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wnsrc/lua/includes/modules/team.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

222 lines
4.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
module( "team", package.seeall )
local TeamInfo = {}
local DefaultColor = Color(255, 255, 100, 255)
TeamInfo[TEAM_CONNECTING] = { Name = "Joining/Connecting", Color = DefaultColor, Score = 0, Joinable = false }
TeamInfo[TEAM_UNASSIGNED] = { Name = "Unassigned", Color = DefaultColor, Score = 0, Joinable = false }
TeamInfo[TEAM_SPECTATOR] = { Name = "Spectator", Color = DefaultColor, Score = 0, Joinable = true }
--[[------------------------------------------------------------
Call this to set up your team. It should be called in
a shared file. This system assumes that your teams are
static. If you want to have dynamic teams you need to
code this yourself.
id should be a number. It's best to do something like
TEAM_TERRORISTS = 2
at the top of your code somewhere so you can reference
teams via a variable rather than a number.
--------------------------------------------------------------]]
function SetUp( id, name, color, joinable )
if ( joinable == nil ) then joinable = true end
TeamInfo[id] = { Name = name, Color = color, Score = 0, Joinable = joinable }
end
function GetAllTeams()
return TeamInfo -- copyof?
end
function Valid( id )
if ( !TeamInfo[id] ) then return false end
return true
end
function Joinable( id )
if ( !TeamInfo[id] ) then return false end
return TeamInfo[id].Joinable
end
function GetSpawnPoint( id )
if ( !TeamInfo[id] ) then return end
return TeamInfo[id].SpawnPointTable
end
function GetSpawnPoints( id )
if ( IsTableOfEntitiesValid( TeamInfo[id].SpawnPoints ) ) then return TeamInfo[id].SpawnPoints end
local SpawnPointTable = team.GetSpawnPoint( id )
if ( !SpawnPointTable ) then return end
TeamInfo[id].SpawnPoints = {}
for k, entname in pairs( SpawnPointTable ) do
TeamInfo[id].SpawnPoints = table.Add( TeamInfo[id].SpawnPoints, ents.FindByClass( entname ) )
end
return TeamInfo[id].SpawnPoints
end
function SetSpawnPoint( id, ent_name )
if ( !TeamInfo[id] ) then return end
if ( !istable( ent_name ) ) then ent_name = {ent_name} end
TeamInfo[id].SpawnPointTable = ent_name
end
function SetClass( id, classtable )
if ( !TeamInfo[id] ) then return end
if ( !istable( classtable ) ) then classtable = {classtable} end
TeamInfo[id].SelectableClasses = classtable
end
function GetClass( id )
if ( !TeamInfo[id] ) then return end
return TeamInfo[id].SelectableClasses
end
function TotalDeaths(index)
local score = 0
for id,pl in ipairs( player.GetAll() ) do
if (pl:Team() == index) then
score = score + pl:Deaths()
end
end
return score
end
function TotalFrags(index)
local score = 0
for id,pl in ipairs( player.GetAll() ) do
if (pl:Team() == index) then
score = score + pl:Frags()
end
end
return score
end
function NumPlayers(index)
return #GetPlayers(index)
end
function GetPlayers(index)
local TeamPlayers = {}
for id,pl in ipairs( player.GetAll() ) do
if (IsValid(pl) and pl:Team() == index) then
table.insert(TeamPlayers, pl)
end
end
return TeamPlayers
end
function GetScore(index)
return GetGlobalInt( "Team."..tostring(index)..".Score", 0 )
end
function GetName( index )
if (!TeamInfo[index]) then return "" end
return TeamInfo[index].Name
end
function SetColor( index, color )
if ( !TeamInfo[ index ] ) then return false; end
TeamInfo[ index ].Color = color
return color
end
function GetColor( index )
if (!TeamInfo[index]) then return DefaultColor end
return table.Copy( TeamInfo[index].Color )
end
function SetScore(index, score)
return SetGlobalInt( "Team."..tostring(index)..".Score", score )
end
function AddScore(index, score)
SetScore( index, GetScore( index ) + score )
end
function BestAutoJoinTeam()
local SmallestTeam = TEAM_UNASSIGNED
local SmallestPlayers = 1000
for id, tm in pairs( team.GetAllTeams() ) do
if ( id != TEAM_SPECTATOR && id != TEAM_UNASSIGNED && id != TEAM_CONNECTING && tm.Joinable ) then
local PlayerCount = team.NumPlayers( id )
if ( PlayerCount < SmallestPlayers || (PlayerCount == SmallestPlayers && id < SmallestTeam ) ) then
SmallestPlayers = PlayerCount
SmallestTeam = id
end
end
end
return SmallestTeam
end