:Action( ent, tr ) end )
|
|
option:SetChecked( data:Checked( ent, ply ) )
|
|
option:SetZPos( 501 )
|
|
return option
|
|
|
|
end
|
|
|
|
local function AddOption( data, menu, ent, ply, tr )
|
|
|
|
if ( data.Type == "toggle" ) then return AddToggleOption( data, menu, ent, ply, tr ) end
|
|
|
|
if ( data.PrependSpacer ) then
|
|
menu:AddSpacer()
|
|
end
|
|
|
|
local option = menu:AddOption( data.MenuLabel, function() data:Action( ent, tr ) end )
|
|
|
|
if ( data.MenuIcon ) then
|
|
option:SetImage( data.MenuIcon )
|
|
end
|
|
|
|
if ( data.MenuOpen ) then
|
|
data.MenuOpen( data, option, ent, tr )
|
|
end
|
|
|
|
return option
|
|
|
|
end
|
|
|
|
function OpenEntityMenu( ent, tr )
|
|
|
|
local menu = DermaMenu()
|
|
|
|
for k, v in SortedPairsByMemberValue( List, "Order" ) do
|
|
|
|
if ( !v.Filter ) then continue end
|
|
if ( !v:Filter( ent, LocalPlayer() ) ) then continue end
|
|
|
|
local option = AddOption( v, menu, ent, LocalPlayer(), tr )
|
|
|
|
if ( v.OnCreate ) then v:OnCreate( menu, option ) end
|
|
|
|
end
|
|
|
|
menu:Open()
|
|
|
|
end
|
|
|
|
function OnScreenClick( eyepos, eyevec )
|
|
|
|
local ent, tr = GetHovered( eyepos, eyevec )
|
|
if ( !IsValid( ent ) ) then return end
|
|
|
|
OpenEntityMenu( ent, tr )
|
|
|
|
end
|
|
|
|
-- Use this check in your properties to see if given entity can be affected by it
|
|
-- Ideally this should be done automatically for you, but due to how this system was set up, its now impossible
|
|
function CanBeTargeted( ent, ply )
|
|
if ( !IsValid( ent ) ) then return false end
|
|
if ( ent:IsPlayer() ) then return false end
|
|
|
|
-- Check the range if player object is given
|
|
-- This is not perfect, but it is close enough and its definitely better than nothing
|
|
if ( IsValid( ply ) ) then
|
|
local mins = ent:OBBMins()
|
|
local maxs = ent:OBBMaxs()
|
|
local maxRange = math.max( math.abs( mins.x ) + maxs.x, math.abs( mins.y ) + maxs.y, math.abs( mins.z ) + maxs.z )
|
|
local pos = ent:LocalToWorld( ent:OBBCenter() ) --ent:GetPos()
|
|
|
|
if ( pos:Distance( ply:GetShootPos() ) > maxRange + 1024 ) then return false end
|
|
end
|
|
|
|
return !( ent:GetPhysicsObjectCount() < 1 && ent:GetSolid() == SOLID_NONE && bit.band( ent:GetSolidFlags(), FSOLID_USE_TRIGGER_BOUNDS ) == 0 && bit.band( ent:GetSolidFlags(), FSOLID_CUSTOMRAYTEST ) == 0 )
|
|
end
|
|
|
|
function GetHovered( eyepos, eyevec )
|
|
|
|
local ply = LocalPlayer()
|
|
local filter = ply:GetViewEntity()
|
|
|
|
if ( filter == ply ) then
|
|
local veh = ply:GetVehicle()
|
|
|
|
if ( veh:IsValid() && ( !veh:IsVehicle() || !veh:GetThirdPersonMode() ) ) then
|
|
-- A dirty hack for prop_vehicle_crane. util.TraceLine returns the vehicle but it hits phys_bone_follower - something that needs looking into
|
|
filter = { filter, veh, unpack( ents.FindByClass( "phys_bone_follower" ) ) }
|
|
end
|
|
end
|
|
|
|
local trace = util.TraceLine( {
|
|
start = eyepos,
|
|
endpos = eyepos + eyevec * 1024,
|
|
filter = filter
|
|
} )
|
|
|
|
-- Hit COLLISION_GROUP_DEBRIS and stuff
|
|
if ( !trace.Hit || !IsValid( trace.Entity ) ) then
|
|
trace = util.TraceLine( {
|
|
start = eyepos,
|
|
endpos = eyepos + eyevec * 1024,
|
|
filter = filter,
|
|
mask = MASK_ALL
|
|
} )
|
|
end
|
|
|
|
if ( !trace.Hit || !IsValid( trace.Entity ) ) then return end
|
|
|
|
return trace.Entity, trace
|
|
|
|
end
|
|
|
|
-- Receives commands from clients
|
|
if ( SERVER ) then
|
|
|
|
util.AddNetworkString( "properties" )
|
|
|
|
net.Receive( "properties", function( len, client )
|
|
if ( !IsValid( client ) ) then return end
|
|
|
|
local name = net.ReadString()
|
|
if ( !name ) then return end
|
|
|
|
local prop = List[ name ]
|
|
if ( !prop ) then return end
|
|
if ( !prop.Receive ) then return end
|
|
|
|
prop:Receive( len, client )
|
|
|
|
end )
|
|
|
|
end
|
|
|
|
if ( CLIENT ) then
|
|
|
|
local lastEyePos = vector_origin
|
|
local function UpdateEyePos()
|
|
-- A bit of a hack due to EyePos() being affected by other rendering functions
|
|
-- So we cache the value when we know it is the correct value for the frame
|
|
lastEyePos = EyePos()
|
|
end
|
|
|
|
hook.Add( "PreDrawHalos", "PropertiesHover", function()
|
|
|
|
if ( !IsValid( vgui.GetHoveredPanel() ) || !vgui.GetHoveredPanel():IsWorldClicker() ) then return end
|
|
|
|
UpdateEyePos()
|
|
|
|
local ent = GetHovered( lastEyePos, LocalPlayer():GetAimVector() )
|
|
if ( !IsValid( ent ) ) then return end
|
|
|
|
local c = Color( 255, 255, 255, 255 )
|
|
c.r = 200 + math.sin( RealTime() * 50 ) * 55
|
|
c.g = 200 + math.sin( RealTime() * 20 ) * 55
|
|
c.b = 200 + math.cos( RealTime() * 60 ) * 55
|
|
|
|
local t = { ent }
|
|
if ( ent.GetActiveWeapon && IsValid( ent:GetActiveWeapon() ) ) then table.insert( t, ent:GetActiveWeapon() ) end
|
|
halo.Add( t, c, 2, 2, 2, true, false )
|
|
|
|
end )
|
|
|
|
hook.Add( "PreDrawEffects", "PropertiesUpdateEyePos", function()
|
|
UpdateEyePos()
|
|
end )
|
|
|
|
hook.Add( "GUIMousePressed", "PropertiesClick", function( code, vector )
|
|
|
|
if ( !IsValid( vgui.GetHoveredPanel() ) || !vgui.GetHoveredPanel():IsWorldClicker() ) then return end
|
|
|
|
if ( code == MOUSE_RIGHT && !input.IsButtonDown( MOUSE_LEFT ) ) then
|
|
OnScreenClick( lastEyePos, vector )
|
|
end
|
|
|
|
end )
|
|
|
|
local wasPressed = false
|
|
hook.Add( "PreventScreenClicks", "PropertiesPreventClicks", function()
|
|
|
|
if ( !input.IsButtonDown( MOUSE_RIGHT ) ) then wasPressed = false end
|
|
|
|
if ( wasPressed && input.IsButtonDown( MOUSE_RIGHT ) && !input.IsButtonDown( MOUSE_LEFT ) ) then return true end
|
|
|
|
if ( !IsValid( vgui.GetHoveredPanel() ) || !vgui.GetHoveredPanel():IsWorldClicker() ) then return end
|
|
|
|
local ply = LocalPlayer()
|
|
if ( !IsValid( ply ) ) then return end
|
|
|
|
--
|
|
-- Are we pressing the right mouse button?
|
|
-- (We check whether we're pressing the left too, to allow for physgun freezes)
|
|
--
|
|
if ( input.IsButtonDown( MOUSE_RIGHT ) && !input.IsButtonDown( MOUSE_LEFT ) ) then
|
|
|
|
--
|
|
-- Are we hovering an entity? If so, then stomp the action
|
|
--
|
|
local hovered = GetHovered( lastEyePos, ply:GetAimVector() )
|
|
|
|
if ( IsValid( hovered ) ) then
|
|
wasPressed = true
|
|
return true
|
|
end
|
|
|
|
end
|
|
|
|
end )
|
|
|
|
end
|